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The Angband Ladder: Glar2, Dwarf Mage by letslaugh

  [FAangband 1.4.1 Character Dump]

 Name    : Glar2           Age                    38 STR         14
 Sex     : Male            Height                 48 INT      18/20
 Race    : Dwarf           Weight                144 WIS         10
 Class   : Mage            Social Class           36 DEX         12
                                                     CON         16
                                                     CHR         12

 Max Hit Points      116   Level                18   Max SP (Mana)        26
 Cur Hit Points       84   Experience         4478   Cur SP (Mana)         8
                           Max Exp            4478
        (Fighting)         Exp to Adv.        5300          (Shooting)
 Blows/Round           2   Gold              15177   Shots/Round         0.0
 + to Skill           11   Score              1345   + to Skill           -1
 Deadliness (%)       26   Base AC/+ To AC  12/ 11   Deadliness (%)        0
                           Game Turn        251329

 Fighting   :Poor(29)      Stealth    :Bad(1)        Disarming  :Mediocre(29)
 Bows/Throw :Poor(23)      Perception :Mediocre(23)  MagicDevice:Excellent(65)
 SavingThrow:Excellent(57) Searching  :Mediocre(18)  Infravision:50 feet

                            (Character Background)
          You are one of two children of a Dwarven Miner.  You are a
          credit to the family.  You have dark brown eyes, straight
          brown hair, a three foot beard, and a dark complexion.


  [Recent locations]

 Current Location : Angband Level 14
 Previous Location: Angband Level 13
 Recall Point 1   : Angband Level 11

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:.............   0% Confu:.............   0%
 Elec:.............   0% Sound:.............   0%
 Fire:.............   0% Shard:.............   0%
 Cold:.............   0% Nexus:.............   0%
 Pois:.............   0% Nethr:.............   0%
 Lght:.............   0% Chaos:.............   0%
 Dark:.............   0% Disen:.............   0%

      abcdefghijkl@            abcdefghijkl@
S.Dig:.............      M-Mas:.............
Feath:.............      Stea.:.............
PLght:.............      Sear.:.............
Regen:.............      Infra:.............
Telep:.............      Tunn.:.............
Invis:+............      Speed:.............
FrAct:.............      Shots:.............
HLife:.............      Might:.............
Blind:............+
NFear:.............


  [Specialty Abilities]

Heighten Magic 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     16   2  -4   0     14            s...........
Int:     16   1   3   0  18/20            ....s.......
Wis:     10  -2   0   2     10            2...........
Dex:     10   1   1   0     12            ....s.......
Con:     16   2  -2   0     16            ............
Chr:     11  -1   1   1     12            ....1.......

  [Character Equipment]

a) a Broad Axe (Holy Avenger) (2d6) (+12,+6) [+3] <+2>
     Dropped by Ulfast, son of Ulfang in Angband Level 8.
     2 wisdom. 
     It slays evil creatures, undead and demons. 
     Sustains strength. 
     Powers:  Blessed by the gods. Grants the ability to see invisible
     things. 
     2 blows av. dam. 19 against evil creatures, 29 against undead, 29
     against demons, 9 against other monsters.  + 11 to skill. 
     Clears rubble in 3.3 turns, magma veins in 8.0 turns, quartz veins in
     20 turns, and granite in 80 turns.

e) a Chalcedony Amulet of Sustenance <+1>
     Found lying on the ground in Angband Level 11.
     1 charisma. 

f) The Lamp of Gwindor
     Dropped by a Small kobold in Angband Level 5.
     Cannot be harmed by acid, electricity, fire, cold. When activated, it
     illuminates the surrounding area, dealing 2d15 damage to
     light-sensitive monsters.
     Takes 8 to 16 turns to recharge at your current speed.
     Your chance of success is 96.8%
     Radius 3 light forever.

g) Hard Studded Leather (-1) [7,+4]
     Dropped by Balcmeg, the Cave Orc in Angband Level 12.

i) a Wicker Shield [2,+1]
     Dropped by a Poltergeist in Angband Level 5.

j) a Hard Leather Cap [2,+0]
     Dropped by a Novice ranger in Angband Level 5.

l) a Pair of Leather Sandals [1,+3]
     Dropped by The Complainer in Angband Town.


         [Quiver]
n) 23 Lead Shots (2d3) (+0,+0)
o) 10 Lead Shots (2d4) (+0,+0)
     Bought from a store in Angband Town.



