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The Angband Ladder: Hugo$oul 424, Possessor Monster by HugoTheGreat2011

  [PosChengband 3.0.1 Character Dump]
              ***LOSER***

 Name       : Hugo$oul 424                 ========== Stats ==========
 Sex        : Male                               Str! :     18/90
 Personality: Combat                             INT! :    18/140
 Race       : Possessor                          WIS! :     18/70
 Subrace    : Air hound                          DEX! :    18/160
 Class      : Monster                            CON! :    18/160
                                                 CHR! :    18/100

 Level      :       25                           HP   :    -4/436
 Cur Exp    :    43749                           SP   :    67/155
 Max Exp    : 20589763                           AC   :        97
 Adv Exp    :    43750                           Speed:        +9

                                           ========== Skills =========
 Gold       :  2687526                     Melee      : Legendary[2]
 Kills      :    16412                     Ranged     : Superb
 Uniques    :      214                     SavingThrow: Superb
 Artifacts  :      113                     Stealth    : Superb
                                           Perception : Good
 Game Day   :       32                     Searching  : Fair
 Game Time  :    13:49                     Disarming  : Superb
 Play Time  :    33:15                     Device     : Superb


============================= Character Equipment =============================

a) a Ring of Combat (+8,+20) (+3) {Dx, Angband 56}
b) a Ring of Speed (+11) {Arena 62, Kenshirou}
f) The Stone of Lore {Anti-magic cave 47, ground}
h) a Pair of Dragon Wings of Protection [4,+30] {FiBlCfCaDi}
i) The Kabuto 'Steelskin' [7,+19] (+3) {InCn;PoDkNt}


              ==   * (]                                 ==   * (]
              abcdefghij@                               abcdefghij@
 Acid       : ...........   0%             Speed      : .+........#
 Elec       : ...........   0%             Free Act   : ...........
 Fire       : .......+...  50%             See Invis  : ...........
 Cold       : ...........   0%             Warning    : ...........
 Poison     : ........+.+  65%             SlowDigest : ...........
 Light      : ...........   0%             Regenerate : ...........
 Dark       : ........+..  50%             Levitation : .......+..+
 Confusion  : .......+...  50%             Perm Lite  : ...........
 Nether     : ........+..  50%             Reflection : ...........
 Nexus      : ...........   0%             Hold Life  : ...........
 Sound      : ...........   0%             Sust Str   : ...........
 Shards     : ...........   0%             Sust Int   : ...........
 Chaos      : .......+...  50%             Sust Wis   : ...........
 Disenchant : .......+...  50%             Sust Dex   : ...........
 Time       : ...........   0%             Sust Con   : ...........
 Blindness  : .......+...  50%             Sust Chr   : ...........
 Fear       : ..........#                  Dec Mana   : ...........
 Aura Fire  : ...........                  Easy Spell : ...........
 Aura Elec  : ...........                  Anti Magic : ...........
 Aura Cold  : ...........                  Telepathy  : ...........


              ==   * (]                                 ==   * (]
              abcdefghij@                               abcdefghij
 Slay Evil  : ...........                  Telepathy  : ...........
 Slay Undead: ...........                  ESP Evil   : ...........
 Slay Demon : ...........                  ESP Noliv. : ...........
 Slay Dragon: ...........                  ESP Good   : ...........
 Slay Human : ...........                  ESP Undead : ...........
 Slay Animal: ...........                  ESP Demon  : ...........
 Slay Orc   : ...........                  ESP Dragon : ...........
 Slay Troll : ...........                  ESP Human  : ...........
 Slay Giant : ...........                  ESP Animal : ...........
 Slay Good  : ...........                  ESP Orc    : ...........
 Acid Brand : ...........                  ESP Troll  : ...........
 Elec Brand : ...........                  ESP Giant  : ...........
 Fire Brand : ...........                  Device Pow : ...........
 Cold Brand : ...........                  Spell Pow  : ...........
 Pois Brand : ...........                  Spell Cap  : ...........
 Mana Brand : ...........                  Magic Res  : ...........
 Sharpness  : ...........                  Infravision: ...........
 Quake      : ...........                  Stealth    : ...........
 Vampiric   : ...........                  Searching  : ...........
 Chaotic    : ...........                  Cursed     : ...........
 Add Blows  : ...........                  Rnd Tele   : ...........
 Blessed    : ...........                  No Tele    : ...........
 Riding     : ...........                  Drain Exp  : ...........
 Tunnel     : ...........                  Aggravate  : ...........
 Throw      : ...........                  TY Curse   : ...........


              ==   * (]
              abcdefghij@   Base  R  C  P  E  Total
        Str!: ........... 18/110  2  0  1  0 18/140   18/90
        INT!: ........3.. 18/120  0  0 -1  3 18/140
        WIS!: ........... 18/100 -2  0 -1  0  18/70
        DEX!: 3..........  18/80  4  0  1  3 18/160
        CON!: ........3.. 18/100  3  0  0  3 18/160
        CHR!: ...........  18/90  1  0  0  0 18/100


==================================== Melee ====================================

 Attack : Your Bite (1d8)                                   Accuracy
 Weight : 15.0 lbs                                           AC Hit
 To Hit : 26 + 35 = 61                                       25 89%
 To Dam : 6 + 25 = 31                                        50 83%
 Blows  : 2.00                                               75 77%
 Damage                                                     100 71%
 Crits  : 1.12x + 0.93                                      125 66%
 Normal : 71 (64-78)                                        150 60%
                                                            175 54%
                                                            200 48%


 Attack : Your Claw (3d3)                                   Accuracy
 Weight : 7.5 lbs                                            AC Hit
 To Hit : 26 + 35 = 61                                       25 89%
 To Dam : 6 + 25 = 31                                        50 83%
 Blows  : 2.00                                               75 77%
 Damage                                                     100 71%
 Crits  : 1.09x + 0.69                                      125 66%
 Normal : 74 (68-80)                                        150 60%
                                                            175 54%
                                                            200 48%


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Possess                1    0   0% Lvl 105
Breathe Poison        20    1   1% dam 1
Dazzle                 7   15   3% 

=================================== Spells ====================================

                     Lvl Cost Fail Desc
Detect Monsters        7    3   2% 

=================================== Dungeons ==================================

 Angband         : level  86
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  61
!Forest          : level  32
 Castle          : level  42
!Anti-magic cave : level  50
!Icky cave       : level  35
!Giant's Hall    : level  40
 Arena           : level  79

 You were killed by a Gravity hound in the quest 'The Royal Crypt'.

 Last Message: Where's your crown, King Nothing?



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  Brodda, the Easterling                   (Dungeon level:   6) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 28
  Orc Camp                                 (Danger  level:  15) - level 28
  The Sewer                                (Danger  level:  15) - level 28
  Old Man Willow Quest                     (Danger  level:  22) - level 28
  Logrus Master                            (Danger  level:  25) - level 28
  Dark Elven Lords Quest                   (Danger  level:  25) - level 28
  Tengu and Death Swords                   (Danger  level:  25) - level 28
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  The Vault                                (Danger  level:  30) - level 30
  The Barrow Downs                         (Danger  level:  35) - level 31
  Nar, the Dwarf                           (Dungeon level:  12) - level 33
  Kharis the Powerslave                    (Dungeon level:  24) - level 33
  Judge Death                              (Dungeon level:  38) - level 33
  Garm, Guardian of Hel                    (Dungeon level:  44) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 38
  Haunted House                            (Danger  level:  48) - level 40
  Killing Fields                           (Danger  level:  50) - level 48
  The Old Castle                           (Danger  level:  50) - level 50
  Spawning Pits                            (Danger  level:  65) - level 50
  The Tarrasque                            (Dungeon level:  76) - level 50

< Failed Quest >
  The Lernean Hydra                        (Dungeon level:  50) - level 37
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 41
  Hypnos, Lord of Sleep                    (Dungeon level:  62) - level 45


 Arena: 36 Victories


============================== Defeated Monsters ==============================

You have defeated 16412 enemies including 214 unique monsters in total.

