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The Angband Ladder: Glar, Dwarf Mage by Nick

  [FAangband v1.4.1 Character Dump]

 Name    : Glar            Age                    38 STR      18/40
 Sex     : Male            Height                 48 INT      18/50
 Race    : Dwarf           Weight                144 WIS         10
 Class   : Mage            Social Class           36 DEX      18/30
                                                     CON      18/80
                                                     CHR         15

 Max Hit Points      251   Level                28   Max SP (Mana)        59
 Cur Hit Points      -36   Experience        65655   Cur SP (Mana)        25
                           Max Exp           65655
        (Fighting)         Exp to Adv.       84500          (Shooting)
 Blows/Round           2   Gold              53327   Shots/Round         1.0
 + to Skill           11   Score             22793   + to Skill           13
 Deadliness (%)       63   Base AC/+ To AC  19/ 15   Deadliness (%)       57
                           Game Turn        566777

 Fighting   :Fair(49)      Stealth    :Mediocre(3)   Disarming  :Good(41)
 Bows/Throw :Fair(42)      Perception :Mediocre(23)  MagicDevice:Excellent(79)
 SavingThrow:Excellent(66) Searching  :Mediocre(18)  Infravision:50 feet

                            (Character Background)
          You are one of two children of a Dwarven Miner.  You are a
          credit to the family.  You have dark brown eyes, straight
          brown hair, a three foot beard, and a dark complexion.


  [Recent locations]

 Current Location : Angband Level 42
 Previous Location: Angband Level 40
 Recall Point 1   : Angband Level 40

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:+...+........  64% Confu:..+..........  25%
 Elec:+...+.+......  70% Sound:...+.........  55%
 Fire:+.....+......  61% Shard:.............   0%
 Cold:+.....+......  57% Nexus:.............   0%
 Pois:.............   0% Nethr:.............   0%
 Lght:....+........  30% Chaos:.............   0%
 Dark:..-.......... -30% Disen:..-.......... -30%

      abcdefghijkl@            abcdefghijkl@
S.Dig:.............      M-Mas:.............
Feath:+............      Stea.:2............
PLght:.............      Sear.:.............
Regen:+..+.........      Infra:.............
Telep:.............      Tunn.:.............
Invis:+............      Speed:.............
FrAct:+............      Shots:.............
HLife:.............      Might:.............
Blind:..+.........+
NFear:.............


  [Specialty Abilities]

Clarity 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     18   2  -4   6  18/40            ....6.......
Int:     17   1   3   2  18/50            ............
Wis:     10  -2   0   2     10            ............
Dex:     11   1   1   8  18/30            s.2.6.......
Con:  18/20   2  -2   6  18/80            ....6.......
Chr:     15  -1   1   0     15            ............

  [Last Messages]

> M�m, Betrayer of Turin grunts with pain.
> M�m, Betrayer of Turin leaps towards you with death in its eye.
> You feel much better.
> You have 1 charge remaining.
> M�m, Betrayer of Turin grunts with pain.
> You feel your head clear.
> M�m, Betrayer of Turin casts an acid ball.
> Your Cloak is damaged!
> M�m, Betrayer of Turin says: 'Pride yourself on this, that you were slain by 
> M�m, Betrayer of Turin casts an acid ball.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> M�m, Betrayer of Turin casts an acid ball.
> Your Leather Scale Mail of Resistance is unaffected!
> You die.


  [Character Equipment]

a) a Beaked Axe of Doriath (2d6) (+8,+12) [+5] <+2 to stealth>
     Dropped by a Stone troll in Angband Level 32.
     2 stealth. 
     Provides resistance to acid(40%), electricity(39%), fire(48%),
     frost(40%). Sustains dexterity. 
     Powers:  Makes you fall lightly. Speeds regeneration. Prevents
     paralysis. Grants the ability to see invisible things. 
     Cannot be harmed by acid, electricity, fire, cold. 2 blows av. dam.
     13 against all monsters.  + 11 to skill. 
     Clears rubble in 2.7 turns, magma veins in 6.4 turns, quartz veins in
     15 turns, and granite in 50 turns.

b) a Light Crossbow of Velocity (x3) (+10,+10)
     Bought from a store in Angband Town.

c) a Steel Ring of Physical Prowess <+2>
     Dropped by an Elven thrall mage in Angband Level 18.
     2 dexterity. 
     Provides resistance to confusion(25%). Makes you vulnerable to
     darkness(30%), disenchantment(30%). Sustains dexterity. 
     Powers:  Provides resistance to blindness. 

d) a Pewter Ring of Fickleness
     Dropped by a Black orc in Angband Level 37.
     Provides resistance to sound(55%). 
     Powers:  Speeds regeneration. 

e) an Opal Amulet of Basic Resistance <+6>
     Dropped by a Stone troll in Angband Level 37.
     6 strength, 6 dexterity, 6 constitution. 
     Provides resistance to acid(40%), electricity(35%), light(30%).
     Cannot be harmed by acid, electricity. 
     Curses:  Occasionally poisons you. 
     Attempting to uncurse it may destroy it.

