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The Angband Ladder: Caesar Salad, High-Elf Mage by yrriban

  [Angband 3.4.1 Character Dump]

 Name   Caesar Salad                             Self  RB  CB  EB   Best
 Sex    Male         Age            101   STR! 18/100  +1  -3 +11 18/190
 Race   High-Elf     Height          82   INT! 18/100  +3  +3  +8 18/***
 Class  Mage         Weight         183   WIS! 18/100  -1  +0 +10 18/190
 Title  ***WINNER*** Social   Respected   DEX! 18/100  +3  +0 +11 18/***
 HP     752/822      Maximize         Y   CON! 18/100  +1  -2 +11 18/200
 SP     114/356                           CHR! 18/100  +5  +1  +7 18/***

 Level               46   Armor    [63,+93]     Saving Throw        100%
 Cur Exp        6294086   Fight   (+42,+30)     Stealth           Superb
 Max Exp        6294086   Melee   (+47,+50)     Fighting          Superb
 Adv Exp        6900000   Shoot   (+62,+22)     Shooting          Superb
 MaxDepth  5000' (L100)   Blows    4.0/turn     Disarming            90%
 Game Turns      956780   Shots      2/turn     Magic Device         128
 Standard Turns  145333   Infra       80 ft     Perception       1 in 16
 Resting Turns    46585   Speed          23     Searching            19%
 Gold            956815   Burden  167.7 lbs

 You are the only child of a Telerin Ranger.  You have light green
 eyes, wavy blond hair, and a fair complexion.



rAcid:....+..+..... Nexus:.............
rElec:...*+........ Nethr:...........+.
rFire:.........+... Chaos:+.....+......
rCold:....+....+... Disen:.+....+......
rPois:...+....+.... Feath:...+.........
rLite:+....+...++.+ pFear:........+....
rDark:+..+.+....... pBlnd:........++...
Sound:......+...... pConf:....+....+.+.
Shard:......+...... pStun:.........+...

Light:+....+...++.. Tunn.:+............
Regen:...+.....+... Speed:.+++.......+.
  ESP:...+......... Blows:.............
Invis:...+++...+..+ Shots:.+...........
FrAct:...++.....++. Might:.............
HLife:...+.+....... S.Dig:...+.........
Stea.:.+....++..... ImpHP:.............
Sear.:.............  Fear:.............
Infra:....+.......+ Aggrv:.............


  [Character Equipment]

a) the Pick of Erebor (4d3) (+5,+20) <+5, +3, +1>
     Conjured forth by magic at 4450 feet (level 89).
     
     +5 tunneling.
     +3 strength, constitution.
     Slays demons, orcs, trolls.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 319.6 vs. demons, 319.6 vs. orcs, 319.6 vs.
     trolls, 319.6 vs. creatures not resistant to acid, and 247.6 vs.
     others.
     
     Radius 1 light.
b) the Long Bow 'Belthronding' (x3) (+20,+22) <+3, +1>
     Dropped by an Algroth at 4750 feet (level 95).
     
     +3 dexterity.
     +1 stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Quartzite Ring of Speed <+12>
     Found lying on the floor at 4900 feet (level 98).
     
     +12 speed.
     Can be destroyed by electricity.
     
d) the Ring of Power 'Vilya' (+5,+5) <+3, +5> {@A5 !A}
     Found lying on the floor in a pit at 4850 feet (level 97).
     
     +3 strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     +5 speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
     Prevents paralysis.  Sustains your life force.  Grants telepathy. 
     Grants the ability to see invisible things.  
     
     When activated, it heals 1000 hit points.
     Takes 787 to 1170 turns to recharge at your current speed.
     Your chance of success is 92.1%
     
e) the Amulet of Ingwë <+3, +4>
     Found lying on the floor in a vault at 4950 feet (level 99).
     
     +3 intelligence, wisdom.
     +4 charisma, infravision.
     Provides resistance to acid, lightning, cold.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     When activated, it deals five times your level's damage to all
     evil creatures that you can see.
     Takes 198 to 390 turns to recharge at your current speed.
     Your chance of success is 95.0%
     
f) the Arkenstone of Thráin <+3>
     Dropped by a Frost giant at 4800 feet (level 96).
     
