The Angband Ladder: Slasher, Vampire Rogue by Elliott

  [PosChengband 1.0.21 Character Dump]
 Name       : Slasher                      ========== Stats ==========
 Sex        : Male                               STR! :    18/***
 Personality: Combat                             INT  :    18/***
 Race       : Vampire                            WIS  :    18/148
 Subrace    : None                               DEX! :    18/160
 Class      : Rogue                              CON  :    18/193
 Realm      : Burglary                           CHR! :    18/170

 Level      :       50                           HP   : 1050/1050
 Cur Exp    : 12125468                           SP   :   113/293
 Max Exp    : 12125468                           AC   :       167
 Adv Exp    :    *****                           Speed:       +26

                                           ========== Skills =========
 Gold       :  1840817                     Melee      : Legendary[17]
 Kills      :     7734                     Ranged     : Legendary[20]
 Uniques    :      194                     SavingThrow: Legendary[7]
 Artifacts  :      134                     Stealth    : Superb
                                           Perception : Very Good
 Game Day   :       64                     Searching  : Good
 Game Time  :    21:41                     Disarming  : Legendary[2]
 Play Time  :    49:19                     Device     : Legendary[5]

============================= Character Equipment =============================

a) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
b) The Diamond Edge 'Slaughter' (19d5) (+25,+21) (+3 to infravision) {If;Fa/*}
c) The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed) {Ca}
d) a Ring of Damage (+20)
e) The Ring of Power (The One Ring) (+5) [+38%] {cursed, Dk~o}
f) an Amulet of Resistance {Di}
g) The Jewel of Judgement (+3 to speed)
h) The Power Dragon Scale Mail 'RNG^100' (-3) [40,+21] (+3) {In;Bl~Tele}
i) a Pair of Dragon Wings [4,+16] {CoPoShNx}
j) The Iron Helm 'Stone Mask' (+8,+8) [5,+10] (+3)
k) a Set of Dragon Gloves of Power (+4,+4) [4,+23] (+1) {ElLi}
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15 to speed)

              \|}=="*[(]]]                              \|}=="*[(]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : +...*+.+..... 100%           Speed      : ..+.+.+....+.
 Elec       : +...*+.+..+.. 100%           Free Act   : .+...........
 Fire       : +.+.*+.+..... 100%           See Invis  : +...+.+..+...
 Cold       : +...*+.+++..+ 100%           Warning    : .............
 Poison     : .......+++..+  75%           SlowDigest : .............
 Light      : .......+..+..  50%           Regenerate : ....+....+...
 Dark       : ....+..+.+..+  75%           Levitation : ........++...
 Confusion  : ......++.+...  72%           Perm Lite  : ............+
 Nether     : .......+.+..+  72%           Reflection : .............
 Nexus      : .......++..+.  72%           Hold Life  : ......+..+..+
 Sound      : .......+.....  50%           Sust Str   : ....+........
 Shards     : .......++....  65%           Sust Int   : ....+........
 Chaos      : ..+...++.....  72%           Sust Wis   : ....+........
 Disenchant : .....+.+.....  65%           Sust Dex   : ....+........
 Time       : .............   0%           Sust Con   : ....+........
 Blindness  : .......+.....  50%           Sust Chr   : ....+........
 Fear       : .........+...                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : +............
 Aura Cold  : .........+... 6d7+2          Telepathy  : +......+.....

              \|}=="*[(]]]                              \|}=="*[(]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : ++...........                Telepathy  : +......+.....
 Slay Undead: +............                ESP Evil   : .............
 Slay Demon : +............                ESP Noliv. : .............
 Slay Dragon: *............                ESP Good   : .............
 Slay Human : +............                ESP Undead : ....+........
 Slay Animal: +............                ESP Demon  : ....+........
 Slay Orc   : +............                ESP Dragon : .............
 Slay Troll : +............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Acid Brand : ....+........                ESP Orc    : ....+........
 Elec Brand : ....+........                ESP Troll  : .............
 Fire Brand : ..+.+........                ESP Giant  : .............
 Cold Brand : ....+........                Device Pow : .............
 Pois Brand : .............                Spell Pow  : .............
 Mana Brand : .............                Spell Cap  : ....+........ +38%
 Sharpness  : .+...........                Infravision: .+.......+... 110'
 Quake      : +............                Stealth    : .............
 Vampiric   : .............                Searching  : .............
 Chaotic    : .............                Cursed     : ....*........
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : +............                Drain Exp  : ....+....+...

