The Angband Ladder: Kryosu, Human Druid by divinecloudburst

  [ToME 2.3.12 (ah, git) Character Sheet]

 Name  : Kryosu                 Age                 16       STR:     40       
 Sex   : Male                   Height              88       Int!     20     22
 Race  : Human Barbarian        Weight             205       Wis!     32     33
 Class : Druid                  Social Class        46       DEX:     38       
 Body  : Player                                              CON:     39       
 God   : Yavanna Kementari                                   Chr:     35     36
                                                                               
 + To Melee Hit          56 Level             48    Hit Points     -149/  1137 
 + To Melee Damage       49 Experience   5294574    Spell Points    129/   131 
 + To Ranged Hit         56 Max Exp      5325624    Sanity          338/   581 
 + To Ranged Damage      14 Exp to Adv.  5800000    Piety                10121 
   AC                29+149 Gold          857438    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[27]Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  33d5+539  
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 50 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the first child of a Townsman. A credit to the               
          family, you often seek out hidden shrines to the Queen of            
          the Earth. You have green eyes, straight blonde hair, and a          
          fair complexion.                                                     


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        Moria: Level 43 (2150')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')
        a lost temple: Level 31 (1550')

 Your body was a Player.
 You have defeated 6994 enemies.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You have completed 42 princess quests.
 You have completed 11 lost sword quests.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by an Evil Computer on level 99 of Mount Doom.
You can switch locations with another being.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You cannot see.
You are stunned.
You are in a battle rage.
You are protected by a mystic shield.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You resist acid exceptionally well.
You resist lightning exceptionally well.
You are completely immune to fire.
You resist cold exceptionally well.
You resist poison exceptionally well.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.


                    adefkmnopsuxz{|@            
        Add Str   : 4..34....3......            
        Add Wis   : ....4...........            
        Add Dex   : 4.....3..35.....            
        Add Con   : ...3.....3.5....            
        Add Chr   : ..334...........            
        Add Sear. : ...3............            
        Add Infra : ...........5....            
        Add Tun.. : ..............2.            
        Add Speed : .*..433.........            
        Add Blows : ..3.............            
        Slay Evil : +...............            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Acid Brand: .............+..            
        Fire Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : +........+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ..+.............            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +......+........            
        Hold Life : .....+..........            
        Res Acid  : ......++++......            
        Res Elec  : ........+.......            
        Imm Fire  : +++*+...+.......            
        Res Cold  : ........++......            
        Res Pois  : ....+...........            
        Res Fear  : ++..+..+.+.....+            
        Res Light : .....+..+.......            
        Res Dark  : .....+..++.+....            
        Res Blind : ................            
        Res Conf  : ..+..+..........            
        Res Sound : ................            
        Res Shard : ......+.........            
        Res Neth  : ................            
        Res Nexus : ......+..+......            
        Res Chaos : .....+..........            
        Res Disen : +...+...+.......            
        Lite      : +...............            
        See Invis : +..+.+.+........            
        Digestion : .........+......            
        Activate  : ++.+++..........            
        Blessed   : +...............            
        Cursed    : ..+...++++......            
        Fly       : ...+............            
        Orc.ESP   : .....+..........            
        TLord.ESP : ...+............            
        Full ESP  : ...............+            

Skills (points left: 7)
 - Combat                                        20.200 [0.700]
          . Weaponmastery                        41.200 [0.750]
          . Archery                              01.800 [0.400]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                             -02.000 [0.400]
          . Disarming                           -00.200 [0.900]
 - Magic                                         29.467 [0.900]
          . Magic-Device                         33.600 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  10.800 [1.000]
          . Prayer                               49.000 [1.500]
          . Mindcraft                            42.000 [0.600]
 - Monster-lore                                  11.680 [1.200]
          . Summoning                            03.100 [0.700]
          . Symbiosis                            46.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to die on level 18.
You are fated to find The Cloak 'Colluin' on level 1.
You are fated to meet a Flesh golem on level 37.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {!d!t!v}
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
e) The Ring of Golos (+18 to damage) (+3) {cursed, !d!t!v}
    It increases your charisma and attack speed by 3.  It makes you
    invisible.  It provides resistance to fire and confusion.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Flare (+3) {!d!t!v}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 54 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!t!v}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
m) The Arkenstone of Thrain (+3) {!d!t!v}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {cursed, !d!t}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Thorongil [1,+10] {cursed, !d!t!v}
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Large Leather Shield of Celegorm [4,+20] {cursed, !d!t!v}
    It provides resistance to acid, electricity, fire, cold, light, dark
     and disenchantment.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+18] (+3) {cursed, !t!d!v}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Leather Gloves of Agility [1,+4] (+5) {!t!v!d}
    It increases your dexterity by 5.  
    You found it in the remains of an Ancient green dragon on level 68 of
    Erebor.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,-5] (+5 to infravision)
{}
    It increases your constitution and infravision by 5.  It provides
    resistance to dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 25 Bolts of Acid (1d5) (+6,+13)
|) a Gnomish Shovel (+2) {cursed}


  [Character Inventory]

a) a Fireproof Tome of the Everrunning Wave {!d!v}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 47 of Mordor.
b) a Fireproof Tome of the Tree {!d!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
c) a Fireproof Forest Tome of Yavanna {!d!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
d) The Bag of Tricks {!d!v Heal}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Hell knight on level 98 of Mount Doom.
    
