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The Angband Ladder: Salad, High-Elf Mage by MattB

  [Angband 3.4.1 Character Dump]

 Name   Salad                                    Self  RB  CB  EB   Best
 Sex    Male         Age            101   STR:  18/14  +1  -3  +0     18
 Race   High-Elf     Height          82   INT:  18/30  +3  +3  +1 18/100
 Class  Mage         Weight         183   WIS:     11  -1  +0  +0     10
 Title  Evoker       Social  Well-liked   DEX:     17  +3  +0  +5  18/70
 HP     -11/153      Maximize         Y   CON:     10  +1  -2  +0      9
 SP     67/115                            Chr:     15  +5  +1  +0  18/30  18/10

 Level               30   Armor    [48,+59]     Saving Throw         78%
 Cur Exp         220928   Fight    (+5,+15)     Stealth        Very Good
 Max Exp         220928   Melee   (+14,+27)     Fighting       Excellent
 Adv Exp         230000   Shoot    (+14,+6)     Shooting       Excellent
 MaxDepth   1750' (L35)   Blows    2.0/turn     Disarming            66%
 Game Turns     1012666   Shots      2/turn     Magic Device         101
 Standard Turns   91357   Infra       40 ft     Perception       1 in 16
 Resting Turns    18376   Speed          -2     Searching            19%
 Gold             21992   Burden  142.2 lbs

 You are the only child of a Telerin Ranger.  You have light green
 eyes, wavy blond hair, and a fair complexion.



rAcid:........+.... Nexus:.............
rElec:........+.... Nethr:.............
rFire:+.....+.+.... Chaos:.............
rCold:........+.... Disen:.............
rPois:...+......... Feath:.............
rLite:............+ pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:....+........ Speed:.............
  ESP:............. Blows:.............
Invis:............+ Shots:.+...........
FrAct:...........+. Might:.............
HLife:............. S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> the Young black dragon claws you.
> *** LOW HITPOINT WARNING! ***
> the Young black dragon misses you.
> the Young black dragon bites you.
> *** LOW HITPOINT WARNING! ***
> Something shrieks.
> *** LOW HITPOINT WARNING! ***
> The Young black dragon looks even faster!
> The Mature green dragon looks even faster!
> The Red mold looks even faster!
> Something fires a missile.
> *** LOW HITPOINT WARNING! ***
> Something fires a missile.
> You die.

Killed by a Manticore.

  [Character Equipment]

a) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor in a vault at 700 feet (level 14).
     
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 7 to 12 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
     Combat info:
     2.0 blows/round.
     With +2 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +1 DEX you would get 2.3 blows
     Average damage/round: 85.6 vs. creatures not resistant to fire,
     and 65 vs. others.
     
b) a Light Crossbow of Extra Shots (x3) (+9,+6) <+1>
     Dropped by a Dark elven priest at 1400 feet (level 28).
     
     +1 shooting speed.
     Can be destroyed by acid, fire.
     
c) a Ring of Damage (+0,+13)
     Found lying on the floor at 1350 feet (level 27).
     
     Can be destroyed by electricity.
     
d) a Ring of Resist Poison {!k !d}
     Bought from a store.
     
     Provides resistance to poison.
     Can be destroyed by electricity.
     
e) an Amulet of Regeneration {!k}
     Bought from a store.
     
     Speeds regeneration.  
     
f) the Phial of Galadriel <+2>
     Found lying on the floor in a vault at 700 feet (level 14).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 8 to 16 turns to recharge at your current speed.
     Your chance of success is 97.7%
     
     Radius 2 light.
g) Red Dragon Scale Mail of Craftsmanship [24,+24]
     Found lying on the floor in a pit at 1650 feet (level 33).
     
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of Stealth [3,+2] <+2>
     Found lying on the floor in a vault at 700 feet (level 14).
     
     +2 stealth.
     Can be destroyed by acid, fire.
     
i) a Leather Shield of Resistance [8,+4]
     Bought from a store.
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Metal Cap of Intelligence [3,+0] <+1>
     Found lying on the floor at 1000 feet (level 20).
     
