The Angband Ladder: Gelathlo, Noldor Feanor no-class by reatter

  [Sil 1.1.1 Character Dump]

 Name   Gelathlo      Age    2,298       Str   3
 Sex    Male          Height  5'10       Dex   5
 Race   Noldor        Weight   147       Con   2 =  3      -1
 House  Feanor                           Gra   3 =  2  +1

 Game Turn    7,951   Melee  (+11,3d9)   Melee       11 =  8  +5  -3  +1
 Exp Pool     1,334   Bows    (+7,1d8)   Archery      7 =  3  +5  -2  +1
 Total Exp   22,134   Armor [+14,6-15]   Evasion     14 = 11  +5  -2
 Burden        99.3                      Stealth      9 =  2  +5  +2
 Max Burden   172.8   Health      0:28   Perception   8 =  5  +3
 Depth         550'   Voice      34:34   Will         9 =  6  +3
 Min Depth     350'                      Smithing    10 =  6  +3      +1
 Light Radius     1                      Song         3 =  0  +3

 You are the only child of a smith from the house of Feanor. You have
 light grey eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Snow troll misses you.
> You hit the Snow troll.
> The Snow troll misses you.
> You hit the Snow troll.
> The Snow troll misses you.
> You hit the Snow troll.
> The Snow troll misses you.
> You miss the Snow troll.
> The Snow troll misses you.
> You miss the Snow troll.
> The Snow troll hits you.
> You hit the Snow troll.
> The Snow troll bites you.
> You are covered with frost!
> You die.


  [Screenshot]

     #   
   # #   
    .##  
   #.@T  
    .##  
  #'#    
  # #    


  [Equipment]

a) a Greatsword (-1,3d5) [+1] 7.9 lb
   It requires both hands to wield it properly.  
b) a Shortbow (+0,1d7) 1.5 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Silver Ring of Evasion [+1]
d) an Adamant Ring of Protection [+0,1d2]
e) a Dragon Tooth Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Lesser Jewel
g) a Mail Corslet of Venom's End (-1) [-3,2d4]
   It provides resistance to poison.  
h) a Cloak of Stealth [+1] <+2>
   It improves your stealth by 2.  
i) (nothing)
j) a Great Helm of True Sight [-2,1d3]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
k) a Set of Gauntlets (-1) [+0,1d1]
l) a Pair of Boots of Softest Tread [-1,1d1] <+3>
   It improves your stealth by 3.  
m) (nothing)
n) (nothing)


  [Inventory]

a) 2 Fragments of Lembas
b) a Murky Brown Potion of Orcish Liquor
c) a Dark Potion of Slow Poison
d) a Mahogany Staff of Self Knowledge (4 charges)
e) a Silver Staff of Warding (2 charges)
f) an Ebony Staff of Recharging (2 charges)
g) 2 Moonstone Rings of Perception <+1>
   It improves your perception by 1.  
h) a Bronze Ring of Sustenance
   It reduces your need for food.  
i) a Silver Ring of Evasion [+1]
j) a Ruby Ring of Strength <+0>
   It increases your strength by 0.  It sustains your strength.  
   
k) a Garnet Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
l) a Beryl Ring of Accuracy (+1)
m) a Jet Ring of Free Action
   It grants you freedom of movement.  
n) an Emerald Ring of Hunger
   It increases your hunger.  
o) an Emerald Ring of Hunger
   It increases your hunger.  
p) an Obsidian Amulet of Haunted Dreams
   It grants you the ability to see invisible creatures, but it
   also draws wraiths to your level.  
q) a Brass Lantern (with 902 turns of light)
r) a Round Shield [+0,1d4]
s) a Set of Gloves of the Forge <+2>
   It improves your smithing by 2.  
t) 2 Daggers of Doriath (+0,1d6) 1.6 lb
   They slay wolves and spiders.  It can be thrown effectively
   (12 squares).  
u) a Longsword of Gondolin (+0,2d5) [+1] 4.0 lb
   It slays orcs and trolls.  
v) a Mattock of Belegost (-4,5d2) <+3> 11.5 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  
w) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Notes]

