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The Angband Ladder: Jeriach, DeathMold Possessor by <ryuuko@shaw.ca>

  [ToME 2.1.2 Character Dump]

 Name  : Jeriach                Age                 14       STR: 18/***       
 Sex   : Neuter                 Height              11       INT: 18/184       
 Race  : DeathMold LostSoul     Weight              50       WIS: 18/***       
 Class : Possessor              Social Class         1       DEX: 18/***       
 Body  : The Watcher in the Water                            CON: 18/***       
 God   : Nobody                                              CHR:  18/90       
                                                                               
 + To Melee Hit          88 Level             45    Max Hit Points      1152   
 + To Melee Damage       81 Experience   7255680    Cur Hit Points      1152   
 + To Ranged Hit         63 Max Exp      7255680    Max SP (Mana)         16   
 + To Ranged Damage      18 Exp to Adv.  7830000    Cur SP (Mana)         16   
   AC                133+164Gold          257625                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Superb       Blows/Round:  8         
 Bows/Throw  : Legendary[10]Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  40d5+648  
 Stealth     : Legendary[32]Magic Device: Heroic       Infra-Vision: 140 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in dirty bilge-water, called to life by                
          Sauron himself. Since then you have given life to no foul            
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 33 (1650')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Helcaraxe: Level 20 (1000')

 Your body was The Watcher in the Water.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 It now is 14 days that you are adventuring.

                    abcdefghijkpqrsuvw|@        
        Add Str   : +...+++...++....+.+.        
        Add Int   : .+.++.........+.....        
        Add Wis   : .+.++.....+.+.+.....        
        Add Dex   : +.+.+..........+....        
        Add Con   : ...++.+....+....+...        
        Add Chr   : ....+.+...+.+.......        
        Add Stea. : ....+...............        
        Add Sear. : .+....+.....+.+.....        
        Add Infra : .+..................        
        Add Tun.. : .+................+.        
        Add Speed : ++.++..++++.........        
        Add Blows : ..+.................        
        Slay Anim.: ..+.................        
        Slay Evil : ++..................        
        Slay Und. : .+..................        
        Slay Demon: .+................+.        
        Slay Orc  : ..+...............+.        
        Slay Troll: ..................+.        
        Slay Giant: .+..................        
        Slay Drag.: .+..................        
        Sharpness : +.+.................        
        Poison Brd: ..+.................        
        Acid Brand: ..................+.        
        Fire Brand: .+..................        
        Sust Str  : .........+.......++.        
        Sust Int  : ....+...............        
        Sust Wis  : ....++......+.......        
        Sust Dex  : ............+.......        
        Sust Con  : ....................        
        Sust Chr  : ....++...+..+.......        
        Invisible : .....+...+..........        
        Mul life  : ....................        
        Imm Acid  : ...........+........        
        Imm Elec  : ....................        
        Imm Fire  : ......+.............        
        Imm Cold  : ....+...............        
        Sens Fire : ....................        
        Reflect   : ....................        
        Free Act  : +.+.+......+...++...        
        Hold Life : .+..+..........+....        
        Res Acid  : ............++.+...+        
        Res Elec  : .....+......++...+..        
        Res Fire  : .+...+....+..+......        
        Res Cold  : .............+.....+        
        Res Pois  : ..+.......+......+.+        
        Res Fear  : .+.......++........+        
        Res Lite  : .+.......+...+....+.        
        Res Dark  : ............++....+.        
        Res Blind : ....+.........+.....        
        Res Conf  : ...................+        
        Res Sound : ...........+.....+..        
        Res Shard : .....+..............        
        Res Neth  : .................+..        
        Res Nexus : .............+......        
        Res Chaos : ...........+......+.        
        Res Disen : ..........+.+.......        
        Hide Type : .++.+.+++++++.+++.+.        
        Show Mods : .+.+...........++...        
        Insta Art : ....+.+...+.........        
        Levitate  : .+...+..............        
        Lite      : ...+........+.....+.        
        See Invis : ++..+.+.......+.....        
        Digestion : +...................        
        Regen     : +...................        
        Xtra Might: ...+................        
        Xtra Shots: ...+................        
        Ign Acid  : ++++++++.++++++++++.        
        Ign Elec  : ++++++++.++++++++++.        
        Ign Fire  : ++++++++.++++++++++.        
        Ign Cold  : ++++++++.++++++++++.        
        Activate  : .+..+.+...+.+.++..+.        
        Drain Exp : .....+..............        
        Blessed   : .+..................        
        Cursed    : .....+.+............        
        Hvy Curse : .....+..............        
        Fly       : ......+.............        
        Orc.ESP   : ..+........+........        
        Giant.ESP : .+..................        
        TLord.ESP : ......+.............        
        Full ESP  : ....+...............        

