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The Angband Ladder: Flamer, Elemental Monster by chris

  [PosChengband 3.0.4 Character Dump]
              ***WINNER***

 Name       : Flamer                       ========== Stats ==========
 Sex        : Male                               STR! :    18/***
 Personality: Combat                             INT! :    18/130
 Race       : Elemental                          WIS! :    18/130
 Subrace    : Magma Elemental                    DEX! :    18/***
 Class      : Monster                            CON! :    18/190
                                                 CHR! :    18/120

 Level      :       50                           HP   : 1021/1021
 Cur Exp    : 23212284                           SP   :       0/0
 Max Exp    : 23212284                           AC   :       241
 Adv Exp    :    *****                           Speed:    +26+10

                                           ========== Skills =========
 Gold       : 15194674                     Melee      : Legendary[40]
 Kills      :    12784                     Ranged     : Legendary[22]
 Uniques    :      243                     SavingThrow: Heroic
 Artifacts  :      125                     Stealth    : Superb
                                           Perception : Good
 Game Day   :       32                     Searching  : Very Good
 Game Time  :    12:55                     Disarming  : Superb
 Play Time  :    19:34                     Device     : Superb


============================= Character Equipment =============================

a) The Tetsubo 'Nyoi-bou' (7d7) (+12,+25) [+10] (+5)
c) The Gun 'Crimson' (+4 to speed) {cursed, Nt;Rg}
d) The Ring of the Ages [+20] (+4)
e) a Ring of Speed (+9)
f) an Amulet of Trickery (+3) {SlSr~Tele(Dx}
g) The Jewel of Judgement (+3 to speed) {!!}
h) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {So}
i) The Shadow Cloak of Luthien [6,+20] (+2) {Po}
j) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3)
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Hl}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


                }                                         }
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .......++++.#  77%           Speed      : ..+.+.+.+..+#
 Elec       : .......+....#  72%           Free Act   : ..........+++
 Fire       : ........+...* 100%           See Invis  : +.....+.....+
 Cold       : .......++...#  65%           Warning    : .............
 Poison     : ........+...#  72%           SlowDigest : .............
 Light      : ........+....  50%           Regenerate : ..+..........
 Dark       : ........+....  50%           Levitation : ...........++
 Confusion  : ......+.....+  65%           Perm Lite  : .............
 Nether     : ..+..........  50%           Reflection : .............
 Nexus      : .........+.+.  65%           Hold Life  : ...+..+...+..
 Sound      : .......+.....  50%           Sust Str   : ...+.........
 Shards     : ..+..........  50%           Sust Int   : ...+.........
 Chaos      : ......+......  50%           Sust Wis   : ...+.........
 Disenchant : .......+.....  50%           Sust Dex   : ...+.+.....+.
 Time       : ...+.........  50%           Sust Con   : ...+.........
 Blindness  : .......+.....  50%           Sust Chr   : ...+.........
 Fear       : .......+....#                Dec Mana   : .............
 Aura Fire  : ............+ 6d7+2          Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .....+.......


                }                                         }
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : .....+.......
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Device Pow : .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............  50'
 Quake      : .............                Stealth    : ..+..+..+-...
 Vampiric   : .............                Searching  : .....+.......
 Chaotic    : .............                Cursed     : ..+..........
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : +............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


                }
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: 5..s...2.3... 18/110  5  0  1 10 18/***
        INT!: ...s..3.2.... 18/130 -4  0 -1  5 18/130
        WIS!: ...s..3.2.... 18/130 -4  0 -1  5 18/130
        DEX!: ...s.s...344.  18/80  2  0  1 11 18/***
        CON!: ...4...2.3...  18/70  3  0  0  9 18/190
        CHR!: ...s...22....  18/80  0  0  0  4 18/120


