The Angband Ladder: Greenflame, High-Elf Alchemist by <arjen5@hotmail.com>

  [ToME 2.1.2 Character Dump]

 Name  : Greenflame             Age                109       STR: 18/***       
 Sex   : Female                 Height             192       INT: 18/***       
 Race  : High-Elf               Weight             222       WIS: 18/***       
 Class : Alchemist              Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/***       
                                                                               
 + To Melee Hit          91 Level             50    Max Hit Points     15868   
 + To Melee Damage       90 Experience  85269976    Cur Hit Points     13619   
 + To Ranged Hit         73 Max Exp     85269976    Max SP (Mana)        403   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)        371   
   AC                 45+95 Gold         3513656    Piety             255352   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[35]Perception  : Heroic       Blows/Round:  56        
 Bows/Throw  : Legendary[17]Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Good         Disarming   : Good         Mel.dmg/Rnd:  280d8+5040
 Stealth     : Legendary[32]Magic Device: Legendary[42]Infra-Vision: 180 feet  
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Avari.  You are the illegitimate and          
          unacknowledged child of a Guildsman.You are the black sheep          
          of the family.  You have green eyes, straight black hair,            
          and a very dark complexion.                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 666 (33300')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 35 (1750')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 50th Hrive of the 2890th year of the third age.
 It now is 118 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : +...+.....+...+.            
        Add Int   : ..+....+........            
        Add Wis   : +...+..+........            
        Add Dex   : +............+..            
        Add Con   : +........+...+..            
        Add Chr   : ....+..+........            
        Add Stea. : +.+...++.+.+....            
        Add Sear. : +.....+.........            
        Add Infra : +........+......            
        Add Tun.. : ..+...........+.            
        Add Speed : ++++++++.+++.+..            
        Add Blows : +.++..+..++.....            
        Slay Anim.: +...............            
        Slay Und. : +...............            
        Slay Demon: ..............+.            
        Slay Orc  : +.............+.            
        Slay Troll: +.............+.            
        Slay Giant: +...............            
        Kill Drag.: +...............            
        Poison Brd: +...............            
        Acid Brand: +.............+.            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ......+.......+.            
        Sust Int  : ..+.............            
        Sust Wis  : ..+.............            
        Sust Dex  : ..+.............            
        Sust Con  : ......+.........            
        Sust Chr  : ...+..+.........            
        Invisible : .......+........            
        Mul life  : +.+...+..+++....            
        Imm Acid  : ..........+.....            
        Imm Elec  : ..........+.....            
        Imm Fire  : ..........+.....            
        Imm Cold  : ..........+.....            
        Sens Fire : ................            
        Reflect   : ..........+.....            
        Free Act  : +...............            
        Hold Life : +....+..........            
        Res Acid  : ...+...+........            
        Res Elec  : ................            
        Res Fire  : .+..+..+.+......            
        Res Cold  : .......+........            
        Res Pois  : +...+...........            
        Res Fear  : +...+.+.........            
        Res Lite  : .....++.......++            
        Res Dark  : ...+.++.......+.            
        Res Blind : ..+.............            
        Res Conf  : ......+.........            
        Res Sound : ......+.........            
        Res Shard : ......+.........            
        Res Neth  : ...+..+...+.....            
        Res Nexus : +.....+.........            
        Res Chaos : .....+++..+...+.            
        Res Disen : ....+.+.........            
        Hide Type : .+.+++.+..++..+.            
        Show Mods : +++...+..+++.+..            
        Insta Art : ....++..........            
        Levitate  : ...........+....            
        Lite      : .+...........++.            
        See Invis : +..+.+.........+            
        Digestion : +..........+....            
        Ign Acid  : ++++++++.+++.++.            
        Ign Elec  : ++++++++.+++.++.            
        Ign Fire  : ++++++++.+++.++.            
        Ign Cold  : ++++++++.+++.++.            
        Activate  : .+..++++......+.            
        Blessed   : +...............            
        Fly       : ......+.........            
        Orc.ESP   : +....+..........            
        Troll.ESP : +........+......            
        Dragon.ESP: .........+......            
        Giant.ESP : +...............            
        Good.ESP  : +...............            
        Full ESP  : +...............            