e) Lloth's Ceremonial Dagger {!d!v}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadlord on level 71 of Erebor.
f) 9 Potions of Cure Insanity {!*}
    
g) 6 Potions of Detonations {!q!q!q}
h) 6 Potions of Cure Critical Wounds
    
i) 28 Potions of Restore Mana {!*}
j) 4 Potions of Restore Life Levels
    
k) a Golden Rod of Disarming (95/125) {@z1}
l) a Golden Rod of Recall (20/125) {!*}
    
m) a Wand of Firewall[9|18] (0 charges)
n) a Wand of Teleport Away[1|20] (0 charges)
o) The Wand of Digging of Thrain (60 charges) {!d!v@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Anchor of Space-Time {!d!v}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) 43 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Charm Animal
    
b) The Toenail of Vecna
    It can be activated for cure poison every 100 turns.  
    You found it lying on the ground on level 14 of Orc Cave.
c) 17 Mushrooms of Cure Serious Wounds {100% off}
d) a True Totem of Mughash, the Kobold Lord
    
e) The Ring of Nienel (+4% of critical hits) {cursed}
    It increases your dexterity, constitution, charisma and ability to
    score critical hits by 4.  It provides immunity to paralysis.  It
    provides resistance to dark.  It aggravates nearby creatures.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
f) The Phial of Undeath (-5) {cursed, !w}
g) The Stone of Lore
h) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
i) The Pair of Metal Shod Boots of Melron [6,+12]
    It sustains your strength.  It provides resistance to cold, poison, 
    dark, sound, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Footwear Shop.
j) a Mace (2d4) (+0,+0) {!d}
    It can be wielded two-handed.  
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
l) The Short Bow of Serind (x2) (+0,+3) (+3)
m) 34 Rounded Pebbles (exploding) (1d2) (+1,+5)
n) a Parchment - Adventurer's Guide to Middle-earth
o) a Mage Staff of Spell (1d4) (+7,+9) (charging) (charging spell1)
    It can be wielded two-handed.  It can be activated for runespell(Mind,
    Self, 61) every 305 turns and runespell(Protection, Self, 37) every
    185 turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Enchantress on level 43 of Moria.


  [Home Inventory - Gondolin ]

a) 26 Scrolls of Summon Never-Moving Pet
    
b) a Rod Tip of Recall (80 Mana to cast)
c) a True Totem of Eol, the Dark Elf
    
d) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
e) a Ring of Extra Attacks (+2 attacks) {!d!t}
    It increases your attack speed by 2.  
    You found it lying on the ground on level 66 of Erebor.
f) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 54 of Mordor.
g) a Dwarven Lantern of the Magi (+3) {!d!t!v}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
h) The Phial of Galadriel (+4) {!t!v!d}
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 31 of Moria.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
j) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 62 of Mordor.
k) The Short Bow of Amrod (x4) (+12,+15) (+2)
l) 20 Silver Bolts (exploding) (3d5) (+3,+9)
m) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 98 of Mount Doom.


  [Home Inventory - Minas Anor ]

a) 98 Potions of Water Curing {quest}
b) a Scroll of *Identify*
    
c) The Crumpled Scroll of Mass Resurrection {!*}
d) a Rod Tip of Disarming (50 Mana to cast)
e) a Wand of Teleport Away[5|28] (3 charges)
f) a Staff of Shake[2|16] (8 charges) {!*}
g) The Ring of Durin (+2) {cursed}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 72 of Erebor.
i) The Amulet 'Miling' (+1) {!d!t!v}
    It increases your wisdom by 1.  It sustains your wisdom, dexterity and 
    constitution.  It provides resistance to sound and chaos.  It allows
    you to levitate.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 61 of
    Erebor.
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, sound, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Full Plate Armour 'Ecthon' (-3 to accuracy) [25,+12]
    It sustains your dexterity.  It provides immunity to acid and 
    electricity.  It provides resistance to fire, sound and disenchantment
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 52 of Mordor.
l) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, sound and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
m) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) a Cloak of Invisibility [1,+8] (+4)
    It increases your stealth by 4.  It makes you invisible.  
    You found it lying on the floor of a special level.
o) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
q) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 72 of Erebor.
r) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3) {!d!t!v}
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
u) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
    


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Master lich on level 38 of Mordor.
b) Baalzebub's Tormented Skullcap
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Spectre on level 47 of Mordor.
c) 5 Sprigs of Athelas {!*}
d) 3 Scrolls of Reset Recall {!*}
    
e) a Silver Rod of Cheapness of Probing (100/100)
f) a Rod Tip of Teleport Other (60 Mana to cast)
g) a Rod Tip of Disarming (50 Mana to cast)
h) a Ring of Constitution (+4) {!d!t}
    It increases your constitution by 4.  
    You bought it from the Black Market.
i) an Amulet of Brilliance (+4)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 4.  
    You bought it from the Jewelry Shop.
j) an Indestructible Amulet of Reflection
k) 2 Hard Leather Armours of Ivrieloth (-33,-16) [6,+2](20%)
    It increases your hit points by 20%.  It sustains your strength.  It
    provides immunity to acid and cold.  It makes you completely fearless.
    It provides resistance to sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Brigand on level 15 of Orc Cave.
l) The Cloak of Adriandi [1,+9]
    It sustains your intelligence and constitution.  It provides immunity 
    to acid.  It provides resistance to fire, poison and chaos.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Master lich on level 38 of Mordor.
m) an Elven Cloak [4,+10] (+2 to stealth) {!d!t!v}
    It increases your stealth, searching and luck by 2.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Main Gauche of Maedhros (2d5) (+11,+14) (+3) {!d!t!v}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
t) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
u) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    Erebor.
v) The Rounded Pebble 'Travak' (3d6) (+8,+5)
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 42 of
    Mordor.
x) The Horn of Rohan (+2) {!t!d!v}
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  



Posted on 27.5.2013 02:32

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6120. on the Ladder (of 18915)
1119. on the ToME Ladder (of 3145)
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On 27.5.2013 02:38 divinecloudburst wrote:
Chain-summoning demons in Mt. Doom - only consolation was the cause of death!

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