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The Angband Ladder: Spec, Dwarf Warrior by <peace.quiet@worldnet.att.net.npp>

  [NPPAngband 0.1.1 Character Dump]

 Name   Spec                                     Self  RB  CB  EB   Best
 Sex    Male              Age        45   STR! 18/100  +2  +5 +12 18/290
 Race   Dwarf             Height     51   INT! 18/100  -3  -2  +1  18/60
 Class  Warrior           Weight    136   WIS! 18/100  +2  -2  +8 18/180
 Title  ***WINNER***      Status     64   DEX! 18/100  -2  +2  +5 18/150
 HP     1176/1176         Maximize    Y   CON! 18/100  +2  +2 +12 18/260
 SP     0/0               Preserve    Y   CHR! 18/100  -3  -1  +8 18/140

 Level           50       Armor    [68,+146]     Saving Throw     Heroic
 Cur Exp   11633047       Fight    (+42,+41)     Stealth            Fair
 Max Exp   11633047       Melee    (+52,+61)     Fighting      Legendary
 Adv Exp   ********       Shoot    (+53,+15)     Shooting      Legendary
                          Blows       6/turn     Disarming        Superb
 Gold      11955996       Shots       2/turn     Magic Device     Superb
                                                 Perception         Poor
 Burden   383.3 lbs       Infra        50 ft     Searching          Fair

 You are the only child of a Dwarven Warrior.  You are a credit to the
 family.  You have dark brown eyes, straight brown hair, a four foot
 beard, and a dark complexion.



  [Last Messages]

> The Blubbering idiot drools on you.
> You hit the Blubbering idiot.
> You have slain the Blubbering idiot.
> You hit the Mangy-looking leper.
> You have slain the Mangy-looking leper.
> You hit the Mangy-looking leper.
> You have slain the Mangy-looking leper.
> You are getting hungry.
> That tastes good.
> You are no longer hungry.
> You have 10 Pieces of Elvish Waybread {10% off} (a).
> That tastes good.
> You have gorged yourself!
> You have 9 Pieces of Elvish Waybread {10% off} (a).
> You are no longer gorged.


  [Character Equipment]

a) The Great Axe of Durin (4d4) (+10,+20) [+15] (+3) {!d!d}
   It increases your strength and constitution by 3.  It increases your 
   tunneling by 3.  It slays orcs, trolls, and demons, and it is
   especially deadly against dragons.  It is branded with acid and fire.  
   It provides resistance to acid, fire, fear, light, dark, confusion, and 
   chaos.  It grants you immunity to paralysis.  It cannot be harmed by
   the elements.  
b) a Heavy Crossbow of the Haradrim (x4) (+11,+15) (+1) {!d!k thank you mister}
   It increases your shooting speed and shooting power by 1.  It cannot be
   harmed by acid and fire.  
c) The Ring of Power 'Narya' (+6,+6) (+1) {!d!d}
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and nether.  
   It sustains your strength, wisdom, constitution, and charisma.  It 
   slows your metabolism and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for large fire ball (120) every 20+d20 turns.  It cannot be
   harmed by the elements.  
d) a Malachite Ring of Speed (+14)
   It increases your speed by 14.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
   It increases your constitution by 2.  It provides resistance to acid, 
   cold, fear, dark, confusion, nexus, nether, chaos, and life draining.  
   It sustains your constitution.  It activates for heal (1000) every 444
   turns.  It cannot be harmed by the elements.  
h) a Shadow Cloak of Protection [6,+20]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance to 
   acid, lightning, dark, and disenchantment.  It sustains your wisdom, 
   dexterity, and charisma.  It lights the dungeon around you.  It
   activates for starlight (10d8) every 100 turns.  It cannot be harmed by
   the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy
    and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stealth [6,+16] (+2)
   It increases your stealth by 2.  