              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: ....5....31.. 18/100  3  2  1  9 18/***
        INT : ....5.33..... 18/119  3  1 -1 11 18/***
        WIS : ....5.3......  18/98 -1 -1 -1  8 18/148
        DEX!: ....5........  18/80 -1  3  1  5 18/160
        CON : ....5....3...  18/93  1  1  0  8 18/193
        CHR!: ....5........  18/90  2  1  0  5 18/170

==================================== Melee ====================================

 Hand #1: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]    Accuracy
 Weight : 100.0 lbs                                          AC Hit
 To Hit : 5 + -89 = -84                                      25  0%
 To Dam : 25 + 36 = 61                                       50  0%
 Blows  : 1                                                  75  0%
 Skill  : 10.0%                                             100  0%
 Damage                                                     125  0%
 Crits  : 1.42x + 4.26                                      150  0%
 Normal : 128 (77-180) [1.42x]                              175  0%
 Animals: 224 (96-352) [3.55x]                              200  0%
 Evil   : 192 (90-295) [2.84x]
 Human  : 224 (96-352) [3.55x]
 Undead : 256 (103-410) [4.26x]
 Demons : 256 (103-410) [4.26x]
 Orcs   : 256 (103-410) [4.26x]
 Trolls : 256 (103-410) [4.26x]
 Dragons: 384 (128-640) [7.10x]

 Hand #2: The Diamond Edge 'Slaughter' (19d5) (+25,+21) (+3 Accuracy
 Weight : 15.0 lbs                                           AC Hit
 To Hit : 25 + 42 = 67                                       25 77%
 To Dam : 21 + 16 = 37                                       50 58%
 Blows  : 5                                                  75 40%
 Skill  : 25.4%                                             100 21%
 Damage                                                     125  5%
 Crits  : 1.12x + 0.99                                      150  5%
 Normal : 570 (310-830) [1.36x]                             175  5%
 Evil   : 957 (440-1475) [2.72x]                            200  5%
 Acid   : 1152 (505-1800) [3.40x]
 Elec   : 1152 (505-1800) [3.40x]
 Fire   : 1152 (505-1800) [3.40x]
 Cold   : 1152 (505-1800) [3.40x]

=================================== Shooting ==================================

 Shooting: The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed)
 Range   : 100'
 Shots   : 0.83
 Mult    : 6.00x
 To Hit  : 10 + 36 = 46
 To Dam  : 12 (Multiplier Applies)
 Xtra Dam: 28 (Multiplier Does Not Apply)

=================================== Powers ====================================

                     Lvl Cost Fail Desc
Vampiric Drain         2   17   5% dam 100

==================================== Spells ===================================

Realm: Burglary

     [Burglar's Handbook]    Profic Lvl  SP Fail Desc
  a) Detect Traps              [Ex]   1   1   4% rad 255
  b) Disarm Traps              [Un]   3   4   5% 
  c) Detect Treasure           [Un]   5   5   5% rad 255
  d) Detect Objects            [Un]   7   5   5% rad 255
  e) See in the Dark           [Un]   9   5   5% dur 100+1d100
  f) Tread Softly              [Un]  11  16   5% dur 50+1d50
  g) Minor Getaway             [Un]  13  15   5% range 30
  h) Set Minor Trap            [Un]  15  24   5% 

     [Thieving Ways]         Profic Lvl  SP Fail Desc
  a) Map Escape Route          [Ex]  17  15   4% rad 255
  b) Pick Pocket               [Un]  20  32   5% 
  c) Negotiate                 [Un]  22  32   5% 
  d) Fetch Object              [Un]  23  38   5% max wgt 75
  e) Eye for Danger            [Un]  25  39   5% dur 25+1d30
  f) Examine Loot             ![Ma]  30  14   3% 
  g) Set Major Trap            [Be]  32  36   5% 
  h) Make Haste                [Ex]  33  25   4% dur 50+1d70

     [Great Escapes]         Profic Lvl  SP Fail Desc
  a) Create Stairs             [Un]  10  32   5% 
  b) Panic Hit                 [Un]  15  16   5% 
  c) Panic Shot                [Un]  17  16   5% 
  d) Panic Summons             [Un]  25  32   5% 
  e) Panic Traps               [Un]  27  47   5% 
  f) Flee Level                [Un]  30  47   5% 
  g) New Beginnings            [Un]  32  55   5% delay 15+1d20
  h) Major Getaway             [Un]  40  63   5% range 250

=================================== Dungeons ==================================

 Angband         : level 101
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Castle          : level  65
 R'lyeh          : level  80
 Mine            : level  75
!Chameleon cave  : level  45
!Icky cave       : level  35
 Mount Olympus   : level  90
!Lonely Mountain : level  40
!Giant's Hall    : level  40
 Arena           : level  80

 Now, you are in Telmora.

==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  8
  Warg problem                             (Danger  level:   5) - level 13
  The Sewer                                (Danger  level:  15) - level 20
  Orc Camp                                 (Danger  level:  15) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 22
  King Duosi, the Chief of Southerings     (Dungeon level:   6) - level 25
  Boldor, King of the Yeeks                (Dungeon level:  12) - level 25
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 25
  Logrus Master                            (Danger  level:  25) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  Morgenstern, Julian's Steed              (Dungeon level:  38) - level 29
  Vapor Quest                              (Danger  level:  25) - level 30
  The Vault                                (Danger  level:  30) - level 31
  The Barrow Downs                         (Danger  level:  35) - level 31
  Fafner the Dragon                        (Dungeon level:  44) - level 31
  Ansalom, the Dark Wizard                 (Dungeon level:  50) - level 32
  The Cloning Pits                         (Danger  level:  45) - level 38
  Killing Fields                           (Danger  level:  50) - level 39
  Haunted House                            (Danger  level:  48) - level 40
  The Old Castle                           (Danger  level:  50) - level 40
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 41
  Oremorj the Cyberdemon Lord              (Dungeon level:  88) - level 47
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 49
  Doom Quest 2                             (Danger  level:  55) - level 49
  Oberon                                   (Danger  level:  99) - level 49
  The Royal Crypt                          (Danger  level:  70) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  The Yamata-no-Orochi                     (Dungeon level:  56) - level 34
  Azriel, Angel of Death                   (Dungeon level:  76) - level 47

 Arena: Champion

============================== Defeated Monsters ==============================

You have defeated 7734 enemies including 194 unique monsters in total.