  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     An inheritance from your family.

b) 2 Books of Magic Spells [Minor Powers]
c) a Book of Magic Spells [Useful Magic]
     Bought from a store in Angband Town.

d) a Hazy Potion of See Invisible
     Dropped by a Lost soul in Angband Level 14.

e) 2 Brown Potions of Speed
f) 13 Shimmering Potions of Cure Critical Wounds
     Bought from a store in Angband Town.
     Nourishes for around 40 turns.

g) 8 Scrolls titled "andum praeneo" of Phase Door
     Bought from a store in Angband Town.

h) 5 Scrolls titled "sissecto no" of Teleportation
i) 3 Scrolls titled "vulum rehoco" of Teleport Level
     Bought from a store in Angband Town.

j) 6 Scrolls titled "galius reo" of Word of Recall
k) a Scroll titled "insuo ubi no" of Light
     Found lying on the ground in Angband Level 11.

l) 3 Damascened Rods of Illumination
m) a Mithril Wand of Stinking Cloud (0 charges)
     Found lying on the ground in Angband Level 9.

n) a Baobab Staff of Light (17 charges)
     Dropped by a Novice paladin in Angband Level 14.

o) a Silver Staff of Detect Invisible (24 charges)
     Dropped by a Pseudo dragon in Angband Level 14.

p) a Butternut Staff of Sleep Monsters (15 charges)
     Found lying on the ground in Angband Level 12.

q) Soft Leather Armour [4,+2]
     Dropped by Brodda, the Easterling in Angband Level 9.

r) Soft Studded Leather (Wolfhide) [5,+5] <-1>
     Dropped by an Elven thrall warrior in Angband Level 14.
     -1 charisma. 
     Provides resistance to frost(58%). 
     Powers:  Renders you fearless. 
     Cannot be harmed by cold. 
     Curses:  Occasionally poisons you. Sometimes makes you hallucinate. 

s) Hard Studded Leather (-1) [7,+3]
     Found lying on the ground in Angband Level 12.

t) The Dagger 'Nimthanc' (1d5) (+8,+5)
     Found lying on the ground in Angband Level 14.
     Branded with cold. 
     Provides resistance to frost(50%). Cannot be harmed by acid,
     electricity, fire, cold. When aimed, it fires a frost bolt for 5d8
     damage.
     Takes 5 to 9 turns to recharge at your current speed.
     Your chance of success is 96.7%
     2 blows av. dam. 14 against non cold resistant creatures, 4 against
     other monsters.  + 7 to skill. Av. throwing dam. 46 against non cold
     resistant creatures, 23 against other monsters. 
     Clears rubble in 4.1 turns, magma veins in 11 turns, quartz veins in
     29 turns, and granite in 200 turns.

u) a Magestaff of Shocking (1d3) (+7,+6) [4,+0]
     Dropped by Ulfast, son of Ulfang in Angband Level 8.
     Branded with lightning. 
     Provides resistance to electricity(36%). 
     Powers:  Provides permanent light. 
     Cannot be harmed by electricity. When activated, it restores 10 spell
     points (mages and necromancers only).
     Takes 12 to 20 turns to recharge at your current speed.
     Your chance of success is 96.6%
     2 blows av. dam. 12 against non lightning resistant creatures, 3
     against other monsters.  + 6 to skill. 
     Radius 1 light.
     Clears rubble in 3.9 turns, magma veins in 9.7 turns, quartz veins in
     26 turns, and granite in 145 turns.

v) a Sling of Extra Shots (x2) (+14,+8) <+1>
     Found lying on the ground in Angband Level 5.
     1 shooting speed. 



  [Home Inventory]

a) 3 Scrolls titled "levoler prot" of Enchant Armour
     Found lying on the ground in Angband Level 5.

b) a Scroll titled "ditas adarigo" of Enchant Weapon (Skill)
     Found lying on the ground in Angband Level 8.



Glar2 the Dwarf Mage

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
        11          Angband Town    1    Gained the Heighten Magic 
   continued...                          specialty. 
      5203          Angband   5     5    Reached level 5
      8753          Angband   5     5    Found The Lamp of Gwindor
     55668          Angband   5     9    Killed Pongo the Devious
     68549          Angband   5    10    Reached level 10
     91096          Angband   8    12    Killed Ulfast, son of Ulfang
    121907          Angband Town   14    Killed The Complainer
    137794          Angband   7    14    Destroyed Diego Gonzalez, the 
   continued...                          Skeleton 
    141298          Angband   9    14    Killed The Thief of the Mountains
    152913          Angband   9    15    Reached level 15
    156389          Angband   9    15    Killed Brodda, the Easterling
    163423          Angband   9    15    Destroyed Glar, the Skeleton
    180208          Angband  11    16    Killed Lug, the Hill Orc
    215746          Angband  12    17    Killed Balcmeg, the Cave Orc
    244413          Angband  14    18    Found The Dagger 'Nimthanc'
============================================================
    251329          Angband  14    18    Still alive
============================================================

  [Map and modes]

Angband dungeon
Disconnected stairs

  [Options]

Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 12.7.2013 20:00

Download this dump

19. on the Competition No.142 Ladder (of 21)

Comments

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On 12.7.2013 20:00 letslaugh wrote:
An unimpressive start. I thought the sling I found would be helpful but the damage it causes is underwhelming. With an extra shot and 8 damage I though it would do at least 32 points damage and be a lot better than my firebolts which only do 5d3 damage but that doesn't seem to be the case. What don't I understand?

On 13.7.2013 00:29 Nick wrote:
That +8 in FA (and any O-combat variants) is not straight plus to damage. It's a percentage (8x5%, so 40%) added to the base dice damage. So damage dice are much more important.

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