The Angband Ladder: Robijn, Crystal Drago Wizard by <>

  [DrAngband 2.9.9 Character Dump]

 Sex    Female            Age       462   STR:     16  +5  -5  +0     16
 Race   Crystal Dragon    Height    105   INT:  18/63  +3  +3 +10 18/223
 Class  Wizard            Weight    255   WIS:     13  -2  +0  +0     11
 Title  Conjurer          Status     16   DEX:     12  +1  +1  +0     14
 HP     396/396           Maximise    Y   CON:  18/54  +5  -2  +0  18/84
 SP     259/265           Preserve    Y   CHR:  18/99  -5  +1  +0  18/59

 Level           33       Armor      [1,+97]     Saving Throw  Very Good
 Cur Exp     480352       Fight    (+8,+54%)     Stealth        Very Bad
 Max Exp     480352       Melee    (+8,+54%)     Fighting           Good
 Adv Exp     495000       Shoot     (+8,+0%)     Shooting       Very Bad
                          Blows       2/turn     Disarming          Good
 Gold         88320       Shots       0/turn     Magic Device     Superb
                                                 Perception          Bad
 Burden    67.6 lbs       Infra        80 ft     Searching           Bad

     You are a crystal dragon from the nearby mountains.  After
     being thrown out of home you found solace with a group of
     Dunaedan rangers.  You have glittering black eyes and shiny

  [Character Equipment]

a) Your teeth (8d4)
b) Your claws (4d8)
c) a Cloak [1] {free act,acid,invis+}
d) a Golden Crown [0] {int,sust int}
e) a Pewter Amulet of Invisibility
f) The Star of Elendil
g) an Obsidian Ring of Poison Resistance
h) a Jasper Ring of Intelligence (+4)
i) a Jasper Ring of Intelligence (+5)
j) a Gold Ring of Slaying (+8,+14) {25% off}
k) a Sapphire Ring of Protection [+15]
l) a Sapphire Ring of Protection [+14]

  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks] {50% off}
c) 4 Books of Magic Spells [Incantations and Illusions] {50% off}
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) 2 Books of Magic Spells [Mordenkainen's Escapes] {!d!d!k!k}
f) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!d!k!k}
g) 10 Hazy Potions of Cure Critical Wounds
h) a Clotted Red Potion of Restore Life Levels
i) 5 Scrolls titled "odyerg esh gre" of Phase Door
j) 7 Scrolls titled "bieri umla tab" of Protection from Evil
k) The Beryl Ring of Woe 'Melkor' [+3] (-5) {imm elc,blind,shard,invis+,telepo}
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)

  [Home Inventory (page 1)]

a) a Book of Magic Spells [Resistance of Scarabtarices] {!d!d!k!k}
b) 8 Dark Blue Mushrooms of Restoring
c) 6 Hazy Potions of Cure Critical Wounds
d) 19 Black Potions of Healing
e) a Violet Potion of Restore Mana
f) 10 Shimmering Potions of Enlightenment
g) a Scroll titled "ingsnik for ha" of Teleportation
h) a Scroll titled "sannin erkala" of *Identify*
i) a Scroll titled "conviv tab" of *Destruction*
j) a Maple Staff of the Magi (3 charges)
k) a Dogwood Staff of *Destruction* (4 charges)
l) a Sapphire Ring of Protection [+14]

  [Home Inventory (page 2)]

a) a Marble Ring of Lightning [+13]
b) 2 Diamond Rings of Free Action
c) a Gold Ring of Slaying (+7,+8)
d) a Bone Amulet of Wisdom (+6)
e) Black Dragon Scale Mail (-2) [30,+10]
f) Shining Dragon Scale Mail (-2) [30,+16]
g) Gold Dragon Scale Mail (-2) [30,+14]
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
i) The Cloak 'Holcolleth' [1,+4] (+2)
j) a Golden Crown of Seeing [0,+5] (+2 to searching)
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
l) The Set of Gauntlets 'Paurnimmen' [2,+15]

Posted on 14.5.2003 23:02
Last updated on 21.5.2003 10:19

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12. on the DrAngband Ladder (of 28)
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On 14.5.2003 23:02 wrote:
[Clevel 16 , Dlevel 10]

So, my MHD dragon died, breathed upon by 8 hounds, which is ( again ) statistical impossible. So I 'fixed' the code in a way that if it says once every five times , it _is_ once every five times.

Because of this sudden fairness, I decided to go with a Crystal Dragon Mage.


On 16.5.2003 09:17 wrote:
[Clevel 18,Dlevel 12]

Adventuring is pretty good. I try to clean out the entire dungeon level before getting down. Because of ID that takes a while and all uniques seem to be generated & slaughtered by this dragon.

Shard breath is good stuff, never resisted and not destructive for potions/items. Scary moments are still with novice creatures. Umber Hulks are wussies in this variant, dark elves are slightly scary. I hope to find a ring of Resistance soon.


On 16.5.2003 22:00 wrote:
The DrAngband AI is set up so that spellcasting (or breathing, etc.) monsters will cast their spells _every_ turn.

IMHO this is messed, but it is the wa it's supposed to work.

On 16.5.2003 22:02 wrote:
Silly Drang,

why are their still spell casting frequencies in r_info.txt ? And a wrong monster description ?


On 19.5.2003 10:44 wrote:
[Clevel 28, Dlevel 23]


adventuring has been pretty good , though a bit dull. I found a nice artefact cloak, which I should enchant still a bit. I bought Mordenkainen's Escapes with all my savings and have been fretting over a lack of free action since a while. I just cant seem to find a RoFA. I should have been killed by a Homunculus(sp?) but apparently I made a save and didnt get paralyzed, tricky that was.

'Fixing' Dr makes it a really nice experience, it's a bit tougher than Ey now.


On 20.5.2003 16:52 wrote:
[Clevel 30, Dlevel 27]

Ah, got rich,bought the Resistances book, broke,got rich, bought the Power book, broke, getting rich again.

I finally *ID*'d my ring 'Melkor', imm elc, res shards ( again) , blindness, see invis, telepathic !! and teleporting.

This ring takes care of a lot of my problems, too bad of the random teleporting.

Dungeoneering has been rather dull, found some nice artefacts for humans and a second artefact cloak which I'm wearing ( Thorongil ).


On 21.5.2003 10:19 wrote:
[Clevel 33,Dlevel 30]
Ah, the joys of vaults, which start to pop up since level dlevel 27. Just when the dungeoneering starts to get boring, this wonderful creations come along to keep my instincts sharp.

The only shadow on the vaults is that Dr is old technology, no automatic attempt to disarm a trap when you walk on it, I lost 3 great vaults because of that, silly me. Also the lack of digging as a dragon bothered. So I hacked the code ( which said that dragon digging kicks *rectum* ) so that I can actually tunnel through granite. Wands of stone to mud are too rare, I only encountered 3 of these so far.

With these 2 little changes, dragons seem to stay a fair challenge. Got nether bolted by a death or doom knight to 32 measly hp. Ouch. For my effort I got Elendil which gives see invis, I wonder why dragons dont have this natively ??


On 21.5.2003 16:25 wrote:
Damn, I died, some death angel unique toasted me.


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