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The Angband Ladder: Glarg, Dwarf Mage by Nick

  [FAangband v1.4.1 Character Dump]

 Name    : Glarg           Age                    38 STR         18
 Sex     : Male            Height                 48 INT      18/80
 Race    : Dwarf           Weight                144 WIS         14
 Class   : Mage            Social Class           36 DEX         14
                                                     CON         18
                                                     CHR         14

 Max Hit Points      209   Level                28   Max SP (Mana)        89
 Cur Hit Points      -59   Experience        81858   Cur SP (Mana)        27
                           Max Exp           81858
        (Fighting)         Exp to Adv.       84500          (Shooting)
 Blows/Round           2   Gold              38728   Shots/Round         1.0
 + to Skill           16   Score             24021   + to Skill           14
 Deadliness (%)       84   Base AC/+ To AC  15/ 46   Deadliness (%)       51
                           Game Turn        435943

 Fighting   :Fair(47)      Stealth    :Excellent(8)  Disarming  :Good(41)
 Bows/Throw :Fair(43)      Perception :Mediocre(23)  MagicDevice:Excellent(81)
 SavingThrow:Excellent(66) Searching  :Mediocre(18)  Infravision:50 feet

                            (Character Background)
          You are one of two children of a Dwarven Miner.  You are a
          credit to the family.  You have dark brown eyes, straight
          brown hair, a three foot beard, and a dark complexion.


  [Recent locations]

 Current Location : Angband Level 40
 Previous Location: Angband Level 39
 Recall Point 1   : Angband Level 39

  [Resistances, Powers and Bonuses]

      abcdefghijkl@            abcdefghijkl@
 Acid:+............  40% Confu:.............   0%
 Elec:+...+...+....  74% Sound:.............   0%
 Fire:+.......+....  62% Shard:.............   0%
 Cold:+..+.........  66% Nexus:..+..........  35%
 Pois:.............   0% Nethr:.............   0%
 Lght:.............   0% Chaos:.......+.....  40%
 Dark:.............   0% Disen:...+.........  35%

      abcdefghijkl@            abcdefghijkl@
S.Dig:.............      M-Mas:.............
Feath:+............      Stea.:1......3...3.
PLght:.............      Sear.:.............
Regen:+............      Infra:.............
Telep:.............      Tunn.:.............
Invis:+............      Speed:.......3.....
FrAct:+.+.......+..      Shots:.............
HLife:.............      Might:.............
Blind:............+
NFear:.............


  [Specialty Abilities]

Clarity 


  [Stat Breakdown]

Stat Intrnl Rce Cls Oth Actual Currnt     abcdefghijkl
Str:     18   2  -4   2     18            ..........2.
Int:     16   1   3   6  18/80            ...13.......
Wis:     14  -2   0   2     14            ............
Dex:     12   1   1   0     14            ............
Con:     16   2  -2   2     18            s.........2.
Chr:     14  -1   1   0     14            ............

  [Last Messages]

> You combine 23 Lead Shots of Frost (2d3) (+2,+4) in your quiver (n).
> M�m, Betrayer of Turin casts an acid ball.
> Your Robe is damaged!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel yourself slow down.
> You failed to get the spell off!
> M�m, Betrayer of Turin casts an acid ball.
> Your Large Leather Shield of Resistance is unaffected!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> One of your Scrolls titled "vulum rehoco" of Teleport Level (i) was destroyed
> M�m, Betrayer of Turin casts an acid ball.
> Your Hard Leather Cap is damaged!
> You die.


