The Angband Ladder: Deathflower, Human Assassin by divinecloudburst

  [ToME 2.3.12 (ah, git) Character Sheet]

 Name  : Deathflower            Age                 20       STR!     40       
 Sex   : Female                 Height              83       Int!     39     40
 Race  : Human LostSoul         Weight             177       WIS!     40       
 Class : Assassin               Social Class        22       DEX!     40       
 Body  : Player                                              CON!     36       
 God   : Manwe Sulimo                                        CHR!     36       
                                                                               
 + To Melee Hit         166 Level             50    Hit Points      952/  1059 
 + To Melee Damage      102 Experience   9291370    Spell Points     28/   235 
 + To Ranged Hit        104 Max Exp      9291370    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                47040 
   AC                55+119 Gold            8294    Speed           Fast (+45) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[110Perception  : Very Bad     Blows/Round:  11        
 Bows/Throw  : Legendary[35]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  22d5+1122 
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You are a                
          well-liked child.  You have blue eyes, straight black hair,          
          and a dark complexion.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 11 (550')
        Mordor: Level 65 (3250')
        Angband: Level 103 (5150')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        a lost temple: Level 29 (1450')

 Your body is a Player.
 You are disguised as a Spider.
 You are currently on level 102 of Angband.
 You have defeated 7733 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Arda and became a famed Queen.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 2nd Enderi of the 2890th year of the third age.
 You have been adventuring for 13 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..134.4..32...3.            
        Add Int   : 3.1....2......3.            
        Add Wis   : .21.4..2......3.            
        Add Dex   : 3.1......3....3.            
        Add Con   : ..13.....32...3.            
        Add Chr   : .2134.42......3.            
        Add Stea. : .2.....2........            
        Add Sear. : ...3............            
        Add Tun.. : ..............3.            
        Add Speed : 321.43.2...4...+            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ..+......+......            
        Sust Int  : ................            
        Sust Wis  : ..+.............            
        Sust Dex  : .........+......            
        Sust Con  : ..+......+......            
        Sust Chr  : ..+.............            
        Invisible : .......+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.......+....+            
        Hold Life : .....+..........            
        Res Acid  : .+....++++......            
        Res Elec  : .+....+.+.......            
        Imm Fire  : .+**+.+++.......            
        Res Cold  : .+....++++......            
        Res Pois  : ....+..........+            
        Res Fear  : ..+.+....+.....+            
        Res Light : .....+..+.......            
        Res Dark  : .....++.++.....+            
        Res Blind : ......+.........            
        Res Conf  : +....+..........            
        Res Sound : .+..............            
        Res Shard : ........+.......            
        Res Neth  : ..+.............            
        Res Nexus : .........+......            
        Res Chaos : +....+..........            
        Res Disen : ....+.++........            
        Levitate  : ...............+            
        Lite      : ..............+.            
        See Invis : ++++.+..........            
        Digestion : .........+......            
        Regen     : ..+.............            
        Activate  : ..++++++........            
        B.Breath  : ...............+            
        Fly       : ...+...........+            
        Orc.ESP   : .....++.........            
        TLord.ESP : ...+............            

