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The Angband Ladder: Snotspawn, [Demon-Lord] High-Mage by chris

  [PosChengband 2.0.4 Character Dump]


 Name       : Snotspawn                    ========== Stats ==========
 Sex        : Male                               STR! :    18/***
 Personality: Patient                            INT! :    18/***
 Race       : [Demon-Lord]                       WIS  :    18/***
 Subrace    : None                               DEX  :    18/***
 Class      : High-Mage                          CON! :    18/***
 Realm      : Daemon                             CHR  :    18/***

 Level      :       50                           HP   :   994/994
 Cur Exp    :  8105229                           SP   :   497/497
 Max Exp    :  8105229                           AC   :       156
 Adv Exp    :    *****                           Speed:    +36+10

                                           ========== Skills =========
 Gold       :  1119063                     Melee      : Legendary[20]
 Kills      :     5098                     Ranged     : Legendary[22]
 Uniques    :      125                     SavingThrow: Legendary[10]
 Artifacts  :       82                     Stealth    : Superb
                                           Perception : Good
 Game Day   :       34                     Searching  : Fair
 Game Time  :    22:57                     Disarming  : Superb
 Play Time  :    12:00                     Device     : Legendary[17]


============================= Character Equipment =============================

a) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3)
b) a Wizardstaff (1d2) (+0,+0)
c) The Gun 'Crimson' (+4 to speed) {Ca;Lv}
d) a Ring of Speed (+9)
e) a Ring of Speed (+10)
f) The Necklace of the Dwarves (+3)
g) The Jewel of Judgement (+3 to speed) {!!}
h) Power Dragon Scale Mail (-3) [40,+21] {!*}
i) The Cloak 'Lion in Flame' [1,+10] (+2 to searching) {Sr;FiBlDiFe[F}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {So}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+7] (+2)


                }                                         }
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .......+....#  72%           Speed      : +.+++.+....+#
 Elec       : +......+....+  72%           Free Act   : +....+....++.
 Fire       : .......++...* 100%           See Invis  : +....++.....+
 Cold       : .......+....+  65%           Warning    : .............
 Poison     : .......+....#  72%           SlowDigest : +............
 Light      : +......+.....  65%           Regenerate : +....+.......
 Dark       : +......+.....  65%           Levitation : ..+........++
 Confusion  : ......++....+  72%           Perm Lite  : +....+.......
 Nether     : .......+....+  65%           Reflection : .............
 Nexus      : .......+....+  65%           Hold Life  : ......+.....+
 Sound      : .......+.+...  65%           Sust Str   : +............
 Shards     : ..+....+.....  65%           Sust Int   : +............
 Chaos      : ..+...++....+  75%           Sust Wis   : +............
 Disenchant : +......++...+  75%           Sust Dex   : .............
 Time       : .............  50%           Sust Con   : +............
 Blindness  : .....+..++...  72%           Sust Chr   : .............
 Fear       : ........+...#                Dec Mana   : .+...........
 Aura Fire  : ........+...# 6d7+2          Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .........+..+


                }                                         }
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : .........+..+
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : +............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : +............                ESP Giant  : .............
 Fire Brand : .............                Device Pow : .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .........+..+ +38%
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .....+....... 230'
 Quake      : .............                Stealth    : ..+........+.
 Vampiric   : .............                Searching  : ........+....
 Chaotic    : +............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


                }
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: 3....3....22.  18/80 20 -4 -1 10 18/***
        INT!: s.....3..2... 18/120 20  4 -1  5 18/***
        WIS : s.....3..2...  18/87 20  0  1  5 18/***
        DEX : ............. 18/106 20  0 -2  0 18/***
        CON!: 3....3....2.. 18/120 20 -2  2  8 18/***
        CHR : .............  18/59 20 -2  0  0 18/***