  [Character Equipment]

a) a Morning Star of Doriath (2d6) (+8,+14) [+6] <+1 to stealth>
     Dropped by a Berserker in Angband Level 26.
     1 stealth. 
     Provides resistance to acid(40%), electricity(37%), fire(42%),
     frost(38%). Sustains constitution. 
     Powers:  Makes you fall lightly. Speeds regeneration. Prevents
     paralysis. Grants the ability to see invisible things. 
     Cannot be harmed by acid, electricity, fire, cold. 2 blows av. dam.
     15 against all monsters.  + 16 to skill. 
     Clears rubble in 3.2 turns, magma veins in 7.8 turns, quartz veins in
     20 turns, and granite in 76 turns.

b) a Sling (x2) (+6,+3)
     Dropped by a Black naga in Angband Level 3.

c) a Pewter Ring of Mobility
     Bought from a store in Angband Town.
     Provides resistance to nexus(35%). 
     Powers:  Prevents paralysis. 
     When activated, it produces a fire storm for 150 damage.
     Takes 720 turns to recharge at your current speed.
     Your chance of success is 96.9%

d) a Galvorn Ring of Basic Resistance <+1>
     Found lying on the ground in Angband Level 26.
     1 intelligence. 
     Provides resistance to frost(45%), disenchantment(35%). Cannot be

e) an Opal Amulet of Basic Resistance <+3>
     Found lying on the ground in Angband Level 34.
     3 intelligence. 
     Provides resistance to electricity(45%). Cannot be harmed by
     electricity. When activated, it restores your life levels.
     Takes 960 turns to recharge at your current speed.
     Your chance of success is 96.4%

f) The Lamp of Gwindor
     Dropped by Balcmeg, the Cave Orc in Angband Level 10.
     Cannot be harmed by acid, electricity, fire, cold. When activated, it
     illuminates the surrounding area, dealing 2d15 damage to
     light-sensitive monsters.
     Takes 13 to 24 turns to recharge at your current speed.
     Your chance of success is 97.5%
     Radius 3 light forever.

g) a Robe [2,+4]
     Found lying on the ground in Angband Level 14.

h) The Cloak 'Colannon' [1,+15] <+3 to speed>
     Found in a vault in Angband Level 20.
     3 stealth, 3 speed. 
     Provides resistance to chaos(40%). Cannot be harmed by acid,
     electricity, fire, cold. When activated, it teleports you randomly up
     to 100 squares away.
     Takes 54 turns to recharge at your current speed.
     Your chance of success is 97.4%

i) a Large Leather Shield of Resistance [6,+9]
     Found lying on the ground in Angband Level 34.
     Provides resistance to electricity(23%), fire(33%). Cannot be harmed

j) a Hard Leather Cap [2,+1]
     Dropped by Brodda, the Easterling in Angband Level 1.

k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+12] <+2>
     Found lying on the ground in Angband Level 32.
     2 strength, 2 constitution. 

     Powers:  Prevents paralysis. 

l) a Pair of Hard Leather Boots of Stealth [3,-1] <+3 to stealth>
     Dropped by a Novice paladin in Angband Level 11.
     3 stealth. 


         [Quiver]
n) 23 Lead Shots of Frost (2d3) (+2,+4)
     Dropped by Ulfast, son of Ulfang in Angband Level 10.
     Branded with cold. 
     Cannot be harmed by cold. Av shooting dam. 30 against non cold
     resistant creatures, 13 against other monsters. 

o) 10 Lead Shots (2d3) (+3,+3)
     Dropped by a Green glutton ghost in Angband Level 5.
     Av shooting dam. 13 against all monsters. 



  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m0@b0}
b) 2 Books of Magic Spells [Minor Powers] {@m1@b1}
c) 2 Books of Magic Spells [Useful Magic] {@m2@b2}
     Bought from a store in Angband Town.

d) 2 Books of Magic Spells [Battle Spells] {@m3@b3}
     Bought from a store in Angband Town.

e) 2 Brown Potions of Speed
f) 3 Shimmering Potions of Cure Critical Wounds
     Nourishes for around 60 turns.

g) a Dark Blue Potion of Healing
     Bought from a store in Angband Town.
     Nourishes for around 120 turns.

h) 14 Scrolls titled "andum praeneo" of Phase Door
i) 4 Scrolls titled "vulum rehoco" of Teleport Level
j) 6 Scrolls titled "galius reo" of Word of Recall
k) 2 Zirconium Rods of Light
l) 2 Electrum Rods of Lightning Bolts
m) a Palladium Rod of Frost Bolts
     Found in a vault in Angband Level 34.