Skills (points left: 0)
 - Combat                                        45.992 [0.800]
          - Weaponmastery                        50.000 [0.800]
                   - Sword-mastery               50.000 [0.600]
                            . Critical-hits      02.000 [0.800]
                   . Boomerang-mastery           01.000 [0.300]
 - Sneakiness                                    07.400 [2.000]
          . Stealth                              27.000 [2.000]
          . Disarming                            01.000 [1.000]
          . Backstab                             50.000 [2.000]
          . Stealing                             01.000 [0.200]
          . Dodging                              01.000 [2.000]
 - Magic                                         02.464 [0.200]
          . Magic-Device                         28.000 [0.750]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.100]
          . Temporal                             00.000 [0.200]
 - Spirituality                                  09.260 [0.700]
          . Prayer                               39.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Staff of Disarm on level 6.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!t!v!s}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Drum of the Sky (+2 to speed) {!d!t!v!s}
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 100 of Angband.
e) The Ring of Power 'Narya' (+6,+6) (+1) {!d!t!v!s}
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Ring of Flare (+3) {!d!t!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Erebor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) (charging) {!d!t!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 62 of
    Erebor.
m) The Arkenstone of Thrain (+3) {!d!t!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) {!d!t!v!s}
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, blindness and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Angband.
o) The Shadow Cloak of Luthien [Recharge] [6,+20] (+2) {!d!t!v!s}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Celegorm [4,+20] {!d!t!v!s}
    It provides resistance to acid, electricity, fire, cold, light, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
s) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s@w1}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {!d!t!v!s}
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
x) a Pair of Hard Leather Boots of Speed [3,+5] (+4) {!d!t!v!s!k}
    It increases your speed by 4.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 28 Mithril Shots of Wounding (3d4) (+22,+23)
|) The Dwarven Shovel of Umbalas (+3) {!d!t!v!s}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 3.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!d!t!v!s!k@m2}
b) a Fireproof Tome of Translocation {!d!v!s!k@m3}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Fireproof Holy Tome of Manwe Sulimo {!d!t!v!s!k}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) Heward's Excellent Experimental Earmuffs {!d!t!v!s@A1}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 12 of Halls of Mandos.
e) Bigby's Big Book of Brutality {!d!v!s mass geno}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 50 of Moria.
f) Cathal's Corrupting Cymbal {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Half-orc Shaman on level 35 of Moria.
g) 9 Morphic Oils of Spider {!d!v!s!k}
h) 2 Potions of Healing {!*}
i) 7 Scrolls of Satisfy Hunger
j) a Moonstone Rod of Trap Location (75/75) {@z1}
k) a Silver Rod of the Istari of Enlightenment (200/200)
l) a Silver Rod of Capacity of Speed (139/200)
m) a Golden Rod of Recall (125/125) {!*@z9}
n) a Mithril Rod of Detection (121/160) {@z3}
o) an Adamantite Rod of Capacity of Healing (46/400)
p) The Golden Horn of the Thunderlords (4 charges) {!*!*}
    
    It was given to you as a reward.
q) The Anchor of Space-Time {!d!v!s!t}
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 48 of The
    Sacred Land Of Mountains.
r) The Iron Helm of Knowledge [6,+20] (-6) (charging) {!d!t!v!s@w1}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 19 of The Old Forest.
b) The Skull of Ancient Wisdom {!*}
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 11 of Halls of Mandos.
c) 2 Scrolls of Reset Recall
d) 45 Scrolls of Object Detection
e) 15 Scrolls of Satisfy Hunger
f) The Wand of Digging of Thrain (135 charges) {!d!v!s!k@a1}
g) 2 Fireproof Staffs of Genocide[1|5] (1 charge)
    It cannot be harmed by fire.  
    You bought it from the Black Market.
h) an Amulet of Reflection {!d!t!v!s!k}
i) a Dwarven Lantern of the Magi [Recharge] (+2) {!d!t!v!s!k}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 97 of
    Mount Doom.
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in the town of Minas
    Anor .
l) The Metal Brigandine Armour of Calin (-3 to accuracy) [19,+11]
    It sustains your intelligence, wisdom and dexterity.  It provides
    immunity to fire.  It provides immunity to paralysis.  It provides
    resistance to shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in the town of Minas
    Anor .
m) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
p) The Whip 'Lasher' (1d6) (+12,+15) (+3)
q) The Rounded Pebble 'Travak' (3d6) (+8,+5)