==================================== Melee ====================================

 Hand #1: The Long Sword 'Werewindle' (3d5) (+8,+12) (+3)   Accuracy
 Weight : 13.0 lbs                                           AC Hit
 To Hit : 8 + 39 = 47                                        25 29%
 To Dam : 12 + 5 = 17                                        50  5%
 Blows  : 3.00                                               75  5%
 Skill  : 10.0%                                             100  5%
 Damage                                                     125  5%
 Crits  : 1.09x + 0.71                                      150  5%
 Normal : 79 (60-99) [1.09x]                                175  5%
 Evil   : 108 (69-147) [2.18x]                              200  5%
 Demons : 138 (78-198) [3.27x]
 Elec   : 123 (75-171) [2.72x]


 Hand #2: a Wizardstaff (1d2) (+0,+0)                       Accuracy
 Weight : 4.0 lbs                                            AC Hit
 To Hit : 0 + 57 = 57                                        25 42%
 To Dam : 0 + 4 = 4                                          50  5%
 Blows  : 3.00                                               75  5%
 Skill  : 11.2%                                             100  5%
 Damage                                                     125  5%
 Crits  : 1.07x + 0.52                                      150  5%
 Normal : 16 (15-18) [1.07x]                                175  5%
                                                            200  5%


=================================== Shooting ==================================

 Shooting: The Gun 'Crimson' (+4 to speed)
 Range   : 140'
 Shots   : 1.00
 Mult    : 0.00x
 To Hit  : 20 + 60 = 80
 To Dam  : 20 (Multiplier Applies)
 Xtra Dam: 9 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Breathe Fire/Nether   15   19   0% dam 150
Eat Magic             25    1   0% 


==================================== Spells ===================================

Realm: Daemon

     [Dark Incantations]     Profic Lvl  SP Fail Desc
  a) Magic Missile             [Sk]   1   1   0% dam 12d4
  b) Detect Unlife             [Un]   1   1   0% rad 30
  c) Evil Bless                [Un]   2   2   0% dur 12+1d12
  d) Resist Fire               [Be]   3   4   0% dur 20+1d20
  e) Horrify                   [Un]   5   5   0% power 100
  f) Nether Bolt               [Be]   7   5   0% dam 17d8
  g) Summon Manes              [Un]   9   9   0% 
  h) Hellish Flame            ![Ma]  11   8   0% dam 3d6+75

     [Immortal Rituals]      Profic Lvl  SP Fail Desc
  a) Dominate Demon            [Un]  13  13   0% power 100
  b) Vision                   ![Ma]  15   9   0% rad 30
  c) Resist Nether             [Un]  17  18   0% dur 20+1d20
  d) Plasma bolt              ![Ma]  21   8   0% dam 22d8
  e) Fire Ball                ![Ma]  22   9   0% dam 105
  f) Fire Branding             [Un]  26  77   0% unknown
  g) Nether Ball               [Ex]  28  19   0% dam 175
  h) Summon Demon              [Un]  33  76   0% 

     [Demonthoughts]         Profic Lvl  SP Fail Desc
  a) Devilish Eye              [Ex]   9   8   0% dur 30+1d25
  b) Devilish Cloak            [Ex]  12  11   0% dur 20+1d20
  c) The Flow of Lava          [Un]  22  23   0% unknown
  d) Plasma Ball              ![Ma]  31  18   0% dam 155
  e) Polymorph Demon          ![Ma]  32  24   0% dur 35+1d35
  f) Nether Wave               [Be]  33  28   0% dam d100+d100
  g) Kiss of Succubus         ![Ma]  34  24   0% dam 200
  h) Doom Hand                 [Be]  40  57   0% 

     [Hellfire Tome]         Profic Lvl  SP Fail Desc
  a) Raise the Morale          [Un]   8   9   0% dur 25+1d25
  b) Immortal Body             [Un]  23  20   0% dur 20+1d20
  c) Insanity Circle           [Un]  33  35   0% dam 50+50
  d) Explode Pets              [Un]  36  52   0% unknown
  e) Summon Greater Demon      [Un]  38 104   0% 
  f) Hellfire                 ![Ma]  42  59   0% dam 666
  g) Send to Hell              [Un]  43  74   0% power 666
  h) Polymorph Demonlord      ![Ma]  46  48   0% dur 15+1d15