 Corruption list:

Skills (points left: 0)
 - Combat                                        43.350 [0.700]
	  . Weaponmastery                               42.000 [0.700]
	  . Archery                                     14.500 [0.500]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         10.992 [0.900]
	  . Magic-Device                                49.750 [1.250]
	  . Fire                                        00.000 [0.100]
	  . Water                                       00.000 [0.100]
	  . Air                                         00.000 [0.100]
	  . Earth                                       00.000 [0.100]
	  . Meta                                        00.000 [0.500]
	  . Conveyance                                  00.000 [0.100]
	  . Divination                                  43.500 [0.500]
	  . Temporal                                    00.000 [0.100]
	  . Mind                                        00.000 [0.100]
	  . Nature                                      00.000 [0.100]
	  . Necromancy                                  00.000 [0.100]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.100]
	  . Alchemy                                     50.000 [0.800]
 - Spirituality                                  03.400 [0.800]
	  . Prayer                                      05.000 [0.500]
 - Monster-lore                                  03.500 [0.500]
	  . Summoning                                   01.000 [0.500]
	  . Corpse-preservation                         00.800 [0.800]
	  . Symbiosis                                   02.500 [0.500]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 97 princesses.
 You saved Arda and became a famed Queen.

 You have defeated 31158 enemies.


  [Fates]

You may meet an Owlbear on level 9.
You may find an Arrow on level 1.
You are fated to find a Potion of Neutralise Poison on level 6.
You are fated to find a Slime Mold on level 1.
You are fated to find a Scroll of Blessing on level 1.
You are fated to find a Potion of Cure Light Insanity on level 12.
You may meet a Giant green frog on level 7.
You are fated to find something special on level 11.
You are fated to find a Scroll of Identify on level 12.
You are fated to find The Cloak 'Holcolleth' on level 1.
You may find a Ring of Nothing on level 11.
You may meet a Blubbering idiot on level 1.
You are fated to find something special on level 10.


  [Character Equipment]

a) The Mace of Disruption called 'Flame of Strike' (5d8) (+27,+29)(140%) (+7 to
sp
    It must be wielded two-handed.  It increases your strength, wisdom,
    dexterity, constitution, stealth, searching, infravision, speed, attack
    speed and ability to score critical hits by 7.  It increases your hit
    points by 140%.  It does extra damage from acid, electricity, fire 
    and frost.  It poisons your foes.  It is a great bane of dragons. 
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to life draining, poison and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It slows
    your metabolism.  It has been blessed by the gods.  It can resist 
    being shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+9,+10) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It provides light (radius 1) forever.  It increases
    your speed by 10.  It provides resistance to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Water troll on level 57 of Mordor.
e) The Ring called 'Flame of Building' (+15,+11)(220%) (+11 to speed)
    It increases your intelligence, stealth, ability to tunnel, speed,
    attack speed and ability to score critical hits by 11.  It increases 
    your hit points by 220%.  It sustains your intelligence, wisdom and
    dexterity.  It provides resistance to blindness.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring of Arimlon (+11)
    It increases your speed and attack speed by 11.  It sustains your charisma.
    It provides resistance to acid, dark and nether.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 65 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 62 of Mordor.
n) The Balance Dragon Scale Mail called 'Flame of Defence' (-2,+0)
[30,+30](120%) 
    It can be activated for breathe balance (250) every 90+d60 turns if
    it is being worn. It provides light (radius 2) forever.  It increases
    your stealth, searching, speed, attack speed and ability to score 
    critical hits by 6.  It increases your hit points by 120%.  It sustains
    your strength, constitution and charisma.  It makes you completely
    fearless.  It provides resistance to light, dark, confusion, sound,
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
o) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) (nothing)
s) The Steel Helm called 'Flame of Life' (+0,+0) [6,+24](140%) (+7 to speed)
    It increases your constitution, stealth, infravision, speed, attack
    speed and ability to score critical hits by 7.  It increases your hit
    points by 140%.  It provides resistance to fire.  It allows you to
    breath underwater.  It allows you to sense the presence of trolls 
    and dragons.  It cannot be harmed by acid, cold, lightning or fire.
    