< Unique monsters top 20 >
  Ymir the Ice Giant                       (level  85)
  Wahha-Man the Golden                     (level  85)
  The Tarrasque                            (level  84)
  Azriel, Angel of Death                   (level  80)
  Benedict, the Ideal Warrior              (level  79)
  Caldarm the Third                        (level  79)
  Klingsor, Evil Master of Magic           (level  78)
  Hela, Queen of the Dead                  (level  78)
  The Mouth of Sauron                      (level  78)
  Corwin, Lord of Avalon                   (level  78)
  Cthugha, the Living Flame                (level  78)
  Atlas, the Titan                         (level  76)
  Yig, Father of Serpents                  (level  76)
  The Demogorgon                           (level  75)
  Y'golonac                                (level  75)
  Atlach-Nacha, the Spider God             (level  75)
  Ungoliant, the Unlight                   (level  75)
  Gerard, Strongman of Amber               (level  74)
  Tsathoggua, the Sleeper of N'kai         (level  74)
  Biketal of Fire                          (level  73)


=================================== Virtues ===================================

Your alighnment : Neutral Good

You are the polar opposite of Honour.
You are a great champion of Sacrifice.
You are the polar opposite of Compassion.
You are the living embodiment of Harmony.
You are virtuous in Valour.
You are a great champion of Justice.
You are the living embodiment of Temperance.
You are an arch-enemy of Patience.


================================== Mutations ==================================

You can emit confusing, blinding radiation.
You are subject to cowardice.


============================= Character Inventory =============================

a) 17 Pieces of Elvish Waybread
b) 7 Potions of Speed {!k!q}
c) 26 Potions of Heroism
d) 3 Potions of Curing
e) 43 Scrolls of Teleportation
f) 3 Scrolls of Teleport Level
g) 11 Scrolls of Protection from Evil
h) 10 Rods of Trap Location
i) 12 Rods of Door/Stair Location
j) 5 Rods of Recall (1 charging)
k) 13 Rods of Illumination
l) 4 Rods of Monster Location
m) a Staff of Healing (1 charge)
n) 2 Staffs of Healing (2x 0 charges)
o) a Hell Harness (+9,+14) [-5] {FaSi}
p) Chain Mail of Celestial Protection (-2) [14,+15] {PoDkCfNt}
q) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Ca}
r) The Full Plate Armour of Isildur [25,+25] (+2) {Di, Forest 32, ground}
s) The Elven Cloak 'Holcolleth' [4,+15] (+3)
t) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
u) The Iron Crown 'Talisman of Simplicity' [0,+24] {CoDkCfSoCa;FaSiHlLv~Tele}
v) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
w) The Hard Leather Cap of Indra [2,+18] (+5)
x) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3)
y) The Set of Leather Gloves of Icarus [1,+13] (+3 to speed)
{SpSr;NxFe;Fa~Nolv}
z) The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed) {Sh}


================================ Home Inventory ===============================

 ( page 1 )
a) 2 Mushrooms of Restoring {!E}
b) 26 Potions of Cure Critical Wounds {25% off}
c) a Potion of Healing {!k!q}
d) 2 Potions of Life {!k!q}
e) 2 Potions of Restore Mana {!k!q}
f) 21 Potions of Restore Life Levels
g) a Potion of Wisdom {!k}
h) a Potion of Dexterity {!k}
i) 2 Potions of Constitution {!k}
j) 14 Potions of Enlightenment
k) 3 Potions of Self Knowledge {!k}
l) 21 Potions of Resistance {!k!q}

 ( page 2 )
a) 35 Scrolls of *Identify*
b) 3 Scrolls of *Remove Curse*
c) 17 Scrolls of Destruction {!*}
d) 3 Scrolls of Genocide {!*}
e) 5 Scrolls of Mass Genocide {!*}
f) 17 Scrolls of Forest Creation
g) 2 Scrolls of Wall of Stone
h) a Rod of Perception
i) 4 Rods of Enlightenment
j) 2 Rods of Detection
k) a Rod of Restoration
l) 6 Rods of Disarming

 ( page 3 )
a) a Rod of Havoc
b) 2 Wands of Disintegrate (8 charges)
c) 2 Wands of Rockets (8 charges)
d) a Wand of Striking (5 charges)
e) a Wand of Annihilation (4 charges)
f) a Staff of Object Location (12 charges)
g) 3 Staffs of Speed (3x 8 charges)
h) 2 Staffs of Power (2x 5 charges)
i) a Staff of Destruction (5 charges)
j) a Staff of Mana Storm (4 charges)
k) a Ring of Speed (+8) {Angband 76, Tarrasque}
l) a Ring of Combat (+0,+19) (+2) {St}

 ( page 4 )
a) a Ring of Combat (+0,+20)
b) a Ring of Combat (+0,+19) {Angband 64}
c) a Ring (Defender) [+4] {SoCa;FaSiLv}
d) a Ring (Defender) [+3] {AcElFi;FaSi}
e) a Ring of Combat (+3,+16)
f) a Ring of Protection [+17] {Nt;Wr~p}
g) a Ring of Protection [+10] {Nx;Fa}
h) a Ring of Protection [+24] {Si}
i) an Elemental Ring [+17] {Fi}
j) a Ring of Protection [+10] {Li;Si}
k) a Ring of Protection [+20] {(DxCh}
l) a Ring of Combat (+0,+9) (+1) {Cn, Giant's Hall, Eol}

 ( page 5 )
a) an Elemental Ring [+13] {Ac}
b) a Ring of Protection [+17] {Si}
c) a Ring of Combat (+0,+5) (+1) {St, Wargs quest reward}
d) a Ring of Protection [+11] {SiWr}
e) The Ring of Tulkas (+4)
f) The Ring of the Ages [+20] (+4)
g) a Dwarven Necklace (+7) {If;DkBlDi}
h) an Elemental Charm {ElFiCoPo}
i) an Amulet of Trickery (+5) {SlSr;Dk}
j) a Torc of the Hero (+3,+6) [+4]
k) a Hell Harness (+20,+8) [-5] {cursed, Fa}
l) an Amulet of Devotion (+2) {WiCh;Rf}

 ( page 6 )
a) a Hell Harness (+3,+16) [-5]
b) a Barbarian Talisman (+3) {St;Fe[M}
c) a Sacred Pendant [+5] (+1) {Wi;FaSiRgBs}
d) an Amulet of Trickery (+2) {DxSlSr;Dk}
e) The Amulet of Sacred Knights [+10] (+2)
f) The Necklace of the Dwarves (+3)
g) The Harness of the Hell (+15,+15) [-5] (-2)
h) The Amulet of Faramir (+12,+0) (+3)
i) a Feanorian Lamp of Immortal Eye
j) The Incandescent Light of Edison (+3 to infravision)
k) The Phial 'Trailblazer' (+1 to stealth) {StInSlIf}
l) The Phial of Galadriel (+1 to searching)

 ( page 7 )
a) The Star of Elendil (+1 to speed)
b) The Jewel of Judgement (+3 to speed)
c) The Palantir of Westernesse (+3)
d) The Levitation Stone of Laputa (+2 to speed)
e) The Stone of Life (+3)
f) The Stone of Death
g) The Crusader's Stone (+2)
h) The Armageddon Stone
i) The Stone of War (+6,+6)
j) Multi-Hued Dragon Scale Mail (-2) [40,+13]
k) Pseudo Dragon Scale Mail (-2) [40,+15]
l) Balance Dragon Scale Mail (-2) [40,+15]