==================================== Melee ====================================

 Hand #1: The Tetsubo 'Nyoi-bou' (7d7) (+12,+25) [+10] (+5) Accuracy
 Weight : 50.0 lbs                                           AC Hit
 To Hit : 12 + 117 = 129                                     25 92%
 To Dam : 25 + 59 = 84                                       50 89%
 Blows  : 5.00                                               75 86%
 Damage                                                     100 83%
 Crits  : 1.54x + 4.91                                      125 80%
 Normal : 652 (490-815) [1.54x]                             150 77%
 Evil   : 867 (545-1190) [3.08x]                            175 74%
                                                            200 71%


=================================== Shooting ==================================

 Shooting: The Gun 'Crimson' (+4 to speed)
 Range   : 140'
 Shots   : 1.00
 Mult    : 0.00x
 To Hit  : 20 + 44 = 64
 To Dam  : 20 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Fire Whip              2    3   0% dam 10d6 (rng 10)
Fire Bolt              7    5   0% dam 17d8
Flaming Strike        12    7   0% 
Hide in Flame         15   10   0% dam 100
Fire Ball             20   12   0% dam 105
Plasma Bolt           22   15   0% dam 23d8
The Flow of Lava      25   20   0% dam 105
Plasma Ball           27   25   0% dam 155
Healing Flames        35    0   1% heal 250
Fire Storm            37   30   0% dam 300
Fire Door             42   50   0% 
Recall                17   50   2% 


=================================== Dungeons ==================================

 Angband         : level 100
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  71
!Forest          : level  32
!Volcano         : level  60
!R'lyeh          : level  96
!Icky cave       : level  35
!Lonely Mountain : level  40

 You retired from the adventure after winning.

 Last Message: Victory Fire!



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 11
  Orc Camp                                 (Danger  level:  15) - level 18
  The Sewer                                (Danger  level:  15) - level 19
  Doom Quest 1                             (Danger  level:  15) - level 20
  Tengu and Death Swords                   (Danger  level:  25) - level 21
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 26
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 26
  The Mimic's Treasure                     (Danger  level:  25) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  Grendel                                  (Dungeon level:  24) - level 29
  Vapor Quest                              (Danger  level:  25) - level 30
  Logrus Master                            (Danger  level:  25) - level 30
  The Vault                                (Danger  level:  30) - level 30
  The Barrow Downs                         (Danger  level:  35) - level 30
  The Cloning Pits                         (Danger  level:  45) - level 35
  Rinaldo, Son of Brand                    (Dungeon level:  38) - level 40
  Shuten-douji, King Ogre of Ooe-Mountain  (Dungeon level:  44) - level 43
  Thuringwethil, the Vampire Messenger     (Dungeon level:  50) - level 43
  Druaga                                   (Dungeon level:  56) - level 43
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 44
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 48
  Doom Quest 2                             (Danger  level:  55) - level 48
  The Old Castle                           (Danger  level:  50) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Master Tonberry                          (Dungeon level:  76) - level 50


 Arena: 34 Victories


============================== Defeated Monsters ==============================

You have defeated 12784 enemies including 243 unique monsters in total.

< Unique monsters top 20 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)
  Tulzscha, the Green Flame                (level  89)
  Draugluin, Sire of All Werewolves        (level  87)
  Typhoeus, the Storm Giant                (level  85)
  Surtur the Giant Fire Demon              (level  85)
  Loki the Trickster                       (level  85)
  Ymir the Ice Giant                       (level  85)
  Abhoth, Source of Uncleanness            (level  85)
  Lungorthin, the Balrog of White Fire     (level  85)


=================================== Virtues ===================================

Your alighnment : Good

You are the polar opposite of Honour.
You are the living embodiment of Sacrifice.
You are the living embodiment of Harmony.
You are a great champion of Justice.
You are very virtuous in Valour.
You are the polar opposite of Compassion.
You have sinned against Patience.
You are the living embodiment of Temperance.


================================== Mutations ==================================

You can travel between town and the depths.
You are resistant to magic.