  [Character Inventory]

a) 9 Pieces of Elvish Waybread {10% off}
b) 13 Orange Speckled Potions of Speed {50% off}
c) 5 Grey Potions of *Healing*
d) 7 White Potions of Life
e) 9 Scrolls titled "ganden bin" of Teleportation {25% off}
f) 2 Scrolls titled "theraus tab" of *Identify*
g) 6 Scrolls titled "la yplech" of *Destruction*
h) 2 Scrolls titled "man ubjor" of Mass Banishment
i) 3 Molybdenum Rods of Recall {!d!k @z5}
j) 3 Zinc-Plated Rods of Detection {!d!k @z1}
k) 12 Tin Rods of Teleport Other {!d!k @z2}
l) 7 Ivory Rods of Disarming {!d!k @z3}
m) The Ring of Power 'Nenya' (+8,+8) (+2) {!d!d}
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.  
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
n) The Ring of Power 'Vilya' (+10,+10) (+3) {!d!d}
   It increases all your stats by 3.  It increases your speed by 3.  It
   provides immunity to lightning.  It provides resistance to poison, 
   disenchantment, and life draining.  It sustains your strength, 
   dexterity, and constitution.  It slows your metabolism, makes you fall
   like a feather, and speeds your regeneration.  It grants you immunity
   to paralysis and the ability to see invisible things.  It activates for 
   large lightning ball (250) every 20+d20 turns.  It cannot be harmed by
   the elements.  
o) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
p) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
   It increases your intelligence, dexterity, and charisma by 3.  It
   increases your searching by 3.  It provides resistance to acid, fire, 
   shards, and disenchantment.  It cannot be harmed by the elements.  
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It slays orcs, trolls, 
   undead, and all evil creatures.  It is branded with fire.  It provides
   resistance to fire, fear, and disenchantment.  It sustains your 
   strength and dexterity.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for fire ball (72) every 40 turns.  It cannot be harmed by
   the elements.  
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2)
   It increases your dexterity by 2.  It increases your attack speed by 2.
   It slays animals, undead, and all evil creatures.  It grants you the
   ability to see invisible things.  It cannot be harmed by the elements.  
   
t) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-20] (-10) {cursed}
   It decreases your speed by 10.  It slays undead, and it is especially
   deadly against dragons.  It is branded with poison.  It provides
   resistance to life draining.  It grants you the ability to see
   invisible things, but it also aggravates creatures around you, drains
   experience, and is heavily cursed.  It cannot be harmed by the
   elements.  
u) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
   It increases your intelligence by 2.  It slays trolls, giants, and 
   demons.  It is branded with fire and frost.  It provides resistance to 
   fire and cold.  It sustains your intelligence.  It slows your metabolism
   .  It cannot be harmed by the elements.  
v) The Lance of Eorlingas (3d8) (+13,+21) (+2)
   It increases your strength and dexterity by 2.  It increases your speed
    by 2.  It slays orcs, trolls, and all evil creatures.  It provides
   resistance to fear.  It grants you the ability to see invisible things.
   It cannot be harmed by the elements.  
w) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] {!d!d}
   It slays animals, orcs, trolls, and all evil creatures, and it is
   especially deadly against dragons, demons, and undead.  It creates
   earthquakes on impact.  It grants you the power of telepathy and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Home Inventory]