 ( page 8 )
a) The Chain Mail of Quietness (-2) [14,+13] (+4) {Dx;AcElCoDkNt}
b) The Chain Mail 'Call of Thundercloud' (-2) [14,+12] (+3 to speed) {Sp[E}
c) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Di, Angband 36, Topaz monk}
d) Double Ring Mail of the Uruk-hai (+1,+1) [15,+9] (+2) {-Sl;Po}
e) The Double Chain Mail of Gondor (-2) [16,+30] {CfNx}
f) Bar Chain Mail of the Demon (-2,+5) [18,+12] (+2) {Fe}
g) The Bar Chain Mail 'Guardian' (-2) [18,+17] (+3) {DxCn;AcCfSoCa}
h) Splint Mail of Elvenkind (-2) [19,+17] (+3 to stealth) {Dx;-St;Nt}
i) Splint Mail of Elvenkind (-2) [19,+20] (+3 to stealth) {Dx;-St;Fe}
j) The Partial Plate Armour 'Steelskin' (-3) [22,+19] (+3) {Ch;AcNtCa}
k) Metal Lamellar Armour of Celestial Protection (-3) [23,+19] {DkShCa}
l) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)

 ( page 9 )
a) Haramakido of the Uruk-hai (+1,+1) [17,+12] (+3) {Bl}
b) The Full Plate Armour of Snow Field (-3) [25,+19] (+1)
{StInDxCn;AcElFiCoSh;HlLu[F(Dx}
c) The Full Plate Armour of Antarctic Land (-3) [25,+19] {FiBlSoNx;Si[F}
d) O-yoroi of Celestial Protection (-2) [24,+15] {PoLiFe}
e) The Ribbed Plate Armour of Antarctic Land (-3) [28,+15] (+4 to infravision)
{If;FiPoShSo[F}
f) Mithril Chain Mail of Celestial Protection (-1) [28,+16] {DkSh}
g) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed)
h) The Mithril Plate Mail 'Enlightenment from Heaven' (-3) [35,+19]
{AcElFiCoSo[C}
i) a Robe of Celestial Protection [2,+16] {LiDi}
j) The Soft Leather Armour 'Great Icefield' [4,+17] (+3 to searching)
{ChSr;FiPoShNt[F}
k) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Po}
l) The Hard Leather Armour of Himring [6,+15]

 ( page 10 )
a) Leather Scale Mail of Celestial Protection (-1) [11,+18] {LiCf}
b) The Leather Scale Mail 'Defender' (-1) [11,+18] {AcElCfSoCaDi}
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Nt}
d) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {Angband 49, Priest}
e) The Cloak of Thorongil [1,+10]
f) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Variant Maintainer}
g) The Cloak of Merry (+1,+1) [1,+7] (+1)
h) an Elven Cloak of Retribution [4,+11] (+1 to stealth)
i) The Fur Cloak of the First Day [3,+17] (+2) {cursed,
StDxCnCh;-WiLf;-Fe;ElCoShCfNx;Ty[C}
j) The Fur Cloak of Mook [3,+19]
k) a Pair of Dragon Wings [4,+10] {DkDiFe}
l) a Pair of Dragon Wings [4,+10] {PoDi}

 ( page 11 )
a) a Pair of Dragon Wings [4,+10] {PoNx}
b) a Pair of Dragon Wings [4,+10] {DkBl}
c) a Pair of Dragon Wings of Shadows [4,+28] (+4 to stealth) {Nt}
d) a Small Metal Shield of Night and Day [5,+10]
e) The Large Metal Shield 'Gong' [15,+15] (+4)
f) The Knight's Shield of Earendil [10,+20]
g) an Iron Crown of the Magi [0,+12] (+1) {Po;Hl}
h) an Iron Crown of Lordliness [0,+9] (+3) [+15%] {Nt}
i) The Iron Crown of Crystal [0,+30] (+1) {Ch;FiCfDi}
j) The Iron Crown 'Guardian' [0,+8] (+1) {StCn;SoFe;Lu~EvilNolv}
k) The Iron Crown of White Ice [0,+17] (+4 to searching) {Sr;FiCfSo}
l) a Golden Crown of Might [0,+4] (+3) {Sh}

 ( page 12 )
a) a Golden Crown of Might [0,+11] (+3) {So}
b) a Golden Crown of the Magi [0,+10] (+1) {So;Hl}
c) a Jewel Encrusted Crown of the Magi [0,+15] (+1) {Di;Lv}
d) a Jewel Encrusted Crown of the Magi [0,+11] (+1) {Ca;EsFa}
e) a Jewel Encrusted Crown of Might [0,+10] (+1) {Ca}
f) The Hard Leather Cap 'Registor' [2,+20] {ElCfNt;RfLv}
g) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {Nx, Sting quest}
h) a Metal Cap of the Valkyrie (+5,+1) [3,+8] (+2 to speed)
i) The Metal Cap of Thengel [3,+12] (+3) [+15%]
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {AgTy}
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
l) The Steel Helm of Champion [6,+19] (+1 to searching) {DxSr;CfSoCaDi;Si}

 ( page 13 )
a) a Dragon Helm [8,+10] {AcPoSoNt}
b) a Dragon Helm of the Kobold (+0,+3) [8,+20] (+2) {Li}
c) The Set of Leather Gloves of the Borg [1,+30] (+2) {DxCn;Fa}
d) The Set of Leather Gloves 'Cammithrim' [1,+10]
e) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2)
f) The Set of Gauntlets of Corwin [2,+15] (+4)
g) a Set of Dragon Gloves [4,+10] {ElFiSoCa}
h) a Set of Dragon Gloves [4,+12] {CoBlCa}
i) a Set of Dragon Gloves [4,+10] {CoNt}
j) The Set of Dragon Gloves 'Nuts of Wisdom' (+7,+5) [4,+25] {cursed,
-Bl;AcCoSoNt[M}
k) a Set of Cesti of Genji (+6,+0) [5,+13] (+1)
l) The Set of Cesti 'Rubber Coat' (+3,+7) [5,+16] (+1) {In;ElCfSo[M~Evil}

 ( page 14 )
a) The Set of Cesti 'Steelskin' [5,+22] (+4) {In;Nx;Fa(InCn}
b) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lu, Angband 59,
Saruman}
c) a Pair of Soft Leather Boots of Levitation [2,+11] {Cf}
d) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2) {Cloning Pits
reward}
e) a Pair of Hard Leather Boots of Speed [3,+11] (+6) {Arena}
f) a Pair of Hard Leather Boots of Levitation [3,+4] {Di}
g) The Pair of Hard Leather Boots 'Registor' [3,+7] (+4 to searching)
{CnChSr;-In;ElPoCf;Fa}
h) a Pair of Dragon Boots [5,+10] {AcPoBlNx}
i) a Pair of Dragon Boots [5,+10] {Sh}
j) a Pair of Dragon Boots [5,+10] {BlNxFe}
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Dk}
l) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)

 ( page 15 )
a) The Dagger of Jack of Shadows (1d4) (+11,+21) (+4 to stealth)
{InDxCnSl;Lu|ACaVS/oZ}
b) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
c) The Rapier 'Silver Chariot' (3d6) (+17,+12) (+1 to speed)
d) The Rapier of the Duelist (1d7) (+7,+17) [+17] (+4 to speed)
e) The Rapier 'Quickthorn' (1d7) (+27,+9) (+2 to speed)
f) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {Sh}
g) The Sabre 'Weapon Alpha' (1d7) (+13,+17) (+4) {WiCn;So;Bs/XL/*}
h) The Broad Sword 'Chainsword' (7d5) (-30,+7) (-2)
i) The Broad Sword 'Tailbiter' (2d5) (+18,+9) (+1 attack)
j) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3)
k) The Long Sword 'Anduril' (4d5) (+10,+15) [+5] (+4)
l) The Scimitar 'Soulsword' (3d5) (+9,+11) (+3)

