The Angband Ladder: Caladra, Maia Geomancer by divinecloudburst

  [ToME 2.3.12 (ah, git) Character Sheet]

 Name  : Caladra                Age                 19       STR:     40       
 Sex   : Female                 Height              51       INT:     38       
 Race  : Maia                   Weight             138       WIS:     37       
 Class : Geomancer              Social Class        84       DEX:     40       
 Body  : Player                                              CON:     40       
 God   : Nobody                                              CHR:     32       
                                                                               
 + To Melee Hit         -37 Level             50    Hit Points     1584/  1584 
 + To Melee Damage      -35 Experience   7241150    Spell Points    842/   977 
 + To Ranged Hit          1 Max Exp      7241150    Sanity          805/   805 
 + To Ranged Damage      12 Exp to Adv.    *****                               
   AC                31+148 Gold          914154    Speed           Fast (+26) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Bad          Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4-140   
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the one hundred fifty-first child of a volcano god.          
          You have eyes like burning coals, brilliant orange skin,             
          and fiery red hair.                                                  
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON

 Recall Depth:
        Mordor: Level 65 (3250')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 16 (800')
        The Old Forest: Level 25 (1250')
        Moria: Level 42 (2100')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 53 (2650')
        The Land Of Rhun: Level 40 (2000')

 Your body is a Player.
 You are currently on level 100 of Angband.
 You have defeated 4784 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved Arda and became a famed Queen.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 49th Yavie of the 2890th year of the third age.
 You have been adventuring for 6 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3*....44.....+            
        Add Int   : .......2.......+            
        Add Wis   : .......2.....2.+            
        Add Dex   : .4.*.....44....+            
        Add Con   : ..3.3...44.3.2.+            
        Add Chr   : ..3....2.......+            
        Mul Mana  : +...............            
        Mul SPower: +...............            
        Add Stea. : .......2...3....            
        Add Sear. : ..3.............            
        Add Speed : .4.*.3.2...3....            
        Chaotic   : .............+..            
        Vampiric  : .............+..            
        Slay Und. : .............+..            
        Slay Demon: .............+..            
        Kill Drag.: .............+..            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ......+.........            
        Sust Con  : ....+...........            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ....++..........            
        Imm Acid  : .+.....+*++.....            
        Res Elec  : .+.......+......            
        Imm Fire  : .+*...*+.+......            
        Res Cold  : .+..+..+.+......            
        Res Pois  : ...+............            
        Res Fear  : ................            
        Res Light : .....+...+......            
        Res Dark  : ....++..........            
        Res Blind : .........+......            
        Res Conf  : .....++.+.......            
        Res Sound : ...+....+.......            
        Res Shard : .......++.......            
        Res Neth  : ....+...........            
        Res Nexus : ................            
        Res Chaos : .....++.+.......            
        Res Disen : ...+............            
        Lite      : ....+....+......            
        See Invis : ..+..+...+......            
        Digestion : ..........+.....            
        Regen     : ...++...........            
        Activate  : ..+.++.+.++.....            
        Drain Exp : ...............+            
        Aggravate : ...............+            
        Cursed    : .+..+.+...+.....            
        Hvy Curse : ..........+.....            
        Fly       : ..++............            
        Climb     : ..............+.            
        Orc.ESP   : .....+..+.......            
        Dragon.ESP: .........+......            
        TLord.ESP : ..+......+......            

Skills (points left: 14)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Magic                                         38.350 [0.900]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       34.067 [1.050]
                   . Air                         34.067 [1.050]
                   . Earth                       34.067 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           10.500 [0.700]
          . Divination                           15.400 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               50.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 . Spirituality                                  01.000 [0.550]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Fates]

You may find a Scroll of Divination on level 34.
You are fated to find a Sling on level 1.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-20,-14)(80%) (+4) {!d!t!v!s!k}
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity by 
    80%.  
    You found it in the remains of a Moaning spirit on level 47 of Moria.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) {cursed}
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 55 of The
    Sacred Land Of Mountains.
e) The Ring of Flare (+3) {!d!t!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 55 of The Sacred
    Land Of Mountains.
f) The Ring of Gurthar (+10) {!d!t!v!s}
    It increases your strength, dexterity and speed by 10.  It provides
    resistance to poison, sound and disenchantment.  It allows you to fly.
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
k) The Jewel 'Evenstar' (+3) {cursed, !d!t!v!s!k}
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of The Sacred Land
    Of Mountains.
m) The Arkenstone of Thrain (+3) {!d!t!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
n) The Hard Leather Armour 'Elwenorin' (-51,-32) [6,+9](40%) {cursed}
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to fire.  It provides resistance to chaos.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 55 of The
    Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!d!t!v!s}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, shards and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
s) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed, !d!t!v!s}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {!d!t!v!s}
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
z) (nothing)
{) The Bolt of Halcalme (1d5) (+10,+8) (+2) {!d!t!v!s!f}
    It increases your wisdom and constitution by 2.  It produces chaotic
    effects.  It drains life from your foes.  It is a great bane of
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 47 of The Sacred Land Of Mountains.
|) a Climbing Set {cursed, !d!t!v!s!k}