a) 7 Pieces of Elvish Waybread {10% off}
b) 16 Scrolls titled "ganden bin" of Teleportation {25% off}
c) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It sustains
   your intelligence, wisdom, and constitution.  It activates for restore
   life levels every 150 turns.  It cannot be harmed by the elements.  
d) a Dragon Tooth Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, searching
   , infravision, and speed by 3.  It provides resistance to poison and 
   nexus.  It sustains your dexterity.  
e) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness
    and chaos.  It lights the dungeon around you.  It grants you the power
   of telepathy and the ability to see invisible things, but it also 
   aggravates creatures around you and drains experience.  It activates
   for clairvoyance every 50+d50 turns.  It cannot be harmed by the
   elements.  
f) The Full Plate Armour of Isildur [25,+25] (+1)
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
g) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be harmed
   by the elements.  
h) The Shadow Cloak of Luthien [6,+20] (+2)
   It increases your intelligence, wisdom, and charisma by 2.  It
   increases your stealth and speed by 2.  It provides resistance to acid, 
   fire, and cold.  It activates for restore life levels every 250 turns.  
   It cannot be harmed by the elements.  
i) a Shadow Cloak of Aman [6,+27] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to blindness.  
   It cannot be harmed by the elements.  
j) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision by
   125.  It provides resistance to acid, lightning, fire, cold, poison, 
   fear, light, dark, confusion, nexus, and nether.  It lights the dungeon
   around you.  It grants you the power of telepathy and the ability to
   see invisible things, but it also is permanently cursed.  It cannot be
   harmed by the elements.  
l) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5)
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but it
   also aggravates creatures around you.  It cannot be harmed by the
   elements.  
m) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50] {!d!d!s!s}
   It slays animals, trolls, demons, and all evil creatures, and it is
   especially deadly against dragons.  It is branded with frost.  It
   provides resistance to acid, lightning, fire, cold, and chaos.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
n) The Trident of Wrath (3d8) (+16,+18) (+2) {!d!d!s!s}
   It increases your strength and dexterity by 2.  It slays all evil
   creatures, and it is especially deadly against undead.  It is branded
   with poison.  It provides resistance to light and dark.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
o) The Long Bow of Bard (x3) (+17,+19) (+2)
   It increases your dexterity by 2.  It increases your speed and shooting
   power by 2.  It grants you immunity to paralysis.  It cannot be harmed
   by the elements.  
p) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
   It increases your dexterity by 1.  It increases your stealth, speed,
    and shooting speed by 1.  It provides resistance to disenchantment.  
   It cannot be harmed by the elements.  
q) The Heavy Crossbow of Umbar (x4) (+18,+18) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, light, dark,
    and blindness.  It aggravates creatures around you.  It activates for 
   a magical arrow (150) every 20+d20 turns.  It cannot be harmed by the
   elements.  
r) 24 Seeker Bolts of Flame (4d5) (+16,+18) {@f2 =g}
   It is branded with fire.  It cannot be harmed by fire.  
s) 26 Seeker Bolts of Flame (4d5) (+16,+15)
   It is branded with fire.  It cannot be harmed by fire.  
t) 20 Seeker Bolts of Frost (4d5) (+11,+15) {@f2 =g}
   It is branded with frost.  It cannot be harmed by cold.  
u) 18 Seeker Arrows of Flame (4d4) (+15,+15) {@f2 =g}
   It is branded with fire.  It cannot be harmed by fire.  
v) 23 Mithril Arrows of Wounding (3d4) (+13,+17) {@f1 =g}
   It cannot be harmed by acid and fire.  


Spec the Dwarf Warrior
Born on 05/18/2003 at 01:33 AM
============================================================
                  CHARACTER  
   TURN  | DEPTH |  LEVEL  | EVENT
============================================================
     8041|    50 |    5    | Reached level 5 
    40821|    50 |   10    | Reached level 10 
    49912|  Town |   10    | Killed Farmer Maggot 
    52722|   100 |   10    | Killed Fang, Farmer Maggot's dog 
    56112|   100 |   10    | Killed Grip, Farmer Maggot's dog 
    87939|   400 |   12    | Killed Mughash the Kobold Lord 
    99738|   400 |   13    | Killed Bullroarer the Hobbit 
   124734|   450 |   14    | Killed Lagduf, the Snaga 
   143248|   550 |   15    | Reached level 15 
   202045|   700 |   20    | Reached level 20 
   241815|   750 |   22    | Killed Wormtongue, Agent of Saruman 
   241836|   750 |   22    | Found The Iron Helm 'Holhenneth' [5,+10] (+2) 
  2064319|  1050 |   25    | Reached level 25 
  2064319|  1050 |   25    | Killed Gorbag, the Orc Captain 
  2066959|  1050 |   25    | Killed Shagrat, the Orc Captain 
  2073141|  1050 |   25    | Killed Ulfast, Son of Ulfang 
  6031091|  1300 |   27    | Killed Sangahyando of Umbar 
  6038172|  1300 |   27    | Killed Brodda, the Easterling 
  6087748|  1450 |   27    | Killed Golfimbul, the Hill Orc Chief 
  6099588|  1450 |   28    | Found The Phial of Galadriel 
  6112078|  1450 |   28    | Killed Nar, the Dwarf 
  7627355|  1550 |   29    | Killed Boldor, King of the Yeeks 
  7628135|  1550 |   29    | Killed Ibun, Son of Mim 
  7633840|  1550 |   29    | Killed Ufthak of Cirith Ungol 
  7655530|  1550 |   28    | Killed Grishnakh, the Hill Orc 
  9215593|  1500 |   29    | Killed Khim, Son of Mim 
  9221222|  1500 |   29    | Killed Smeagol 
  9240684|  1500 |   29    | Killed Ulwarth, Son of Ulfang 
  9261625|  1550 |   29    | Killed Azog, King of the Uruk-Hai 
  9268923|  1550 |   29    | Killed Bolg, Son of Azog 
  9283726|  1550 |   29    | Killed Lugdush, the Uruk 
  9290116|  1550 |   30    | Reached level 30 
  9644488|  1550 |   30    | Found The Leather Scale Mail 'Thalkettoth' (-1)
[11,+25] (+3ZZ============================================================


