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The Angband Ladder: Alaric Shadowbane, Dunadan Ranger by <ryuuko@shaw.ca>

  [Angband 3.0.3 Character Dump]

 Name   Alaric Shadowbane                        Self  RB  CB  EB   Best
 Sex    Male              Age        67   STR! 18/100  +1  +2  +9 18/220
 Race   Dunadan           Height     87   INT! 18/100  +2  +2 +10 18/240
 Class  Ranger            Weight    216   WIS! 18/100  +2  +0  +9 18/210
 Title  ***WINNER***      Status      8   DEX! 18/100  +2  +1 +11 18/240
 HP     1016/1016         Maximize    Y   CON! 18/100  +3  +1  +8 18/220
 SP     372/372           Preserve    Y   CHR! 18/100  +2  +1 +10 18/230

 Level           50       Armor    [45,+150]     Saving Throw     Heroic
 Cur Exp   22759227       Fight    (+53,+43)     Stealth          Superb
 Max Exp   22759227       Melee    (+68,+61)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+73,+22)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold       2136003       Shots       4/turn     Magic Device     Heroic
                                                 Perception       Superb
 Burden   253.0 lbs       Infra        20 ft     Searching     Excellent

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have blue eyes, straight brown hair, and an
 average complexion.



  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) {Vecna, the Emperor Lich 4}
   It increases all your stats by 2.  It slays orcs, undead, and all evil
   creatures, and it is especially deadly against demons.  It is branded
   with frost.  It provides immunity to cold.  It provides resistance to 
   fear.  It is blessed by the gods.  It grants you immunity to paralysis
    and the ability to see invisible things.  It activates for mass
   banishment every 1000 turns.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {Great Wrym Of Chaos 3900 !}
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) a Jasper Ring of Speed (+12)
   It increases your speed by 12.  
d) The Ring of Power 'Narya' (+6,+6) (+1) {The DracoLich 2650' !*}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {The Great Bile Wrym 3}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Palantir of Westernesse (+2) {Huan, Wolfhound of the Valar 4500' !d!v!s}
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {The Nightcrawler 3000'}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2) (charging) {Floor 3000' !d!v!s!k!t}
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {The Reward Is Worth It 3200'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3) {Vecna, the Emperor Lich }
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching and speed by 3.  It provides resistance to 
   cold, light, dark, blindness, sound, and shards.  It lights the dungeon
   around you.  It grants you immunity to paralysis and the ability to see
   invisible things.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Floor 2550' !*}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+9] (+10) {!*!*}
   It increases your speed by 10.  