< Unique monsters top 20 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)
  Oremorj the Cyberdemon Lord              (level  89)
  Raphael, the Messenger                   (level  89)
  Shuma-Gorath                             (level  88)
  Draugluin, Sire of All Werewolves        (level  87)
  Ymir the Ice Giant                       (level  85)
  Lungorthin, the Balrog of White Fire     (level  85)
  Wahha-Man the Golden                     (level  85)
  Combat-Echizen "Because it's time"       (level  85)
  Cantoras, the Skeletal Lord              (level  84)
  Mephistopheles, Lord of Hell             (level  84)
  The Tarrasque                            (level  84)
  Ithaqua the Windwalker                   (level  82)
  Richard Wong, Master of Time             (level  81)

 You were born as Imp.

============================= Character Inventory =============================

a) 2 Thieves' Guides [Burglar's Handbook]
b) 2 Thieves' Guides [Thieving Ways]
c) 2 Thieves' Guides [Great Escapes]
d) 17 Mushrooms of Restoring
e) 28 Potions of Speed
f) 33 Potions of Heroism {25% off}
g) 21 Potions of Cure Critical Wounds {25% off}
h) 2 Potions of Healing
i) a Potion of *Healing*
j) a Potion of Life
k) 4 Potions of Restore Strength
l) 3 Potions of Enlightenment
m) 3 Potions of Curing
n) 13 Potions of Clarity
o) 34 Scrolls of Teleportation
p) 37 Scrolls of Holy Chant
q) 9 Scrolls of Destruction
r) 5 Rods of Detection
s) a Rod of Healing
t) 8 Rods of Stone to Mud (1 charging)
u) The Ring of Tulkas (+4)
v) The Small Metal Shield 'Life Matrix' [5,+16] (+4) {WiDxCnCh;ElNt}

================================ Home Inventory ===============================

 ( page 1 )
a) 9 Thieves' Guides [Burglar's Handbook]
b) 9 Thieves' Guides [Thieving Ways]
c) 9 Thieves' Guides [Great Escapes]
d) 27 Potions of Speed
e) 33 Potions of Heroism {25% off}
f) 7 Potions of Restore Mana
g) 3 Potions of Restore Life Levels
h) 3 Potions of Restore Strength
i) 7 Potions of Enlightenment
j) 2 Potions of Self Knowledge
k) 36 Potions of Resistance {25% off}
l) 24 Potions of Curing

 ( page 2 )
a) 2 Potions of New Life
b) 5 Potions of Stone Skin
c) 6 Scrolls of Word of Recall
d) 30 Scrolls of Holy Chant
e) 3 Scrolls of Protection from Evil
f) 40 Scrolls of Rune of Protection
g) 2 Scrolls of Vengeance
h) a Scroll of Weapon Branding
i) a Rod of Door/Stair Location
j) a Rod of Perception
k) a Rod of Recall
l) 4 Rods of Teleport Other

 ( page 3 )
a) a Rod of Disarming
b) a Rod of Escaping
c) a Rod of Mana Balls
d) a Wand of Disintegrate (3 charges)
e) a Wand of Striking (5 charges)
f) 2 Staffs of Starlight (2x 10 charges)
g) a Staff of Cure Wounds (0 charges)
h) a Staff of Healing (2 charges)
i) a Staff of the Magi (4 charges)
j) a Staff of Speed (8 charges)
k) a Staff of Speed (0 charges)
l) a Staff of Dispel Evil (7 charges)

 ( page 4 )
a) a Staff of Power (4 charges)
b) a Staff of Power (0 charges)
c) a Staff of Holiness (5 charges)
d) a Staff of Holiness (4 charges)
e) a Staff of Destruction (4 charges)
f) a Staff of Mana Storm (0 charges)
g) a Ring of Flames and Light [+10]
h) 2 Rings of Poison Resistance
i) a Ring of Free Action
j) a Ring of Free Action and Accuracy (+4,+0)
k) a Ring of Lightning [+15]
l) a Ring of Constitution (+3)

 ( page 5 )
a) a Ring of Damage (+17)
b) 2 Rings of Damage (+15)
c) a Ring of Slaying (+5,+14)
d) a Ring of Speed (+12)
e) a Ring of Speed (+11)
f) a Ring of Speed (+10)
g) 2 Rings of Speed (+8)
h) The Ring 'Frakir' (+1)
i) a Ring of Disenchantment Resistance
j) a Ring of Chaos Resistance
k) 3 Rings of Extra Shots
l) a Ring of Might (+3)