 Corruption list:

Skills (points left: 0)
 - Combat                                        25.600 [0.600]
	  . Weaponmastery                               50.000 [0.600]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         01.932 [0.600]
	  . Magic-Device                                47.000 [1.000]
	  . Necromancy                                  00.000 [0.200]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  11.120 [1.100]
	  . Corpse-preservation                         42.400 [0.900]
	  . Possession                                  37.800 [0.800]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved no princesses.

 You have defeated 4658 enemies.


  [Fates]

You are fated to meet a Dark hound on level 98.
You may meet a Mummified troll on level 98.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Halls of Mandos.
b) The Spear of Orome (4d6) (+15,+15) (+4) {@2!t!d!v!s}
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your intelligence, wisdom, searching, infravision,
    ability to tunnel and speed by 4.  It does extra damage from fire.
    It is especially deadly against dragons.  It is especially deadly 
    against giants.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.
    It makes you completely fearless.  It provides resistance to life 
    draining, fire and light.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of
    giants.  It has been blessed by the gods.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Halls of Mandos.
c) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
d) The Short Bow of Mingwe (x5) (+7,+18) (+3 to speed)
    It provides light (radius 1) forever.  It increases your intelligence,
    wisdom, constitution and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin
    .
e) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!v!s}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth, speed and luck by 2.  It sustains
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters. 
    It gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring of Power of Uvatha the Horseman (+4)
    It increases your strength by 4.  It makes you invisible.  It sustains
    your wisdom and charisma.  It provides resistance to electricity, fire 
    and shards.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
g) The Ring of Flare (+3) {!*}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) an Indestructible Ring of Speed (+11) {cursed}
    It increases your speed by 11.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 93 of Halls of Mandos.
i) a Ring of Speed (+14)
    It increases your speed by 14.  
    You found it lying in a vault on level 92 of Halls of Mandos.
j) The Ring 'Quenenath' (+10)
    It increases your speed by 10.  It makes you invisible.  It sustains
    your strength and charisma.  It makes you completely fearless.  It
    provides resistance to light.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 45 of Halls of Mandos.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound and chaos.  It allows you to sense the presence of orcs. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 82 of Halls of Mandos.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 88 of Halls of Mandos.
r) The Large Leather Shield of Celegorm [4,+20] {!*}
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 62 of Halls of Mandos.
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {!*}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to life draining and acid.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of Halls of Mandos.
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 68 of Halls of Mandos.
w) The Set of Cesti of Fardiladh [5,+13]
    It sustains your strength.  It provides resistance to electricity,
    poison, sound and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Power on level 63 of
    Erebor.
|) The Dwarven Pick of Erebor (3d4) (+5,+20) (+5)
    It can be activated for open a secret passage every 75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your strength and ability to tunnel by 5.  It does extra damage from
    acid.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It sustains
    your strength.  It provides resistance to light, dark and chaos.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 90 of Halls of Mandos.


  [Character Inventory]

a) 12 Sprigs of Athelas
b) 11 Potions of Healing
c) 10 Potions of *Healing*
d) 56 Scrolls of Teleportation {25% off}
e) 17 Scrolls of *Identify* {25% off}
f) a Scroll of *Remove Curse*
g) 33 Scrolls of Satisfy Hunger {@3}
h) a Moonstone Rod of Cheapness of Home Summoning (75/75) {!d!v!s!k}
    It can cast spells for a lesser mana cost.  
    You found it lying in a vault on level 95 of Halls of Mandos.
i) a Mithril Rod of Perception (160/160) {@1}
j) a Mithril Rod of Enlightenment (160/160) {@4}
k) a Mithril Rod of Cheapness of Recall (160/160)
l) 25 Flight Arrows of Slay Evil (1d3) (+9,+11)
m) 19 Arrows of Slay Demon (1d4) (+6,+9)
n) 33 Seeker Arrows of Flame (4d4) (+13,+13)
o) 18 Silver Arrows (3d4) (+4,+4)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 84 of Halls of Mandos.
b) The Full Plate Armour 'Mendion' (-3) [25,+12]
    It sustains your constitution.  It provides resistance to fire, shards,
    nether and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ancalagon the Black on level 65 of 
    Erebor.
c) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 65 of Halls of Mandos.
d) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it
    is being worn. It increases your intelligence, wisdom, stealth and
    speed by 2.  It provides resistance to acid.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 78 of Halls of Mandos.
e) The Shadow Cloak of Tuor [6,+12] (+4)
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis. 
    It allows you to breath underwater.  It allows you to climb mountains.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
f) The Cloak of Mimicry [Giant] of Hunimron [1,+11]
    It sustains your wisdom and dexterity.  It provides immunity to paralysis.
    It provides resistance to electricity, light, confusion and chaos.
    It produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
g) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and nexus.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
h) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d100 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your intelligence, dexterity, charisma, searching and speed by 3. 
    It provides immunity to paralysis.  It provides resistance to cold,
    light, dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 88 of Halls of Mandos.
i) The Iron Helm of Barinen [5,+14]
    It sustains your charisma.  It provides resistance to poison and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level
    65 of Erebor.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
k) The Set of Cesti of Narin (+8) [5,+11]
    It sustains your intelligence and charisma.  It provides resistance
    to light, confusion, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
l) Ancalagon the Black's corpse
m) The Tarrasque's corpse