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it maps the entire level and detects nearby
     objects, traps, doors, and stairs.
     Takes 198 to 390 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Radius 3 light.
g) Balance Dragon Scale Mail of Stealth (-2) [50,+18] <+2> (charging) {@A3}
     Conjured forth by magic at 2750 feet (level 55).
     
     +2 stealth.
     Provides resistance to sound, shards, chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) the Cloak 'Holcolleth' [1,+5] <+3, +2>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +3 stealth.
     +2 intelligence, wisdom.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts to sleep the monsters around you.
     Takes 214 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
i) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +2 strength, constitution.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 195 turns to recharge at your current speed.
     Your chance of success is 97.5%
     
j) the Golden Crown of Gondor [0,+15] <+3, +2, +1> {@A4 !A}
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +3 strength, constitution.
     +2 wisdom.
     Provides resistance to fire, cold, light.
     Provides protection from blindness, confusion, stunning.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Grants the ability to see invisible things. 
     
     
     When activated, it heals 500 hit points.
     Takes 975 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
     Radius 1 light.
k) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+10] <+1>
     Found lying on the floor at 2750 feet (level 55).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 99.0%
     
     Radius 1 light.
l) the Pair of Leather Boots 'Dal-i-thalion' [2,+15] <+5>
     Found lying on the floor in a pit at 4750 feet (level 95).
     
     +5 dexterity, speed.
     Provides resistance to nether.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     
     When activated, it cures you of fear and poison.
     Takes 19 turns to recharge at your current speed.
     Your chance of success is 99.0%
     


  [Character Quiver]

n) 6 Seeker Arrows of Lightning (4d4) (+13,+13)
     Found in a chest from 3900 feet (level 78).
     
     Branded with lightning.
     Cannot be harmed by electricity.
     Can be destroyed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 572.4 vs. creatures not resistant to
     electricity, and 286.2 vs. others.
     35% chance of breaking upon contact.
     
o) 24 Seeker Arrows of Flame (4d4) (+9,+9)
     Found lying on the floor of a cavern at 4850 feet (level 97).
     
     Branded with flames.
     Cannot be harmed by fire.
     Can be destroyed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 516.6 vs. creatures not resistant to fire,
     and 258.2 vs. others.
     35% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
     Can be destroyed by fire.
     
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
     Can be destroyed by fire.
     
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
     Can be destroyed by fire.
     
d) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
     Can be destroyed by fire.
     
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8}
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Book of Magic Spells [Kelek's Grimoire of Power] {@m9@b9@G9}
     Cannot be harmed by acid, electricity, fire, cold.
     
j) 20 Black Potions of Cure Critical Wounds {@q3}
     Can be destroyed by cold.
     
k) 16 Icky Green Potions of Healing {@q4 !*}
     Can be destroyed by cold.
     
l) 4 Orange Speckled Potions of *Healing* {@q5 !*}
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
m) 5 Viscous Pink Potions of Life {!*}
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
n) 30 Azure Potions of Restore Mana {@q6}
     Can be destroyed by cold.
     
o) 4 Gold Rods of Healing (1 charging) {@z4 !*}
     Cannot be harmed by electricity.
     
p) 2 Iron Rods of Restoration (1 charging) {!*}
     Cannot be harmed by electricity.
     
q) 2 Cast Iron Rods of Drain Life (2 charging) {@z3}
     Can be destroyed by electricity.
     
r) 8 Tin-Plated Wands of Drain Life (16 charges) {@a3}
     Can be destroyed by electricity.
     
s) a Zirconium Wand of Annihilation (0 charges) {@a4}
     Cannot be harmed by acid, electricity, fire, cold.
     
t) a Pine Staff of the Magi (3 charges) {!*}
     Can be destroyed by acid, fire.
     