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@1!d!v!s!k}
b) a Book of Magic Spells [Conjurings and Tricks] {@2!d!v!s!k}
c) a Book of Magic Spells [Incantations and Illusions] {@3!d1v1s!k}
d) a Book of Magic Spells [Sorcery and Evocations] {@4!d!v!s!k}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@5!d!v!s!k}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@6!d!v!s!k}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@7!d!v!s!k}
   It cannot be harmed by the elements.  
h) a Book of Magic Spells [Tenser's Transformations] {@8!d!v!s!k}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@9!d!v!s!k}
   It cannot be harmed by the elements.  
j) 18 Light Blue Mushrooms of Restoring
k) 7 Purple Speckled Potions of Cure Critical Wounds
l) 10 Oily Yellow Potions of Healing
m) 4 Crimson Potions of *Healing*
n) 7 Magenta Potions of Life
o) 9 Scrolls titled "sunerk for wun" of Teleportation {!*}
p) 5 Scrolls titled "ulech doe wed" of *Identify* {10% off}
q) a Scroll titled "bu glenit" of Banishment
r) 4 Scrolls titled "forgop srisa" of Mass Banishment
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
t) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) 4 Seeker Arrows of Frost (4d4) (+9,+8) {@f0=g}
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) The Ring of Barahir (+1) {The ArchLich 3700'}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
b) The Ring of Power 'Nenya' (+8,+8) (+2) {The Tarsq 4200' !*}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
c) The Necklace of the Dwarves (+3) {Red Dragon Pit 4000'}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
d) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Angel 3300'}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Akhorahil The Bl}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {Itangast the Fire D}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
g) The Shadow Cloak of Tuor [6,+12] (+4) {Green Dragon Pit 3550'}
   It increases your dexterity by 4.  It increases your stealth by 4.  It
   provides immunity to acid.  It grants you immunity to paralysis and the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
h) The Large Leather Shield of the Haradrim [4,+15] (+2) {ArchLich 3900'}
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
    and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
i) The Large Metal Shield of Anarion [5,+20] {Great Swamp Wrym 3100'}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
j) The Shield of Deflection of Gil-galad [10,+20] (+5) {Gabriel the Messanger }
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
k) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {Great Bile Wrym 335}
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
l) The Steel Helm of Hammerhand [6,+20] (+3) {Death Drake 2550'}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
m) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Rooms Vault 2050'}
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  
n) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2) {Cave Orc 1000'}
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides resistance
   to fire.  It is blessed by the gods.  It cannot be harmed by the
   elements.  
o) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {Floor 4800'}
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) {The Reward is Worth it Vaul}
   It increases your searching by 3.  It slays orcs, dragons, and all evil
   creatures.  It is branded with frost.  It provides resistance to cold
    and dark.  It is blessed by the gods, slows your metabolism, and 
   lights the dungeon around you.  It cannot be harmed by the elements.  
q) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4) {Ancient Green Dragon 4}
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
r) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Troll Pit 2800'}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
s) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19) {Hell if I know 2550'}
   It slays orcs, trolls, giants, dragons, undead, and all evil creatures.
   It grants you the ability to see invisible things.  It cannot be harmed
   by the elements.  
t) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4) {Black Dragon Pit 3500'}
   It increases your wisdom and dexterity by 4.  It slays orcs, trolls,
    and all evil creatures, and it is especially deadly against undead.  
   It is branded with frost.  It provides resistance to cold and fear.  It 
   is blessed by the gods and slows your metabolism.  It grants you 
   immunity to paralysis.  It activates for frost ball (100) every 35 turns
   .  It cannot be harmed by the elements.  
u) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {Vecna, the Emperor Lich }
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and it is
   especially deadly against dragons.  It is branded with acid and fire.  
   It provides resistance to acid, fire, fear, light, dark, confusion, and 
   chaos.  It grants you immunity to paralysis.  It cannot be harmed by
   the elements.  
v) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5) {Floor 2800'}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
w) The Long Bow of Bard (x3) (+17,+19) (+2) {Horned Reaper 4900'}
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
x) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {The Balrog of Moria 3000'}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark,
    and blindness.  It aggravates creatures around you.  It activates for 
   a magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.5.2003 03:09
Last updated on 21.5.2003 00:41

Download this dump

1158. on the Ladder (of 12718)
192. on the Angband Ladder (of 3748)
Third best for this player (out of 8)

Comments

Jump to latest

On 15.5.2003 03:09 ryuuko@shaw.ca wrote:
His replacement. Interesting equipment set right now LOL. Thank God Narsil is pretty good.

On 17.5.2003 03:09 ryuuko@shaw.ca wrote:
His update. Found Dis resistance Yippie. At 3000' time to hang around for them rings of speed and mabey to max out levels. Undead pits worry me right now.

On 17.5.2003 03:10 ryukko@shaw.ca wrote:
And one day I will not spell maybe wrong.

On 19.5.2003 03:50 ryuuko@shaw.ca wrote:
Update, full resists/regen/lacking int sust

On 19.5.2003 03:51 ryuuko wrote:
Umbar = blindness resist lol

On 21.5.2003 00:41 ryuuko@shaw.ca wrote:
My second winner (first was the Dwarf Priest)

Morgy took a fair amount of potions but his summons were not an issue (left the walk ones to block the nasty ones). Having 3 or the 4 immunities is always hand and 40 hasted speed to boot. Only scary points was a hell of a nasty mana storm that took WAY too many HP :)

Other scary parts was a demon suppom of Horned Reapers and pits fiends. I have to say there was about a Pits worth. Eww God that was no fun. 1st Ranger over 1000 hp. 1st time finding Eonwe. All around a fun character.

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