================================ Last Messages ================================

> You drop 2 Mushrooms of Restoring {!E} (e).
> You have no more Mushrooms of Restoring {!E}.
> You drop a Potion of Restore Mana {!k!q} (f).
> You have no more Potions of Restore Mana {!k!q}.
> Really try a Scroll of Destruction {!*}? [y/n]
> You drop a Scroll of Destruction {!*} (h).
> You have no more Scrolls of Destruction {!*}.
> Really try a Scroll of Genocide {!*}? [y/n]
> You drop a Scroll of Genocide {!*} (h).
> You have no more Scrolls of Genocide {!*}.
> In your pack: The Ring 'Precious' (+13,+2) (+4 to infravision) {If;Dk;Si}
(r).
> In your pack: a Pair of Dragon Wings [4,+18] {AcBl} (s).
> You drop The Ring 'Precious' (+13,+2) (+4 to infravision) {If;Dk;Si} (r).
> You have no more Rings 'Precious' (+13,+2) (+4 to infravision) {If;Dk;Si}.
> You drop a Pair of Dragon Wings [4,+18] {AcBl} (r).
> You have no more Pairs of Dragon Wings [4,+18] {AcBl}.
> You drop 13 Potions of Curing (f).
> You have 30 Potions of Curing.
> You have 18 Rations of Food (e).
> You feel that your body changes. <x2>
> You feel like a hero!
> You feel righteous!
> You feel resistant to fire!
> You feel resistant to acid!
> You feel resistant to poison!
> You have enveloped by fiery aura!
> You feel time resistant!
> You feel yourself moving much faster!
> You have 7 charges remaining.
> You drop a Staff of Speed (7 charges) {@us} (p).
> You have no more Staffs of Speed (7 charges) {@us}.


=================================== Dungeons ==================================

 Angband         : level  24
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  67
 R'lyeh          : level  92
 Anti-melee cave : level  41
!Dark cave       : level  72
!Icky cave       : level  35

 Now, you are in Morivant.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 15
  Mughash the Kobold Lord                  (Dungeon level:   6) - level 17
  The Sewer                                (Danger  level:  15) - level 22
  Orc Camp                                 (Danger  level:  15) - level 23
  Doom Quest 1                             (Danger  level:  15) - level 25
  The Variant Maintainer                   (Dungeon level:  12) - level 26
  Tengu and Death Swords                   (Danger  level:  25) - level 30
  Old Man Willow Quest                     (Danger  level:  22) - level 35
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 35
  Dark Elven Lords Quest                   (Danger  level:  25) - level 35
  The Mimic's Treasure                     (Danger  level:  25) - level 35
  Vapor Quest                              (Danger  level:  25) - level 35
  Logrus Master                            (Danger  level:  25) - level 38
  The Vault                                (Danger  level:  30) - level 41
  The Barrow Downs                         (Danger  level:  35) - level 41
  The Cloning Pits                         (Danger  level:  45) - level 42

< Failed Quest >
  Nothing.


 Arena: 21 Victories


============================== Defeated Monsters ==============================

You have defeated 5098 enemies including 125 unique monsters in total.

< Unique monsters top 20 >
  Gothmog, the High Captain of Balrogs     (level  95)
  Carcharoth, the Jaws of Thirst           (level  92)
  Oremorj the Cyberdemon Lord              (level  89)
  Tulzscha, the Green Flame                (level  89)
  Kronos, Lord of the Titans               (level  87)
  Bahamut, Celestial Dragon of Good        (level  86)
  Ymir the Ice Giant                       (level  85)
  Wahha-Man the Golden                     (level  85)
  Combat-Echizen "Because it's time"       (level  85)
  Mephistopheles, Lord of Hell             (level  84)
  Pazuzu, Lord of Air                      (level  82)
  Richard Wong, Master of Time             (level  81)
  Cyaegha                                  (level  80)
  Azriel, Angel of Death                   (level  80)
  Benedict, the Ideal Warrior              (level  79)
  Cthugha, the Living Flame                (level  78)
  Atlach-Nacha, the Spider God             (level  75)
  Tsathoggua, the Sleeper of N'kai         (level  74)
  Biketal of Fire                          (level  73)
  Uriel, Angel of Fire                     (level  73)