 ( page 6 )
a) The Ring of Destruction [-50] (+4)
b) a Ring of Resistance
c) an Amulet of the Magi of High Rank [+11] (+7 to searching) {~Good~T}
d) an Amulet of Reflection
e) The Amulet of Carlammas (+2)
f) The Amulet of Ingwe (+3)
g) The Necklace of the Dwarves (+3)
h) an Amulet of Anti-Magic
i) an Amulet of Anti-Teleportation
j) an Amulet of Resistance {Nx}
k) an Amulet of Resistance {Bl}
l) The Amulet of Faramir (+12,+0) (+3)

 ( page 7 )
a) The Torque of Boromir (+0,+8)
b) The Bead 'Yasaka-no-Magatama' (+3)
c) The Inro of Mito Koumon (+2)
d) an Amulet of Magic Device Mastery and Resist Cold (+3) <+15%>
e) The Amulet of The Pitch Dark Night [+5] (+4)
f) The Amulet of Sacred Knights [+10] (+2)
g) an Amulet of High Resistance and Hold Life {So}
h) The Goblet 'Holy Grail' (+3)
i) The Dog Collar of Wolf [+7] (+1)
j) The Phial 'Eye of Argon' (+1 to stealth) {WiCnSlSr}
k) The Star of Elendil (+1 to speed)
l) The Stone of Lore

 ( page 8 )
a) The Palantir of Westernesse (+3)
b) The Stone of Nature [+5]
c) The Stone of Chaos
d) The Trump Card (+2)
e) The Stone of War (+6,+6)
f) Black Dragon Scale Mail (-2) [40,+21]
g) The Bronze Dragon Scale Mail of Eternity (-2) [40,+20] {AcElFiCoPoNxDi;Hl}
h) Rusty Chain Mail of High Resistance (-5) [14,+7] {NtNx}
i) Metal Scale Mail of High Resistance (-2) [13,+13] {LiDkSh}
j) The Metal Scale Mail of Diamond (-2) [13,+11] (+5) {StCn;ElDiFe}
k) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Nt}
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Di}

 ( page 9 )
a) Double Ring Mail of High Resistance (-2) [15,+10] {LiBlNtFe}
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Li}
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Dk}
d) The Haramakido of Yositsune [17,+28] (+2)
e) Mithril Chain Mail of Elvenkind (-1) [28,+25] (+2 to stealth) {Bl}
f) The Mithril Chain Mail of Titans (-1) [28,+6] (+4) {StWiCh;DkNt(St}
g) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
h) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed) {Bl}
i) Hard Leather Armour of Resistance (-1) [6,+14] {Po}
j) The Hard Studded Leather 'Bear's Hand' (-1) [7,+11] (+4 to searching)
k) The Cord Armour of Gimli [6,+16] (+4 to stealth) {Sl;ElPoShDi}
l) Padded Armour of Resistance [5,+14] {Bl}

 ( page 10 )
a) The Padded Armour 'Skin of Dhole' [5,+18] (+4 to searching) {ChSr;AcShSo}
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Nx}
c) Black Clothes of Elvenkind [4,+29] (+4 to stealth) {Di}
d) The Black Clothes 'Camelot' [4,+30] (+4 to stealth)
e) a Cloak of Thievery [1,+1] (+2 to speed)
f) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
g) The Cloak of Merry (+1,+1) [1,+10] (+1)
h) The Cloak 'Colannon' [1,+15] (+3 to stealth)
i) an Elven Cloak of Aman [4,+16] (+4 to stealth) {Nt}
j) an Ethereal Cloak of Thievery [0,+21] (+2 to speed)
k) a Pair of Dragon Wings [4,+5] {Di}
l) a Small Metal Shield of Resistance [5,+17] {Po}

 ( page 11 )
a) The Large Leather Shield of Celegorm [6,+20]
b) a Dragon Shield [8,+16] {Di}
c) The Knight's Shield of Earendil [10,+20]
d) a Mirror Shield [10,+16]
e) a Mirror Shield [10,+14]
f) an Iron Crown of Might (+3,+2) [0,+11] (+1) {Po}
g) The Golden Crown 'Ever-Faithful' [0,+30] (+4 to speed) {SpWiSl;So;Sd}
h) The Golden Crown 'Shield of Water' [0,+19] (+4 to searching)
i) a Jewel Encrusted Crown of Seeing [0,+10] (+4 to searching) {~Tele}
j) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
k) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
l) The Metal Cap of Thengel [3,+12] (+3) [+23%]

 ( page 12 )
a) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
b) a Dragon Helm [8,+25] {PoShNxFe}
c) a Dragon Helm [8,+16] {LiDkCfFe}
d) a Dragon Helm [8,+22] {PoFe}
e) a Dragon Helm [8,+20] {AcFiFe}
f) a Dragon Helm [8,+16] {CfNx}
g) a Dragon Helm [8,+23] {Cf}
h) a Dragon Helm [8,+20] {Ca}
i) The Kabuto of Yositsune [7,+8] (+2)
j) a Set of Leather Gloves of Free Action [1,+13]
k) a Set of Leather Gloves of Slaying (+6,+3) [1,-1]
l) The Set of Leather Gloves of Mephistopheles (+16,+6) [1,+16] (+2)