 ( page 16 )
a) The Katana 'Roarer' (3d4) (+19,+32) (+2) {cursed, Ch;-Sl;-Po;Fe|SM/pTZ}
b) The Katana of Musashi (3d4) (+28,+17) (+3)
c) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed, Angband 38, quest
monster}
d) a Two-Handed Sword (Defender) (4d6) (+11,+14) [+6] (+3 to stealth)
{PoSoNtFe(In}
e) The Two-Handed Sword 'Dragonic Sword' (4d6) (+17,+23) (+3)
f) The No-dachi 'Dragon Fang' (30d1) (+12,+16) (+2 to stealth)
{Sl;Si|P~Good~U(In}
g) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24)
h) a Blade of Chaos of Westernesse (7d5) (+12,+11) (+1) {Fe}
i) a Blade of Chaos (Defender) (6d5) (+13,+12) [+7] (+1 to stealth)
{AcElFiCo(In}
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed, Ag}
k) a Poison Needle (1d1) (+0,+0)
l) a Dragon Fang (Trump) (2d8) (+18,+15) (+1 to searching) {PoDkDi|P}

 ( page 17 )
a) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
b) The Sickle of Maggot (2d3) (+7,+9) (+1)
c) The Broad Spear of the Night (2d10) (+15,+14) (+3 to stealth)
{WiSlIf;Ac;RgBs|A/*TZ}
d) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
e) The Glaive of Pain (9d6) (+10,+30)
f) a Great Axe (Defender) (4d4) (+15,+17) [+6] (+3 to stealth) {AcElFiCoPo(Ch}
g) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
h) a Lochaber Axe (Death) (4d8) (+9,+12)
i) The Fishingpole of Taikobo (1d1) (+0,+0)
j) The Whip of Dr. Jones (1d6) (+16,+13) (+1)
k) The Mace 'Taratol' (3d4) (+12,+12)
l) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {Ca;Sd, Castle 40, Jasra}

 ( page 18 )
a) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
b) a Bo Staff (Pattern) (1d11) (+16,+14) (+2)
c) The Tetsubo of Osric (6d8) (+17,+20) (+1 to infravision) {IfDg;Sh/T}
d) The Dwarven Shovel 'Icy Manipulator' (5d4) (+31,+17) (+6 to speed) {Sp;Fi|F}
e) The Mattock of Joshua (2d8) (+20,+20) (+4 to speed) {cursed, Sp;-DxLf|EPV/P}
f) a Sling of Buckland (x2) (+27,+11) (+1 to speed) {Fe}
g) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Li}
h) The Short Bow 'Quylthulg Smasher' (x3) (+18,+10) (+2 to searching)
{InSr;Ac;Xs}
i) The Short Bow of Damocles (x3) (+13,+10) {So;Xs}
j) a Long Bow of Lothlorien (x4) (+15,+14) (+3 to stealth) {Nt}
k) The Long Bow 'Hornet' (x3) (+18,+19) (+1) {Wi;AcPo;XsBs}
l) a Light Crossbow of Extra Might (x5) (+9,+13) {Bl}

 ( page 19 )
a) The Light Crossbow of Wilhelm Tell (x5) (+40,+13) (+4)
b) The Light Crossbow of Hellfire (x4) (+10,+12) (+4)
c) a Heavy Crossbow of the Haradrim (x5) (+17,+8) (+3) {Nt}
d) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)
e) The Gun 'Crimson' (+3 to speed) {Fe;Fa}
f) 31 Arrows of Returning (1d4) (+7,+7)
g) The Corpse of Nappa the Saiyan
h) The Corpse of Ulik the Troll
i) The Corpse of Baphomet the Minotaur Lord
j) The Corpse of Sleipnir, the Odin's Steed
k) The Corpse of Bull Gates
l) The Corpse of Nidhogg the Hel-Drake {Wanted!k!k!k}

 ( page 20 )
a) 2 Hru Corpses
b) a Great Storm Wyrm Corpse
c) The Corpse of The Defiler
d) The Corpse of Habu the Champion of Chaos {Wanted!k!k!k}
e) The Corpse of Saruman of Many Colours
f) The Corpse of Brand, Mad Visionary of Amber
g) The Corpse of Atlas, the Titan
h) The Corpse of The Mouth of Sauron
i) The Corpse of Klingsor, Evil Master of Magic
j) The Corpse of Benedict, the Ideal Warrior
k) The Corpse of The Tarrasque


==================================== Museum ===================================

 ( page 1 )
a) a Ring of Protection [+15] (+1) {-Wi;DkShBlNx;Ty}
b) a Hell Harness (+13,+16) [-5] {Di;Ag}
c) a Hell Harness (+5,+6) [-8] (+3) {cursed, -WiSl;Ca;FaSi}
d) The Brimstone
e) The Ring Mail 'Hope and Glory' (-2) [12,+20] (+3) {cursed,
StInDx;-Cn;-So;CoNxFe}
f) The Ring Mail 'Guardian' (-2) [12,+19] (+3) [-15%] {cursed,
In;-Sl;-Sh;So;Ag[C}
g) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
h) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10)
i) The Cord Armour of Belegennon [6,+15] (+2 to infravision) {cursed,
DxIf;-In;Ag}
j) The Cord Armour 'Sumo Wrestler's Loincloth' [4,+0] (+4)
k) The Cloak of Ceremony [1,+17] (+1 to searching) {DxSr;Co[C(In}
l) The Cloak of the Dark Tiger [1,+14] (+2 to stealth) {Sl;Fa}

 ( page 2 )
a) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ca;Ag}
b) The Small Leather Shield 'Electron' [3,+11] (+4 to stealth) {Sl;ElCfDi}
c) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
d) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
e) a Set of Gauntlets of the Yeek (-4,-8) [2,+7] (+5) <-25%> {cursed, -Md;Ag}
f) The Set of Gauntlets of the Snake Master [2,+22] {Po}
g) The Set of Gauntlets 'Pauraegen' [2,+7]
h) The Set of Gauntlets 'Paurnen' [2,+7]
i) The Set of Gauntlets 'Paurnimmen' [2,+7]
j) The Set of Cesti of Thunder [5,+17] (+1) {InDx;El;Fa(StIn}
k) The Pair of Soft Leather Boots 'Silentwalker' [2,+9] (+3) {cursed,
InWi;-Ca;AcNx;FaLvTy}
l) a Pair of Hard Leather Boots of Stealth [3,+5] (+3 to stealth)

 ( page 3 )
a) a Pair of Dragon Boots [5,+10] {Cf}
b) a Pair of Dragon Boots of the Fairy [5,+22] (+2 to speed) {Ac}
c) a Pair of Metal Shod Boots of the Fairy [6,+12] (+3 to speed) {Cf}
d) The Pair of Metal Shod Boots 'Steelskin' [6,+14] (+4) {Ch;Bl;FaLv}
e) The Pair of Metal Shod Boots 'Icy Princess' [6,+18] {FiFe;Rg}
f) The Broken Sword 'Narsil' (2d2) (+6,+10) (+1)
g) The Dagger of Rilia (2d4) (+4,+3) (+1 to speed)
h) The Dagger 'Nimthanc' (1d4) (+4,+6) (+1 to speed) {Di}
i) The Dagger 'Dethanc' (1d4) (+4,+6) (+1 to speed) {Dk}
j) The Dagger 'Narthanc' (1d4) (+4,+6) (+1 to speed) {Nx}
k) The Dagger 'Grimtooth' (1d4) (+5,+5) (+1 attack)
l) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)