     +1 intelligence.
     Can be destroyed by acid.
     Sustains intelligence.
     
k) a Set of Mithril Gauntlets of Agility [6,+7] <+5>
     Dropped by Ulfang the Black at 1400 feet (level 28).
     
     +5 dexterity.
     Cannot be harmed by acid, fire.
     
l) a Pair of Iron Shod Boots of Free Action [4,+9]
     Dropped by Mm, Betrayer of Turin at 1600 feet (level 32).
     
     Cannot be harmed by fire.
     Can be destroyed by acid.
     Prevents paralysis.  
     


  [Character Quiver]

n) 14 Bolts (1d5) (+0,+0) {=g @f0}
     Can be destroyed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 54.4.
     25% chance of breaking upon contact.
     
o) 9 Bolts of Slay Dragon (1d5) (+9,+12)
     Bought from a store.
     
     Slays dragons.
     Can be destroyed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 257 vs. dragons, and 128.4 vs. others.
     25% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     Can be destroyed by fire.
     
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     Can be destroyed by fire.
     
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
     Can be destroyed by fire.
     
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
     Can be destroyed by fire.
     
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5 !k}
     Found lying on the floor in a vault at 700 feet (level 14).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 5 Mushrooms of Second Sight
     
     
g) 31 Potions of Cure Critical Wounds {@q1}
     Can be destroyed by cold.
     
h) 2 Potions of Healing
     Can be destroyed by cold.
     
i) 3 Potions of Restore Mana
     Can be destroyed by cold.
     
j) 5 Potions of Speed {@q3}
     Can be destroyed by cold.
     
k) 5 Scrolls of Phase Door {@r1}
     Can be destroyed by acid, fire.
     
l) 8 Scrolls of Teleportation {@r3}
     Can be destroyed by acid, fire.
     
m) 3 Scrolls of Word of Recall {@r9}
     Can be destroyed by acid, fire.
     
n) 3 Rods of Treasure Location {@z1}
     Can be destroyed by electricity.
     
o) 2 Rods of Frost Bolts
     Can be destroyed by electricity.
     
p) 4 Rods of Light {@z4}
     Can be destroyed by electricity.
     
q) a Wand of Fire Bolts (5 charges)
     Found lying on the floor at 1100 feet (level 22).
     
     Can be destroyed by electricity.
     
r) a Wand of Teleport Other (5 charges)
     Can be destroyed by electricity.
     
s) a Staff of Dispel Evil (2 charges)
     Found lying on the floor at 1350 feet (level 27).
     
     Can be destroyed by acid, fire.
     
t) 2 Staves of Teleportation (12 charges) {@u3}
     Can be destroyed by acid, fire.
     


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
     Can be destroyed by fire.
     
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
     Can be destroyed by fire.
     
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
     Can be destroyed by fire.
     
d) 40 Potions of Cure Critical Wounds
     Bought from a store.
     
     Can be destroyed by cold.
     
e) 3 Potions of Healing
     Bought from a store.
     
     Can be destroyed by cold.
     
f) a Potion of *Healing*
     Bought from a store.
     
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
g) 4 Potions of Restore Mana
     Can be destroyed by cold.
     
h) 10 Potions of Restore Life Levels
     Bought from a store.
     
     Can be destroyed by cold.
     
i) 3 Potions of Speed {@q3}
     Can be destroyed by cold.
     
j) 10 Scrolls of Teleportation {@r3}
     Can be destroyed by acid, fire.
     
k) a Scroll of Holy Prayer
     Dropped by a Dark elven lord at 700 feet (level 14).
     
     Can be destroyed by acid, fire.
     
l) a Rod of Teleport Other
     Bought from a store.
     
     Can be destroyed by electricity.
     
m) 2 Staves of Teleportation (12 charges) {@u3}
     Can be destroyed by acid, fire.
     
n) a Ring of Intelligence <+3>
     Bought from a store.
     
     +3 intelligence.
     Can be destroyed by electricity.
     Sustains intelligence.
     
o) a Ring of Constitution <+3>
     Found lying on the floor at 1650 feet (level 33).
     
     +3 constitution.
     Can be destroyed by electricity.
     Sustains constitution.
     
p) a Ring of Bodykeeping
     Found lying on the floor at 1000 feet (level 20).
     