n) 2 Billon Wands of Shrapnel (0 charges)
o) an Opal Amulet of Sustenance <+2 to searching>
     Dropped by a Mind flayer in Angband Level 40.
     2 searching. 
     Sustains wisdom, charisma. 
     Powers:  Slows your metabolism. Sustains your life force. 
     When aimed, it strongly attempts to confuse a monster.
     Takes 300 turns to recharge at your current speed.
     Your chance of success is 96.4%

p) a Falchion (2d4) (+5,+3)
     Dropped by a Novice rogue in Angband Level 40.
     2 blows av. dam. 8 against all monsters.  + 13 to skill. 
     Clears rubble in 3.4 turns, magma veins in 8.3 turns, quartz veins in
     21 turns, and granite in 89 turns.

q) a Two-Handed Sword (3d6) (+2,+4)
     Dropped by a Mystic in Angband Level 40.
     2 blows av. dam. 17 against all monsters.  + 10 to skill. 
     Clears rubble in 3.0 turns, magma veins in 7.1 turns, quartz veins in
     17 turns, and granite in 62 turns.

r) a War Hammer of Angband (4d3) (-40,+4) <-3, -1>
     Found lying on the ground in Angband Level 40.
     -3 dexterity, -1 constitution. 
     -1 stealth. 
     Branded with cold and poison. 
     Provides resistance to frost(18%), poison(17%), nether(47%). Makes
     you vulnerable to fire(30%), light(15%). 
     Powers:  Slows your metabolism. Sustains your life force. Grants the
     ability to see invisible things. 
     Cannot be harmed by cold. 
     Curses:  Drains experience. 
     2 blows av. dam. 27 against non cold resistant creatures, 27 against
     non poison resistant creatures, 12 against other monsters.  + -32 to
     skill. 
     Clears rubble in 3.3 turns, magma veins in 8.0 turns, quartz veins in
     20 turns, and granite in 80 turns.



  [Home Inventory]

a) a Scroll titled "pue onse progo" of Remove Curse {25% off}
     Bought from a store in Angband Town.

b) a Malachite Amulet of Mental Strength <+2>
     Found lying on the ground in Angband Level 34.
     2 intelligence. 
     Provides resistance to sound(50%). Makes you vulnerable to
     electricity(20%), fire(25%), confusion(15%). Sustains intelligence.
     When activated, it detects monsters.
     Takes 6 to 9 turns to recharge at your current speed.
     Your chance of success is 96.9%

c) a Magestaff (1d3) (+3,+4) [4,+0]
     Dropped by Mugsh the Kobold Lord in Angband Level 9.

     Powers:  Provides permanent light. 
     When activated, it restores 10 spell points (mages and necromancers
     only).
     Takes 19 to 30 turns to recharge at your current speed.
     Your chance of success is 97.3%
     2 blows av. dam. 4 against all monsters.  + 11 to skill. 
     Radius 1 light.
     Clears rubble in 3.7 turns, magma veins in 9.3 turns, quartz veins in
     24 turns, and granite in 123 turns.

d) a Mace (Blessed) (2d4) (+4,+2) <+2>
     Dropped by a Hill orc in Angband Level 9.
     2 wisdom. 

     Powers:  Blessed by the gods. Grants telepathy. 
     2 blows av. dam. 8 against all monsters.  + 12 to skill. 
     Clears rubble in 3.3 turns, magma veins in 8.1 turns, quartz veins in
     21 turns, and granite in 84 turns.