    You made it yourself.
u) The Set of Leather Gloves called ' Flame of Power' (+4,+3) [1,+9](200%)
(+10)
    It increases your strength, speed and attack speed by 10.  It increases 
    your hit points by 200%.  It provides immunity to acid, electricity,
    fire and cold.  It provides resistance to nether and chaos.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
x) The Pair of Soft Leather Boots called 'Flame of Greater Speed' (+0,+0)
[2,+11](
    It increases your stealth, speed and ability to score critical hits 
    by 30.  It increases your hit points by 600%.  It allows you to levitate.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You made it yourself.
z) a Skull druj (1400 hp)
{) The Bolt 'Egnon' (1d5) (+9,+11) (+5 to speed)
    It provides light (radius 1) forever.  It increases your dexterity,
    constitution and speed by 5.  It is a great bane of demons.  It is
    a great bane of undead.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
|) The Dwarven Pick of Erebor (3d4) (+9,+20) (+5)
    It can be activated for open a secret passage every 75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your strength and ability to tunnel by 5.  It does extra damage from
    acid.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It sustains
    your strength.  It provides resistance to light, dark and chaos.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of Moria.


  [Character Inventory]

a) a Tome of Knowledge
b) a War Tome of Tulkas
c) The Tome of Elven Household Magic (charging)
    It can be activated for satisfy hunger.  
    You found it in the remains of an Illusionist on level 67 of The Sacred
    Land Of Mountains.
d) the Medallion of Good Will
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Shade on level 57 of The Sacred Land
    Of Mountains.
e) Jor's Buckler of Missile Attraction
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 72 of Erebor.
f) Agannazar's Antique Acorn
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 60 of Dol Guldur.
g) 19 Potions of Speed
h) 40 Potions of Healing
i) a Scroll of Nothing
j) an Adamantite Rod of the Istari of Healing (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
k) an Adamantite Rod of the Istari of Recall (400/400)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You made it yourself.
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Ring of Speed (+14)
    It increases your speed by 14.  
    You made it yourself.
b) 3 Rings of Speed (+10)
    It increases your speed by 10.  
c) 8 Rings of Speed (+8)
    It increases your speed by 8.  
    You found it in the remains of a Great Swamp Wyrm on level 72 of Erebor.
d) 9 Rings of Speed (+7)
    It increases your speed by 7.  
    You found it in the remains of an Ancient black dragon on level 71
    of Erebor.
e) 3 Rings of Speed (+5)
    It increases your speed by 5.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    72 of Erebor.
f) 7 Rings of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You made it yourself.
g) 2 Rings of Extra Attacks (+1 attack)
    It increases your attack speed by 1.  
    You found it in the remains of an Ancient green dragon on level 71
    of Erebor.
h) 16 Whips (1d6) (+0,+0)
i) a Hill troll corpse
j) a Cave troll corpse


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 125 of Angband.
b) The Demonshield of Gothmog [13,+12] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Old Forest.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 46 of The Sacred Land Of
    Mountains.
d) The Gem of Ice
    It can be activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 57 of
    The Sacred Land Of Mountains.
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, speed and luck by 1.  It sustains your strength,
    wisdom, constitution and charisma.  It provides immunity to fire. 
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to nether.  It allows you to see invisible 
    monsters.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) an Amulet of Doom [+7] (+7)
    It increases your strength, intelligence, wisdom, dexterity, constitution 
    and charisma by 7.  It cannot be dropped while cursed.  It can re-curse
    itself.  
    You found it lying in a vault on level 48 of The Sacred Land Of Mountains.
g) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
h) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Wyrm of Chaos on level 80 of
    Angband.
i) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level
    56 of The Sacred Land Of Mountains.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is 
    being worn. It provides light (radius 1) forever.  It provides immunity
    to electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, poison, light and dark.  It allows you to see invisible
    monsters.  It allows you to sense the presence of dragons.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it
    is being worn. It increases your constitution by 2.  It sustains your
    constitution.  It makes you completely fearless.  It provides resistance
    to life draining, acid, cold, dark, confusion, nether, nexus and chaos.
    It allows you to sense the presence of undead.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 71 of Erebor.
l) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis. 
    It drains mana and life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of
    Erebor.
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72
    of Erebor.
n) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to electricity, fire, cold, light, blindness, confusion, sound, nexus 
    and chaos.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    84 of Angband.
o) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Great Hell Wyrm on level 65 of The
    Sacred Land Of Mountains.
p) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution and charisma by 2.  It does extra damage from frost. 
    It is especially deadly against orcs.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 71 of
    Erebor.
q) a Blessed Lochaber Axe of Westernesse (3d8) (+9,+9) (+5)
    It can be wielded two-handed.  It increases your strength, wisdom,
    dexterity and constitution by 5.  It is especially deadly against 
    orcs.  It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It speeds
    your regenerative powers.  It has been blessed by the gods.  It can
    resist being shattered by morgul beings.  
    You made it yourself.
r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
t) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision 
    by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire, light, blindness and chaos.  It speeds
    your regenerative powers.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 84 of Angband.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
v) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72
    of Erebor.
w) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and ability
    to tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire, cold, nexus and
    disenchantment.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71
    of Erebor.