 ( page 13 )
a) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
b) The Set of Gauntlets 'Paurnimmen' [2,+9]
c) The Set of Gauntlets 'Paurhach' [2,+7]
d) a Set of Dragon Gloves [4,+25] {Li}
e) a Set of Dragon Gloves [4,+23] {So}
f) a Set of Cesti of Power (+4,+5) [5,+13] (+2) {Dk}
g) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Hl}
h) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2)
i) a Pair of Hard Leather Boots of Levitation [3,+7]
j) a Pair of Dragon Boots [5,+25] {Ca}
k) a Pair of Dragon Boots of Thievery [5,+22] (+2 to speed) {Po}
l) a Pair of Metal Shod Boots of Thievery [6,+1] (+1 to speed)

 ( page 14 )
a) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
b) The Broken Dagger of Magician (1d1) (+0,+0)
c) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
d) The Dagger of Fiona (3d4) (+6,+9) (+1)
e) The Dagger 'Nimthanc' (1d4) (+4,+6) {Nt}
f) The Rapier of the Duelist (1d6) (+7,+17) [+17] (+4 to speed)
g) The Rapier 'Forasgil' (1d6) (+12,+19)
h) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
i) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
j) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth) {Di}
k) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack)
l) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3)

 ( page 15 )
a) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)
b) The Scimitar 'Soulsword' (3d5) (+9,+11) (+3)
c) The Katana 'Aglarang' (8d6) (+7,+6) (+3)
d) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
e) The Espadon 'Tempest' (3d10) (+15,+9) (+1) {Ch;Bl;Lu|EF}
f) The Two-Handed Sword 'Zarcuthra' (6d6) (+19,+21) (+4) {Po}
g) The No-dachi 'Taro Dachi' (9d4) (+0,+0) [-5] (+4)
h) a Blade of Chaos of Slay Dragon (7d5) (+12,+12)
i) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
j) 2 Poison Needles (1d1) (+0,+0)
k) a Falcon Sword (1d6) (+6,+7) (+1 attack)
l) a Dragon Fang (1d8) (+9,+9)

 ( page 16 )
a) a Dragon Fang (1d8) (+6,+11) {Dk}
b) a Dragon Fang (1d8) (+6,+7) {Fi}
c) The Sickle of Maggot (2d3) (+7,+9) (+1)
d) The Awl-Pike 'Werebane' (1d8) (+19,+18) (+1) {Ch;Bl;Fa/L(Ch}
e) The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4)
f) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
g) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) {Dk}
h) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
i) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
j) The Club of the Fool (1d4) (-15,-15) {cursed, Po;Te|P}
k) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
l) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)

 ( page 17 )
a) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
b) The Mace 'Taratol' (3d4) (+12,+12)
c) The War Hammer 'Mjollnir' (5d3) (+3,+15) (+4)
d) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
e) The Bo Staff Monkey King's Cudgel (2d11) (+20,+25) [+15] (+1 to speed)
f) The Dwarven Pick 'Skullbuster' (1d4) (+31,+30) (+4) {Cn;Lv(Cn}
g) The Mattock 'Bloody Mary' (1d8) (+15,+16) (+3) {|PV/*p}
h) The Mattock of Khazad-dum (4d8) (+12,+12) (+4 to infravision)
i) The Mattock of Nain (3d8) (+12,+18) (+5 to searching)
j) The Sling 'Cleaver' (x3) (+15,+19) (+4 to searching) {DxSr;Ac;Xm}
k) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {So}
l) The Short Bow 'Lightning' (x4) (+18,+17) (+2) {Wi;AcEl;LuXmXsBs[M}

 ( page 18 )
a) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
b) a Light Crossbow of Extra Might (x5) (+7,+10) {So}
c) The Light Crossbow of Microsloth (x5) (-12,-12) {cursed, Xm}
d) The Light Crossbow of Wilhelm Tell (x5) (+40,+13) (+4)
e) The Light Crossbow of Hellfire (x4) (+10,+12) (+4)
f) The Heavy Crossbow 'Shootingstar' (x4) (+17,+16) (+4) {StDxCn;FiLi;Xs}
g) The Heavy Crossbow 'Icy Manipulator' (x4) (+18,+19) {CoShBlCf;Xs}
h) The Heavy Crossbow 'Spiral Wave' (x5) (+12,+16) (+2 to stealth)
i) The Heavy Crossbow of Grand Wizardry (x5) (+15,+9) (+1) {InWiDx;XmBs}
j) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)
k) The Heavy Crossbow of Harad (x5) (+18,+18) [-44] (-2)
l) The Gun 'Crimson' (+4 to speed) {Di;Rg}

 ( page 19 )
a) 27 Steel Bolts of Prism (3d5) (+12,+10) (214/178)
b) The Steel Bolt of Wilhelm Tell (6d5) (+20,+16) (304/253)
c) 26 Seeker Bolts of Slaying (7d5) (+16,+18) (334/278)
d) 72 Arrows (1d4) (+8,+8)
e) 27 Seeker Arrows (6d4) (+8,+4)
f) 27 Seeker Arrows of Prism (6d4) (+15,+12)
g) a Capture Ball (a Death knight)

=================================== Options ===================================

 Preserve Mode:      OFF
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "094f93c75c00d3d8ec"]

Posted on 23.7.2013 06:41
Last updated on 5.8.2013 06:52

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3277. on the Ladder (of 18526)
305. on the PosChengband Ladder (of 2395)
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On 23.7.2013 06:41 wrote:
(clevel:27, dlevel:31) Poking around with this nifty new (to me, anyway) variant. Just sticking with something fairly conventional to get my feet wet, but the various monster options are intriguing.

