The Angband Ladder: Fendell XXII, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.1.1 Character Dump]

 Name   Fendell XXII  Age    2,800       Str   3
 Sex    Male          Height   6'9       Dex   6 =  4          +2
 Race   Noldor        Weight   158       Con   4
 House  Fingolfin                        Gra   3 =  2  +1

 Game Turn   22,093   Melee  (+12,2d7)   Melee       12 =  0  +6  -2  +8
 Exp Pool     1,598   Bows   (+23,2d8)   Archery     23 = 16  +6      +1
 Total Exp   58,998   Armor [+17,5-12]   Evasion     17 =  7  +6  +4
 Burden       100.2                      Stealth     25 = 13  +6  +6
 Max Burden   172.8   Health     -5:41   Perception  15 =  7  +3  +5
 Depth         900'   Voice      34:34   Will        15 =  9  +3  +2  +1
 Min Depth     800'                      Smithing     8 =  2  +3  +3
 Light Radius     5                      Song         7 =  2  +3  +2

 You are one of two children of a warrior from the house of Fingolfin.
 You have light grey eyes, straight golden hair, and a fair complexion.






  [Last Messages]

> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It has a gentle warmth, and a taste as of flowers.
> You feel much better.
> You have 2 Clear Potions of Miruvor (e).
> Dagorhir, the Elfbane misses you.
> You have 88 Arrows of Piercing (n).
> The Arrow of Piercing hits Dagorhir, the Elfbane!
> The Arrow of Piercing breaks.
> You provoke attacks of opportunity from adjacent enemies!
> Dagorhir, the Elfbane hits you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> Dagorhir, the Elfbane hits you.
> You die.


  [Screenshot]

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  [Equipment]

a) a Sceptre of Power (-1,2d4) <+2> 4.0 lb
   It improves your will and song by 2.  
b) a Longbow of Doriath (+1,2d5) [-1] 4.0 lb
   It slays wolves and spiders.  It can shoot arrows 20 squares
   (with your current strength).
c) a Pearl Ring of Free Action
   It grants you freedom of movement.  
d) a Sapphire Ring of Perception <+3>
   It improves your perception by 3.  
e) a Golden Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Feanorian Lamp
g) a Robe of Stealth [+1] <+3>
   It improves your stealth by 3.  
h) a Cloak of Stealth [+1] <+3>
   It improves your stealth by 3.  
i) a Round Shield of Deflection [+2,1d4]
   It cannot be harmed by the elements.  
j) a Helm of Brilliance [+0,1d3]
   It lights the dungeon around you.  
k) The Set of Gauntlets of Gamil Zirak (-1) [+0,1d2] <+3>
   It improves your smithing by 3.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
l) The Pair of Boots of Taur-nu-Fuin [+1,1d1] <+2>
   It improves your stealth and perception by 2.  It cannot be
   harmed by the elements.  It grants you the ability: Master
   Hunter.  
m) 4 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 88 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 11 Pale Herbs of Rage
b) 2 Mottled Herbs of Sustenance
c) 2 Pale Green Herbs of Healing
d) a Russet Herb of Restoration
e) 2 Clear Potions of Miruvor
f) 8 Emerald Potions of Healing
g) 4 Vermilion Potions of Quickness
h) 2 Green Potions of Elemental Resistance
i) 5 Copper Speckled Potions of Strength
j) 3 Sparkling Blue Potions of Dexterity
k) 9 Shimmering Potions of Constitution
l) a Bronze Trumpet of Blasting
m) a Yew Staff of Freedom (5 charges)
n) a Mahogany Staff of Revelations (3 charges)
o) an Ivory Staff of Foes (1 charge)
p) an Emerald Ring of Damage <+1>
   It improves your damage sides by 1.  
q) a Cloak of Warmth [+1]
   It provides resistance to cold.  
r) a Shovel (-3,2d2) <+1> 6.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  
s) a Longbow of Nargothrond (+0,2d5) [-1] 2.6 lb
   It slays dragons and raukar.  It can shoot arrows 20 squares
   (with your current strength).
t) The Arrow 'Dailir' (+11)
   It cannot be harmed by the elements.  It can be shot 20
   squares (with your current strength and bow).
u) 65 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).
v) 31 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
w) 34 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Fendell XXII of the Noldor
Entered Angband on 13 Dec 2013