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.5.2003 02:31
Last updated on 24.5.2003 20:11

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Comments

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On 21.5.2003 02:31 peace.quiet@worldnet.att.net.npp wrote:
my second serious NPP character .. the other died to a couple out-of-depth breathers around stat-gain.

am yet to find any sort of speed boots, but I have seen a few in the black market. after I get sufficient money I might consider scumming the BM for them.

vilya is a recent find -- and I had been dying for something with res_disen, so it is very welcome. any immunity is great for a warrior, as well.

used wrath as main weapon for most of game. its still useful for kill_undead. azghal is im_fire swap in case I run across a pit of hell wyrms and ancient reds.

the heavy X was disenchanted once by a storm of unmagic (pissed me off so much) but otherwise served me well to kill uniques with disenchant melee attacks (before I found vilya, just now)

would really like to find thorin. give me that, perhaps fingolfin, and some more speed and this character is ready to win. nenya would be nice as well but you can't have everything...

On 21.5.2003 08:40 peace.quiet@worldnet.att.net.npp wrote:
just killed sauron ... without using a single healing potion. I created a couple anti-summon corridors and hasted to +31 speed, then drew him over and let him come in. it took a couple tries at this -- sometimes he would manastorm early. but once he didnt do that, I was able to get him to half life using my artifact healing activations, then he teleported. matter of tracking him down and beating his ass after that.

my cloak, shield and boots are still pretty pathetic. can't find thorin or speed boots -- or any artifact boots. I have anarion which I might use in final fight, just wearing the deflection shield now for the AC.

anyway, I offed most all the major uniques now (I think vecna is still alive, I forget, if so he's the only major one). going to scum some potions and perhaps speed boots from the BM and go win this game ... tomorrow. seriously I've never had a level 50 with such horrible luck in footwear. the upgrade in speed ring was very needed.

On 21.5.2003 22:54 skadabra67@hotmail.com wrote:
Eh, at least the rest of your equipment is pretty good. Cloak of Aman shards is actually a pretty good cloak, and Vilya, the RoS, Soulkeeper, Dor-Lomin are all pretty good gear...

On 24.5.2003 09:54 peace.quiet@worldnet.att.net.npp wrote:
well I got around to killing morgoth after offing vecna. I wanted to make the final fight a challenge, so I did straight up melee against him. he summonned qzllqqzup (or whatever), but that was the only significant unique. had one particularly scary part when he did his brain smashing thing which takes a large percent of your life and slows you -- my saving throw wasn't 100%. anyway it landed on me, and my haste wore off at the same time, so for one move I was at only +11 speed against him and with less than 300 hp. I teleported myself away and healed up. a rather fast and loose, risky game, but the odds were in my favor. anyway I used perhaps ~8 *healing* potions and around 10 healing potions, and no life potions. he dropped my new shield and xbow, but that's about it. I still can't find any f-cking speed boots, in black market, chests, or dungeon. I even cleared a GV at 4950' and no boots. :P aiee! I'm going to play around with grond for a while before I retire this character .. will update dump with his final status later. by the way, when I was meleeing morgoth, I had around 230 AC. it really helps to have a ton of AC against him, it let me use regular healing potions now and then midfight instead of always having to use *healing* after his melee or manastorms.

On 24.5.2003 20:11 peace.quiet@worldnet.att.net.npp wrote:
I went down to 6350' and killed a ton of greater demon and wyrms in an effort to find loot. Still no speed boots, even after many chests containing boots. sigh. oh well. I did finally find thorin on my last trip (cleared a pit of wyrms and AMHDs), and a couple other nice things like anduril and celembrimbor. time to retire, I guess. fun variant, nice improvement on vanilla. highly recommended.

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