 ( page 4 )
a) The Small Sword 'Excalibur Jr.' (2d6) (+3,+5) (+1 attack)
b) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
c) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
d) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth) {Nx}
e) The Long Sword 'Worpal Blade' (5d5) (+32,+32) (+2)
f) The Long Sword 'Excalipur' (5d5) (-50,-50) [-5] (-3)
g) The Two-Handed Sword 'Lord of Flies' (3d6) (+16,+15) (+3 to stealth)
{Sl;SiLv|Ca/*}
h) The Blade of Chaos 'Icicle' (6d5) (+13,+14) (+1 attack) {cursed,
AtCh;-Wi;-Dk|F/TL, Giant's Hall, Bloodletter of Khorne}
i) The Pike 'Bloodrain' (2d5) (+12,+20) {/D}
j) The Broad Axe of Osric (2d6) (+14,+15) (+4) <-20%> [-20%] {cursed,
Wi;-Md;Bs/*T}
k) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) {Sh}
l) The Halberd 'Osondir' (3d5) (+6,+9) (+3)

 ( page 5 )
a) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
b) a Death Scythe  (10d10) (+10,+30)
c) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed)
d) The Sheaf Arrow 'Cupid's Arrow' (1d4) (+0,+0)
e) The Black Arrow of Bard (8d4) (+30,+19)
f) The Corpse of Greater Hell-Beast
g) The Corpse of Fang, Farmer Maggot's dog
h) The Corpse of Robin Hood, the Outlaw
i) The Corpse of Brodda, the Easterling
j) The Corpse of Bloodfang the Wolf
k) The Corpse of Lousy, the King of Louses
l) a Giant spider Corpse

 ( page 6 )
a) The Corpse of The Borshin
b) a Vorpal bunny Corpse
c) The Corpse of King Duosi, the Chief of Southerings
d) The Corpse of Boldor, King of the Yeeks
e) The Corpse of Ufthak of Cirith Ungol
f) The Corpse of Nar, the Dwarf
g) The Corpse of Wutugu, the Chief of Southerings
h) 3 Huorn Corpses
i) 2 Sasquatch Corpses
j) The Corpse of Azog, King of the Uruk-Hai
k) The Corpse of Mime, the Nibelung
l) The Corpse of Hagen, Son of Alberich

 ( page 7 )
a) The Corpse of It
b) a Bat of Gorgoroth Corpse
c) The Corpse of Sir Gareth
d) The Corpse of M. Bison
e) The Corpse of Gorlim, Betrayer of Barahir
f) The Corpse of Utgard-Loke
g) The Corpse of Itangast the Fire Drake
h) The Corpse of Fangorn
i) a Storm troll Corpse
j) 2 Hell knight Corpses
k) a Great Hell Wyrm Corpse
l) a Steel dragon Corpse

 ( page 8 )
a) a Grand master mystic Corpse



================================ Last Messages ================================

> The Gravity hound claws you.
> You struggle to maintain possession of your current body!
> *** LOW HITPOINT WARNING! ***
> The Gravity hound bites you.
> You struggle to maintain possession of your current body!
> *** LOW HITPOINT WARNING! ***
> The Gravity hound misses you. <x3>
> Your fears finally subside.
> There is no effect.
> You have 3 Scrolls of Teleport Level.
> The Gravity hound breathes gravity.
> The Gravity hound resists. <x8>
> Gravity warps around you.
> 1 of your Potions of Heroism (c) was destroyed!
> You feel scared.
> You dastardly villain!
> You struggle to maintain possession of your current body!
> *** LOW HITPOINT WARNING! ***
> The Gravity hound misses you. <x2>
> The Gravity hound bites you.
> You struggle to maintain possession of your current body!
> *** LOW HITPOINT WARNING! ***
> The Gravity hound misses you. <x2>
> The Gravity hound bites you.
> You struggle to maintain possession of your current body!
> *** LOW HITPOINT WARNING! ***
> The Gravity hound bites you.
> You struggle to maintain possession of your current body!
> What a noble sacrifice!
> Where's your crown, King Nothing?
> Goodbye, Hugo$oul 424!


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "ba422df8d3027cd8ef"]


Posted on 15.11.2013 08:33
Last updated on 23.11.2013 05:46

Download this dump

13043. on the Ladder (of 17233)
1494. on the PosChengband Ladder (of 2359)
369. for this player (out of 715)

Related screenshots:
A truly nasty summoning trap...OH SHIT, RUN!!!
Recalled to town...and it's not over yet!
Pattern vault!!

Comments

Jump to latest

On 15.11.2013 08:33 HugoTheGreat2011 wrote:
[clvl:28][body:Deep one][Telmora][2:18]
Red naga (clvl 3 - 13)
-> Meng You, Brother of Meng Huo (clvl 13 - 14)
-> Uruk (clvl 14 - 20)
-> Ogre warrior (clvl 20)
-> Forest troll (clvl 20)
-> Deep one (clvl 20 - 26) [KICKED at clvl 26 due to TIME attack by 'Treader of the dust' dude!
-> Xorn (clvl 26)
-> Cave ogre (clvl 26 - 27)
-> Deep one (clvl 27 - now)

Finally, a somewhat decent character since Hugo$oul 400 (and of course, Hugo$oul 394). Leveled up to clvl 28 quite fast. I had some close calls with that 'Treader of the dust' dude and Gachapin. At one point, Gachapin's breath knocked my HP down to 1 HP...so close!

FYI: I am reluctant to continue playing Hugo$oul 394 again because of its finds and the *very* useful Earthquake mutation. I'm putting Hugo$oul 394 on hiatus. Meanwhile, I'll move forward with Hugo$oul 424.

On 16.11.2013 01:56 HugoTheGreat2011 wrote:
[clvl:29][body:Deep one][Morivant][2:51]
Completed several town quests at once and moved up to clvl 29. Found a Blade of Chaos (Nature) that does well over 400 damage against Animals! Awesome!

On 16.11.2013 10:29 HugoTheGreat2011 wrote:
[clvl:33][body:Deep one][Morivant][6:01]
Solid run. Need to switch to a better body since Deep ones are capped at clvl 33. Hopefully, a Rock giant soon!

On 16.11.2013 20:26 HugoTheGreat2011 wrote:
[clvl:33][body:Sir Lancelot][Angwil][6:33]
-> Deep one (clvl 27 - 33)
-> Sir Lancelot (clvl 33 - now)

Switched to Sir Lancelot (who caps at clvl 35) so that I can move on. Took some jabs at the Arena monsters, but will try to await until I get a Rock giant's body.

On 16.11.2013 23:45 HugoTheGreat2011 wrote:
[clvl:35][body:Troll king][Giant's Hall 40][8:13]
-> Sir Lancelot (clvl 33 - 35)
-> Troll king (clvl 35 - now)

Reached clvl 35 and had to make a switch...a Troll king. I still want a Rock giant!

On 17.11.2013 01:19 HugoTheGreat2011 wrote:
[clvl:36][body: Rock giant][Angwil][9:36]
-> Troll king (clvl 35 - 36)
-> Botei-Building, the Emperor (clvl 36)
-> Rock giant (clvl 36)

Finally, a Rock giant! But now, my equipment completely sucks! To those who don't already know, possessed Rock giants in version 3.0+ CANNOT Shatter if weapons are wielded.

Chris, if you're reading this, WHY is my version 3.0+ weapon to-hit-accuracy so low? I don't think this is even close to my true weapon to-hit-accuracy... In spite of this, I'm still able to take down dlvl 40+ monsters with my weapons as usual. I had the same problem when I possessed Botei-Building and the Troll king...I don't know what's up. If I take off the weapon(s) and just use the Rock giant's Shatter attack, the to-hit accuracy appears correctly.

If you want the savefile, let me know.