  [Home Inventory]

a) 7 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
     Can be destroyed by fire.
     
b) 10 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
     Can be destroyed by fire.
     
c) 9 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
     Can be destroyed by fire.
     
d) 10 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
     Can be destroyed by fire.
     
e) 23 Black Potions of Cure Critical Wounds {@q3}
     Can be destroyed by cold.
     
f) 7 Mithril Wands of Dragon's Flame (10 charges) {@a8}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 11 Nickel-Plated Wands of Dragon's Frost (8 charges) {@a7}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 4 Sycamore Staves of Power (4 charges)
     
     
i) the Ring of Power 'Narya' (+2,+2) <+1, +5>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +1 strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     +5 speed.
     Provides immunity to fire.
     Provides resistance to fire.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 795 to 1560 turns to recharge at your current speed.
     Your chance of success is 94.5%
     
j) a Flint Stone Amulet of Trickery <+2, +3, +4>
     Found in a chest from 4850 feet (level 97).
     
     +2 dexterity.
     +3 stealth, speed.
     +4 infravision.
     +20% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
k) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) the Mithril Chain Mail 'Belegennon' (-1) [35,+20] <+4, +2>
     Dropped by a Lich at 4750 feet (level 95).
     
     +4 dexterity.
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 97.1%
     
m) the Large Metal Shield of Anárion [12,+20]
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     
n) the Hard Leather Cap of Thranduil [2,+10] <+2>
     Dropped by a Bat of Gorgoroth at 4850 feet (level 97).
     
     +2 intelligence, wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
o) the Iron Helm 'Holhenneth' [7,+11] <+2>
     Dropped by Angamait of Umbar at 2750 feet (level 55).
     
     +2 intelligence, wisdom.
     +10% to searching.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all
     creatures nearby.
     Takes 218 to 429 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
p) the Steel Helm of Hammerhand [9,+20] <+3>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
q) the Pair of Steel Shod Boots of Thrór [7,+20] <+3, -1>
     Found lying on the floor at 2750 feet (level 55).
     
     +3 strength, constitution, speed.
     -1 stealth.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) the Short Sword 'Sting' (1d7) (+7,+8) <+3, +2, +1>
     Dropped by a Quasit at 4450 feet (level 89).
     
     +3 speed.
     +2 attack speed.
     +1 strength, dexterity, constitution.
     Slays animals, evil creatures, undead, orcs.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 273.6 vs. animals, 273.6 vs. evil creatures,
     299.4 vs. undead, 299.4 vs. orcs, and 247.2 vs. others.
     
     Radius 1 light.
s) the Long Sword 'Andúril' (3d5) (+10,+15) [+10] <+4>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +4 strength, dexterity.
     Slays evil creatures, undead, orcs, trolls.
     Branded with flames.
     Provides resistance to fire, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When aimed, it creates a fire ball with damage 72.
     Takes 156 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 271.2 vs. evil creatures, 311.2 vs. undead,
     311.2 vs. orcs, 311.2 vs. trolls, 311.2 vs. creatures not
     resistant to fire, and 231.2 vs. others.
     
t) the Spear 'Aiglos' (3d6) (+15,+25) [+5] <+4, +2>
     Found lying on the floor of a special room at 4850 feet (level
     97).
     
     +4 dexterity.
     +2 wisdom.
     Slays evil creatures, orcs, trolls.
     *Slays* undead.
     Branded with frost.
     Provides resistance to cold.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  Prevents paralysis. 
     
     
     When aimed, it creates a frost ball with damage 100.
     Takes 136 turns to recharge at your current speed.
     Your chance of success is 98.7%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 309.2 vs. evil creatures, 354.8 vs. orcs,
     354.8 vs. trolls, 354.8 vs. creatures not resistant to cold, 446.4
     vs. undead, and 263.2 vs. others.
     
u) the Pike 'Til-i-arc' (3d5) (+11,+13) [+10] <+3, +2> {@w1}
     Dropped by a Dreadmaster at 3900 feet (level 78).
     
     +3 strength, intelligence.
     +2 speed.
     Slays demons, trolls, giants.
     Branded with flames, frost.
     Provides resistance to fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 301.6 vs. demons, 301.6 vs. trolls, 301.6
     vs. giants, 301.6 vs. creatures not resistant to fire, 301.6 vs.
     creatures not resistant to cold, and 220.4 vs. others.
     
v) the Broad Axe 'Barukkheled' (2d6) (+13,+19) <+3>
     Dropped by a Hill orc at 1850 feet (level 37).
     