=================================== Virtues ===================================

Your alighnment : Chaotic

You are very virtuous in Enlightenment.
You are an arch-enemy of Mysticism.
You are the living embodiment of Knowledge.
You are the polar opposite of Honour.
You are the polar opposite of Justice.
You are a bitter enemy of Temperance.
You are the living embodiment of Harmony.
You are a champion of Sacrifice.


================================== Mutations ==================================

You are subject to cowardice.


============================= Character Inventory =============================

a) 2 Daemon Spellbooks [Dark Incantations] {@ma!k}
b) 2 Daemon Spellbooks [Immortal Rituals] {@mb!k}
c) a Daemon Spellbook [Demonthoughts] {@mc!k}
d) a Daemon Spellbook [Hellfire Tome] {@md!s!d!k}
e) 18 Rations of Food
f) 30 Potions of Curing
g) 43 Scrolls of Teleportation
h) 2 Rods of Recall {@zr!s!d!k!!}
i) 4 Rods of Detection {@z3!s!d!k}
j) 3 Rods of Teleport Other {@zt!s!d!k}
k) 8 Rods of Lightning Balls {!s!d!k}
l) 7 Rods of Cold Balls {!s!d!k}
m) 9 Wands of Stone to Mud (108 charges) {@am!s!d!k}
n) a Staff of Perception (21 charges) {@u1}
o) 4 Staffs of Healing (4x 4 charges) {@uh}
p) a Staff of Destruction (5 charges) {@ud}


================================ Home Inventory ===============================

 ( page 1 )
a) 32 Daemon Spellbooks [Dark Incantations] {@ma!k}
b) 10 Daemon Spellbooks [Immortal Rituals] {@mb!k}
c) 10 Daemon Spellbooks [Demonthoughts] {@mc!k}
d) a Daemon Spellbook [Hellfire Tome] {@md!s!d!k}
e) 2 Mushrooms of Poison
f) 4 Mushrooms of Blindness
g) 6 Mushrooms of Paranoia
h) 12 Mushrooms of Confusion
i) 15 Mushrooms of Paralysis
j) 6 Mushrooms of Cure Poison
k) 16 Mushrooms of Cure Blindness
l) 10 Mushrooms of Cure Paranoia

 ( page 2 )
a) 26 Mushrooms of Cure Confusion
b) 33 Mushrooms of Cure Serious Wounds
c) 27 Mushrooms of Restore Strength
d) 9 Mushrooms of Restore Constitution
e) 10 Mushrooms of Restoring {!E}
f) 14 Rations of Food
g) 99 Potions of Speed {!k!q}
h) 11 Potions of Speed {!k!q}
i) 6 Potions of Resist Cold
j) 61 Potions of Cure Critical Wounds
k) 21 Potions of Healing {!k!q}
l) 15 Potions of *Healing* {!k!q}

 ( page 3 )
a) 2 Potions of Life {!k!q}
b) 18 Potions of Restore Mana {!k!q}
c) 3 Potions of Intelligence {!k}
d) a Potion of Constitution {!k}
e) 7 Potions of Enlightenment
f) 26 Potions of Resistance {!k!q}
g) 32 Potions of Curing
h) 2 Potions of Giant Strength {!k}
i) 2 Potions of Great Clarity
j) 8 Scrolls of Phase Door
k) 10 Scrolls of Remove Curse
l) 7 Scrolls of *Remove Curse*