On 17.11.2013 01:21 HugoTheGreat2011 wrote:
Moreover, 3.0+ randarts tend to "repeat" names when they're generated. Bug or working as designed?

On 17.11.2013 01:26 HugoTheGreat2011 wrote:
Is it true that version 3.0+ weapon skills DON'T increase with certain bodies? When my previous character possessed Deep ones, the to-hit accuracy increased as normal. But once I possessed a Troll king, Botei-Building, and this Rock giant, my Weapon To-hit-accuracy looked wrong...

On 17.11.2013 01:37 HugoTheGreat2011 wrote:
FYI, I've been using that 'Jack of Shadows' dagger for a *very* long time!

On 17.11.2013 01:41 chris wrote:
Dude, you are a huge Rock Giant! What are ya doing wielding a dagger :)

Rock Giants have weapon skills like a Mauler (see https://code.google.com/p/chengband/wiki/AutoMaulerSpoilers). This means certain tiny weapons can't go higher than unskilled. (You didn't lose your dagger skill. It will come back if you switch to another form).

On 17.11.2013 06:51 HugoTheGreat2011 wrote:
[clvl:40][body:Rock giant][Morivant][12:23]
Already at clvl 40. Decided to go weapon-free (with a Great Axe (Defender as backup) so I can rampage through the Arena/Angband with bare-handed Shatter attacks and crack the monsters' heads wide open! Can't wait until I get a Hru's body!

On 17.11.2013 06:54 HugoTheGreat2011 wrote:
How do Rock giants and Hru rank in terms of bare-handed damage?

On 17.11.2013 09:37 HugoTheGreat2011 wrote:
[clvl:42][body:Rock giant][Morivant][15:00]
Currently at clvl 42 and 15 hours into the game. Looking good so far. Doing 863 Normal damage with the Glaive of Pain right now. I really want to get a Hru body as soon as possible. This Rock giant will last up to clvl 45. And I'm closing in on it....

On 17.11.2013 23:14 HugoTheGreat2011 wrote:
[clvl:43][body:Rock giant][Angband 61][16:12]
Currently at clvl 43 and still alive. As you may have noted, I had a truly frightening experience with one of the nastiest summoning traps of its kind...See screenshot. Otherwise, I'm trucking along nicely. My home inventory is starting to run out of space soon. *Me wonders what to toss..* When I switch bodies at clvl 45, I'll probably go for Nidhogg or one of the Elder giants. If a Hru shows up sooner, I'll go for it right away.

By the way, I accidentally activated the auto-pickup (while experiencing that one-of-a-kind nasty summoning trap). HOW do I turn it off?

On 18.11.2013 01:15 HugoTheGreat2011 wrote:
[clvl:44][body:Rock giant][Telmora][Max dlvl: 61 - Angband][18:00]
At cllv 44 already. I'm running of time before clvl 45 and running out of room in the home inventory. It's funny how I managed to get so far on little speed... Base Speed = +2. I constantly had to rely on Speed potions and staves whenever possible. Once I run of temp sources, like right, I stop going to Angband/Arena, I use the Castle as my fighting ground, where my max dlvl is only 40, so the danger level won't be too high.

Since the last time, Ulik the Troll dropped a corpse for me, giving me another option for clvl 45.

The RNG has been acting strange lately with the lack of Rings of Speed...what's up with that.

Lastly, I want a Hru generated, please!!!

On 18.11.2013 01:57 chris wrote:
>HOW do I turn it off?

Close the game and delete lib/user/pickpref-.prf. Restart the game. I don't think there is an option to turn it off in game but I could be mistaken.

How do you deal with all the objects without using the auto picker?

>How do Rock giants and Hru rank?

Rock giants hit for 9d9 while Hrus hit for 10d11. Should be about 33% stronger.

>Base Speed = +2

Wow! Get some more speed pronto! You could assume a form with decent speed boost. Nidhogg is awesome. You really should give it a shot :)

On 18.11.2013 02:19 HugoTheGreat2011 wrote:
>Rock giants hit for 9d9 while Hrus hit for 10d11. Should be about
>33% stronger.

How do these TWO rank compared to Wahha-Man the Golden? :)

For example:
[18] Ulik - 305 - means Ulik ranks at #18.

>How do you deal with all the objects without using the auto >picker?

Without using the auto picker, I use the get command, 'g', to pick up items suited to my character.

>Wow! Get some more speed pronto! You could assume a form >with decent speed boost. Nidhogg is awesome. You really >should give it a shot :)

I know! I usually want the form(s) that have the hardest hitting melee. I have to start overhauling my equipment for more speed soon.

On 18.11.2013 10:51 clouded wrote:
Nidhogg is awesome, beastly drain life melee and op acid breath. You'd be surprised at how much stuff doesn't resist acid, I remember taking out a bunch of uniques just with my breath while using Nidhogg.

On 20.11.2013 02:50 HugoTheGreat2011 wrote:
[clvl:44][body: Hru][Arena 57][18:14]
-> Rock giant (clvl 36 - 44)
-> Hru (clvl 44 - now)

This is it! After the demise of Hugo$oul 394 and Nefarious II, I decided to move on with Hugo$oul 424 and see what I could do. At first, I stayed in Castle 40 - 42 for a while. I had a little trouble with Jack of Shadows in Castle 42, but I did enough damage to take down that punk! At some point, I found a Staff of Speed...Just what I needed. I took another trip to the Arena dungeon and saw Hru on telepathy....Well, I crossed the path of a Demonic Quylthulg that summoned a Greater Balrog, a troublemaker. After trying to tough it out and suffering ~500 HP damage, I teleported away...to a position closer to the Hru. I hasted up, drew it close, gave space, and killed the Hru. And now, I'M THE HRU! IT'S SHOWTIME, Hugo the Hru style!

On 20.11.2013 03:55 HugoTheGreat2011 wrote:
[clvl:46][body: Hru][Angband 61][19:12]
Still having fun, adding more uniques to the kill list. Still have to be careful...

On 20.11.2013 07:54 HugoTheGreat2011 wrote:
[clvl:48][body:Hru][Telmora][22:14]
Still going strong. Fun is starting to get real in Angband. I overhauled my equipment in favor of greater speed. I learned this the hard way when trying to fight The Yamata-no-Orochi and Hypnos (as Angband quester monster!!) at like only +4 Speed....bad move. It took me long enough to get my speed up. And then, it happened...I found The Gun 'Crimson' (+4 to speed) and the Kenshirou dropped a Ring of Speed (+11) in the Arena dungeon. Altogether, my Base Speed is +22. That said, I managed a good balance between decent speed (base speed is +22 now) and good damage (damage > 500) Not bad...

Since the last time, I killed a number of higher level uniques, including the *hated* Yamata-no-Orochi and Habu the Champion of Chaos. That Yamata-no-Orochi dude is *very* scary. I remember taking about 800+ unresisted disenchantment damage one time....crazy. As you'll notice, I have a handful of interesting corpses in my home inventory:

( Page 19 )
...
...
f) The Corpse of Utgard-Loke
g) The Corpse of Itangast the Fire Drake
h) The Corpse of Nappa the Saiyan
i) The Corpse of Ulik the Troll
j) The Corpse of Baphomet the Minotaur Lord
k) a Storm troll Corpse
l) The Corpse of Sleipnir, the Odin's Steed

( page 20 )
a) 2 Hell knight Corpses
b) The Corpse of Bull Gates
c) The Corpse of Nidhogg the Hel-Drake {Wanted!k!k!k}
d) a Great Hell Wyrm Corpse
e) a Steel dragon Corpse
f) a Hru Corpse
g) The Corpse of The Defiler
h) The Corpse of Habu the Champion of Chaos {Wanted!k!k!k}
i) The Corpse of Saruman of Many Colours
j) The Corpse of Brand, Mad Visionary of Amber
k) The Corpse of Lems the Cyborg
l) The Corpse of Kenshirou the Fist of the North Star {Wanted!k!k!k}

I have an extra Hru to spare, too!

