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The Angband Ladder: Linwe, High-Elf Ranger by <dat97mni@ludat.lth.se>

  [Angband 3.1.0 Character Dump]

 Name   Linwe                                    Self  RB  CB  EB   Best
 Sex    Male              Age       127   STR! 18/100  +1  +2 +10 18/230
 Race   High-Elf          Height     70   INT! 18/100  +3  +2  +3 18/180
 Class  Ranger            Weight    192   WIS! 18/100  -1  +0  +5 18/140
 Title  ***WINNER***      Status     46   DEX! 18/100  +3  +1  +7 18/210
 HP     967/967           Maximize    Y   CON! 18/100  +1  +1  +9 18/210
 SP     354/354           Preserve    Y   CHR! 18/100  +5  +1  +3 18/190

 Level           47       Armor    [38,+108]     Saving Throw     Heroic
 Cur Exp    7795359       Fight    (+43,+33)     Stealth          Superb
 Max Exp    7795359       Melee    (+53,+43)     Fighting      Legendary
 Adv Exp    8050000       Shoot    (+63,+22)     Shooting      Legendary
                          Blows       5/turn     Disarming        Superb
 Gold      11933878       Shots       4/turn     Magic Device  Legendary
                                                 Perception         Good
 Burden   373.8 lbs       Infra        40 ft     Searching          Fair

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.




  [Last Messages]

> You have nothing to identify.
> You failed to get the spell off!
> You have nothing to identify.
> You drop 86 Arrows of Flame (1d4) (+9,+9) (w).
> You have no more Arrows of Flame (1d4) (+9,+9) (w).
> You have 3 Seeker Arrows of Flame (4d4) (+15,+14) (w).
> You have 7 Seeker Arrows of Flame (4d4) (+15,+14) (w).
> You have no room for a Seeker Arrow of Venom (4d4) (+11,+11).
> You have 8 Seeker Arrows of Flame (4d4) (+15,+14) (w).
> You have no room for 4 Seeker Arrows of Venom (4d4) (+11,+11).
> You have no room for a Seeker Arrow of Venom (4d4) (+11,+11).
> You have no room for 5 Potions of Healing {10% off}.
> You have no room for 2 Potions of Life.
> There is a wall in the way!
> Character dump successful. <2x>


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+10,+10) (+5) {!* 4900}
   It increases your dexterity by 5.  It increases your speed by 5.  It
   sustains your dexterity.  It cannot be harmed by the elements.  
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1) {!* 3600}
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
c) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Ring of Speed (+9) {!* 3600 strmwyrm}
   It increases your speed by 9.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) {!* 3600}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Arkenstone of Thrain {!* 4100 tselakus}
   It provides resistance to light, dark, and life draining.  It lights
   the dungeon around you.  It grants you the ability to see invisible
   things.  It activates for detection every 30+d30 turns.  It cannot be
   harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+22] (+1) {!* 3600 glaurung}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Colannon' [1,+9] (+3) {!* 2350 nexus,teleport}
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+7] (+2) {!* 1800 queen ant}
   It increases your intelligence and wisdom by 2.  It provides resistance
   to blindness.  It grants you the power of telepathy.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+7] {!* FA,sus con}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) The Pair of Metal Shod Boots of Thror [6,+13] (+3)
   It increases your strength and constitution by 3.  It increases your 
   speed by 3.  It provides resistance to fear.  It cannot be harmed by
   the elements.  


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions] {25% off}
d) 4 Books of Magic Spells [Sorcery and Evocations] {10% off}
e) a Book of Magic Spells [Resistances of Scarabtarices] {!d!k!v!s}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {!d!k!v!s}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {!d!k!v!s}
   It cannot be harmed by the elements.  
h) 2 Books of Magic Spells [Tenser's Transformations] {@m1}
   It cannot be harmed by the elements.  
i) a Book of Magic Spells [Kelek's Grimoire of Power] {!d!k!v!s}
   It cannot be harmed by the elements.  
j) 4 Potions of *Healing*
k) 35 Potions of Restore Mana {10% off}
l) 11 Potions of Restore Life Levels {40% off}
m) 36 Scrolls of Phase Door {40% off}
n) 34 Scrolls of Teleportation {90% off}
o) 21 Scrolls of Word of Recall {90% off}
p) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2) {!* 5000 morgoth}
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
q) The Golden Crown of Gondor [0,+15] (+3) {!* 5000 morgoth}
   It increases your strength, wisdom, and constitution by 3.  It
   increases your speed by 3.  It provides resistance to fire, cold, light
   , blindness, confusion, sound, and chaos.  It lights the dungeon around
   you and speeds your regeneration.  It grants you the ability to see
   invisible things.  It activates for heal (500) every 250 turns.  It
   cannot be harmed by the elements.  
r) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!* 5000 morgoth}
   It increases your dexterity by 4.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It activates for a magical arrow
   (150) every 30+d30 turns.  It cannot be harmed by the elements.  
t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {!* 5000 morgoth}
   It increases your wisdom by 4.  It increases your tunneling by 4.  It
   slays demons, undead, and all evil creatures, and it is especially
   deadly against dragons.  It is branded with acid.  It provides
   resistance to acid, lightning, fire, cold, fear, and nexus.  It grants
   you immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2) {!* 5000 morgoth}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark,
    and blindness.  It aggravates creatures around you.  It activates for 
   a magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
w) 8 Seeker Arrows of Flame (4d4) (+15,+14)
   It is branded with fire.  It cannot be harmed by fire.  