For the time being, I have a good feeling about this guy. His first 20 or so levels were like pulling teeth thanks to horrible drops (plus I'm sure I'm playing horribly) which is generally a good sign for the future. Along with me playing it safe, he's doing everything kinda late which is probably why he's not dead yet.

Then the pattern battle axe, that amazing randart crossbow presented itself, and then Aglarang (thanks to the arena Acquisition scroll used in the Mine. Which wasn't entirely costless as it took a few attempts to read it safely and it looks like Silver Chariot was on one of those levels).

Anyway, having fun so far.

On 25.7.2013 07:02 wrote:
(clevel:33, dlevel:51) Went into the level 44 and 50 levels all set with my staves of Starlight, ready to beat Thuringwethel to a pulp, but instead drew Fafner and Anselm. Doubled resists turn Fafner into a kitten, but Anselm is kinda scary if you're lacking rDark, rNether, and rDisenchant. Dark and Nether I figured Slasher had enough health to survive and recover from, but the repeated melee disenchant hits were going to beat the holy h**l out of Slasher's gear but there was nothing to do about it.

Except ID that unknown ring sitting on the ground in the room before Anselm, and discover its a ring of rDisenchant! Score!

As expected Anselm tossed a couple Darkness Storms and Nether bolts which hurt, but he only casts 1 in 5 turns and has a bunch of spells to pick from. The odds of getting hit by two nasty ones in a row really was pretty slim and it didn't end up happening. Trading melee with him in an anti-summoning corridor ended up working out pretty well for Slasher.

Parade of amazing launchers continues with Brand. Fafner dropped Buckland which I grudgingly upgraded to (lost a fair bit of ranged stopping power with that trade, but it was too good to pass up), and went through the same process with Brand. Also got Celegorm which doesn't appear to cost him anything by wielding. Either shields cost you very little to use or Aglarang has been pure 1h all this time and I'm a freaking idiot assuming he was using it two-handed for the last however many levels its been.

On 29.7.2013 08:40 wrote:
(clevel:38, dlevel:61) Got that amazing armor, knocked off a few more dungeon guardians, plus a bunch of decent mid-range uniques, so after all that under his belt (plus reaching level 38) he was on the bottom level of the Castle and I was thinking about how to take on Kenshirou and Layzark when it occurred to me Slasher was indeed probably more than ready to hit the Cloning Pits.

And he hit them pretty darn hard. Absolutely destroyed the place with all the various clones getting off collectively two summons (both Queen Ants). Toughest side monster was a pack of Inertia Hounds which weren't a problem. Had to use a half-dozen or so CCW potions against the only thing that actually did real damage to him: the one Fasolt that got away. Didn't have levitate and that Fasolt stood back across a chasm and chucked boulders. Those things *hurt*.

Giants chucking boulders is probably up there with the low health fear system in terms of biggest changes to how I approach fights. I assume the boulders act like a breath weapon based on maybe rShards, but those things really sting.

Biggest running problem in the game, however, has been horrible potion accessibility. Poor Slasher is just starving for CCW potions most of the time and I've started having him carry around CSW potions as well. Heroism isn't as bad because he doesn't use as many when they're needed but they've been in tight supply as well. Slightly more generous store generation rates of CCW would be nice.

On 30.7.2013 03:56 HugoTheGreat2011 wrote:
Before moving on, I'd take a trip down to dlvl 35 of Camelot and wipe all the Knights. I would take out Arthur and get the Mirror Shield FIRST, if possible. That way, you can use it to reflect mana bolts from Gawain and some other lunatic Knights.

On 30.7.2013 23:42 wrote:
(clevel:45, dlevel:71) Got Feanor off the Invisible Pink Unicorn which helped enormously. CON is a bit of an issue but the rest of the kit is rounding into end-game shape nicely. Those gloves giving Frost-branding is a nifty idea and makes Aglarang really quite powerful since a surprisingly large number of things still don't have rCold. It'll get swapped for those Cestii of power. Also, that Bronze dragon armor of Eternity is kite amazingly good. Would probably be using it if not for the PDSM.

On 31.7.2013 00:05 HugoTheGreat2011 wrote:
Did you update the char dump already?

On 31.7.2013 05:57 Elliott wrote:
I did indeed. Cleaned up a few more dungeon bosses including Camelot. Wasn't sure how many knights there were to hunt down so I knocked off 3-4 and moved on. At this point they weren't really much of a threat. Also, I'd already picked up a mirror shield off something else and used it briefly until that Life Matrix one turned up with all its lovely +CON.