In the meantime, I have to figure ways to clear out the home inventory and organize my equipment.

On 20.11.2013 08:35 HugoTheGreat2011 wrote:
Forgot to mention this earlier -
I faced Richard Wong, the Master of Time for the first time ever at Angband 65. He's native to what level? Dungeon level 81, right! This dude is very, very scary. He went, "Time!" And then, the screen goes BLACK and I'm like, "Huh?" Then, 300-350 HP were knocked instantly. I teleported away and Mr. Wong, of course, followed along. What did I do next? I read a Scroll of Teleport Level...a true lifesaver! This Master of Time dude is a prime example of what got real in Angband.

At some point, I'm going to just hang out at dlvl 40-50 of the Castle for a while, descend more over there (Castle), and then eventually come back to Angband and the Arena dungeon.

By the way, how exactly do I prepare for the Old Castle quest? What reward am I expected to get? I already have Indra. :)

I have other town quests to do as well.

On 20.11.2013 11:42 Arjen wrote:
Old Castle, badasses inside: Fallen Angel, Iron Lich, 2x Greater titan. So, it shouldn't be that hard as Hru. And if you already have the reward you are going to get from the castle, you get a replacement random artifact of the same type.

And if I were you, I would get a sword of some kind, 500 damage isn't much for lvl 48. I have had mages with more melee damage.

Last, your house... burn it down and rebuild it! Too much crap, it looks like you stored everything. :) But just check what you really need and sell the rest.

On 20.11.2013 14:41 chris wrote:
I think Nidhogg or possibly Kenshirou are your best corpses currently. Ulik is probably better than a Hru as well, but not as good as those first two.

Kenshirou has a humanoid body, an aura of retaliation, and an extra 15d15 kick attack that you keep if you are wielding a weapon. But I like Nidhogg for the vamp attacks and strong distance options. Your boulders do 230 but Nidhogg's breaths might do 600 (I can't remember the exact numbers).

On 20.11.2013 17:57 HugoTheGreat2011 wrote:
The only reasons why I keep usin Hrus is because they have shatter-stun attacks and have enough INT to use Healing and Speed staves at low failure rates.

On 20.11.2013 18:12 HugoTheGreat2011 wrote:
The only reasons why I keep usin Hrus is because they have shatter-stun attacks and have enough INT to use Healing and Speed staves at low failure rates.

On 20.11.2013 18:47 HugoTheGreat2011 wrote:
Besides Ulik, Rock giants, and Hrus what other possessor-savvy monsters have ability to shatter or stun? How is the Hru's barehand damage compared to Wahha-man the Golden?

On 20.11.2013 19:53 chris wrote:
Hrus aren't bad ... If it is working for you, then stay with it. Wahha hits for 30d9 vs your 10d11.

On 20.11.2013 22:08 HugoTheGreat2011 wrote:
How is Lems the Cyborg? any good?

On 21.11.2013 00:28 HugoTheGreat2011 wrote:
BEFORE using the corpse of Lems the Cyborg (which I have at home), how do I know if possessing Lems gives me "kick to shatter for 16d10 damage" or "punch for 10d10 damage" or even both? This might be a potential Hru replacement, if I can Lems' shatter attack. Lems' shatter looks stronger than the Hru's version: Lems 16d10 vs. Hru 10d11...

I want to know!!

On 21.11.2013 03:45 HugoTheGreat2011 wrote:
[clvl:50][body:Hru][Morivant][24:54]
Made it to clvl 50 all in one piece and I'm still using that same Hru! I had *A LOT* fun fighting monsters in the Arena. I'm getting quite far. My deepest dive is now dlvl 76 (Arena). Unfortunately, I have one last !Life remaining at home. So, I might have to stop visiting the Arena and/or Angband until I get more !Life and MORE !*Healing*!! and instead check out the Castle and descend it all the way to the bottom.

I tried cleaning out the home but, of course, it filled up very fast. I have to prioritize.

Regarding weapons - The Glaive of Pain is my strongest weapon. With my current setup, I do about 650 - 700 with this Glaive. However, I still prefer the Hru's ability to shatter AND stun, which is why I go barehand.

I'm still wondering about the usefulness of the body of Lems the Cyborg. As a Hru, I'm doing good, actually. My deepest unique kill is a dlvl 75 monster!! I've been able to kill off Great Wyrms of Law/Balance with proper caution. So, not bad. But then again, I need more time before switching to something better like Nidhogg, Kenshirou, or Ulik.

On 21.11.2013 03:52 HugoTheGreat2011 wrote:
Just realized this - Atlas, the Titan is native to dlvl 76 and my max depth is 76 in the Arena. Hmm... If I get to encounter and kill this guy AND he drops a corpse....that would be a GREAT replacement for my Hru!!

On 21.11.2013 06:58 HugoTheGreat2011 wrote:
[clvl:50][body: Lems the Cyborg][Angband 67][25:30]
-> Hru (clvl 44 - 50)
-> Lems the Cyborg (clvl 50)

Decided to test out Lems the Cyborg. There was only one way to find out!

Here are some interesting findings about Lems:
1. POISON IMMUNITY
2. Has BOTH the punch and kick to shatter attacks, which answered one of my previous questions.
3. Attacks *feel stronger than* than the Hru's version (or is it just me?)
4. Has NO weapon AND NO Shield slots, so you go bare-handed.
5. He is a little faster than the Hru (when Lems is possessed)
6. Free Action
7. See Invisible
8. Fear Resistance

Also this:
Every time I attack, it really seems like Lems is doing ~600 damage in one motion. Lems' punch + kick attacks are added together in one attack, right? In other words, 260 + 350 = ~610 occurs in one attack? In general, Lems' attacks *feel stronger than* that of the Hru.

If you're paying attention, you'll notice that Lems has POISON IMMUNITY. Wow, I never thought I would get this from possessing a body. I didn't know that POISON IMMUNITY even existed in PosChengband (or in its predecessors either). Awesome, nonetheless!

Just now, I encountered a Pattern vault and started walking the pattern on it in Angband 67. Uh, what happens when I finish walking the pattern or I fail to do so?

On 21.11.2013 07:34 Arjen wrote:
Lems is nice, but Kenshirou might be better.

Lems resistance: fire *poi* conf fear
Kenshi: acid fire cold elec poi

So you would swap 100% poi for 65% poi but also 65% acid (you need it vs acid breathing basterds) I consider Ken better in this subject.

Lems attacks: 2x 10d10 (100 damage) 2x 16d10 (160 damage)=260
Kenshi: 3x 15d15 (337,5) 1x 30d1 (30)=367,5

His plain damage is 30% higher and I think he stuns too. And to add, he has a retaliation aura, so even more damage if people feel the urge to hit you.

Speed

Lems 130
Kenshirou 123

So he is slower, but that's it. The actually difference isn't that great as they are both nerfed humanoid forms with crappy speed. Get 2 speed rings and you are fine.

Kenshirou actually has a shield slot (more stats/resists/ect) and as bonus; reflection.

For the shield slot, you might want to use the Mirror (also has esp) and switch the cloak for the dragon wings of Protection (get chaos res! you will die without it). Maybe change your gloves into those +3 speed ones with nexus res. This opens up your armor slot, maybe for Bilbo as I think that one has res Nether (get res nether! Those greater undead hurt with their nether balls crap). If I'm correct this might cover up some nasty resistance holes you are having.

In conclusion, I would use Kenshirou, immunities are nice but resistances are fine too (!resistance are your friend), get res chaos and nether.

About the Pattern, if that room is clear, walk it. Every step with hurt tho.

I'm going to have breakfast now.