  [Home Inventory]

a) 37 Potions of Speed {50% off}
b) 11 Potions of Restore Mana {10% off}
c) 40 Scrolls of Teleportation {90% off}
d) a Ring of Speed (+9) {!* 4000 thuringwetil}
   It increases your speed by 9.  
e) The Ring of Barahir (+1) {!* 2550}
   It increases all your stats by 1.  It increases your stealth by 1.  It
   provides resistance to poison and dark.  It cannot be harmed by the
   elements.  
f) The Ring of Tulkas (+4) {!* 3600 thndrwyrm}
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to fear.  It activates for haste self (75+d75
   turns) every 150+d150 turns.  It cannot be harmed by the elements.  
g) an Amulet of Sustenance {!*}
   It provides resistance to life draining.  It sustains all your stats.  
   It slows your metabolism.  It cannot be harmed by the elements.  
h) The Jewel 'Evenstar' {!* 3600}
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
i) an Amulet of Weaponmastery (+4,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It grants
   you immunity to paralysis.  
j) an Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching
   , infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
k) The Hard Leather Armour of Himring [6,+15] {!* 3600 thndrwyrm}
   It provides resistance to poison, nether, and chaos.  It activates for 
   protection from evil every 100+d100 turns.  It cannot be harmed by the
   elements.  
l) a Cloak of Protection [1,+11]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
m) The Large Leather Shield of the Haradrim [4,+15] (+2) {!* 3250 poison,blind}
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength
    and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
n) The Large Metal Shield of Anarion [5,+20] {!* 2250}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
p) The Steel Helm of Hammerhand [6,+20] (+3) {!* 2150 uvatha}
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains your 
   strength, dexterity, and constitution.  It aggravates creatures around
   you.  It cannot be harmed by the elements.  
q) The Beaked Axe of Hurin (3d6) (+10,+11) (+2) {!* 2250}
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
r) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
s) The Short Bow of Amras (x2) (+12,+15) (+1 to speed) {!* 2300 eol}
   It increases your intelligence, wisdom, and dexterity by 1.  It
   increases your speed, shooting speed, and shooting power by 1.  It
   provides resistance to lightning, fire, and cold.  It slows your
   metabolism.  It cannot be harmed by the elements.  
t) The Short Bow of Amrod (x2) (+8,+11) (+2) {!* 2400}
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : yes (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 17.5.2003 19:33
Last updated on 20.5.2003 00:27

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3861. on the Ladder (of 12685)
1281. on the Angband Ladder (of 3737)
6. for this player (out of 9)

Comments

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On 17.5.2003 19:33 dat97mni@ludat.lth.se wrote:
Previous characters: Gluwiel (47), Shagrath (Winner), Bifur (50), Bofur (50), Affe (Winner), Agne (42)


On 20.5.2003 00:55 dat97mni@ludat.lth.se wrote:
Phew, I almost tore my hair out with this one. At 46 I couldn't wear Narya, or my speed would have dropped to +18, but I figured it was time to meet Sauron at this point, despite having 6 uniques left to kill. Sauron has been very easy with my priestly winners, but not this time, oh no. First of all, during the end game it has been a major hell trying to scum up enough healing potions to take on Sauron and the Tarrasque. The Tarrasque was hopeless without potions, but I gave it a go when I had 8 of them collected. Well, with those 8 potions I got him down to 50%, and after a long fight, phasing in and out of twisty corridors, I could take him out.

But Sauron gave me a hell of a lot of trouble. I had problems setting up runes, so he wouldn't summon. I had problems with finding him after he teleported away (he doesn't tunnel like Morgy), before he's regened back to full hp; he really does that quickly, and three times he teleported level (guuh!! and not even a message about him leaving the level, just that he teleported 'away') when I hurt him more than a trifle, and one of those times he was down to 2 bleeding stars (I basically shot him without any counterattacks that time, but the other times I needed to phase out from my twisty corridors very often).. Arrrrghh...

I decided to kill the remaining uniques, but was too tired to go for the last one, Mouth of Sauron. By this time I found Aglarang, and its speed +5 bonus was the last problem solver I needed. I could now wear Narya and have +22 speed. In half an hour, Sauron was killed in my twisty corridors.

It took about 2 hours to kill him, all in all. And he dropped the junkiest junk, and so did Gothmog and Saruman. Those used to be my loot favorites.

Then it was scumming time again, for healing potions and seeker/mithril arrows. It's really a pain to get those potions at times. You can be lucky a few times in a row, but you know that sooner or later, you're gonna waste 15 minutes without seeing a single one in the BM. Those trips add up.

After going through all that trouble, I didn't feel too bad about killing Morgoth with sea of runes, arrows, and teleport other.

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