============================= Character Inventory =============================

a) 19 Mushrooms of Restoring {!E}
b) 14 Rations of Food
c) 67 Potions of Speed {!k!q}
d) 30 Potions of Healing {!k!q}
e) 33 Potions of *Healing* {!k!q}
f) 10 Potions of Life {!k!q}
g) 19 Potions of Enlightenment
h) 23 Potions of Resistance {!k!q}
i) 10 Potions of Stone Skin {!k}
j) 11 Scrolls of Destruction {!*}
k) 3 Rods of Perception (3 charging) {@z7!s!d!k}
l) 3 Rods of Recall {@zr!s!d!k}
m) 6 Rods of Detection {@z3!s!d!k}
n) 6 Rods of Teleport Other {@zt!s!d!k}
o) 10 Rods of Stone to Mud {@z8!s!d!k}
p) 7 Rods of Escaping {@ze!s!d!k}
q) an Elven Cloak of Freezing [4,+22] (+2 to stealth)
r) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}


================================ Home Inventory ===============================

 ( page 1 )
a) 14 Mushrooms of Restoring {!E}
b) 79 Rations of Food
c) 99 Potions of Speed {!k!q}
d) 13 Potions of Resist Cold {!k!q}
e) 15 Potions of Berserk Strength
f) 35 Potions of Cure Critical Wounds
g) 18 Potions of Restore Life Levels
h) 2 Potions of Restore Constitution
i) 5 Potions of Strength {!k}
j) 3 Potions of Intelligence {!k}
k) 5 Potions of Wisdom
l) 12 Potions of Dexterity {!k}

 ( page 2 )
a) 13 Potions of Constitution {!k}
b) 3 Potions of Charisma
c) 3 Potions of Augmentation {!k}
d) 13 Potions of Self Knowledge {!k}
e) 32 Potions of Resistance {!k!q}
f) 71 Potions of Curing
g) 3 Potions of New Life {!*!*}
h) 15 Scrolls of Remove Curse
i) 3 Scrolls of *Remove Curse*
j) a Scroll of Genocide {!*}
k) a Scroll of Mass Genocide {!*}
l) 2 Scrolls of Forest Creation

 ( page 3 )
a) 6 Rods of Trap Location {@z1!s!d!k}
b) 3 Rods of Door/Stair Location {@z2!s!d!k}
c) 4 Rods of Perception {@z7!s!d!k}
d) 12 Rods of Recall {@zr!s!d!k}
e) 12 Rods of Illumination {@z5!s!d!k}
f) 16 Rods of Enlightenment {@zm!s!d!k}
g) 9 Rods of Detection {@z3!s!d!k}
h) 3 Rods of Restoration {!s!d!k}
i) 2 Rods of Speed {@zs!s!d!k!!}
j) 22 Rods of Teleport Other {@zt!s!d!k}
k) 33 Rods of Disarming {@zd!s!d!k}
l) 15 Rods of Stone to Mud {@z8!s!d!k}

 ( page 4 )
a) 3 Rods of Monster Location {@z4!s!d!k!!}
b) 14 Rods of Escaping {@ze!s!d!k}
c) 22 Wands of Stone to Mud (259 charges) {@am!s!d!k}
d) 13 Wands of Disintegrate (52 charges) {@ad!s!d!k}
e) 5 Wands of Rockets (14 charges) {@ar!s!d!k}
f) 17 Rings
g) 2 Rings of Speed (+9)
h) 3 Rings of Speed (+8)
i) 3 Rings of Speed (+7)
j) a Ring of Speed (+6)
k) a Ring of Combat (+0,+20) (+3) {DxCn;Fe}
l) a Ring of Combat (+0,+18) (+3) {StDx}