    Turn     Depth    Note

       6     50 ft    (Versatility)
       6     50 ft    (Weaponsmith)
       6     50 ft    (Dodging)
   1,030     50 ft    Made a Longbow (+0,2d5) [-1]  3.0 lb
   1,041     50 ft    Made 24 Arrows  2.4 lb
   1,051     50 ft    Made 24 Arrows  2.4 lb
   1,886    150 ft    Encountered Gorgol, the Butcher
   1,942    150 ft    Slew Gorgol, the Butcher
   2,329    200 ft    (Sprinting)
   2,945    250 ft    (Lore-Keeper)
   4,235    350 ft    (Lore-Master)
   4,486    450 ft    (Flaming Arrows)
   4,913    450 ft    (Inner Light)
   6,420    500 ft    (Dexterity)
   6,552    500 ft    Fell through a false floor.
   6,673    550 ft    Encountered Uldor, the Accursed
   6,759    550 ft    (Keen Senses)
   7,058    550 ft    (Hardiness)
   7,126    550 ft    Fell through a false floor.
   7,228    600 ft    (Clarity)
   7,362    600 ft    Slew Uldor, the Accursed
   8,141    600 ft    (Poison Resistance)
   8,452    650 ft    (Disguise)
   8,654    650 ft    Encountered Scatha the Worm
   8,708    650 ft    Encountered Gilim, the Giant of Eruman
   8,713    650 ft    Slew Gilim, the Giant of Eruman
   8,752    650 ft    Found The Set of Gauntlets of Gamil Zirak
   8,921    650 ft    (Exchange Places)
   9,379    700 ft    Found The Pair of Boots of Irime
   9,677    650 ft    (Precision)
  11,787    750 ft    Encountered Oikeroi, Guard of Tevildo
  11,787    750 ft    Encountered Tevildo, Prince of Cats
  11,801    700 ft    (Vanish)
  13,039    700 ft    Encountered Duruin, Least of the Balrogs
  13,356    700 ft    (Dexterity)
  14,659    750 ft    Found The Pair of Boots of Taur-nu-Fuin
  17,835    850 ft    Found The Pair of Boots of Finrod
  17,953    850 ft    (Crippling Shot)
  17,981    850 ft    Made 24 Arrows  2.4 lb
  17,995    850 ft    Made 24 Arrows  2.4 lb
  18,005    850 ft    Made 24 Arrows  2.4 lb
  18,015    850 ft    Made 24 Arrows  2.4 lb
  18,649    900 ft    (Blocking)
  18,755    900 ft    Made 24 Arrows  2.4 lb
  18,765    900 ft    Made 24 Arrows  2.4 lb
  18,775    900 ft    Made 24 Arrows  2.4 lb
  19,204    900 ft    Entered Hoard of the Worm of Greed
  19,437    900 ft    Encountered Glaurung, the Deceiver
  19,553    900 ft    (Rapid Fire)
  19,577    900 ft    Slew Glaurung, the Deceiver
  20,451    900 ft    Found The Arrow 'Dailir'
  21,355    900 ft    Slew Oikeroi, Guard of Tevildo
  21,357    900 ft    Slew Tevildo, Prince of Cats
  21,387    900 ft    (Focused attack)
  21,789    900 ft    Encountered Dagorhir, the Elfbane

  22,093    900 ft    Slain by Dagorhir, the Elfbane.
  22,093    900 ft    Died on 15 December 2013.




  ['Score' 018077907]


Posted on 16.12.2013 05:04

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884. on the Sil Ladder (of 2253)

Comments

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On 16.12.2013 05:04 Fendell Orcbane wrote:
Well either that was really dumb or really unlucky on my part.... or archery isn't what it should be....OR Trolls regenerate way too fast.
Honestly I was having much more trouble with Dagorhir than I should have. I had him down to 1 star...using flaming arrows. Really I'm more mystified than anything.
I took out Glaurung with rapid fire, granted I was buffed with Dex! and Str! I think something is way off when Glaurung was an easier fight.

Thoughts ?

On 16.12.2013 05:18 Fendell Orcbane wrote:
Yeah even after looking at his stats I still don't get how he was even able to survive my barrage of fire piercing arrows...while i was hasted. Granted I was also using rapid fire, which I switched off. I don't know man this just feels way off to me. Granted those Cave Trolls took a lot of arrows to kill too. I had a hard time getting them to even chase me. smdh.

On 16.12.2013 06:46 Fendell Orcbane wrote:
So I had a save scummed version of this character...got to the throne room, managed to see Dagorhir Elfband again...dead after four hits with flaming piercing arrows...granted I was at +25 for each shot and 2d9 vs 2d8...but still...I wasn't hasted or anything. Weird.

On 16.12.2013 17:27 HugoTheGreat2011 wrote:
The Trolls, especially,Troll guards, in v1.1.x are tougher and regenerate faster (I think they do) than before.

On 16.12.2013 19:06 Fendell Orcbane wrote:
Yeah, way too fast IMO...I wish there was a way to save the rolls, because I must have had really BAD rolls. I mean it almost looked bug like to me.
Also V is tougher too. But you can still kill him with enough arrows ; )

On 17.12.2013 00:22 HugoTheGreat2011 wrote:
In order to survive against v1.1x Troll guards, you need ~22+ Evasion or *a lot* of protection.

On 17.12.2013 00:27 Fendell Orcbane wrote:
Well my issue wasn't taking hits. It was how many hits Dagohir took. Then going into my save scum file and him going down in 4 hits. Versus him taking a bunch of hits and regenerating a star each damn round. Really ??? Like I said I wish there was a way to see the combat rolls.

On 17.12.2013 04:21 HugoTheGreat2011 wrote:
Looks like Combat rolls should be incorporated into character dumps.

On 17.12.2013 20:57 taptap wrote:
I lobbied for a buff to Dagorhir (and half seemed responsive) a while ago, because it looks like the weakest endgame unique to me.

Couldn't you sprint away and vanish easily and wouldn't Dailir for initial crippling shot help you a lot?

On 17.12.2013 22:03 Fendell Orcbane wrote:
Taptap: I think it was just a ) weird dice roll's b ) Troll Regeneration...I hit him a bunch of times but every time I left him alone for a round or two he would regenerate A LOT, like Morgoth regeneration c ) he was down to 1 * and I was using piercing arrows and +23 bow should have hit him hard enough to put him down for the count especially considering I was using Flaming arrows.
I usually use Dailir for the finishing blow or when things are looking really bad. I was at full health btw before he hit me. Full health. So two blows was all it took.
But having said that its really more weird than anything. And I didn't want to get more distance between us because of his regeneration....

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