On 1.8.2013 06:37 Elliott wrote:
(clevel:49, dlevel:81) Failed another dungeon quest which is annoying, but this time I at least gave it a shot. The Yamata has put many of my aspiring mid-level characters into the ground so when that popped up, I didn't even try, just poked around a bit for worthwhile targets and then bailed the instant I caught sight of it. Hunted it down several levels and significant gear upgrades later and it still was a significant fight. Its a one-trick pony, but its a heck of a trick and not to be trifled with.

In the 70s, Azriel was another tough draw. But this time Slasher was in better shape and gave it a good shot, though unsuccessfully. I was able to keep the summons to a minimum, but he and Klingsor (who is much more dangerous than I'd remembered) were buddies and it took some doing to split the two apart. Klingsor especially caused all sorts of trouble with his Call To ability wreaking havoc on my fight set-ups and he did manage to get some summons off. Plus, that Mana Storm stings.

Was able to get them each individually down to 3 stars but with various other monsters interfering and resources dwindling Slasher wasn't able to put either of them away which was frustrating. But then I remembered that pushing on stubbornly in situations like this is how most of my characters end up dying, so I threw in the towel and failed it. Managed to knock of Habu and Santa among others, and some great gear upgrades including Tulkas, so it wasn't a complete loss.

Been using that Pick a lot lately. Doesn't hit quite as hard as Aglarang but its enormous bonuses make it accurate and competitive, plus it maxes out Slasher's CON.

End game has been reached. I've been putting off sorting through the house to optimize his gear a little better, at least until he turns 50. Its going to take a while to figure out.

On 2.8.2013 04:06 Elliott wrote:
Doom Quest 2 gives a scroll of Artifact Creation as its reward?!?!

On 2.8.2013 04:12 kingvictory2003 wrote:
Pretty awesome, huh? :)

On 2.8.2013 06:58 Elliott wrote:
(clevel:50, dlevel:85) Hit 50 and have been plowing through uniques with abandon while procrastinating overhauling his kit, starting with launcher.

Was shocked to get the scroll of artifact creation as the reward for Doom Quest 2. In the past I've often skipped that quest, but that won't be the case in the future. Conveniently, a diamond edge dropped in the quest (this has been quite a run, even my winners usually never see one of those). Aglarang has served very nicely so far but the opportunity was too good to pass up.

At first I was a little disappointed in the result. +Infravision? Yippee. Free Action? Well, its one of the few things not covered by the PDSM so I guess I wouldn't have to worry about covering it somewhere else anymore. Slay Evil? Ok, that's nice, now we're talking. But that was it, no other enchants.

I mean, I guess that's good. The plusses are good so it probably outdamages Aglarang, right? Wait, why is the Weapon inspect command on the character sheet saying it does crazy high damage? (14d5) baby!

Lost Shudde M'ell's corpse somewhere along the way, so no Justice artifact creation scroll though I'm not sure what I'd use it on. Its possible he might get the arena one still, as he did manage to kill the GWoP (poison needle ftw. Fought the Fenghuang conventionally and just BARELY beat it), but I have no idea at all how he'd kill the Babble. Fastest available shooting launcher and prayer probably, but I'm waiting until the 4th book turns up in case there's a useful spell.

This is my first rogue to ever reach level 50 in any 'band which is kind of surprising, though I can both see why Slasher made it this far but also why I don't play them much.

In terms of dungeon performance, the rogue is pretty strong. Great stealth so he almost always gets to pick his fights and set them up however I want, and while weapon luck has helped out a ton, even with mediocre weapons he's pretty solid offensively. Plus, taking the Burglary spell school has been nice for utility (ID, Mapping, Detect Traps, Teleport, etc). Overall he's broadly capable and versatile. The problem basically comes down to healing. He just doesn't have anything renewable, nor does he have any way of shutting down uniques or otherwise tough opponents (Doomcall being a great example).

So Slasher gets to pick his battle and set the field, he can Haste himself (plus 2 activations for it), and he can open with a backstab. But once the fight is on, he's got nothing to keep himself up except potions. He's saving the good ones for Oberon and The Serpent, and the stores are crappy about keeping CCW in stock. He had a staff of healing for a while which was fantastic, but it blew up during a recharge. The rod of healing from the GWoP has been great but its cooldown is so long its one use/fight. If he runs into more than 1 or 2 uniques on a level that are a real fight, he sometimes has to run because he can't recover fast enough. And he sometimes has trouble outlasting higher health uniques which can wear him down and CCW doesn't really cut it against Cantoras' damage output.

But overall things are going well. He picks off what he can kill and plays it safe when things get dicey. Working so far!

On 3.8.2013 02:07 Djabanete wrote:
The fourth Burglary book contains a spell that will change your tactics and improve your survivability in a very big way. ^^

In this world of limited CCW, have you ever tried Rods of Drain Life? They're not all that common, but my rogue gradually accumulated a stack, and they help keep me topped up in long battles, with 80hp and quite a fast recharge time. Of course, Rods of Healing are still superior.

On 3.8.2013 04:02 Elliott wrote:
The problem with the rods of drain life is that they can't really replace CCWs because I mostly use those when not directly in combat but I expect Slasher to be fighting something soon (or want to get back to something before it regens too much). The CCWs really just serve to greatly accelerate his natural healing. So, Rods of Drain life would indeed do the same thing, but only if he can find a pack of trolls or something to fight while he's recovering. This is also why CSW are useful because they are able to do the same job, just not as well (they also give an easy "first thing to drop" when inventory gets tight).