 ( page 5 )
a) a Ring of Combat (+0,+20) (+3) {St}
b) an Elemental Ring {AcElFiCoPo}
c) a Ring of Combat (+0,+20) (+1) {Dx}
d) a Ring of Combat (+25,+0) (+2) {StDx}
e) a Ring of Combat (+0,+20)
f) a Ring of Combat (+0,+15) (+2) {StDxCn}
g) a Ring of Archery (+6,+4) (+2) {Sl;Xs}
h) a Ring of Protection {ShCa;Si}
i) a Ring (Defender) [+3] {AcElFiCo;FaSi}
j) a Ring of Combat (+0,+18)
k) an Elemental Ring [+11] {Co[C|Co}
l) an Elemental Ring [+13] {Fi|F}

 ( page 6 )
a) a Ring of Combat (+20,+0)
b) an Elemental Ring [+17] {-Bl;El|E}
c) The Ring of Power (Narya) (+1)
d) The Ring 'Frakir' (+1)
e) 11 Amulets
f) an Amulet of Trickery (+5) {SlSr;CfNx}
g) a Torc of the Hero (+6,+6) [+8]
h) an Amulet of Trickery (+2) {SpDxSlSr;Nx}
i) a Torc of the Hero (+5,+6) [+8]
j) an Elemental Charm {ElFiCo}
k) The Charmed Pendant [+5] (+2)
l) The Amulet of Sacred Knights [+10] (+2)

 ( page 7 )
a) The Necklace of the Dwarves (+3)
b) The Amulet of Carlammas (+2)
c) a Feanorian Lamp of Immortal Eye
d) The Incandescent Light of Edison (+3 to infravision)
e) The Phial of Mordenkainen (+2,+3) (+2 to infravision) {If(Dx}
f) The Phial of Galadriel (+1 to searching)
g) The Star of Elendil (+1 to speed)
h) The Stone of Lore
i) The Palantir of Westernesse (+3) {!!}
j) The Levitation Stone of Laputa (+2 to speed)
k) The Stone of Nature [+5]
l) The Sorcerer's Stone (+2)

 ( page 8 )
a) The Stone of Chaos
b) The Stone of Death
c) The Trump Card (+2)
d) The Brimstone
e) The Crusader's Stone (+2)
f) The Stone of Craft (+2 to speed)
g) The Armageddon Stone
h) The Stone of War (+6,+6)
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25] {2754}
j) The Bronze Dragon Scale Mail 'Monolith' (-2) [40,+24] (+4 to infravision)
{If;PoDkBlNt}
k) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Fe}
l) The Chain Mail of Arvedui (-2) [14,+14] (+2) {Po}

 ( page 9 )
a) The Double Chain Mail 'Living Armour' (-2) [16,+17] (+3) {St;DkCfSoCaDi}
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Ca}
c) The Full Plate Armour of the Dungeon Master (-3) [25,+30] (+3)
{Ch;AcElFiCoCaDiFe}
d) The Full Plate Armour of Isildur [25,+25] (+2)
e) The Cloak of the Dark Tiger [1,+17] (+4 to stealth) {CnChSl}
f) The Cloak 'Righteous Aura' [1,+18] (+3) {WiCn;Co}
g) The Cloak 'Darknesslurker' (+3,+7) [1,+10] {AcEl}
h) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
i) an Elven Cloak [4,+9] (+4 to stealth)
j) The Fur Cloak of Mook [3,+20]
k) The Ethereal Cloak of Gondor [0,+23] {CfSoCaDi}
l) a Shadow Cloak [6,+9]

 ( page 10 )
a) 2 Shadow Cloaks [6,+4]
b) a Pair of Dragon Wings [4,+10] {ShCaFe}
c) a Pair of Dragon Wings [4,+10] {ShSo}
d) The Small Metal Shield of Thorin [5,+21] (+4)
e) The Large Leather Shield of Celegorm [6,+20] {Di}
f) a Large Metal Shield (Dwarven) (+3,+3) [12,+9] {cursed, -Co}
g) The Large Metal Shield of Anarion [8,+18] {So}
h) a Dragon Shield [8,+17] {FiLiSoCaDi}
i) a Dragon Shield [8,+18] {AcNxDiFe}
j) a Dragon Shield of Endurance [8,+23] (+3) {CfNx}
k) a Knight's Shield of Night and Day [10,+12]
l) The Knight's Shield of the Borg [10,+16] (+4) {StDx;AcElFiCoFe}