  [Home Inventory - Minas Anor ]

a) The Box of Many Wonders
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 62 of Dol Guldur.
b) 35 Potions of *Healing*
c) 12 Potions of Life
d) a Potion of Invulnerability
e) 4 Scrolls of Mass Genocide
f) an Adamantite Rod of Nothing (200/200)
g) an Adamantite Rod of Nothing (200/200)
h) an Adamantite Rod of Nothing (200/200)
i) a Staff of Healing[3|32] (3 charges)
j) a Staff of Healing[1|20] (4 charges)
k) a Staff of Genocide[1|8] of Plenty (15 charges)
l) a Ring of Speed (+14)
    It increases your speed by 14.  
    You made it yourself.
m) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
n) The Phial of Undeath (-5)
o) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, chaos and disenchantment. 
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    71 of Erebor.
p) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can
    be used to store a spell.  It increases your intelligence, wisdom 
    and searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire and cold.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 49
    of The Sacred Land Of Mountains.
q) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 85 of Angband.
r) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
    It must be wielded two-handed.  It increases your strength, constitution 
    and ability to tunnel by 3.  It does extra damage from acid and fire.
    It is especially deadly against dragons.  It is especially deadly 
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It provides immunity to paralysis.  It makes you 
    completely fearless.  It provides resistance to acid, fire, light,
    dark and chaos.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    99 of Mount Doom.
s) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+2,+2) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It carries an ancient foul curse.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mountain ogre on level 27 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 96 of Angband.
b) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The
    Sacred Land Of Mountains.
c) 6 Filthy Rags [1,-1]
d) 72 Essences of Poison
e) 18 Essences of Explosion
f) 28 Essences of Teleport
g) 97 Essences of Cold
h) 4 Essences of Cold
i) 98 Essences of Fire
j) 16 Essences of Fire
k) 99 Essences of Acid
l) 64 Essences of Life
m) 74 Essences of Confusion
n) 16 Essences of Light
o) 39 Essences of Chaos
p) 96 Essences of Time
q) 99 Essences of Extra Life
r) 6 Essences of Extra Life
s) 81 Essences of Darkness
t) 98 Essences of Force
u) 8 Essences of Force
v) 87 Essences of Lightning
w) 77 Essences of Mana


  [Home Inventory - Khazad-dum ]

a) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.
    It is a great bane of dragons.  It is especially deadly against trolls.
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to disenchantment.  It allows you
    to sense the presence of dragons and demons.  It drains life.  It 
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
c) a Gnomish Shovel of Digging (1d2) (+5,+10) (+8)
    It increases your ability to tunnel by 8.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You made it yourself.
d) Climbing Set


  [The Mathom-house Inventory - Bree ]

a) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport monsters to 
    you.  It fires missiles excessively fast.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Ring of Power of Ji Indur Dawndeath (+4 to speed)
    It increases your strength, speed and ability to score critical hits 
    by 4.  It makes you invisible.  It sustains your dexterity, constitution 
    and charisma.  It provides resistance to fire and chaos.  It allows
    you to levitate.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 70 of The
    Sacred Land Of Mountains.
c) The Ring of Power of Adunaphel the Quiet (+1% of critical hits)
    It increases your constitution, charisma and ability to score critical
    hits by 1.  It makes you invisible.  It sustains your constitution 
    and charisma.  It provides resistance to light, blindness, shards 
    and nether.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 70 of 
    Erebor.
d) The Ring of Power of Uvatha the Horseman (+4)
    It increases your strength by 4.  It makes you invisible.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to light and chaos.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
e) The Ring of Power of Hoarmurath of Dir (+1 to infravision)
    It increases your strength, intelligence, constitution and infravision 
    by 1.  It makes you invisible.  It provides immunity to paralysis.
    It provides resistance to fire, cold and blindness.  It drains experience.
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 72 of Erebor.
f) The Metal Scale Mail of Tiryon (+68,+18) [13,+6](-100%)
    It decreases your hit points by 100%.  It sustains your intelligence.
    It provides resistance to dark.  It induces random teleportation. 
    It fills you with the Black Breath.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    80 of Angband.
g) The Mithril Plate Mail of Nirchod (+2) [35,+10]
    It sustains your constitution.  It provides resistance to sound.  It
    induces random teleportation.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 60 of Mordor.
h) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and infravision 
    by 125.  It provides resistance to acid, electricity, fire, cold, poison,
    light, dark, confusion, nether and nexus.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It is permanently cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 
    101 of Angband.
i) 6 Daggers (Defender) (1d4) (+12,+18) [+7] (+3 to stealth)
    It increases your stealth by 3.  It sustains your charisma.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity,
    fire, cold and nether.  It allows you to levitate.  It allows you 
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
j) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It
    is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.
    It is especially deadly against natural creatures.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic 
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
k) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
l) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level
    72 of Erebor.



Posted on 7.5.2003 22:00
Last updated on 17.5.2003 00:02

Download this dump

212. on the Ladder (of 18915)
55. on the ToME Ladder (of 3145)
Best for this player (

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I feel *LUCKY* again

Comments

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On 7.5.2003 22:00 arjen5@hotmail.com wrote:
Alchemists are fun, but finding a Amulet of Doom [+7] (+7) is *more* fun :D

On 9.5.2003 14:59 arjen5@hotmail.com wrote:
Its going very good. Made myself a nice mace of disruption. And i just found some potions of Augmentation. This guy is going very nice, i can almost do the save gondolin quest for 150 hp.

On 9.5.2003 20:33 arjen5@hotmail.com wrote:
I just met Ren the Unclean. I was fighting him when suddenly i noticed my sword was gone. Not my fighting sword, but the sword i wanted to use against the Ringwraiths, i already hated it that they wrecked you sword...

How do you destroy the Ringwraiths, they are almost immune to any kind of weapon and they can even destroy you artifact swords. These guys are suddenly insane strong.


On 10.5.2003 00:22 djwid@yahoo.com wrote:
Check out my char Crel. I swapped in westernese weapons to handle ringwraiths. They resist shattering by morgul beings. There is a demon sword that resists this as well.

On 10.5.2003 13:25 arjen5@hotmail.com wrote:
Tnx a lot. i just got a visited of one of them. My blessed weapon of westernesse wasnt even disenchanted.

And the Demonblade of Gothmog isnt in my possesion...

got to lvl 50 and am building artifact now, im now looking for a Ancient White Dragon. Its the only immunity i dont have. All my potions get destroyed by cold attacks :(

On 14.5.2003 14:32 arjen5@hotmail.com wrote:
YEEEEHHHH

I DID IT, morgoth is toast, dead meat, gone!!!

My first time i got this far in any *band. It was pretty easy. I think im overpowed now. But is was funny enough. He only summoned some big dragons and casted one netherball. I didnt has to drink anything, also all my scrolls of genocide are unused.

Now i will go to lvl 127, to see what is down there. After that i go for a lot of exp. :)

On 15.5.2003 22:42 arjen5@hoatmail.com wrote:
ITS COMPLETE!!!!

I made the coolest boots ever!!!!!!

Nobody has better and faster boots than i have made. They cost a lot of exp and stuff. But it was fun making them and it will be more fun using them. Putting xattack in them was a little bit too much. That would cost me another 37.000.000 exp. But i dont care that much. Got already enough blows.

On 15.5.2003 22:44 arjen5@hotmail.com wrote:
made another typo.

i hate it, i have a new mailadress and i cant type it right.

the right one is arjen5@hotmail.com

Dear mister Pav, could you fix it, PLEASE??

On 15.5.2003 22:44 arjen5@hotmail.com wrote:
made another typo.

i hate it, i have a new mailadress and i cant type it right.

the right one is arjen5@hotmail.com

Dear mister Pav, could you fix it, PLEASE??

On 15.5.2003 22:51 pav wrote:
Fixed.