 ( page 4 )
a) 3 Scrolls of Mundanity
b) 17 Scrolls of Protection from Evil
c) 7 Scrolls of Destruction {!*}
d) 4 Scrolls of Genocide {!*}
e) 2 Scrolls of Mass Genocide {!*}
f) 2 Scrolls of Forest Creation
g) 5 Scrolls of Vengeance
h) a Scroll of Weapon Branding
i) 6 Scrolls of Detect Monsters
j) 6 Rods of Trap Location {@z1!s!d!k}
k) 7 Rods of Illumination {@z5!s!d!k}
l) a Rod of Curing {@zc!s!d!k!!}

 ( page 5 )
a) 2 Rods of Disarming
b) a Rod of Drain Life
c) 8 Rods of Acid Balls {!s!d!k}
d) 8 Rods of Lightning Balls {!s!d!k}
e) 7 Rods of Fire Balls {!s!d!k}
f) 7 Rods of Cold Balls {!s!d!k}
g) 2 Rods of Stone to Mud {@z8!s!d!k}
h) 2 Rods of Monster Location {@z4!s!d!k}
i) a Rod of Escaping {@ze!s!d!k}
j) a Rod of Mana Balls
k) 13 Wands of Teleport Other (155 charges) {@at!s!d!k}
l) 10 Wands of Stone to Mud (118 charges) {@am!s!d!k}

 ( page 6 )
a) a Wand of Drain Life (5 charges)
b) a Wand of Acid Balls (7 charges)
c) a Wand of Lightning Balls (11 charges)
d) a Wand of Disintegrate (4 charges)
e) a Wand of Dragon's Flame (5 charges) {@af!s!d!k}
f) a Wand of Rockets (3 charges)
g) a Staff of Perception (5 charges) {@u1}
h) a Staff of Perception
i) 2 Staffs of Curing (2x 8 charges)
j) 2 Staffs of Curing (2x 7 charges)
k) 3 Staffs of Curing (3x 6 charges)
l) 2 Staffs of Speed (2x 8 charges) {@us}

 ( page 7 )
a) a Staff of Speed (7 charges) {@us}
b) 2 Staffs of Speed (2x 5 charges) {@us}
c) a Staff of Power (5 charges)
d) 2 Staffs of Power (2x 2 charges) {@up}
e) a Staff of Holiness (5 charges)
f) 9 Staffs of Destruction (9x 5 charges) {@ud}
g) 2 Rings of Levitation
h) a Ring of Resist Fire
i) a Ring of Resist Cold
j) a Ring of Protection (Extra Armor) [+30]
k) a Ring of Acid [+11]
l) a Ring of Flames [+10] {!!}

 ( page 8 )
a) a Ring of Ice [+8]
b) 2 Rings of Poison Resistance
c) a Ring of Free Action
d) a Ring of See Invisible and Damage (+0,+4)
e) a Ring of Strength and Power Throwing (+3)
f) a Ring of Constitution (+6)
g) 2 Rings of Constitution (+4)
h) The Ring 'Precious' (+13,+2) (+4 to infravision) {If;Dk;Si}
i) a Ring of Speed (+9)
j) 3 Rings of Speed (+7)
k) 2 Rings of Speed (+6)
l) 2 Rings of Speed (+5)

 ( page 9 )
a) 3 Rings of Speed (+4)
b) 2 Rings of Speed (+3)
c) a Ring of Speed and Damage (+0,+5) (+9)
d) a Ring of Light and Darkness Resistance
e) a Ring of Nether Resistance
f) a Ring of Nexus Resistance
g) a Ring of Confusion Resistance
h) a Ring of Mana
i) a Ring of Might (+4)
j) a Ring of Might (+3)
k) a Ring of Might and Light (+2)
l) The Ring of the Ages [+20] (+4)

 ( page 10 )
a) an Amulet of Brilliance (+3)
b) an Amulet of Reflection
c) The Amulet of Carlammas (+2)
d) an Amulet of Anti-Teleportation
e) The Torque of Boromir (+0,+8)
f) The Bead 'Yasaka-no-Magatama' (+3)
g) The Amulet of Sacred Knights [+10] (+2)
h) The Collar Harness of the Hell (+15,+15) [-5] (-2)
i) an Amulet of Resist Lightning
j) The Dog Collar of Grip (+1)
k) The Phial of Alhazred {Bl;Lu}
l) The Phial of Galadriel (+1 to searching)