 ( page 11 )
a) The Knight's Shield of Earendil [10,+20]
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
c) a Golden Crown of Might (+1,+1) [0,+14] (+2) {Fe}
d) a Jewel Encrusted Crown of Might (+7,+3) [0,+12] (+1)
e) a Jewel Encrusted Crown of the Unbeliever [0,+11] (+2) {Nx}
f) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
g) a Hard Leather Cap of the Kobold (+0,+2) [2,+4] (+1)
h) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {Po}
i) a Metal Cap of the Kobold (+0,+5) [3,+11] (+3)
j) The Jingasa of R'lyeh [4,+19] (+2 to stealth) {StChSl;ElCoPoLiCa(St}
k) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
l) a Steel Helm of the Valkyrie (+5,+1) [6,+12] (+2 to speed) {-El}

 ( page 12 )
a) a Steel Helm of Rage (-5,+13) [6,+7] (+1)
b) a Dragon Helm [8,+10]
c) The Kabuto 'Guardian' [7,+25] (+1) {St;ShDi;Si}
d) a Set of Leather Gloves of the Wizard (-3,-8) [1,-4] (+3) <+15%> {cursed,
-Sl}
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
f) a Set of Gauntlets of the Thief (+4,-5) [2,+10] (+4)
g) a Set of Gauntlets of the Giant (-5,+3) [2,+10] (+3)
h) a Set of Gauntlets of the Wizard (-3,-1) [2,-3] (+3) <+15%> {-Cn}
i) The Set of Gauntlets of White Ice [2,+8] (+2 to stealth) {SlIf;ElFiSo}
j) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}
k) The Set of Gauntlets 'Pauraegen' [2,+8]
l) The Set of Gauntlets 'Paurnen' [2,+7]

 ( page 13 )
a) a Set of Dragon Gloves [4,+10] {PoShCa}
b) a Set of Dragon Gloves [4,+10] {CoShBlFe}
c) a Set of Dragon Gloves [4,+10] {SoCaDi}
d) a Set of Dragon Gloves [4,+13] {LiCfDi}
e) a Set of Dragon Gloves [4,+10] {FiPoDi}
f) a Set of Dragon Gloves [4,+16] {CaDi}
g) a Set of Dragon Gloves [4,+10] {ShBl}
h) a Set of Dragon Gloves [4,+10] {So}
i) a Set of Cesti of Genji (+5,+0) [5,+12] (+3)
j) a Set of Cesti of the Thief (+4,-3) [5,+15] (+4)
k) a Set of Cesti of the Wizard (-2,-4) [5,+13] (+2) <+10%>
l) The Set of Cesti of the Empire [5,+19] {ElPoDkNtNxCaDi;FaHlSd}

 ( page 14 )
a) a Pair of Soft Leather Boots of Speed [2,+6] (+8)
b) a Pair of Soft Leather Boots of Speed [2,+7] (+6)
c) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2)
d) a Pair of Dragon Boots [5,+10] {AcDkNxDi}
e) a Pair of Dragon Boots of the Fairy [5,+21] (+3 to speed) {Ca}
f) a Pair of Metal Shod Boots of Speed [6,+10] (+7)
g) a Pair of Metal Shod Boots of Speed [6,+14] (+6)
h) The Pair of Metal Shod Boots of Kevlar [6,+20] (+3 to speed) {SpDx;Cf;Sd(Dx}
i) The Pair of Metal Shod Boots of Belegennon [6,+30] {SoFe(Ch}
j) The Dagger of Rilia (2d4) (+4,+3) (+1 to speed)
k) The Broad Sword 'Chainsword' (7d5) (-30,+7) (-2)
l) The Long Sword of Falis (4d5) (+20,+15) (+5)