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {!d!v!s!k@m3}
b) a Tome of the Blowing Wind {!d!v!s!k@m2}
c) 3 Fireproof Tomes of the Impenetrable Earth {!d!v!s!k@m5}
d) a Fireproof Tome of the Everrunning Wave {!d!v!s!k@m6}
    It cannot be harmed by fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
e) 2 Fireproof Tomes of Translocation {!d!v!s!k@m7}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) 3 Fireproof Tomes of the Tree {!d!v!s!k!t@m9}
g) a Fireproof Tome of Knowledge {!d!v!s!k@m4}
h) Cathal's Corrupting Cymbal
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Priest on level 1 of Barrow-Downs.
i) 6 Potions of Cure Critical Wounds {50% off}
j) 2 Potions of Healing {!*}
k) 2 Potions of Resistance
l) 15 Scrolls of Teleportation {25% off}
m) 7 Scrolls of Word of Recall {!*}
n) The Anchor of Space-Time {!d!t!v!s}
o) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
p) a Dragon Helm of Water Breathing [8,+27]
q) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
r) 40 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rod Tip of Door/Stair Location (10 Mana to cast)
b) The Wand of Digging of Thrain (17 charges) {!d!v!s}
c) a Staff of Reveal Ways[1|25] (1 charge)


  [Home Inventory - Gondolin ]

a) The Tome of Caladra {@m8}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) 4 Potions of Enlightenment
c) a Rod Tip of Healing (120 Mana to cast)
d) a Ring of Speed (+13)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) a Ring of Confusion Resistance (+5 to searching)
    It increases your searching by 5.  It makes you invisible.  It
    sustains your charisma.  It provides resistance to acid, electricity, 
    fire, confusion and chaos.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 50 of Moria.
g) The Ring of Durin (+2) {cursed}
h) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
i) The Phial of Galadriel (+4) {!d!t!v!s!k}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ugluk, the Uruk on level 37 of Moria.
j) The Palantir of Orthanc (+2)
k) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
n) The Cloak 'Holcolleth' [1,+10] (+2) {!d!t!v!s}
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 16 of The Old Forest.
o) The Dagger of Rilia (2d4) (+4,+3)
p) The Basilard of Eririnin (1d8) (+13,+20) (+4)
q) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
r) The Sling of the Thain (x6) (+15,+15) (+4)
s) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)


  [Home Inventory - Lothlorien ]

a) Lloth's Ceremonial Dagger
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Ranger on level 43 of Moria.
b) 22 Scrolls of Reset Recall
c) a Silver Rod of the Istari of Nothing (200/200)
d) Ring of Power of Ring~ of Power (+1 attack)
    It increases your searching, infravision and attack speed by 1.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to dark and nether.  It allows you to see invisible
    monsters.  It drains experience.  It cannot be dropped while cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 65 of The
    Sacred Land Of Mountains.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
f) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 59 of The
    Sacred Land Of Mountains.
g) The Stone of Lore
h) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of The Sacred Land Of Mountains.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 63 of The Sacred Land Of Mountains.
k) The Large Leather Shield of Celegorm [4,+20] {!d!t!v!s}
    It provides resistance to acid, electricity, fire, cold, light, dark
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
m) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Steel Helm 'Lebohaum' [20,+80]
o) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!d!t!v!s}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 18 of
    Orc Cave.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 55 of The Sacred Land Of Mountains.
r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 46 of The Sacred Land Of Mountains.
t) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!t!v!s}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Short Bow of Amrod (x4) (+12,+15) (+2) {!d!t!v!s}
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of The Old Forest.
v) a Mage Staff of Power (1d4) (-4,-16) (+11)



Posted on 6.5.2013 07:00
Last updated on 3.6.2013 07:08

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4859. on the Ladder (of 18915)
1017. on the ToME Ladder (of 3145)
17. for this player (

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Comments

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On 31.5.2013 23:43 divinecloudburst wrote:
Caladra lives for excitement!

On 3.6.2013 03:56 Estie wrote:
I never played geomancer. The existing lava floors are more than enough of an annoyance, dont need to artificially increase that :P

On 3.6.2013 09:37 divinecloudburst wrote:
Well what else is a volcano goddess going to be?

Changing the lava glyph to "x" helped a lot, and I used noxious cloud as my go-to attack spell until I found Flare in a Bubble vault.

On 3.6.2013 19:24 bceason@yahoo.com wrote:
Where would one find a copy of ToME 2.3.12?

On 3.6.2013 21:04 divinecloudburst wrote:
The source is available at http://gitorious.org/tome2/tome2/trees/v2.3.x -- the maintenance thread is at http://forums.te4.org/viewtopic.php?f=1&t=21344

On 3.6.2013 22:30 bceason@yahoo.com wrote:
Thanks. I'm clearly too computer ignorant for that though... I don't suppose there's a pre-compiled window's executable anywhere?

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