 ( page 11 )
a) The Star of Elendil (+1 to speed)
b) The Stone of Lore
c) The Levitation Stone of Laputa (+2 to speed)
d) The Brimstone
e) The Stone of Craft (+2 to speed)
f) The Armageddon Stone
g) Gold Dragon Scale Mail (-2) [40,+16]
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Cf}
i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Li, !!}
j) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
k) The Full Plate Armour of Isildur [25,+25] (+2)
l) The Ribbed Plate Armour 'Red Sun' (-3) [28,+20] (+1) {Dx;ElFi[F}

 ( page 12 )
a) The Robe of Incanus [2,+20] (+3) [+23%]
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
c) Rhino Hide Armour of Resistance (-1) [8,+5]
d) Cord Armour of Resist Fire [6,+8]
e) The Cord Armour of Cinderella [6,+20] (+3)
f) Padded Armour of High Resistance [5,+9]
g) The Leather Scale Mail of Zeus (-1) [11,+19] (+3) {In;*El[FE}
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dk}
i) a Cloak of the Bat (-11,-13) [1,+6] (+4)
j) The Cloak of Scorpio [1,+14] (+3) {St;PoDi;Lv(Cn}
k) The Cloak of Merry (+1,+1) [1,+10] (+1)
l) The Cloak 'Colannon' [1,+15] (+3 to stealth)

 ( page 13 )
a) The Fur Cloak 'Defender' [3,+13] (+4 to searching) {Sr;Nx}
b) The Fur Cloak of Mook [3,+20]
c) a Pair of Dragon Wings [4,+17] {Di}
d) a Pair of Dragon Wings [4,+18] {AcBl}
e) a Pair of Dragon Wings [4,+1] {DkBl}
f) a Pair of Dragon Wings [4,+4] {Li}
g) a Pair of Dragon Wings of Stealth [4,+20] (+3 to stealth) {PoDkShDi}
h) a Wizard Cloak [4,+2]
i) The Large Leather Shield of Celegorm [6,+20] {Bl}
j) a Dragon Shield [8,+15] {AcFiShNt}
k) a Dragon Shield [8,+16] {ElPoCfNt}
l) a Dragon Shield [8,-1] {cursed, FiSo}

 ( page 14 )
a) a Dragon Shield of Resist Cold [8,+27] {ElPo}
b) a Dragon Shield of Resist Acid [8,+19] {Po}
c) a Knight's Shield of Elvenkind [10,+21] (+3 to stealth) {Cf}
d) The Knight's Shield of Earendil [10,+20]
e) a Mirror Shield of Resist Cold [10,+12]
f) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
g) an Iron Crown of Telepathy [0,+20]
h) The Golden Crown of Amber [0,+15] (+3) {Dk, !!}
i) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
j) The Metal Cap of Thengel [3,+12] (+3) [+23%]
k) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3)
l) a Set of Gauntlets of Magic Mastery [2,+10] (+3) <+15%>

 ( page 15 )
a) The Set of Gauntlets 'Kiss of Saccubus' [2,+19] (+4) {Ch;LiSo;Fa}
b) a Pair of Hard Leather Boots of Speed [3,+7] (+4)
c) a Pair of Hard Leather Boots of Levitation [3,+6]
d) a Pair of Dragon Boots [5,+17] {DkSh}
e) a Pair of Dragon Boots [5,+17] {AcFiPo}
f) a Pair of Dragon Boots [5,+20] {FiPo}
g) a Pair of Metal Shod Boots of Stealth [6,+7] (+3 to stealth)
h) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
i) a Main Gauche of *Slay* Evil (1d5) (+9,+5) (+2)
j) The Rapier 'Silver Chariot' (3d6) (+17,+12) (+1 to speed)
k) The Rapier 'Forasgil' (1d6) (+12,+19) (+1 to speed)
l) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {Bl}