 ( page 15 )
a) The Long Sword 'Werewindle' (3d5) (+12,+12) (+3)
b) The Long Sword of Loge, Spirit of Fire (5d5) (+0,+0) (+1)
c) The Scimitar 'Soulsword' (3d5) (+10,+11) (+3) {Lu}
d) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
e) The Katana 'Aglarang' (8d6) (+0,+0) (+3)
f) The Katana of Musashi (3d4) (+28,+17) (+3)
g) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2)
h) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
i) a Two-Handed Sword (Trump) (3d6) (+11,+19) (+1 to searching)
j) a Flamberge (Armageddon) (7d8) (+10,+15)
k) an Executioner's Sword (Pattern) (5d5) (+19,+16) (+1)
l) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24) {2642}

 ( page 16 )
a) 3 Blades of Chaos (6d5) (+0,+0)
b) a Blade of Chaos (Crusade) (7d5) (+13,+10) (+4) {(Ch}
c) a Blade of Chaos (Crusade) (6d5) (+17,+7) (+2) {(Dx}
d) 2 Poison Needles (1d1) (+0,+0)
e) a Spear (Armageddon) (3d7) (+11,+21)
f) The Spear 'GaeBolg' (3d6) (+16,+18) (+4)
g) a Broad Spear (Armageddon) (2d9) (+10,+12)
h) The Broad Spear of Destiny (3d9) (+15,+15) (+4)
i) a Naginata (Armageddon) (4d6) (+6,+20)
j) a Beaked Axe (Armageddon) (6d7) (+9,+13) {|F}
k) a Guisarme (Crusade) (2d5) (+12,+12) (+1 attack)
l) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)

 ( page 17 )
a) a Great Axe (Defender) (4d4) (+14,+10) [+7] (+2 to stealth)
b) a Trifurcate Spear (Armageddon) (4d10) (+7,+13) {|P}
c) The Trifurcate Spear 'Howler' (3d10) (+26,+21) (+2) {InDx;Wr/P(Dx}
d) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
e) a Lochaber Axe of *Slay* Evil (3d8) (+7,+11) (+1)
f) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
g) The Ball-and-Chain of the Defender of the Crown (5d4) (+10,+20) (+3) {!!}
h) a Three Piece Rod (Defender) (3d3) (+11,+16) [+12] (+1 to stealth)
i) The Bo Staff 'Judgement of Heaven' (3d14) (+17,+19) {cursed,
-FiDi;Nx;Fa|ECo}
j) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)
k) a Mace of Disruption (5d8) (+6,+2)
l) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Hl}

 ( page 18 )
a) The Short Bow of the Priests (x3) (+19,+15) {Co;Xs}
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
c) The Long Bow of Bard (x4) (+17,+19) (+3)
d) The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed) {Si}
e) The Black Arrow of Bard (8d4) (+30,+19) {@f1=g}



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Check Sum: "ba1145f8c8027cd8ef"]


Posted on 21.12.2013 00:40
Last updated on 1.1.2014 01:21

Download this dump

1420. on the Ladder (of 18294)
96. on the PosChengband Ladder (of 2394)
24. for this player (out of 384)

Comments

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On 21.12.2013 00:40 chris wrote:
[CL15:DL10] 00:38
This is *iron* man! No scrolls and no staves really hurts in the early game as it means no teleport and no recall. Oh, and no identify. Hmmm ...

Teleportation is now "solved" with my Hide in Flames ability, but it still fails at 34% and is rather short range. I guess I'll have to bulldoze the labyrinth at some point, but I'm nowhere near strong enough just yet.

