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The Angband Ladder: Eluin, Noldor Fingolfin no-class by Fendell Orcbane

  [Sil 1.2.1 Character Dump]

 Name   Eluin         Age    4,795       Str   3
 Sex    Female        Height   6'7       Dex   4
 Race   Noldor        Weight   165       Con   4
 House  Fingolfin                        Gra   2

 Game Turn   10,076   Melee  (+17,3d9)   Melee       17 = 13  +4  -1  +1
 Exp Pool     1,457   Bows    (+5,2d9)   Archery      5 =  0  +4      +1
 Total Exp   37,957   Armor [+15,5-14]   Evasion     15 = 11  +4
 Burden        94.0                      Stealth      6 =  5  +4  -3
 Max Burden   172.8   Health     -4:41   Perception   9 =  7  +2
 Depth         750'   Voice      28:28   Will        13 = 10  +2      +1
 Min Depth     450'                      Smithing     2 =  0  +2
 Light Radius     3                      Song         2 =  0  +2

 You are one of two children of a warrior from the house of Fingolfin.
 You have light green eyes, wavy brown hair, and a fair complexion.






  [Last Messages]

> You miss the Greater werewolf.
> You hit the Greater werewolf.
> The Greater werewolf claws you.
> You hit the Greater werewolf.
> You see 5 Spears of Fury (-1,1d10) {cursed} 15.0 lb.
> The Greater werewolf moves through your zone of control.
> You hit the Greater werewolf.
> The Greater werewolf claws you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Greater werewolf moves through your zone of control.
> You hit the Greater werewolf.
> You have slain the Greater werewolf.
> The Greater werewolf claws you!
> You die.


  [Screenshot]

  #######
   ...~. 
  ..[....
  ...@!..
  ..C....
   ..... 
  ##'####


  [Equipment]

a) a Greatsword (-1,3d6) [+1] 9.0 lb
   It requires both hands to wield it properly.  
b) a Longbow (+0,2d6) 3.5 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Jade Ring of Evasion [+1]
d) a Bloodstone Ring of Protection [+0,1d2]
e) a Sea Shell Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Brass Lantern of True Sight (with 4794 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) Studded Leather of Protection [-2,1d7]
   It cannot be harmed by the elements.  
h) a Cloak [+1]
i) (nothing)
j) a Crown of Brilliance
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
k) a Set of Mithril Gauntlets [+0,1d1]
   It cannot be harmed by the elements.  
l) a Pair of Greaves of Free Action [-1,1d2]
   It grants you freedom of movement.  
m) 31 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 4 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) a Yellow Herb of Rage
b) 2 Grey Herbs of Healing
c) a Pale Green Herb of Restoration
d) a Fragment of Lembas
e) 2 Murky Brown Potions of Orcish Liquor
f) 2 Brilliant Blue Potions of True Sight
g) 3 Crimson Potions of Quickness
h) 2 Sparkling Blue Potions of Strength
i) a Sparkling Potion of Dexterity
j) 3 Brown Potions of Constitution
k) a Gnarled Staff of Freedom (6 charges)
l) a Twisted Staff of Light (1 charge)
m) a Golden Staff of Revelations (0 charges)
n) an Oak Staff of Foes (6 charges)
o) a Mahogany Staff of Warding (3 charges)
p) a Ruby Ring of Free Action
   It grants you freedom of movement.  
q) a Brass Lantern (with 6102 turns of light)
r) a Lesser Jewel
s) a Shadow Cloak of Warmth [+4] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
t) a Crown of Defiance [+0,1d1] <+2>
   It improves your will by 2.  It provides resistance to fear.  
   It cannot be harmed by the elements.  
u) The Dagger of Azaghal (+1,1d6) 1.0 lb
   It slays dragons.  It provides resistance to fire and fear.  
   It can be thrown effectively (11 squares).  It cannot be
   harmed by the elements.  
v) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  


  [Notes]

Eluin of the Noldor
Entered Angband on 22 Jan 2014

   Turn     Depth   Note

      7     50 ft   (Lore-Keeper)
    120     50 ft   (Dodging)
  1,249    200 ft   Fell through a crumbling stair
  2,010    200 ft   Encountered Gorgol, the Butcher
  2,052    200 ft   Slew Gorgol, the Butcher
  2,512    200 ft   (Lore-Master)
  2,802    200 ft   Fell through a crumbling stair
  3,863    250 ft   (Sprinting)
  4,423    400 ft   (Finesse)
  4,716    350 ft   (Flanking)
  5,654    400 ft   (Zone of Control)
  6,196    500 ft   (Keen Senses)
  6,757    550 ft   (Clarity)
  6,960    550 ft   Encountered Ulfang the Black
  7,020    500 ft   Encountered Uldor, the Accursed
  7,041    550 ft   (Hardiness)
  7,291    500 ft   (Poison Resistance)
  7,689    550 ft   Encountered Othrod, the Orc Lord
  7,693    550 ft   Slew Othrod, the Orc Lord
  7,847    550 ft   Encountered Orcobal, Champion of the Orcs
  7,852    550 ft   Slew Orcobal, Champion of the Orcs
  7,852    550 ft   Found The Shortsword of Amrod
  8,374    650 ft   (Critical Resistance)
  8,833    650 ft   Found The Dagger of Azaghal
  9,875    750 ft   (Disguise)

 10,076    750 ft   Slain by a Greater werewolf.
 10,076    750 ft   Died on 22 January 2014.




  ['Score' 015089924]


Posted on 22.1.2014 11:37

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1047. on the Sil Ladder (of 2160)

Comments

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On 22.1.2014 11:37 Fendell Orcbane wrote:
I almost made it with this one. Melee builds are so hard...its easy to get in a situation where you can either heal or speed up and the margin of error is so close that you can't make a wrong choice.
If I went to archery when I got a hold of my first bow...I probably could have had a winner if not a Morgoth killer.
But that great sword I had was AWESOME...so much damage. Which makes this loss all the more bitter...lol.

On 22.1.2014 12:35 debo wrote:
[+15,5-14] is pretty bad for 750', even with flanking and critical resistance (and even if you had more Con than what you have). That's really the stage where you want to have a lot of evasion or a lot of protection -- either that, or you'd better be killing things REALLY fast :)

I also usually start burning through the rest of my liquor at this stage of the game if I drop below ~20HP or so, but I think maybe that last hit was for around 20 damage anyways. :(

On 22.1.2014 12:36 debo wrote:
FWIW sword-and-board works really well at 750' except for kemenrauko -- everything you're fighting has crud for defense. You can bring out the bigger artillery at 900'.

On 22.1.2014 19:04 Fendell Orcbane wrote:
Debo :Well this is the reason that I tend to stick with Archery builds. LOL. To me Melee builds are pretty much only good for getting Sils out : ) But seriously I'm trying to figure melee out....

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