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The Angband Ladder: Baril, Edain Beor no-class by taptap

  [Sil 1.2.0 Character Dump]

 Name   Baril         Age       21       Str   2
 Sex    Female        Height   5'9       Dex   6 =  2  +1      +3
 Race   Edain         Weight   163       Con   3
 House  Beor                             Gra   2

 Game Turn   10,402   Melee  (+21,2d7)   Melee       21 = 13  +6  +2
 Exp Pool     2,182   Bows    (+9,2d7)   Archery      9 =  3  +6
 Total Exp   31,282   Armou  [+27,4-9]   Evasion     27 = 11  +6  +9  +1
 Burden       106.1                      Stealth      4 =  0  +6  -2
 Max Burden   144.0   Health      6:34   Perception   9 =  5  +2  +2
 Depth         600'   Voice      28:28   Will         6 =  4  +2
 Min Depth     450'                      Smithing     4 =  2  +2
 Light Radius     3                      Song         2 =  0  +2

 You are one of several children of a craftsman. You are a credit to
 the family. You have blue eyes, straight red hair, and an average
 complexion.





  [Last Messages]

> You hit the Creeping horror!!
> The Creeping horror misses you.
> The Deathblade hits you...
> *** LOW HITPOINT WARNING! ***
> The Cat warrior misses you.
> You riposte!
> You hit the Cat warrior!
> You hit the Cat warrior.
> The Cat warrior exchanges places with you.
> You attack it as it slips past.
> The Cat warrior misses you.
> You riposte!
> You hit the Cat warrior!
> You have slain the Cat warrior.
> There is a wall in the way!


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
b) a Longbow of Radiance (+0,2d5) 4.0 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) a Turquoise Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) an Adamant Ring of Sustenance {sustenance}
   It reduces your need for food.  
e) a Coral Amulet of Adornment {grace}
f) a Brass Lantern of Brightness (with 6802 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) The Robe of Aredhel [+3]
   It sustains your grace.  It grants you freedom of movement.  
   It cannot be harmed by the elements.  
h) a Cloak of Warmth [+1]
   It provides resistance to cold.  
i) a Round Shield of Deflection [+2,1d3]
   It cannot be harmed by the elements.  
j) a Helm [-1,1d2]
k) a Set of Gauntlets [+0,1d2]
l) a Pair of Boots [+0,1d2]
m) 19 Arrows of Piercing
   They cut easily through armour.  They can be shot 20 squares
   (with your current strength and bow).
n) 60 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).


  [Inventory]

a) 4 Pieces of Dark Bread
b) 2 Fragments of Lembas
c) a Clear Potion of Miruvor
d) 2 Murky Brown Potions of Orcish Liquor
e) 2 Copper Speckled Potions of Clarity
f) a Smoky Potion of Healing
g) a Sky Blue Potion of True Sight
h) 3 Milky White Potions of Quickness
i) 2 Pale Green Potions of Strength
j) a Cloudy Potion of Dexterity
k) an Ashen Staff of Freedom (4 charges)
l) an Elm Staff of Sanctity (3 charges)
m) a Maple Staff of Understanding (4 charges)
n) a Brass Lantern (with 6921 turns of light)
o) Leather Armour of Venom's End [-1,1d4]
   It provides resistance to poison.  
p) a Cloak [+2]
q) a Shortsword of Final Rest (+1,1d7) [+1] 1.0 lb
   It slays undead.  It grants you freedom of movement.  
r) a Shortsword of Doriath (+1,1d7) [+1] 1.5 lb
   It slays wolves and spiders.  
s) The Spear of Boldog (+0,1d10) 5.0 lb
   It slays wolves.  It provides resistance to fear.  It can be
   thrown effectively (4 squares).  It cannot be harmed by the
   elements.  It does extra damage when wielded with both hands.
   It counts as a type of polearm.  
t) a Great Spear of Final Rest (+0,1d14) [+1] 5.5 lb
   It slays undead.  It grants you freedom of movement.  It
   requires both hands to wield it properly.  It counts as a
   type of polearm.  
u) a Mattock (-5,5d3) <+2> 11.5 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
v) 82 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

Baril of the Edain
Entered Angband on 4 Jan 2014

   Turn     Depth   Note

      0     50 ft   (Weaponsmith)
    624    100 ft   Made a Glaive (-2,2d9) [+1]  7.0 lb
    634    100 ft   Made a Longsword (+0,2d5) [+1]  3.0 lb
  2,190    200 ft   Found The Longsword 'Orcrist'
  2,328    200 ft   (Parry)
  2,885    250 ft   (Finesse)
  3,066    300 ft   Encountered Boldog, the Merciless
  3,086    300 ft   Slew Boldog, the Merciless
  3,687    350 ft   (Flanking)
  3,687    350 ft   (Dodging)
  5,076    450 ft   (Keen Senses)
  5,128    450 ft   Found The Spear of Boldog (from 300 ft)
  5,266    450 ft   Encountered Uldor, the Accursed
  5,538    450 ft   Slew Uldor, the Accursed
  6,269    450 ft   Probably cleared the floor, but have to take upshaft.
  6,269    450 ft   Too many worms.
  6,936    500 ft   (Follow-Through)
  6,936    500 ft   (Riposte)
  8,309    500 ft   Encountered Ulfang the Black
  8,355    500 ft   Slew Ulfang the Black
  8,967    550 ft   (Sprinting)
  9,149    550 ft   Fell through a false floor
  9,154    600 ft   Encountered Gilim, the Giant of Eruman
  9,164    600 ft   Encountered Othrod, the Orc Lord
  9,187    600 ft   Slew Othrod, the Orc Lord
  9,230    600 ft   Slew Gilim, the Giant of Eruman
 10,057    600 ft   (Focused attack)
 10,057    600 ft   (Concentration)

 10,402    600 ft   You escaped the Iron Hells on 04 January 2014.
 10,402    600 ft   You returned empty handed.




  ['Score' 013089598]


Posted on 4.1.2014 03:41
Last updated on 4.1.2014 14:35

Download this dump

1275. on the Sil Ladder (of 2161)

Comments

Jump to latest

On 4.1.2014 03:41 taptap wrote:
Very lucky to find Orcrist so early. As if it were Christmas :) In between con and str drained.

In particular the new trolls are really noteworthy.

On 4.1.2014 13:29 taptap wrote:
If I manage to get enough light and fire resistance I am ready to roll.

On 4.1.2014 14:36 taptap wrote:
Why am I counted as dead in the ladder, when I escaped Angband alive? (Cat exchange places pushed me outside.)

On 4.1.2014 15:39 half wrote:
I know what happened. There is currently a bug in the monster exchange places which I've now fixed. The problem was with you killing the cat warrior before the exchange place triggered and being sent to nowhere. I'll probably release a 1.2.1 in a week or so, catching a few bugs like this.

On 4.1.2014 21:47 HugoTheGreat2011 wrote:
Not only that the game dumps a winning screenshot as well. :p

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