On 21.11.2013 16:22 HugoTheGreat2011 wrote:
As soon as I'm done with this pattern vault, I'm switching to Kenshirou! :)

On 21.11.2013 17:25 HugoTheGreat2011 wrote:
FYI, the Fur Cloak of Mook does have Chaos resistance.

On 21.11.2013 17:57 Arjen wrote:
But no ESP and you want esp :) And I think the dragon wings are better than that cloak.

On 21.11.2013 19:08 HugoTheGreat2011 wrote:
Is the Death Scythe any good?

On 21.11.2013 19:29 HugoTheGreat2011 wrote:
Yes, I do see why the Dragon Wings of Protection is better than the Fur Cloak of Mook...I still want a Cold + Chaos combo so that I have 3x Cold Resistance. :)

On 21.11.2013 20:22 Arjen wrote:
Death Scythes are suicide weapons as they can strike yourself (for a lot of damage). They are weapons of madness. You need to heal a lot with those.

On 22.11.2013 03:48 HugoTheGreat2011 wrote:
[clvl:50][body: Kenshirou the Fist of the North Star][Morivant][27:57]
Upgraded to 3.0.1, finished the Pattern vault, moved on, and switched to Kenshirou!

I have to say that Kenshirou is one of THE BEST bodies in the entire game. The only downsides are the low speed and low AC. Yet, Kenshirou hits *REALLY HARD*. I noticed that many monsters, especially uniques like Corwin, Gerard, Klingsor, etc, were just *easier* to kill. I'm VERY impressed with Kenshirou. The most difficult monster was Atlas, so far. And yes, I managed to kill him with adequate speed and THAT damage. Otherwise, I'm nearly unstoppable. This is *A LOT* fun!!!

Did I mention that I killed Atlas. Well, he dropped a corpse too. That said, how is Kenshirou vs. Atlas?

On 22.11.2013 03:52 HugoTheGreat2011 wrote:
By the way, I missed the Iron Ball artifact in Angband earlier, which was too bad. I missed it because I used the the Rod of Recall, but forgot to use another Rod in case I found an Artifact. The Iron Ball aggravates, anyways...so whatever.

On 22.11.2013 09:02 HugoTheGreat2011 wrote:
[clvl:50][body: Kenshirou the Fist of the North Star][31:05]
*BAD NEWS* I accidentally used the older 3.0.0 executable to open the 3.0.1 file and continued playing on 3.0.0!! *FACEPALMS* Ugh...Well, at least the game never crashed ONCE and I didn't really notice anything unusual. Looks like 3.0.1 is backwards compatible...is this bad? I properly updated whatever I was playing back to 3.0.1. (in other words, 3.0.1 -> 3.0.0 -> 3.0.1). I *really* have to move ALL 3.0.0 contents to a different directory before I botched this up again! I wished this NEVER happened.

I still have the original backup before 3.0.1 was released. This is the backup that include Possession of Lems and the start of the Pattern walk.... But I don't want to re-do the six hours I just did....Ugh. I will put this 3.0.0 backup in a safe place, though.

That said, I am moving on with my current game (not the backup). Right now, I'm moving very far in Angband and some monsters are just *extremely* hard to kill, namely Cyaegha and the Ultimate Magus. Monsters are starting to toughen up. What are my options after Kenshirou?

On 22.11.2013 10:59 Arjen wrote:
Big difference of Atlas:

- Confusion attack (no stun)
- Kill Wall ability
- 4x 13d13 attack
- quake attack (I hate those, they destroy loot)
- hurt_wall (not sure if monster have these attacks, it's wall-to-mud that hurts them)
- no conf res
- Rockthrowing, but not teleport-to (which I like as it saves you the trouble of walking to monsters)

Thats is, no idea about hp and ac, but personally I don't care if I have 150 or 200 AC.

So, they are pretty much the same except for the fact I dont like shatter attacks and like the teleport_to. I would stay with Kenshinrou.

On 22.11.2013 11:00 Arjen wrote:
Ow and Ultimate Magus are *hard* to kill, it doesn't matter who you are, they just suck. Same with some uniques, it must stay challenging right? ;)

On 22.11.2013 12:27 chris wrote:
There isn't much sense in boosting your speed over +30. I'd swap that +8 speed ring for one of your +20 damage combat rings, preferably one that boosts Dex as well (18/60????!).

On 23.11.2013 02:07 HugoTheGreat2011 wrote:
[clvl:50][body:Kenshirou the Fist of the North Star][Morivant][32:00]
Killed a few more dlvl 80+ monsters....which included Wahha-Man the Golden. But, the bastard didn't drop corpse. Since I have ZERO chance of getting Wahha-Man, which uniques have the best Melee abilities? What is the rank for Kenshirou? How Kenshirou vs. Benedict?

I think I'm stuck with Kenshirou for the rest of the game. I might even try to kill the Serpent of Chaos and win the game while possessing Kenshirou the Fist of the North Star. What are my chances of winning with Kenshirou? Cyaegha, the Ultimate Magus, and Richard Wong are the most *difficult* monsters to date. Most other monsters and uniques are killable. Even Wahha-Man the Golden wasn't hard to kill... :)

On 23.11.2013 02:28 HugoTheGreat2011 wrote:
I realized that my unique kills are on another level. I never got this far before....this is uncharted waters for me. :) My lowest level unique is Biketal of Fire (dlvl 73)! Do you guys think Hugo$oul 424 can handle Eric's Stronghold or Doom Quest 2 right now?

On 23.11.2013 04:37 HugoTheGreat2011 wrote:
[clvl:50][body: Kenshirou the Fist of the North Star][Quest:Spawing Pits][32:43]
Checked out the Spawning Pits quest in Angwil, and *GODDAMN* this is the MOST ANNOYING quest ever. I'm having a really hard time tracking and killing all the Qs. First off, I made the mistake of roaming into the quest with Very Bad Stealth. Secondly, I completely *FORGOT* to bring Bolts. It was a good thing I brought Brand's Crossbow. Right now, there are many Q's alive and I found some plain bolts for now. I think I finish this quest, but it will take a really long time!

On 23.11.2013 04:38 HugoTheGreat2011 wrote:
I think I CAN finish this quest...

On 23.11.2013 05:46 HugoTheGreat2011 wrote:
Yep, G-A-M-E O-V-E-R. That was an epic run. This one got killed during the Royal Crypt. This was even worse than the Spawning Pits quest. My teleportation were limited to the enclosure with the Skull drujs and eye drujs, which meant disaster. In fact, there WAS A STAIRCASE OUT. But, I kept ignoring it in hopes of completing the quest. Well, it didn't happen. I wanted to kill all monsters, and not just the 5 Archliches. There goes the 30+ hours I put into this...

On 23.11.2013 06:49 Roch wrote:
You can be proud of that run. I'd guess most people don't do that quest because of the difficulty - that druj room is serious business.

On 23.11.2013 12:56 Arjen wrote:
Very nice run Hugo and I never do both those quests. The reward is just not worth the trouble of doing them.

On 23.11.2013 13:53 chris wrote:
I really don't like that particular quest ... Were druj easier in the past or was the idea of a new player death trap appealing? You really need to equip anti-teleportation for this quest, since even if you know the danger and vow never to teleport, those archliches *will* teleport you away to your doom. Alternatively, you could do the quest with a lot of stealth. Finally, a super powerful but not so stealthy character could deliberately teleport as their first move, getting a jump on the druj before they can wake up. Bring ?ForestCreation.

Quests I never do:
Royal Crypt
Eric's Stronghold
Spawning Pits

Anyway, congrats on a very impressive run.

On 23.11.2013 22:28 HugoTheGreat2011 wrote:
I wish I had known the rather *very-high* difficulty of the Royal Crypt. It should have went without saying...Danger level was 70 after all.

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