     +3 constitution.
     Slays evil creatures, orcs, trolls, giants.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 258 vs. evil creatures, 289.6 vs. orcs,
     289.6 vs. trolls, 289.6 vs. giants, and 226.4 vs. others.
     
w) the Mace 'Taratol' (3d4) (+12,+12) {@w2}
     Dropped by Draebor, the Imp at 2450 feet (level 49).
     
     *Slays* dragons.
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 393 to 780 turns to recharge at your current speed.
     Your chance of success is 98.4%
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 266.4 vs. creatures not resistant to
     electricity, 334.8 vs. dragons, and 198 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4869     50'    2   Reached level 2
     10944    100'    2   Killed Fang, Farmer Maggot's dog
     10944    100'    3   Reached level 3
     18866    150'    4   Reached level 4
     23138    150'    4   Killed Grip, Farmer Maggot's dog
     26818    150'    5   Reached level 5
     35397    300'    6   Reached level 6
     41772    300'    7   Reached level 7
     53241    350'    8   Reached level 8
     64452    350'    9   Reached level 9
     77628    400'   10   Reached level 10
     87331    400'   11   Reached level 11
    112000    550'   12   Reached level 12
    131186    650'   13   Reached level 13
    140548    650'   14   Reached level 14
    153835    700'   15   Reached level 15
    172917    750'   16   Reached level 16
    185820    750'   16   Killed Mughash the Kobold Lord
    185870    750'   16   Found the Phial of Galadriel (LOST)
    216990    750'   17   Reached level 17
    249114    750'   17   Killed Wormtongue, Agent of Saruman
    250920    750'   18   Reached level 18
    279248    900'   18   Killed Lagduf, the Snaga
    283057   1000'   19   Reached level 19
    290840   1100'   19   Killed Shagrat, the Orc Captain
    308777   1200'   20   Reached level 20
    331271   1200'   21   Reached level 21
    359641   1300'   21   Killed Ibun, Son of Mîm
    367502   1300'   22   Reached level 22
    378916   1300'   22   Killed Lugdush, the Uruk
    402679   1600'   23   Reached level 23
    413577   1600'   23   Killed Sméagol
    422535   1650'   23   Killed Khîm, Son of Mîm
    425121   1650'   24   Reached level 24
    436550   1650'   24   Killed Orfax, Son of Boldor
    452246   1700'   24   Killed Sangahyando of Umbar
    452246   1700'   25   Reached level 25
    493030   1850'   26   Reached level 26
    508850   1850'   27   Reached level 27
    512390   1850'   27   Killed Uglúk, the Uruk
    519138   1850'   27   Found the Broad Axe 'Barukkheled'
    519897   1850'   27   Killed Golfimbul, the Hill Orc Chief
    531751   2050'   27   Killed Grishnákh, the Hill Orc
    537282   2250'   27   Killed Ulfast, Son of Ulfang
    545722   2300'   28   Reached level 28
    563255   2400'   29   Reached level 29
    573894   2450'   29   Killed Draebor, the Imp
    573934   2450'   29   Found the Mace 'Taratol'
    585675      0'   29   Killed Farmer Maggot
    589842   2500'   29   Killed Gorbag, the Orc Captain
    598610   2550'   30   Reached level 30
    600193   2550'   30   Reached level 30
    622875   2750'   30   Found the Pair of Steel Shod Boots of Thrór
    628978   2750'   30   Killed The Queen Ant
    631986   2750'   30   Killed Angamaitë of Umbar
    632031   2750'   30   Found the Iron Helm 'Holhenneth'
    638460   2750'   31   Reached level 31
    653291   2750'   31   Found the Set of Leather Gloves 'Cammithrim'
    680944   3000'   31   Found the Broad Sword 'Glamdring' (LOST)
    687189   3150'   31   Killed Rogrog the Black Troll
    687359   3150'   32   Reached level 32
    696711   3300'   32   Killed Ulwarth, Son of Ulfang
    701398   3450'   32   Killed Bolg, Son of Azog
    714882   3900'   32   Found the Pike 'Til-i-arc'
    730423   4050'   32   Killed Ufthak of Cirith Ungol
    732958   3950'   32   Killed Beorn, the Shape-Changer
    735865   4050'   32   Killed Azog, King of the Uruk-Hai
    742731   4350'   33   Reached level 33
    746840   4450'   33   Found the Short Sword 'Sting'
    746886   4450'   33   Found the Pick of Erebor
    756171   4800'   34   Reached level 34
    761585   4800'   34   Killed Itangast the Fire Drake