 ( page 16 )
a) a Broad Sword (Pattern) (2d5) (+7,+5) (+2) {Dx;Po}
b) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack)
c) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching) {Wr}
d) The Broad Sword 'Goln Nova' (2d5) (+15,+15) (+2)
e) a Long Sword (Defender) (2d5) (+7,+10) [+2] (+2 to stealth) {AcElFiCo(Cn}
f) The Long Sword 'Anduril' (4d5) (+10,+15) [+5] (+4) {Sh}
g) The Katana 'Aglarang' (8d6) (+0,+0) (+3)
h) a Bastard Sword of Force (4d4) (+10,+10) (+2)
i) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2)
j) The Two-Handed Sword of Ymir (5d10) (+7,+17)
k) a Poison Needle (1d1) (+0,+0)
l) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4)

 ( page 17 )
a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
b) a Sickle (Life) (3d3) (+13,+13) (+2)
c) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
d) a Lucerne Hammer (Pattern) (2d5) (+9,+14) (+2) {Dx;DiFe;Hl}
e) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
f) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3)
g) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
h) The Ball-and-Chain of the Defender of the Crown (5d4) (+0,+20) (+3)
i) The Bo Staff Monkey King's Cudgel (2d11) (+20,+25) [+15] (+1 to speed)
j) a Wizardstaff (1d2) (+8,+4)
k) a Wizardstaff (1d2) (+5,+5)
l) a Wizardstaff (1d2) (+0,+0)

 ( page 18 )
a) a Wizardstaff (1d2) (-5,-7) {cursed}
b) The Heavy Crossbow 'Preoxy' (x5) (+13,+20) (+3 to searching) {ChSr;AcNx;Xm}
c) The Gun 'Railgun' (+2 to speed)
d) The Rounded Pebble of David (2d3) (+20,+12)
e) a Capture Ball (empty)
f) an Agent of black market Corpse
g) a Novice paladin Corpse
h) a Bandit Corpse
i) a Novice mindcrafter Corpse
j) The Corpse of Dailai Dongzhu, Captain of Southerings
k) 2 Dark elven lord Corpses
l) The Corpse of Hagen, Son of Alberich

 ( page 19 )
a) The Corpse of Sir Galahad



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Check Sum: "bae6587abb8d7cd8ec"]


Posted on 21.9.2013 23:45
Last updated on 23.9.2013 02:38

Download this dump

3778. on the Ladder (of 15991)
340. on the PosChengband Ladder (of 2281)
151. for this player (out of 384)

Comments

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On 21.9.2013 23:45 chris wrote:
[CL32:DL35] 03:34
This is a joke, right? I mean, I just found my *third* copy of Nature's Wrath!! I'd be content some idle Demonthoughts ...

On 22.9.2013 00:56 chris wrote:
[CL35:Arena Acquirement] 04:11
Its been quite a few years since this trick actually worked for me. Time to retreat to safety before the RNG grows capricious!

On 22.9.2013 02:17 chris wrote:
[CL36:Demonthoughts] 05:16
After my Amber acquirement, I rolled the knights of Camelot. And I mean *rolled*! They don't like nether too much, it seems, and even though I couldn't really see them coming, they were quite easy to kill. The only notable drop was Werewindle giving yet even more Con.

After a gazillion spellbooks, I finally snagged one of mine from the middle of a vault. Liberal destruction and a bit of luck was all it took. I did spy a Hellfire Tome during my search, but it was in such a fantastic uber vault that there was no realistic way I could possible get to it. Not without 10 staves of destruction! Sigh ...

86% life rating ... Here we go again, and no Natural Clairvoyance to assist the search for potions of new life this time. Demonic Snotlings have it so rough.

On 22.9.2013 02:48 chris wrote:
[CL37:DL41] 05:32
Ooooh ... so that's what the horrible visions of death were. Power Dragon Scale Mail of slay player!!