Glarg the Dwarf Mage

============================================================
                                  CHAR.
|   TURN  |      LOCATION        |LEVEL| EVENT
============================================================
       261          Angband Town    1    Gained the Clarity specialty.
      2482          Angband   1     5    Reached level 5
      7496          Angband   1     8    Killed Brodda, the Easterling
     26182          Angband   2     9    Killed Pongo the Devious
     28055          Angband   2    10    Reached level 10
     83829          Angband   9    12    Killed Mugh�sh the Kobold Lord
     92663          Angband   9    13    Killed The Thief of the Mountains
    108383          Angband   9    15    Reached level 15
    122343          Angband  10    15    Killed Ulfast, son of Ulfang
    130770          Angband  10    16    Killed Balcmeg, the Cave Orc
    132166          Angband  10    16    Found The Lamp of Gwindor
    158102          Angband  14    17    Destroyed Breda, the Zombie
    176746          Angband Town   18    Killed The Complainer
    227188          Angband  20    20    Reached level 20
    255269          Angband  20    21    Found The Cloak 'Colannon'
    288152          Angband  25    22    Destroyed Cuar, the Mummy
    360754          Angband  32    25    Reached level 25
    367584          Angband  32    25    Found The Set of Leather Gloves 
   continued...                          'Cambeleg' 
    375558          Angband  34    26    Killed Orcogar, Son of Orcobal
    388174          Angband  34    27    Killed Ulfang the Black
    405322          Angband  34    27    Killed Ibun, Son of M�m
    414829          Angband  39    28    Killed Orfax, Son of Boldor
    427324          Angband  40    28    Killed Orcobal the Mighty
============================================================
    435943          Angband  40    28    Killed by M�m, Betrayer of Turin.
    435943          Angband  40    28    Killed on 07/29/2013 at 08:40 PM.
============================================================
============================================================

  [Map and modes]

Angband dungeon
Disconnected stairs

  [Options]

Score: Peek into object creation                 : no  (score_peek)
Score: Peek into monster creation                : no  (score_hear)
Score: Peek into dungeon creation                : no  (score_room)
Score: Peek into something else                  : no  (score_xtra)
Score: Know complete monster info                : no  (score_know)
Score: Allow player to avoid death               : no  (score_live)

Posted on 25.7.2013 14:42
Last updated on 29.7.2013 12:46

Download this dump

4. on the Competition No.142 Ladder (of 21)

Related screenshot:
Mapping would be nice

Comments

Jump to latest

On 25.7.2013 14:42 Nick wrote:
One trip into the dungeon, with autoscum and nightmare on. I think this one will be short and sweet.

On 25.7.2013 21:12 MattB wrote:
Ooooh, you're allowed autoscum and nightmare?
Well in that case, maybe just one more...

On 27.7.2013 06:23 Nick wrote:
Not dead yet.

On 27.7.2013 16:08 Nick wrote:
So, I find a ring with +2 INT and some nice resists, but it's fickleness, so I know it has curses. Put it on, and I get a cut, then get teleported. Well, that's not too bad, right? So I recall. And I'm just about to beat up the Complainer, when I'm surrounded by manes. So the ring attracts demons too. Well that's OK, I'll just phase ... Teleportation forbidden! Oh, and here are some lemures. Take off the ring, kill the suckers, and narrowly avoid losing a level 18 character *in town*.

On 27.7.2013 17:30 MattB wrote:
*snigger*

On 28.7.2013 02:54 Nick wrote:
Colannon! More resists and SI would be nice.

On 28.7.2013 13:58 Nick wrote:
Running in, killing stuff, grabbing gear, running away is working quite well. Also having a ring that activates for 150 firestorm is pretty handy.

On 28.7.2013 15:36 Nick wrote:
-Shrapnel + Thrust Away means I can now kill stuff that resists the basics, if it doesn't kill me first. try not to die to Mim this time.

On 28.7.2013 23:43 MattB wrote:
Good luck!
Still not sure how you're supposed to take down Mim with 8 or so pelvic thrusts and a wand's worth of shrapnel, but I wish you well with it!

On 29.7.2013 12:05 thapper wrote:
Imaging pelvic thrusts as an attack method made me laugh so hard...

On 29.7.2013 12:46 Nick wrote:
Un. Believable.

He was on 1 star, and fled, but I was out of mana and -Shrapnel charges so I waited around the corner for him to come back. Then acid ball, my haste ran out, I failed the thrust away that would have killed him (or I could have, say, QUAFFED MY !HEALING), and he cast two acid balls in succession.

I am so irritated.

On 29.7.2013 15:40 MattB wrote:
I mean, honestly, whose fault is it that Mim is practically Glar-proof?
;-)

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