  [Home Inventory - Gondolin ]

a) Kenault's Cantrip Generator {!*!*}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Master mindcrafter on level 60 of
    Erebor.
b) the Crystal Ball of The Witch-King of Angmar {!*}
    It can be activated for blindness.  
    You found it lying in a vault on level 62 of Halls of Mandos.
c) The Crumpled Scroll of Mass Resurrection {!*!*!*!*!*}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 60 of Erebor.
d) a Moonstone Rod of the Istari of Nothing (150/150)
e) an Adamantite Rod of Quickness of Nothing (200/200)
    It can cast spells faster.  
    You found it lying in a vault on level 63 of Erebor.
f) The Ring of Tuman (+2) {cursed}
    It can be activated for teleportation and destruction of the ring 
    if it is being worn. It increases your strength, wisdom and dexterity 
    by 2.  It sustains your charisma.  It makes you completely fearless.
    It provides resistance to acid, dark, confusion and sound.  It induces
    random teleportation.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Olog Priest on level 50 of Moria.
g) The Ring 'Andir'
    It sustains your intelligence and charisma.  It provides immunity 
    to paralysis.  It provides resistance to confusion.  It allows you
    to fly.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Ring of Tarth [+12] (+2 to speed)
    It can be activated for ball of cold and resist cold if it is being
    worn. It increases your speed by 2.  It sustains your strength and
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, light 
    and shards.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Young gold dragon on level 63 of 
    Erebor.
i) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
j) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 88 of Halls of Mandos.
k) The Ring 'Lothered' (+1 to stealth)
    It increases your strength, stealth and infravision by 1.  It sustains
    your wisdom.  It provides immunity to paralysis.  It provides resistance
    to poison and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient green dragon on level 65
    of Erebor.
l) The Amulet of Teldin (+4 to infravision) {special}
    It increases your strength, dexterity and infravision by 4.  It sustains
    your wisdom.  It provides resistance to acid, fire and sound.  It 
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 50 of Moria.
m) The Amulet of Hilin (-4,-4) (+4 to searching)
    It can be used to store a spell.  It increases your intelligence, charisma 
    and searching by 4.  It sustains your intelligence and constitution.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to blindness, confusion, sound and nexus.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
n) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 50 of Moria.
o) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 63 of Erebor.
p) The Amulet of Linarme (+5)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your strength, intelligence and dexterity 
    by 5.  It sustains your strength and charisma.  It provides resistance
    to poison and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
q) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 65 of Erebor.
r) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 95 of Halls of Mandos.
s) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 79 of Halls of Mandos.
t) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 62 of Halls of Mandos.
u) The Phial of Undeath (-5) {cursed, !*}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
v) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 90 of Halls of Mandos.
w) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
x) a Player corpse


  [Home Inventory - Minas Anor ]

a) The Bar Chain Mail of Almar (-2) [18,+8]
    It sustains your strength, dexterity and charisma.  It provides immunity
    to acid and electricity.  It provides resistance to sound, shards 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ancient blue dragon on level 65 
    of Erebor.
b) The Set of Leather Gloves 'Elebor' (+5,+4) [1,+11]
    It sustains your constitution.  It provides resistance to life draining 
    and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
c) The Pair of Soft Leather Boots of Ladar [2,+17]
    It sustains your strength, constitution and charisma.  It provides
    resistance to life draining, electricity, light and nether.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
d) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution and charisma by 2.  It does extra damage from frost. 
    It is especially deadly against orcs.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of non-living things.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
e) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It does extra damage from electricity.  It makes you
    completely fearless.  It provides resistance to electricity.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
f) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from fire.  It provides resistance to fire and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
g) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
h) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
i) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and constitution

    by 4.  It does extra damage from electricity and fire.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It makes you completely
    fearless.  It provides resistance to electricity, fire and dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 65 of Erebor.
j) The Two-Handed Flail of Lorthamo (3d6) (+16,+13) (+1 attack)
    It must be wielded two-handed.  It increases your dexterity, ability
    to tunnel and attack speed by 1.  It poisons your foes.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 65 of Erebor.
k) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.