On 22.9.2013 04:09 HugoTheGreat2011 wrote:
Which dungeon was this??

On 22.9.2013 15:14 chris wrote:
Anti-melee ... but that doesn't mean PDSM is more common there!

[CL42:Cloning Pits] 07:22
Smooth, but marginal. I was really glad to have brought a couple staves of power with me for the quest as they came in handy once my mana gave out (which it did). I have enough fire power to kill anything in that quest 1 on 1, but my stealth was poor, so I had to fight multiple Queens, Dagons, and all the Gachapins and Jurts and Its and Bokrugs at once. Oh, and a random Iron Lich for fun!

I really better hold off on The Old Castle a bit. Snotlings level up quickly, so I'll be back shortly, hopefully with some Hellfire!

On 22.9.2013 22:34 chris wrote:
[CL50:DL92] 09:46
This is actually a bit more challenging than I thought. With my diminished snotling mana, I get 5 or maybe 6 hellfires. This causes 200hp damage which is no big deal, but most monsters can't be killed by this initial barrage, and I am stuck in a bind, often forced to teleport away. In contrast, a mindflayer would have 9 or 10 hellfires which is almost twice as strong! I guess I really need some spell capacity, and I'm even tempted by Thengel of all things.

BTW, getting the last book was a herculean effort. After many hours waiting for it to show up, and finding 30 or so other 4th spellbooks, I grew impatient and did the most annoying dungeon ever. Completing it took !Invulnerability, I was so weak :(

On 22.9.2013 22:40 chris wrote:
Sorry, I can actually get 6 or 7 hellfires, not 5 or 6. Still, that's not enough!

On 22.9.2013 23:29 chris wrote:
OK, things are working a bit better now with Brimstone. I just took out Uriel, Bahamut and Wahha-man in quick succession, spamming hellfire with reckless abandon.

My native snotling form only offers 652hp at CL50, so I'm going to need some luck in order to win. Thranduil gives enough extra sp for an additional hellfire, and frees up my shield slot for Hagen at the moment. Let's hope for Gandalf's staff from The Old Castle!

On 23.9.2013 02:10 HugoTheGreat2011 wrote:
> Target Selected.
> Wahha-Man the Golden is hit hard.
> Target Selected.
> Wahha-Man the Golden is hit hard.
> Target Selected.
> Wahha-Man the Golden is hit hard.
> Target Selected.
> Wahha-Man the Golden is hit hard.
> Target Selected.
> Wahha-Man the Golden is hit hard.

This part made me LOL big time!!

On 23.9.2013 02:12 chris wrote:
[CL50:DL92] 11:37
Got all 5 Nazgul at once, in a rare Graveyard lacking the usual armada of 10+ Spectral Wyrms. I stacked them up behind some deep water. This is always recommended as some monsters (e.g. Sauron) can summon all the Ring Wraiths at once!

I'm tempted to do something to nerf Hellfire. Perhaps High Mages need to lose their innate +2 spell power?

On 23.9.2013 02:16 HugoTheGreat2011 wrote:
Who is more powerful in spell-power? High-mages or Sorcerors?

On 23.9.2013 02:38 chris wrote:
OK, let's give this a try. Realm stones also lost their spell power boost and just function like wizard staves now. Don't worry, there is still Beruthiel, Kaschei, etc.

On 23.9.2013 02:43 chris wrote:
Sorcerers don't get any boost to spell power. Mages are the norm with two spell realms. High Mages are highly focused, concentrating on just a single spell realm, so it made sense to give them a power boost. Sorcerers can use every realm (so perhaps they should have gained spell weakness?? :)

On 23.9.2013 02:48 HugoTheGreat2011 wrote:
I'd leave the Sorcerors untouched, unless they get abused to the same level as high-mages. :)

On 23.9.2013 02:57 HugoTheGreat2011 wrote:
Alternatively, Sorcerors *could* have a spell-power increase at *cost* of HP per level gained. ToME has such a similar mechanism.

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