     Can be destroyed by electricity.
     Sustains strength, dexterity, constitution.
     
q) a Ring of Accuracy (+16,+0)
     Bought from a store.
     
     Can be destroyed by electricity.
     
r) a Ring of Free Action {!k}
     Found lying on the floor in a vault at 700 feet (level 14).
     
     Can be destroyed by electricity.
     Prevents paralysis.  
     
s) Bar Chain Mail of Resist Lightning (-2) [45,+8]
     Found lying on the floor in a vault at 700 feet (level 14).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     Can be destroyed by acid.
     
t) a Leather Shield of Resist Fire [8,+4]
     Found lying on the floor in a vault at 700 feet (level 14).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     Can be destroyed by acid.
     
u) a Long Sword (Holy Avenger) (3d5) (+10,+15) [+4] <+3> {!k}
     Found lying on the floor at 1600 feet (level 32).
     
     +3 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Can be destroyed by acid.
     Sustains charisma.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     1.6 blows/round.
     With +5 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 83.1 vs. evil creatures, 98.9 vs. undead,
     98.9 vs. demons, and 67.2 vs. others.
     
v) 10 Arrows of Flame (1d4) (+3,+6) {=g}
     Bought from a store.
     
     Branded with flames.
     Cannot be harmed by fire.
     Can be destroyed by acid.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5741     50'    2   Reached level 2
     14997     50'    3   Reached level 3
     21589    100'    3   Killed Grip, Farmer Maggot's dog
     27709    100'    4   Reached level 4
     35187    100'    5   Reached level 5
     44269    100'    5   Killed Fang, Farmer Maggot's dog
     49725    350'    6   Reached level 6
     64787    150'    7   Reached level 7
     94645    350'    8   Reached level 8
    104012    350'    9   Reached level 9
    104017    350'    9   Killed Bullroarer the Hobbit
    110918    300'   10   Reached level 10
    125156    300'   10   Killed Sméagol
    131747    350'   11   Reached level 11
    145612    350'   12   Reached level 12
    180388    400'   13   Reached level 13
    196416    400'   13   Killed Mughash the Kobold Lord
    204793    450'   13   Killed Wormtongue, Agent of Saruman
    208793    450'   14   Reached level 14
    236962    500'   15   Reached level 15
    250144    550'   15   Killed Brodda, the Easterling
    258389    550'   16   Reached level 16
    284883    650'   17   Reached level 17
    291760      0'   17   Killed Farmer Maggot
    306575    650'   18   Reached level 18
    306575    650'   19   Reached level 19
    306575    650'   20   Reached level 20
    306575    650'   21   Reached level 21
    306575    650'   22   Reached level 22
    306575    650'   23   Reached level 23
    306575    650'   24   Reached level 24
    306575    650'   25   Reached level 25
    306575    650'   26   Reached level 26
    306575    650'   27   Reached level 27
    306575    650'   28   Reached level 28
    311190    700'   28   Killed Ufthak of Cirith Ungol
    370745    700'   28   Killed Azog, King of the Uruk-Hai
    372808    700'   28   Found the Dagger 'Narthanc'
    376604    700'   28   Killed Ulfast, Son of Ulfang
    400901    700'   28   Found the Phial of Galadriel
    404039    700'   28   Killed Lagduf, the Snaga
    407256    700'   29   Reached level 29
    434087    700'   29   Killed Boldor, King of the Yeeks
    480452    900'   29   Killed Golfimbul, the Hill Orc Chief
    500604   1000'   29   Killed Nár, the Dwarf
    501090   1000'   29   Killed Gorbag, the Orc Captain
    513825   1100'   29   Killed Grishnákh, the Hill Orc
    566610   1200'   29   Killed Orfax, Son of Boldor
    604851   1250'   29   Killed Uglúk, the Uruk
    615314   1250'   29   Killed Angamaitë of Umbar
    706699   1400'   29   Killed Ulfang the Black
    756865   1500'   29   Killed Uldor the Accursed
    842007   1500'   29   Killed Sangahyando of Umbar
    860764   1550'   30   Reached level 30
    949515   1600'   30   Killed Mîm, Betrayer of Turin
    995095   1700'   30   Killed Ibun, Son of Mîm


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 20.9.2013 18:43
Last updated on 22.9.2013 00:20

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15. on the Competition No.145 Ladder (of 23)

Comments

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On 20.9.2013 18:48 MattB wrote:
I'm pretty sure I've never got a mage out of statgain, so this could be short and scary. Run away, right?