f) The Lamp of Gwindor
     Dropped by Boldor, King of the Yeeks in Angband Level 14.
     Cannot be harmed by acid, electricity, fire, cold. When activated, it
     illuminates the surrounding area, dealing 2d15 damage to
     light-sensitive monsters.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 97.4%
     Radius 3 light forever.

g) Leather Scale Mail of Resistance (-1) [11,+7]
     Dropped by Ulfast, son of Ulfang in Angband Level 9.
     Provides resistance to electricity(21%), fire(25%), frost(28%).

h) a Cloak [1,+1]
     Found lying on the ground in Angband Level 9.

i) a Small Leather Shield [3,+1]
     Dropped by Lug, the Hill Orc in Angband Level 14.

j) a Metal Cap [3,-3] {squelch}
     Found lying on the ground in Angband Level 14.

l) a Pair of Leather Sandals [1,+2]
     Dropped by a Brown yeek in Angband Level 16.


         [Quiver]
n) 9 Bolts (2d5) (+0,+0)
     Bought from a store in Angband Town.
     Av shooting dam. 29 against all monsters. 



  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m0@b0}
b) 2 Books of Magic Spells [Minor Powers] {@m1@b1}
c) 2 Books of Magic Spells [Useful Magic] {@m2@b2}
     Bought from a store in Angband Town.

d) 2 Books of Magic Spells [Battle Spells] {@m3@b3, 25% off}
     Bought from a store in Angband Town.

e) 5 Brown Potions of Speed
f) 2 Shimmering Potions of Cure Critical Wounds
     Nourishes for around 50 turns.

g) 8 Scrolls titled "andum praeneo" of Phase Door
h) 5 Scrolls titled "sissecto no" of Teleportation
i) 6 Scrolls titled "vulum rehoco" of Teleport Level
     Bought from a store in Angband Town.

j) 4 Scrolls titled "galius reo" of Word of Recall
k) a Molybdenum Rod of Perception
     Found in a vault in Angband Level 38.

l) a Tin Rod of Slow Monster
     Found lying on the ground in Angband Level 42.

m) 2 Cobalt Wands of Disarming (0 charges)
n) a Lead Wand of Door Destruction (0 charges)
     Dropped by an Orc shaman in Angband Level 40.

o) a Sycamore Staff of Dungeon Mapping (1 charge)
p) a Hazel Staff of Object Location (0 charges)
     Found lying on the ground in Angband Level 35.

q) a Linden Staff of Cure Medium Wounds (1 charge)
     Found lying on the ground in Angband Level 42.

r) a Wicker Shield [2,+4]
     Dropped by a Bandit in Angband Level 40.

s) a Pike (1d13) (+3,+4) [6,+0]
     Dropped by a Champion in Angband Level 40.
     2 blows av. dam. 11 against all monsters.  + 6 to skill. 
     Clears rubble in 2.6 turns, magma veins in 6.0 turns, quartz veins in
     14 turns, and granite in 44 turns.

t) a Quarterstaff (1d7) (+5,+3) [8,+0]
     Dropped by a Grey wraith in Angband Level 40.
     2 blows av. dam. 6 against all monsters.  + 8 to skill. 
     Clears rubble in 2.6 turns, magma veins in 6.1 turns, quartz veins in
     15 turns, and granite in 46 turns.



  [Home Inventory]

a) a Light Green Mushroom of Restore Strength
     Found lying on the ground in Angband Level 30.
     Nourishes for around 250 turns.

b) a Yellow Mushroom of Restoring
     Nourishes for around 250 turns.

c) a Sprig of Athelas
     Dropped by a Cave troll in Angband Level 37.

d) a Silver Speckled Potion of Restore Life Levels {25% off}
     Bought from a store in Angband Town.

e) a Green Potion of Restore Strength
     Dropped by a Nruling in Angband Level 28.

f) a Steel Ring of Mobility
     Dropped by an unknown monster in Angband Level 14.

     Powers:  Prevents paralysis. 
     When activated, it teleports you about 30 grids.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 97.3%

g) a Pewter Ring of Physical Prowess <+1>
     Found in a chest from Angband Level 37.
     1 dexterity. 
     Provides resistance to electricity(50%). Sustains dexterity. Cannot

h) a Pewter Ring of Physical Prowess <+2>
     Found in a vault in Angband Level 14.
     2 strength. 
     Makes you vulnerable to shards(5%), chaos(30%). Sustains strength. 
     Powers:  Provides permanent light. 
     Radius 1 light.

i) a Galvorn Ring of Combat (+5,+5) <+1>
     Dropped by a Gold worm in Angband Level 37.
     1 strength, 1 dexterity. 
     Sustains strength. 
     Powers:  Renders you fearless. 
     When activated, it produces a thunderbolt for 130 lightning and 25
     sound damage.
     Takes 600 turns to recharge.
     Your chance of success is 96.3%

j) a Malachite Amulet of Basic Resistance <+1>
     Found lying on the ground in Angband Level 38.
     1 charisma. 
     Provides resistance to electricity(30%), confusion(50%), nexus(25%).