So, my choices are top level dungeon skimming or wilderness exploits, and I think I'll give the wilderness a go.

On 21.12.2013 01:02 chris wrote:
Cursed boots of stealth are very usable. -3 Wisdom doesn't bother me and I don't have mana, so -15% spell capacity has no effect. But +3 stealth is very nice, especially after a long run of trolls (all dead) and giants (all dead).

On 21.12.2013 02:03 chris wrote:
[CL25:Wilderness] 01:36
Taking out Mature Blue Dragons sans electricity resistance is rather bold, but I managed 3 of the suckers in the wilderness mountains. And at long last, I think I am strong enough for the Minotaur. If I can get some recall, then a whole new world of opportunities will open up for me :)

A stupid thief burgled my only rod of illumination and then scrolled to safety. Grrrrr ....

On 21.12.2013 03:31 HugoTheGreat2011 wrote:
You will get a Rod of Recall for defeating the Minotaur of the Labyrinth. You forgot? :)

On 21.12.2013 23:49 chris wrote:
Nope! Check again!

Also, I'm advertising another cursed goody, this time my first source of resist base. Sure, it decreases strength and stealth, but this is nothing insurmountable at the moment.

On 22.12.2013 00:23 Arjen wrote:
you have more luck with cursed stuff than I. My early stuff had TY curses and such, or vul to some base res.

On 23.12.2013 13:38 chris wrote:
Yes, I have been a bit lucky. After this last dump, I went ahead and added minimal power thresholds for Aggravate and TY Curse (to match the recent changes for perma-curse). So, having these two attributes (permanently) on weak egos should no longer be possible (once 3.0.3 is released).

I should point out that aggravate and TY curse can be acquired in two different ways. One way is as a permanent object flag, and this is now power restricted. The other way is as a curse flag which is removable with remove curse/*remove curse* and is not power restricted. You cannot tell the difference thru object inspection ...

Vulnerability to a base resistance is annoying, but often surmountable with the resistance stacking code.

On 23.12.2013 13:40 chris wrote:
[CL30:DL36] 03:55
The Stone of Lore is a welcome sight! I'm not sure how long I will need to wait for a rod of perception and if I did get one, I doubt I could use it at all with my rather poor device skills.

I'm doing stat gain in the Lonely Mountain, leaning heavily on Tailbiter's ESP/kill dragons.

On 23.12.2013 14:16 chris wrote:
Whoa! Check out the melee damage!

On 23.12.2013 15:52 chris wrote:
[CL32:Camelot] 05:36
Since all the Camelot Knights resist base, I swapped in Sting for the time being. Unfortunately, I've had terrible luck with rings of combat and the best damage boost I've managed so far is a measly +1. Still, 269 damage per round with AC 120 was enough for the standard knights, though Morgana nearly killed me with her powerful spells. Definitely not worth the risk on that one, and of course, The Questing Beast should probably be avoided as well (if it ever shows up, which isn't very often).

Disenchantment is getting a bit annoying, so I guess it's time for Soulsword. But I'd really love to go back to that Armageddon weapon and its ~500 damage per round!

On 23.12.2013 18:34 chris wrote:
[CL37:DL60] 07:30
After the Cloning Pits, I decided it was time to take some risks. With Heroic stealth, I figured I could brave the Dragon's Lair at last, but really, this was rather naive. I'm still having troubles with teleportation and the short range escapes just aren't enough to deal with Brand or Hounds of Tindolos swarms.

But the goodies are coming fast and furious, including a quick pickup of Jack's cloak, boosting my stealth to the stuff of legends. So my greed is keeping me where I am, even if it eventually proves fatal!

On 23.12.2013 21:40 chris wrote:
[CL41:DL71] 09:26
Innate cold vulnerability is rather harsh ... with only 50% effective resistance I am unable to carry potions of healing. And my fiery touch means no staves either!

On the plus side, AC is looking pretty good.