    770613   4900'   34   Killed Bert the Stone Troll
    777485   4900'   35   Reached level 35
    781706   4850'   35   Killed Bill the Stone Troll
    802103   4850'   36   Reached level 36
    803492   4850'   36   Found the Hard Leather Cap of Thranduil
    808415   4850'   36   Found the Spear 'Aiglos'
    810130   4800'   37   Reached level 37
    811656   4900'   37   Killed Ulfang the Black
    816334   4850'   37   Killed Lokkak, the Ogre Chieftain
    821505   4750'   37   Killed Brodda, the Easterling
    824024   4800'   37   Killed Gorlim, Betrayer of Barahir
    824746   4800'   37   Killed Smaug the Golden
    824746   4800'   38   Reached level 38
    832734   4750'   38   Found the Amulet of Carlammas (LOST)
    835383   4850'   38   Killed Nár, the Dwarf
    840884   4900'   38   Killed Bullroarer the Hobbit
    841805   4800'   39   Reached level 39
    847568   4850'   39   Killed Uldor the Accursed
    856593   4800'   39   Killed The Balrog of Moria
    858036   4800'   39   Killed Scatha the Worm
    860736   4800'   40   Reached level 40
    862631   4850'   40   Found the Ring of Barahir (LOST)
    871663   4800'   40   Killed Harowen the Black Hand
    876489   4800'   40   Found the Steel Helm of Hammerhand
    877243   4800'   40   Found the Metal Brigandine Armour of the Rohirrim
    880516   4750'   40   Found the Long Bow 'Belthronding'
    884505   4800'   40   Found the Cloak 'Holcolleth'
    885636   4800'   40   Found the Leather Shield of the Haradrim
    886336   4800'   40   Found the Arkenstone of Thráin
    886829   4800'   40   Found the Long Sword 'Andúril'
    887303   4800'   40   Found the Golden Crown of Gondor
    887397   4800'   40   Found the Large Metal Shield of Anárion
    887413   4800'   40   Found the Set of Gauntlets 'Paurnimmen' (LOST)
    887593   4800'   40   Found the Long Bow of Bard (LOST)
    890811   4850'   41   Reached level 41
    893505   4750'   41   Killed Uvatha the Horseman
    896840   4750'   41   Found the Pair of Leather Boots 'Dal-i-thalion'
    897201   4750'   41   Killed Dwar, Dog Lord of Waw
    905217   4850'   41   Found the Ring of Power 'Vilya'
    909952   4850'   42   Reached level 42
    912383   4850'   42   Killed Mîm, Betrayer of Turin
    914429   4850'   42   Killed Ar-Pharazôn the Golden
    916192   4850'   42   Killed Thuringwethil, the Vampire Messenger
    917238   4850'   42   Killed Vargo, Tyrant of Fire
    917742   4850'   42   Killed Ji Indur Dawndeath
    925963   4800'   43   Reached level 43
    927276   4800'   43   Killed Tselakus, the Dreadlord
    927298   4800'   43   Found the Ring of Tulkas (LOST)
    927889   4800'   43   Killed Shelob, Spider of Darkness
    928319   4750'   43   Found the Mithril Chain Mail 'Belegennon'
    928751   4750'   43   Killed Khamûl, the Black Easterling
    929583   4750'   43   Killed Saruman of Many Colours
    932227   4750'   43   Killed Omarax, the Eye Tyrant
    933949   4750'   43   Killed Akhorahil the Blind
    934621   4750'   43   Killed The Witch-King of Angmar
    936641   4800'   43   Found the Ring of Power 'Narya'
    936925   4800'   44   Reached level 44
    938990   4800'   44   Killed Ren the Unclean
    939635   4800'   44   Killed Carcharoth, the Jaws of Thirst
    940794   4800'   44   Killed Radagast the Brown
    941346   4800'   44   Killed Quaker, Master of Earth
    942046   4800'   44   Killed Fundin Bluecloak
    944468   4800'   44   Killed Feagwath, the Undead Sorcerer
    944526   4800'   44   Found the Beaked Axe of Húrin (LOST)
    945160   4950'   44   Killed Gothmog, the High Captain of Balrogs
    945160   4950'   45   Reached level 45
    945642   4950'   45   Found the Amulet of Ingwë
    949415   4900'   45   Killed Lungorthin, the Balrog of White Fire
    950664   4900'   45   Killed Waldern, King of Water
    951248   4900'   45   Killed Huan, Wolfhound of the Valar
    954432   4950'   45   Killed Sauron, the Sorcerer
    954493   4950'   45   Killed Hoarmurath of Dir
    954532   4950'   45   Found the Star of Elendil (LOST)
    955427   5000'   45   Killed Adunaphel the Quiet
    956778   5000'   45   Killed Morgoth, Lord of Darkness
    956778   5000'   46   Reached level 46