  [Home Inventory - Gondolin ]

a) a Moonstone Rod of Door/Stair Location (75/75) {@z2}
b) 2 Rod Tips of Recall (80 Mana to cast)
c) a Staff of Probability Travel[2|12] (2 charges)
d) The Ring of Tuluil (+4) {cursed}
    It increases your strength, intelligence, stealth and infravision by 4
    .  It makes you invisible.  It sustains your wisdom and dexterity.  It
    provides resistance to acid.  It allows you to fly.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Angband.
f) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 71 of
    Erebor.
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!t!v!s}
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Mouse Fur of Nimari [1,+18] {!d!t!v!s}
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining, cold, 
    light, sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Expensive Black Market.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Angband.
l) a Dragon Helm of Water Breathing [8,+18]
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It makes you completely fearless.  It provides
    resistance to cold and dark.  It allows you to sense the presence of 
    orcs and dragons.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 66 of The Sacred Land
    Of Mountains.
n) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
o) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Angband.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
r) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
s) The Mace 'Taratol' (3d4) (+12,+12)
t) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
u) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
v) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 96 of Angband.
w) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
x) a Climbing Set {!d!t!v!s!k}


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 68 of Erebor.
b) The Tome of Deathflower
c) The Skull of Vecna {restore}
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Revenant in the town of Minas Anor .
d) 2 Scrolls of *Remove Curse* {!*}
e) a Staff of Probability Travel[2|12] (2 charges)
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 65 of
    Erebor.
g) 2 Rings of Extra Attacks (+2 attacks) {!d!t!v!s!k}
    It increases your attack speed by 2.  
    You found it in the remains of a Death drake on level 56 of The Sacred
    Land Of Mountains.
h) The Ring 'Ariquent' {!d!t!v!s}
    It makes you invisible.  It sustains your wisdom.  It provides
    resistance to electricity, cold, sound, nether and disenchantment.  It
    allows you to levitate.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Jewelry Shop.
i) an Amulet of Doom [-7] (-9)
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 67 of The
    Sacred Land Of Mountains.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 70 of Dol Guldur.
l) The Star of Elendil (+1)
m) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 46 of The
    Sacred Land Of Mountains.
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 64 of The
    Sacred Land Of Mountains.
o) an Elven Cloak of Stealth [4,+16] (+7 to stealth) {!d!v!s!k}
p) a Dragon Shield of Preservation (-8,-7) [8,+35]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, blindness, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 63 of Erebor.
q) The Steel Helm 'Lebohaum' [20,+80] {!d!t!v!s@w1}
r) The Rapier 'Forasgil' (1d6) (+12,+19)
s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.


  [Home Inventory - Lothlorien ]

a) 36 Morphic Oils of Wolf {25% off}
b) a Potion of *Healing*
c) 7 Potions of Restore Mana {!*}
d) 2 Potions of Enlightenment
e) 6 Potions of Resistance {25% off}
f) a Scroll of Reset Recall
g) 8 Scrolls of Object Detection
h) a Rod Tip of Enlightenment (40 Mana to cast)
i) a Rod Tip of Detection (80 Mana to cast)
j) a Wand of Demon Blade[1|20] of Plenty (6 charges) {25% off}
    
    You bought it from the Black Market.
k) a Ring of Speed (+5)
l) The Ring of Durin (+2) {!d!t!v!s}
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
m) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Itangast the Fire Drake on level 48 of The
    Sacred Land Of Mountains.
n) The Stone of Lore {!d!t!v!s}
o) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards, nexus and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 35 of The Land Of Rhun.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 40 of
    The Land Of Rhun.
q) The Metal Cap of Thengel [3,+12] (+3) {!d!t!v!s}
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 30 of Moria.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 48 of The Sacred
    Land Of Mountains.
s) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!t!v!s}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
t) a Broad Axe (2d7) {special}
u) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 31 of Moria.
v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
w) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)



Posted on 28.5.2013 07:44
Last updated on 30.5.2013 22:07

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4186. on the Ladder (of 18915)
974. on the ToME Ladder (of 3145)
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