  [Home Inventory - Lothlorien ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
b) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 34 of Moria.
c) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
d) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 65 of Erebor.
e) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 51 of Halls of Mandos.
f) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
g) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if 
    it is being worn. It increases your strength and constitution by 2.
    It provides resistance to electricity, light, dark and blindness. 
    It fires missiles with extra might.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
h) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Halls of Mandos.
i) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 34 of Moria.


  [Home Inventory - Khazad-dum ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
c) The Hard Leather Armour of Edagninya (-1) [6,+10]
    It sustains your charisma.  It provides immunity to acid, electricity,
    fire and cold.  It provides resistance to acid, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
d) The Leather Jacket of Andor (-1) [12,+9]
    It sustains your intelligence and charisma.  It provides immunity to
    cold.  It provides resistance to life draining, fire, poison and dark.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
e) The Small Leather Shield of Calaith [2,+0]
    It provides immunity to fire and cold.  It provides immunity to paralysis.
    It provides resistance to acid, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
f) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 34 of Moria.
g) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 31 of Moria.
h) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Gorlim, Betrayer of Barahir on level
    32 of The Small Water Cave.
i) The Light War Axe 'Gweth' (2d5) (+11,+2) (+3 attacks)
    It increases your constitution and attack speed by 3.  It does extra
    damage from electricity.  It produces chaotic effects.  It drains 
    life from your foes.  It is a great bane of dragons.  It is a great
    bane of undead.  It is especially deadly against natural creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
j) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
k) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker 
    and +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is a great bane of demons.  It provides resistance to acid.  It drains
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 31 of 
    Moria.
l) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Moria.
m) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for heal 4d8 & wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is 
    especially deadly against orcs.  It is especially deadly against trolls.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 32 of Moria.
o) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
p) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to life draining, cold 
    and dark.  It allows you to sense the presence of orcs and dragons.
    It slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 32 of Moria.
q) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides immunity to paralysis.  It provides resistance to nexus,
    chaos and disenchantment.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
r) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability
    to tunnel and speed by 5.  It sustains your dexterity.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
s) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
t) The Awl-Pike 'Rufini' (1d8) (+27,+15)
    It can be wielded two-handed.  It does extra damage from acid and fire.
    It poisons your foes.  It drains life from your foes.  It is very 
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 34 of Moria.
u) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
v) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity 
    and speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
w) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Moria.
x) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 31 of Moria.


  [The Mathom-house Inventory - Bree ]

a) The Minotaur of the Labyrinth's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
b) a Great Wyrm of Power corpse
c) a Marilith corpse
d) Maeglin, the Traitor of Gondolin's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
e) Durin's Bane's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 25.5.2003 05:29
Last updated on 31.5.2003 07:08

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5952. on the Ladder (of 17166)
1177. on the ToME Ladder (of 3102)
5. for this player (out of 8)

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On 25.5.2003 05:29 ryuuko@shaw.ca wrote:
Just started to play TOME. Ran like hell in Mandos. Got some spiffy speed items tho :)

On 26.5.2003 08:19 ryuuko@shaw.ca wrote:
Replacement new character.

On 28.5.2003 15:50 ryuuko@shaw.ca wrote:
Yet another new guy. Went with all special levels. Was oing to try small levels as well but that was too nuts

On 29.5.2003 11:27 ryuuko@shaw.ca wrote:
Weeee love the body. Nice to have a source of StoM for those pesky doors LOL.

Looking for a different source of nether resistance, helm or ring suits me fine.

Had a light war axe that game me Elec IMM and nice damamge but game crashed. Had to re-get the Watcher body and lost the Axe. Game crashed yet again. Had to do it a third time but I guess for my trouble the game game me cubragol ;) I would have taken the Axe tho. Oh well it should show up again considering how many bloody vaults are generated. Irritating as hell in a way.

+60 speed right now
3 of 4 immunities (no elec IMM)
Full resists
1 crappy weapon for the resist :(
looking to swap out celegorm

Lastly have home calling or whatever it is. I like that thing.

Only sad part is I miss demon summon. Man that could be funny. Them deamons tended to get a bit carried away in summoning :)

On 31.5.2003 07:08 ryuuko@shaw.ca wrote:
On and on.

Dragon bodies are neat but utterly useless. Lots of HP, summoning vs low damamge not tunneling, pain to get full resists. Crap

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