On 3.8.2013 06:36 Elliott wrote:
Used the Stone Mask at level 50, changing him from an Imp to a Vampire. Overall I'm happy with the change but it dropped him all the way down to level 45 so it'll be a while before I post him again.

Imp's XP modifier for leveling is far too generous, imo. The stat allocation isn't bad, you can cast fireballs, and you get rFire and See Invis. Should probably be bumped up a bit.

On 4.8.2013 07:47 Elliott wrote:
(clevel:50, dlevel:98) Finally back to level 50. Will probably spend a little more time cleaning up uniques but his kit is basically set at this point, or so I'd kinda figured until Mephistophiles dropped his gloves which are essentially a pair of artifact gloves of Genji.

After all this time should he swap over to dual-wielding? Persistence and his track record say "no", but he does still have a defensive gap which worries me and that's rLight. He's got it once so no insta-kill Sunbursts but another item with it to cut the damage in half would make me feel a whole lot better and I haven't been able to find a piece of armor to add with it that goes with the kit. On the other hand, I hadn't really looked at the weapons when I did that. We'll see.

On 5.8.2013 06:52 Elliott wrote:

On 5.8.2013 07:16 Elliott wrote:
No, I wasn't wearing the One Ring against the Serpent, as Slasher didn't actually run into Sauron until level 101 after the Serpent was dead. I did, however, bring the Ring of Destruction to the battle with Oberon (seeing as how he lacks rAcid) just in case the level was a good one for it and things got dicey but never ended up actually using it.

Good luck with finding staves of Healing, when they'd blow up he'd typically come across another in short order, let Slasher be pretty stingy with healing consumables. I doubt he used more than 4-5 !Healing the entire way before going after Oberon, and certainly nothing stronger nor any ?Destruction scrolls which, as usual, proved key. Started with 18 ?Destruction which felt like an embarrassment of riches but they were needed.

Oberon really wasn't much of a problem as being at 0 Mana just cut off the detection and self-buffs but Slasher had consumables for all of that.

The first shot at level 100 was perfect. Smallish level with a young white dragon pit and very little else. The Serpent summoned Godzilla and greater Undead lead to a sub-100 health early scare when almost everything attacked at once. Fortunately some teleporting and Destructioning cleared stuff up in short order.

About 2/3 of the way through the Serpent summoned Dungeon Guardians getting Cthulhu and I think Tiamat (which dungeon is she guarding?) plus some minor ones and Cthulhu was a huge pain. He chased me around, breathed on me, summoned his own crap and generally made life difficult. Really wish I'd killed him before. Eventually managed to ?Destruction him away too.

After that it was smooth sailing. Summoning Uniques brought Bolg, and a couple Southerling uniques I'd intentionally left alive earlier which was nicely validating, and the Serpent repeatedly summoned dragons but it wasn't until it was down to 1 star that it managed to get anything I viewed as other than a food source.

Food was actually the biggest running issue during the fight. Fear was never an issue, but that hit to drain emptying your stomach is a *big* pain when you're a vampire and you can't just bite the Serpent. For the most part the Serpent was considerate and would summon 4-5 Ancient Dragons right when Slasher hit Weak, letting him heal a bit and fuel back up. Twice, however, Slasher had to teleport away to pack of Olog I'd tried to leave untouched by the fighting as an emergency food source or risk actually passing out mid-fight which likely would have ended things quickly.

Never found that 4th Burglary book nor even tried the Babble, but now that this is dumped I guess he can go give it a try with One Ring in hand. I don't expect positive results but you never know...

Nope, lost. Got it down to half-health which was better than I expected, though.

Anyway, was a fun run.

On 5.8.2013 07:27 Elliott wrote:
Oh, as a final note, he did indeed play around with those gloves of Mephistopheles, but his to-hit against the higher ACs was just way too low. Using Slaugher and the randart shield, fully buffed, I think he hit AC 175 like 67% of the time or so which I figured was good enough.

Dual wielding even katanas (which he has maxed skills on) with high +hit enchants, his chance of hitting AC175 while dual-wielding topped out in the high 20% range which wasn't viable. My guess is it would have worked better with daggers or a Tinythorn/Quickthorn combo or the like, but that would have been a big dent in his damage output and thus kinda counter productive.

On 5.8.2013 17:29 chris wrote:
You really need to train your dual wielding skills up to be effective. With Mephistopheles gloves, Aglarang and a Diamond Edge, accuracy of 64% and 58% (resp) is possible with a typical end game kit. Swap in Zarcuthra for 55% accuracy, and you see that is a better choice than Aglarang as it does +40% more damage but only costs 9% accuracy, so is about 20% better. (All numbers vs. AC175). Genji is pretty much required to dual wield heavy weapons at the end, but you had that :)

On 5.8.2013 19:20 Elliott wrote:
Oh, darn it. Didn't realize dual-wield itself was a skill he could have leveled. I recalled that it had been in Heng, but I browsed through the skill listing and didn't see it so I assumed it had been done away with.

Ah well, can't really complain.

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