On 16.5.2003 12:02 arjen5@hotmail.com wrote:
Thx


On 16.5.2003 19:13 dzhang@its.caltech.edu wrote:
Wha!? You mean you pick up every single Amulet of DOOM to see if they're +7 ??

Hm... maybe destroying destroyable things on sight isn't the best idea anymore then...

On 16.5.2003 20:36 arjen5@hotmail.com wrote:
No, whenn you use a remove curse scroll, there is a chance the number the positive. It happend some more. I think its a kind of a bug. But this one isnt bad. :)

On 17.5.2003 00:02 arjen5@hotmail.com wrote:
Greenflame is doing fine, just got myself a new ring with the last sustains and i have another Amu. This one has +to hit, +to dam. I realy need the +to hit. A lot of blows missed whenn i was in Anband 127. Now i can look for mister Darklord. Really want to kill the MONSTER... ;)

Something else, i got my permanent speed on 106. That was one of my goals. Getting more than 100. Now im going for 99999999 exp. Is not a real problem now :

After this the Nether Realm is the next goal. Does anyone know what you can find in there????

Then im done with this guy, he can have a nice vacation in heaven after all that trouble...

On 17.5.2003 00:04 wrote:
ehhhhh why am i still on spot 3 in TOME ladder, and on spot 1?

On 19.5.2003 13:02 spitfyr@gmx.net wrote:
remember dzhang, the Amulet of Doom does recurse itself. So it's just a matter of patience :)

On 20.5.2003 10:29 dzhang@its.caltech.edu wrote:
Hm.. 2 questions on alchemy:

1) How do you get to tack on higher bonuses? When I tried to tack on Speed to an artifact armor (that had acid and cold imm), it always gave me +1 (eh... save scummed a bit just to test it out)... how do you get to like +30?

2) I'm guessing, from the extra life that you always start with a normal magical thing so you can get the life bonus? Or is there an artifact with Mul Life?


On 20.5.2003 10:42 arjen5@hotmail.com wrote:
1. In the artifact screen where you can pick your abilities, where you choose speed, you can 'I'ncrease and 'D'ecrease the amount you want. With the CAPITAL letter 'I' and 'D'. But making items of speed +30 cost 30 RoSpeed and a *LOT* exp. Enjoy the collecting and if i weere you i should go to the Loonley Mountains to find both. And i tried my first arctifact also with a backup, and lucky i did. Something went trerrible wrong. I wanted slay evil and undead, so i got myself a evil corps and a undead corps, but when i made it, i think the comp use the undead for evil and so i suddenly missed one. All the stuff were lost + exp and my sword was the basic one. So i think you can trie it out in the begin. But only if you learn form the mistakes ;)

2. I dont know for sure but i think i got it from a weapon of Life or a weapon of Greater Life. But im not sure.

On 20.5.2003 10:53 dzhang@its.caltech.edu wrote:
Is it possible to go back and increase the amount later? Or are you stuck once you finalize it?

You actually found all 30 rings of speed and extra attack? Wow... I assumed that you'd find fountains of potions of speed and get the essences that way

What did you mainly kill on lonely mtns? On Land of Mountains, Greater Wall Monsters are explosive breeders, and give like 1K xp each even for my lvl 45 char, so I thought that was probably best. For some reason or other, even though I have hold life, I still seem to keep getting drained.

On 20.5.2003 11:50 arjen5@hotmail.com wrote:
I will tell you my little secret for a big boost, (only smart to use when you can kill more greater dragons a once.)

Buy in petstore So never moving pets and go to lvl 72. Read scrools untill you got light green 'Q' Greater dragon summoner. Dismiss other pets. Make 'Q' angry and let him summon dragons for you to kill. You will see they drop a lot o Rospeed. But beware, he can summon Law, Chaos, Many Colour, Balance dragons. They are strong!!!

But you exp will rise fast. Sometimes i got over 1.000.000 in ten minutes. :D

O one more ting. Find yourself a spot so that only one dragon can attack you. (climbing set are handy in there or other climbing gear)

have fun :)

On 24.5.2003 08:10 dzhang@its.caltech.edu wrote:
Hah! You have have the best boots that anyone's ever gotten on ToME, but my ring 'The Shadow of Wytham' puts your boots to shame! Check it out ;-)

Pretty impressive, huh?

On 27.5.2003 03:31 dzhang@its.caltech.edu wrote:
Check out the weapon I'm building... 20D7! One-handed too...

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