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The Angband Ladder: Fendell XX, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.1.1 Character Dump]

 Name   Fendell XX    Age    2,800       Str   3
 Sex    Male          Height   6'9       Dex   6 =  4          +2
 Race   Noldor        Weight   158       Con   4
 House  Fingolfin                        Gra   3 =  2  +1

 Game Turn   15,700   Melee  (+11,3d9)   Melee       11 =  0  +6  -1  +6
 Exp Pool     1,133   Bows   (+18,2d8)   Archery     18 = 11  +6      +1
 Total Exp   44,533   Armor [+13,5-14]   Evasion     13 =  7  +6
 Burden       105.7                      Stealth     20 = 16  +6  -2
 Max Burden   172.8   Health      0:41   Perception  10 =  7  +3
 Depth         950'   Voice      34:34   Will        11 =  7  +3      +1
 Min Depth     600'                      Smithing     5 =  2  +3
 Light Radius     1                      Song         3 =  0  +3

 You are one of two children of a warrior from the house of Fingolfin.
 You have light grey eyes, straight golden hair, and a fair complexion.






  [Last Messages]

> The Vampire claws you...
> The door bursts open!
> The Darting horror bites you...
> You enter a maze of down staircases.
> You feel bolder now.
> You hear a door burst open! <2x>
> Your constitution returns to normal.
> You see a Mail Corslet (-1) [-3,2d5].
> You miss it.
> It hits you!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You miss it.
> It hits you!
> You die.


  [Screenshot]

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   : @R  
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  [Equipment]

a) a Greatsword (-1,3d6) [+1] 7.0 lb
   It requires both hands to wield it properly.  
b) a Longbow (+0,2d6) [-1] 2.9 lb
   It can shoot arrows 20 squares (with your current strength).
c) (nothing)
d) an Onyx Ring of Evasion [+1]
e) (nothing)
f) a Lesser Jewel
g) a Mithril Corslet of Protection [-2,2d5]
   It cannot be harmed by the elements.  
h) a Cloak of Warmth [+1]
   It provides resistance to cold.  
i) (nothing)
j) a Crown of Grace [+0,1d1] <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  
k) (nothing)
l) a Pair of Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 92 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 20
   squares (with your current strength and bow).


  [Inventory]

a) 5 Pale Green Herbs of Rage
b) a Dark Green Herb of Sustenance
c) a Yellow Herb of Healing
d) a Wrinkled Herb of Restoration
e) 3 Fragments of Lembas
f) a Clear Potion of Miruvor
g) a Green Potion of Clarity
h) 2 Emerald Potions of Healing
i) an Azure Potion of Quickness
j) a Copper Speckled Potion of Elemental Resistance
k) a Shimmering Potion of Strength
l) a Yellow Potion of Dexterity
m) 2 Milky White Potions of Constitution
n) a Golden Staff of Light (6 charges)
o) a Brass Lantern (with 99 turns of light)
p) The Studded Leather of Beor [-1,1d6]
   It provides resistance to poison.  It sustains your grace.  
   It cannot be harmed by the elements.  It grants you the
   ability: Inner Light.  
q) a Dwarf Mask [-2,1d2]
   It provides resistance to fire.  
r) 3 Daggers (+0,1d5) 2.4 lb
   It can be thrown effectively (12 squares).  
s) a Longsword (Defender) (+1,2d5) [+2] 3.4 lb
   It cannot be harmed by the elements.  
t) a Longsword (+1,2d5) [+1] 3.0 lb
u) a Shovel (-3,2d2) <+1> 7.6 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
v) 11 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).
w) 66 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Fendell XX of the Noldor
Entered Angband on 13 Dec 2013