On 20.9.2013 19:21 MattB wrote:
I just beat Mughash to death with a shovel by accident! A double accident actually because firstly I didn't notice it was Mughash and secondly I didn't notice I was still wielding my digger. I wondered why the little kobold was putting up such a fight...

Could someone please remind me what the inscription is that stops you wondering around with a trowel in your hands?

On 20.9.2013 21:03 MattB wrote:
Wahey! Char lvl 17 to Char lvl 28 in one potion!

On 20.9.2013 21:21 MattB wrote:
Ooooh! Should I? Should I?
Massive vault on dlvl14...
100 items detected, 218 monsters topped by Itengast 33 levels out of depth!
I'm feeling greedy...wish me luck...

On 20.9.2013 21:28 MattB wrote:
I'm currently scumming this level for a scroll or staff of mapping so I can find the way in...

(Run away, right?)

P.S. Tele other fail is 34%...

On 20.9.2013 22:00 MattB wrote:
Tele other worked against the first elder vampire, but the second one cast a bolt of nether and took me down to 19hp. Only one scroll of phase door left...


On 21.9.2013 11:09 MattB wrote:
I'm two thirds of the way through the vault and, much to my surprise, still alive. Only 154 monsters to go, but 54 of them are blue icky things. Lack of FrAct is pretty scary. rAcid too.

So far I've found two un-ID'd rings and two un-ID'd amulets which turned out to be...[drumroll]...reckless, open wounds, searching and charisma. The only useful stuff so far is Scarabtrice and the phial, which is nice but not really good risk/reward, and my first artfiact, Narthanc (think I'll stick with my whip. I killed Azog, Ulfast and Brodda but they all dropped magic weapons which are no use to me.

I've TO'd Itengast, 2 elder vampires, a mystic and a silent watcher so the world outside my safe and cosy vault is considerably more dangerous than inside, so teleport is out of the equation.

Heading in to the last section now...

On 21.9.2013 12:06 MattB wrote:
I finally cleared it, and it was the single most satisfying thing I have ever done in Angband! So chuffed, even if I didn't find very much, and didn't get much experience due to the elder vampire XP drain.

The only thing to add to the find tally was, naturally, Wrath of God. Of course it was there.

I nearly had to abandon the last section (and last 50 or so unknown items, because of the blue icky things!!
Constant blind and confusion, combined with explosive breeding is not a good combo to face as a mage. In the end I was saved by my wands of sleep monster which enabled me to concentrate on the ickies in front of me and forget about the snoozing ickies behind. Dealing with the ickies did however cost me all of my potions of restore mana, two brilliant stacks of arrows and all 16 of my potions of cure crit.
Worth it though!

On 21.9.2013 15:09 MattB wrote:
I mean honestly, how are you supposed to survive when monsters of your own level can curse you for more than your HP? (I'm looking at you, Black Knights).
This is already getting scary...

On 21.9.2013 16:44 MattB wrote:
God, levelling up High Elves takes FOREVER!!

I know going deeper would solve it, but I don't like the idea of being in Basilisk territory with 150hp and no permanent source of rPoison.

Grindy, grindy, grind...

On 21.9.2013 21:30 MattB wrote:
It took me _6 HOURS_ to get out of clvl29!!
But I'm getting somewhere slowly. Very slowly.
All I want for Christmas is 19 potions of Constitution.
That's not too much to ask, is it?

On 21.9.2013 21:31 MattB wrote:
The inevitable and inexorable slide down the comp ladder is well and truly under way!

On 22.9.2013 00:26 MattB wrote:
Damn, damn, damn, damn, damn!!!

Meant to teleport away from the scary dark room that was mysteriously damaging me, pressed the wrong keymap and phased straight into it.
(Probably shouldn't play while watching Family Guy).

There were some dragons and stuff, then the dreaded tombstone.

I'm pretty sure that'll be my best shot, but you never know...

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