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 26.9.2013 02:44
Last updated on 6.10.2013 17:38

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1. on the Competition No.145 Ladder (of 23)

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On 26.9.2013 02:44 yrriban wrote:
This race/class combination seems oddly familiar...

Anyway, the Longbow of Power is nice, but otherwise the drops have been really thin. I've been clearing out large groups of orcs and such but I probably should be diving instead.

On 30.9.2013 01:15 yrriban wrote:
Well I've got 190 SP, but I can't necessarily say things are going well Primary need right now is to actually get rBase covered.

On 30.9.2013 16:49 yrriban wrote:
Moving along more smoothly now. Still looking for telepathy however.

On 1.10.2013 06:12 yrriban wrote:
Starting to find some legitimate gear. Still some obvious holes, most notably ESP, but things are progressing smoothly.

On 3.10.2013 06:05 yrriban wrote:
Hit a major speedbump - tried to take out Itangast but he destroyed my last copy of Book 4 (along with 4 other items on the same breath). The only replacement I've seen has had an archlich standing on top of it. Made a few improvements in gear elsewhere, although I had to give up rPois which is probably a bad idea.

On 4.10.2013 00:26 yrriban wrote:
Found a copy of Book 4 just sitting there on the ground. Now to see if I can get endgame-ready in 200K turns or so. Telepathy would be very welcome just about any time now.

On 4.10.2013 10:34 Moya2 wrote:
YOU ARE BRAVE!! CL33 at DL95 ? Wow! Good luck on your quest!!!

On 4.10.2013 13:28 PowerWyrm wrote:
Not really... it's just a matter of avoiding what you can't kill and what can instakill you. Diving deep greatly increases your chance of finding endgame gear, but most of all it slows down the turn counter by a ton. Seeing how fast this char goes, I feel you're gonna beat my mark (around 1M game turns).

On 4.10.2013 20:24 MattB wrote:
No, I'm with Moya2. Dlvl95 with 200hp is just not...sensible.
Good luck though!

On 5.10.2013 09:59 yrriban wrote:
Well, diving without telepathy or teleport other was probably foolhardy. The low HP isn't that much of a problem though, as long as you're careful to ensure that every combat you enter will be sufficiently under control. In doing this, I've also found Create Doors to be a pretty handy way to buy a few turns to cast detects and such.

On 5.10.2013 10:02 yrriban wrote:
Gave up pConf for telepathy, which I think was the right move. Also tracked down all the books except for Kelek's, which is really what I need to be able to crack open vaults reliably.

On 5.10.2013 10:03 yrriban wrote:
Would help if I actually dumped a new file...

On 5.10.2013 21:38 yrriban wrote:
Nearly killed myself by running towards an undead pit and reading a scoll of Mass Banishment. But I really wanted that copy of Kelek's.

On 6.10.2013 06:21 yrriban wrote:
Was struggling to get all my gear bases covered, but Vilya has really made things a lot easier. Really just need more Con and a few more levels before the final battle.

On 6.10.2013 17:38 yrriban wrote:
There were 28 uniques left before the final battle, and I'm pretty sure Morgoth summoned all of them. Overall not a bad conclusion to this kind of crazy game.

On 8.10.2013 10:58 PowerWyrm wrote:
Congrats. You decided to go for Morgoth at clvl46 which made the difference.

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