k) an Opal Amulet of Basic Resistance
     Found in a vault in Angband Level 34.
     Provides resistance to electricity(35%), frost(35%), shards(25%),

l) a Garnet Amulet of Insight <+2>
     Found in a vault in Angband Level 40.
     2 wisdom, 2 constitution. 
     Provides resistance to disenchantment(45%). Makes you vulnerable to
     acid(20%). 
     Powers:  Grants the ability to see invisible things. 

m) a Magestaff of Shocking (1d3) (+6,+4) [4,+0]
     Dropped by Orfax, Son of Boldor in Angband Level 16.
     Branded with lightning. 
     Provides resistance to electricity(40%). 
     Powers:  Provides permanent light. 
     Cannot be harmed by electricity. When activated, it restores 10 spell
     points (mages and necromancers only).
     Takes 16 to 25 turns to recharge.
     Your chance of success is 97.2%
     3 blows av. dam. 13 against non lightning resistant creatures, 3
     against other monsters.  + 9 to skill. 
     Radius 1 light.
     Clears rubble in 3.1 turns, magma veins in 7.4 turns, quartz veins in
     18 turns, and granite in 67 turns.

n) The Flail 'Totila' (3d6) (+6,+8) <+2 to stealth>
     Dropped by a Ghost in Angband Level 35.
     2 stealth. 
     It slays evil creatures. 
     Branded with fire. 
     Provides resistance to fire(50%), confusion(40%). Cannot be harmed by
     acid, electricity, fire, cold. When aimed, it confuses a monster.
     Takes 15 turns to recharge.
     Your chance of success is 96.6%
     2 blows av. dam. 31 against evil creatures, 36 against non fire
     resistant creatures, 17 against other monsters.  + 9 to skill. 
     Clears rubble in 2.7 turns, magma veins in 6.3 turns, quartz veins in
     15 turns, and granite in 48 turns.



Glar the Dwarf Mage

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
         1          Angband Town    1    Gained the Clarity specialty.
     37281          Angband   2     5    Reached level 5
     94546          Angband Town    9    Killed The Complainer
    103427          Angband   5    10    Reached level 10
    147888          Angband   9    12    Killed Ulfast, son of Ulfang
    192170          Angband   9    15    Reached level 15
    211380          Angband  13    16    Killed Balcmeg, the Cave Orc
    249195          Angband  14    19    Killed Brodda, the Easterling
    257176          Angband  14    19    Killed Boldor, King of the Yeeks
    257266          Angband  14    19    Found The Lamp of Gwindor
    264402          Angband  14    19    Killed Lug, the Hill Orc
    276174          Angband  16    20    Reached level 20
    280427          Angband  16    20    Killed Orfax, Son of Boldor
    338276          Angband  20    22    Killed Orcogar, Son of Orcobal
    355894          Angband  20    22    Killed Ulwarth, son of Ulfang
    428910          Angband  32    24    Destroyed Morn, the Wight
    446441          Angband  32    25    Reached level 25
    458771          Angband  34    25    Killed Othrod, Lord of the Orcs
    487040          Angband  35    25    Found The Flail 'Totila'
============================================================
    566777          Angband  42    28    Killed by M�m, Betrayer of Turin.
    566777          Angband  42    28    Killed on 07/22/2013 at 09:56 PM.
============================================================
============================================================

  [Map and modes]

Angband dungeon
Disconnected stairs

  [Options]

Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 8.7.2013 16:02
Last updated on 22.7.2013 13:58

Download this dump

6. on the Competition No.142 Ladder (of 21)

Related screenshot:
Staring into the abyss

Comments

Jump to latest

On 8.7.2013 16:02 Nick wrote:
Briefly had an amulet that gave +6 INT and WIS, but got annoyed with it randomly cutting me and tried to uncurse it one too many times.

On 8.7.2013 22:56 elliptic wrote:
In my experience the second scroll of remove curse read always destroys the item, is this not true?

On 8.7.2013 23:46 Nick wrote:
No, it's a 50% chance after the first attempt (except for artifacts, where it's a 25% chance).

On 9.7.2013 00:38 elliptic wrote:
Hm, it's happened 8 or 9 times for me so far... I guess I've just been unlucky.

On 9.7.2013 13:12 Nick wrote:
Actually, those numbers are misleading. It's 50% (or 25%) for each curse - so if something has three curses, its chance of surviving is only 12.5%. I might tone that down a bit.

On 10.7.2013 15:45 Nick wrote:
Going well so far - probably could be deeper. Biggest game changer so far is a !INT from the Black Market ...

On 11.7.2013 16:59 Nick wrote:
Descended a bit.

On 21.7.2013 03:59 Nick wrote:
Progress still slow, but not dead yet.

On 22.7.2013 13:58 Nick wrote:
Double Acid Ball, grrr

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