On 24.12.2013 18:54 chris wrote:
[CL49:DL71] 13:13
Since last posting:
* I tracked down Loge, my wimpy racial boss. All it took was a little time in The Volcano with the Palantir of Westernesse.

* I finally found a ring of speed. Two actually, though they both came very late in the game (after CL45).

* I blew 3Mgp in the gamble shop for rods, scoring a -Perception and -Speed (This last is rather useful) but no -Healing. I just plowed the town Arena for a second -Perception. Also, I now have plenty of enlightenment and detection. I *heart* the gamble shop :)

* I triumphed in DQII for the ?ArtifactCreation and then realized I would have to read it in town. The result was rather poor, though depth really doesn't factor too much in rand-art creation.

* I realized that attempting to win with *no* destruction (or genocide/mass genocide) would be close to impossible. So I went ahead and gave scrolls of destruction the IGNORE_FIRE flag. Lame, but I really need to feel like I have a chance at the Serpent to keep playing. I'm otherwise a bit on the weak side with just 5 melee attacks and some (weak) fire based offense. Passwall is very nerfed these days and the Healing Flames ability is rather useful, but requires both some prep time and confidence that no nearby monsters are lurking about as the ability take 3 turns to execute.

* Falis gives some more cold resist, but still need some more so I can swap out that elemental ring of resistance for more speed.

* To pass the time, I'm training dual wielding skills in the off chance that I decide to go that route for the end. Skill is up to Expert at long last, though achieving mastery is likely to take quite a bit more time. Werewindle gets the nod for weapon #2 since it provides 3 critical resists (that I lose from swapping Celegorm).

On 25.12.2013 01:23 chris wrote:
[CL50:DL86] 15:41
Oooh ... that's a much better weapon for me. 50lbs of pure love :)

On 25.12.2013 01:28 HugoTheGreat2011 wrote:
I didn't know *THAT* Tetsubo even existed!!

On 25.12.2013 01:32 chris wrote:
Probably the best weapon in the game :)

On 25.12.2013 02:20 HugoTheGreat2011 wrote:
And this is the ideal weapon for Melee based Possesors.

On 25.12.2013 11:47 Arjen wrote:
50 lbs? Sounds nice for a Mauler... with slay evil...

On 25.12.2013 14:50 chris wrote:
[CL50:DL86] 17:58
Holy, crapoly, was Typhoeus hard. He kept spamming summoning out of line of sight, bringing forth a *huge* army of Rock Giants, Hrus and Ice Giants. Fortunately, my melee damage was impressive enough to take him out rather quickly.

Cantoras is another guy I simply have not been able to handle. Stupid summoners ...

On 25.12.2013 14:52 Arjen wrote:
Cantoras is someone to avoid... He is just so strong.

On 25.12.2013 17:34 HugoTheGreat2011 wrote:
This Cayegtha dude is one of the hardest to date also.

On 25.12.2013 18:22 chris wrote:
To Catoras, the Skeletal Lord: "Bite Me!"

The battle cost me a *Healing*, but it was well worth it.

On 1.1.2014 01:21 chris wrote:
[CL50:DL100] 19:34
Sprint for the finish!

I must say, without the scrolls of destruction all hope would have been lost. Dozens of Cyberdemons and even Oremorj, not too mention Sauron (x3) and Cyaegha and hundreds of supporting cast would have made fighting all at once completely suicidal. But about 7 scrolls was enough to tame things, though I must confess to being worried for a bit. Lack of long range teleport had me trapped in a corner with a hundred or so enemies closing in. Finally, one of my escaping activations lucked out, giving me an opportunity to dash to the other side of the dungeon, and that was enough breathing room to finish things off.

Monster summoning is so OP, and it is rather disheartening to get a message like "It summons special opponents" in response to my hide in flames talent. Doh! Not to mention when I carelessly entered wall hiding mode, triggering near instantaneous summon spamming by all adjacent foes ... sigh.

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