The Angband Ladder: Yenen, RohanKnight Swordmaster by <robhick@cablerocket.com>

  [ToME 2.1.2 Character Dump]

 Name  : Yenen                  Age                105       STR: 18/***       
 Sex   : Male                   Height              37       INT:  18/17       
 Race  : Zombie RohanKnight     Weight              85       WIS:  18/90       
 Class : Swordmaster            Social Class         1       DEX: 18/159       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/210       
                                                                               
 + To Melee Hit         114 Level             42    Max Hit Points      1057   
 + To Melee Damage       84 Experience   4076925    Cur Hit Points       893   
 + To Ranged Hit         41 Max Exp      4076925    Max SP (Mana)         27   
 + To Ranged Damage       2 Exp to Adv.  4770000    Cur SP (Mana)         27   
   AC                 23+79 Gold          856524    Piety              30724   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[87]Perception  : Bad          Blows/Round:  9         
 Bows/Throw  : Legendary[7] Searching   : Fair         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Superb       Mel.dmg/Rnd:  9d4+756   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 58 (2900')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 26 (1300')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 45 (2250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 20 (1000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 It now is 14 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Warrior of the Dawn.
You can use rohir powers.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can climb high mountains.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of giants.
You are unlucky.
You know everything.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon melts your foes.
Your weapon shocks your foes.
Your weapon burns your foes.

 Corruption list:

Skills (points left: 0)
 - Combat                                        47.621 [0.900]
	  - Weaponmastery                               47.851 [1.150]
	 	  . Sword-mastery                             47.900 [0.700]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  . Hafted-mastery                            00.000 [0.300]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     01.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    05.320 [0.900]
	  . Disarming                                   46.900 [0.900]
 - Magic                                         01.840 [0.300]
	  . Magic-Device                                47.000 [1.150]
 - Spirituality                                  01.000 [0.400]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 42 princesses.

 You have defeated 11378 enemies.


  [Character Equipment]

a) The Dagger 'Dethanc' (E:246712, L:30) (1d4) (+29,+15)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from acid, electricity and fire.  It makes you invisible.  It
    provides resistance to electricity, cold, poison and blindness.  It
    allows you to sense the presence of giants.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
d) The Light Crossbow of Anarth (x6) (+3,+2) (+3 to speed)
    It provides light (radius 1) forever.  It increases your wisdom, dexterity,
    constitution, charisma and speed by 3.  It fires missiles with extra
    might.  It fires missiles excessively fast.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Shaman on level 42 of Mordor.
e) an Indestructible Ring of Speed (+6) {cursed}
    It increases your speed by 6.  It is cursed.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You bought it from the Speed Ring Market.
f) The Ring of Varamras (+5)
    It increases your wisdom and charisma by 5.  It sustains your intelligence.
    It provides resistance to acid and dark.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 15 of Orc Cave.
k) an Indestructible Amulet of Devotion (+4) {cursed}
    It provides light (radius 1) forever.  It increases your wisdom and
    charisma by 4.  It sustains your wisdom and charisma.  It provides
    resistance to life draining, fire, light and dark.  It is cursed. 
    It cannot be harmed by acid, cold, lightning or fire.  
m) a Dwarven Lantern of the Magi (+3)
n) The Rhino Hide Armour of Dancalion (-1) [8,+7]
    It sustains your strength.  It provides resistance to life draining,
    poison, light, dark, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 16 of Orc Cave.
o) a Cloak of Mimicry [Dragon] of Immolation [1,+22]
    It provides resistance to fire.  It produces a fiery sheath.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to dark, sound and chaos.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It increases
    your searching, infravision and ability to tunnel by 4.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
z) (nothing)
{) 28 Silver Bolts of Slay Animal (3d5) (+9,+10)
|) an Orcish Pick of Digging (1d3) (+10,+4) (+6)


  [Character Inventory]

a) The Box of Many Wonders
    It can be activated for satisfy hunger.  
    You found it in the remains of a Spectre on level 36 of Heart of the
    Earth.
b) Raistlin's Ready Ranger (charging)
    It can be activated for cure insanity.  
c) 5 Sprigs of Athelas
d) a Potion of Cure Insanity
e) a Potion of Healing
f) a Potion of Enlightenment
g) 46 Scrolls of Teleportation
    
h) 55 Scrolls of Word of Recall
    
i) a Scroll of Trap Detection
j) 85 Scrolls of Satisfy Hunger
    
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
b) a Ring of Invisibility
c) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Itangast the Fire Drake on level 52
    of Illusory Castle.
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    48 of Illusory Castle.
e) The Star of Elendil (+1) (charging)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 48 of
    Illusory Castle.
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 52
    of Illusory Castle.
g) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Ring of Lorfin (+3)
    It increases your intelligence, infravision and attack speed by 3.
    It sustains your wisdom.  It allows you to fly.  It speeds your
regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    38 of Mordor.
b) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to dark and blindness.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 38 of Mordor.
c) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
d) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to dark, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the 
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Mordor.


  [Home Inventory - Lothlorien ]

a) 11 Flasks of oil
    
b) a Brass Lantern (with 3312 turns of light) {25% off}
    It provides light (radius 2) when fueled.  It cannot be harmed by 
    fire.  
c) a Small Metal Shield of Resistance [3,+15]
d) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Main Gauche of Maedhros (2d5) (+5,+5) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to disenchantment.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold and dark.  It
    allows you to sense the presence of orcs and dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity 
    and speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 30.5.2003 00:25
Last updated on 26.6.2003 06:10

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7620. on the Ladder (of 18915)
1348. on the ToME Ladder (of 3145)
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Comments

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On 30.5.2003 00:25 robhick@cablerocket.com wrote:
Another character shot to hell because of a damn ambush.

On 10.6.2003 04:30 robhick@cablerocket.com wrote:
Running around in Moria right now, around lvl 43, generally getting annoyed as monsters destroy all my stuff. :(

On 10.6.2003 04:32 robhick@cablerocket.com wrote:
ok this is a different character. Maybe i should think up different names from now on.

On 10.6.2003 04:37 madman67843@yahoo.com wrote:
muah.
/me inflicts stabbity death

On 10.6.2003 07:25 robhick@cablerocket.com wrote:
Woo. Just finished off Uvatha the Horseman. Cheaped him with arrows. Thank goodness i got sprigs of athelas, I don't like Black Breath. :x

On 26.6.2003 06:10 robhick@cablerocket.com wrote:
Died to an eye druj because i didn't use lightspeed jump... i think. oh well.

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