Gelathlo of the Noldor
Entered Angband on 21 Nov 2013

    Turn     Depth    Note

       4     50 ft    (Jeweller)
       4     50 ft    (Enchantment)
   1,220    100 ft    Made a Beryl Ring of Accuracy (+1)  0.1 lb
   1,281    100 ft    Made a Silver Ring of Evasion [+1]  0.1 lb
   1,322    100 ft    Made a Bronze Ring of Sustenance  0.1 lb
   1,324    100 ft    (Parry)
   2,753    250 ft    (Power)
   4,579    350 ft    Made a Brass Lantern (with 0 turns of light)  3.0 lb
   4,642    350 ft    Made a Moonstone Ring of Perception <+1>  0.1 lb
   5,116    400 ft    (Lore-Keeper)
   5,116    400 ft    (Inner Light)
   5,318    450 ft    Encountered Orcobal, Champion of the Orcs
   6,250    500 ft    (Armoursmith)
   6,339    500 ft    Made a Pair of Boots of Free Action [+0,1d1]  2.0 lb
   6,441    500 ft    Made a Set of Gloves of the Forge <+2>  0.5 lb
   6,614    500 ft    Made a Mail Corslet of Venom's End (-1) [-3,2d4]  20.8 
                      lb 
   6,670    500 ft    Made a Dwarf Mask [-2,1d2]  8.0 lb
   6,798    500 ft    Made a Kite Shield of Deflection (-2) [+1,1d6]  5.4 lb 
   7,068    500 ft    Made a Cloak of Stealth [+1] <+2>  2.0 lb
   7,070    500 ft    Never been so far - found 5 forges, but had only 12 
                      smiting 
   7,070    500 ft    made a kite shield and a mail corset of venom's end
   7,070    500 ft    have 3 unIDed rings, a special dagger and mattock
   7,070    500 ft    could get lore-master within the next 2000xp
   7,070    500 ft    or get some points in song, to get song of trees?
   7,070    500 ft    unsure how to proceed
   7,256    500 ft    It lets out a terrible cry - You are afraid... That 
                      doesnt bode well 
   7,702    500 ft    Snow Troll + Warg + "it" = arghhh
   7,702    500 ft    dropped to 6 HP, quaffed Dexterity and Orcish Liquour, 
                      run... 
   7,702    500 ft    where the hell are the downstairs?
   7,764    500 ft    a door ahead, a door right
   7,764    500 ft    behind me: two wards, snow troll, x orcs
   7,764    500 ft    i go ahead
   7,767    500 ft    right is the coreect choice, i see the exit, 10 hp 
                      left 
   7,767    500 ft    but wolves my intercept me
   7,776    550 ft    i escaped
   7,877    550 ft    First bow i find at 550ft! a 1d7 short bow. yay.
   7,896    550 ft    time to spend some points for archery, i have gathered 
                      99 arrows 
   7,896    550 ft    (Precision)
   7,917    550 ft    need Loremaster, my pack is full with unIded rings and 
                      stuff 

   7,951    550 ft    Slain by a Snow troll.
   7,951    550 ft    Died on 07 December 2013.

   7,951    550 ft    4d6 frost damage killed my from 13 hp... expectation 
                      value 



  ['Score' 011092049]


Posted on 7.12.2013 21:45
Last updated on 7.12.2013 22:34

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1509. on the Sil Ladder (of 2253)

Comments

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On 7.12.2013 21:45 michael.lannert@gmail.com wrote:
My first ever character to hit 500'.
I am really nervous.

I took: Power, Parry, Lorekeeper, Armoursmith, Jeweler, Enchantment, Inner Light.

Equippment Highlights so far: Greater Helm of True Sight, Amulut of Grace <+1> and a Long Sword of Gondolin.

Made me some light and good armor...



On 7.12.2013 22:34 reatter wrote:
Died to a snow troll... Should not have fought him melee. That Con Stat drain is too hard... Damn you, violet worm masses!



On 8.12.2013 09:00 T-Mick wrote:
There's really no point in taking enchantment with jeweler. Jeweler lets you make magic rings, and enchantments only apply to armor and weapons.

Armorsmith and artistry, or armorsmith and enchantment are good smithing starts, or you could just take jeweler. If you have high grace and some extra smithing, you could make +2 rings with the exp you'd save by forgoing enchantment.

On 8.12.2013 11:27 taptap wrote:
Good going. Longsword of Gondolin + shield would have been marginally better against trolls. Low con on a melee character can be painful, I would try for a build with 4 con at start such as 2543, that leaves you 3 even when drained.

Try to get artifice there is a world of difference between the options available then as compared to the options you get by artistry / enchantment.

(As you can't explore smithing menu without it is probably unavoidable that first smithing characters take more abilities than they have to.)



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