    Turn     Depth    Note

     867     50 ft    (Weaponsmith)
     867     50 ft    (Versatility)
     867     50 ft    (Dodging)
     897     50 ft    Made a Longbow (+0,2d5) [-1]  3.0 lb
     908     50 ft    Made 24 Arrows  2.4 lb
     918     50 ft    Made 24 Arrows  2.4 lb
   2,448    250 ft    (Sprinting)
   2,830    300 ft    (Lore-Keeper)
   2,882    300 ft    Encountered Gorgol, the Butcher
   3,051    300 ft    Fell through a crumbling stair.
   3,181    400 ft    (Flaming Arrows)
   3,451    400 ft    Fell through a false floor.
   3,898    450 ft    (Lore-Master)
   4,269    450 ft    (Inner Light)
   4,788    450 ft    Found The Arrow 'Dailir'
   5,803    450 ft    (Dexterity)
   6,209    500 ft    (Keen Senses)
   6,398    500 ft    Encountered Ulfang the Black
   6,854    550 ft    (Hardiness)
   7,006    500 ft    (Poison Resistance)
   7,170    500 ft    Encountered Uldor, the Accursed
   7,172    500 ft    Fell through a crumbling stair.
   8,025    550 ft    (Disguise)
   9,108    550 ft    Encountered Orcobal, Champion of the Orcs
   9,750    600 ft    (Vanish)
  10,636    600 ft    (Exchange Places)
  10,826    650 ft    Encountered Gilim, the Giant of Eruman
  10,844    650 ft    Slew Gilim, the Giant of Eruman
  11,411    650 ft    Made 24 Arrows  2.4 lb
  11,421    650 ft    Made 24 Arrows  2.4 lb
  11,436    650 ft    Made 24 Arrows  2.4 lb
  11,607    700 ft    Encountered Belegwath, Balrog of Shadow
  12,432    750 ft    (Dexterity)
  12,965    750 ft    Encountered Umuiyan, the Doorkeeper
  15,158    850 ft    Made 24 Arrows  2.4 lb
  15,168    850 ft    Made 24 Arrows  2.4 lb
  15,178    850 ft    Made 24 Arrows  2.4 lb
  15,207    850 ft    Found The Studded Leather of Beor
  15,440    850 ft    (Clarity)

  15,700    950 ft    Slain by a Gwathrauko.
  15,700    950 ft    Died on 13 December 2013.




  ['Score' 019084300]


Posted on 14.12.2013 02:21

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701. on the Sil Ladder (of 2160)

Comments

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On 14.12.2013 02:21 Fendell Orcbane wrote:
No light killed me here : ( Or at least contributed to my demise. Which is a shame. Hmm, it seems that Stealth builds aren't as effective as they used to be a couple of versions back. I was finally able to get vanish to work ...on Trolls lol. There must have been another darkness causing monster nearby to because I was moving away from some darkness when I ran into the dark R that killed me. Lack of good lighting has been a problem for me...also didn't realize that cat assassins caused darkness...I tried to one shot one but it survived and attacked also a red R was in the room who I alas tried to one shot with the +11 arrow. But he survived too ! I found a few forges so I had plenty of arrows....it sucks when you are this close : ( But honestly with Stealth kinda underpowered I don't know how I would have gotten the exp need for song of sharpness....

On 14.12.2013 02:23 Fendell Orcbane wrote:
Also keep in mind I never saw what I hit....granted I should have used my light staff....

On 14.12.2013 02:24 Fendell Orcbane wrote:
Also I found no other lamps or flask of oil,helms of brilliance or anything else after 500 ft.

On 14.12.2013 05:26 HugoTheGreat2011 wrote:
Vanish was changed *a lot*. You really need a Stealth like that, > 20, to make it effective. Closing the door and running away isn't enough anymore. :)



On 14.12.2013 05:37 Fendell Orcbane wrote:
Hmm, I'll have to rethink this build then....maybe take vanish later on...on the other hand why even have it ?

On 14.12.2013 10:26 HugoTheGreat2011 wrote:
Vanish adds a 10+ Stealth bonus to make monsters become "unwary" when you're out of their LOS. And the player(s) need very high Stealth (>> 20) to make Vanish do what it's supposed to do.

Without high Stealth, Vanish is actually useless towards high-level monsters in Sil 1.1+.

On 14.12.2013 10:45 Arjen wrote:
I used Vanish in the Throne Room, worked miracles as wheneven I went out of sight, everybody just forgot I was there, even Morgoth. I had a stealth of 23. So your 20 must be enough for most monsters you encounter.

On 14.12.2013 12:44 taptap wrote:
What you really lack is Listen (or at least significant light).

On 14.12.2013 14:29 Fendell Orcbane wrote:
Hmm, I don't know Hugo....I'll see wit this next character.
Yes, tap tap...lack of light killed me...but maybe if I used that staff I might have survived ?

On 14.12.2013 17:14 taptap wrote:
I would have melted the corslet or another mithril item and take jeweller if I am that unlucky regarding light sources. +

I find it surprising that you run a stealthy char with -2 total modifiers from armour, while usually you can obtain a bonus via armor, cloaks and boots.

On 15.12.2013 08:27 Fendell Orcbane wrote:
Taptap : I just used what I found and what I thought was best : )

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