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The Angband Ladder: Merle, Amberite Chaos-Warrior by Cave Man

  [PosChengband 3.0.5 Character Dump]
              ***WINNER***

 Name       : Merle                        ========== Stats ==========
 Sex        : Male                               STR! :    18/200
 Personality: Ordinary                           INT! :    18/***
 Race       : Amberite                           WIS! :    18/180
 Subrace    : None                               DEX! :    18/200
 Class      : Chaos-Warrior                      CON! :    18/***
 Realm      : Chaos                              Chr! :    18/205
 Patron     : Slaanesh
 Level      :       50                           HP   :  975/1018
 Cur Exp    : 12354463                           SP   :   430/430
 Max Exp    : 12354463                           AC   :       176
 Adv Exp    :    *****                           Speed:    +30+10

                                           ========== Skills =========
 Gold       : 12414404                     Melee      : Legendary[22]
 Kills      :     4965                     Ranged     : Legendary[17]
 Uniques    :      189                     SavingThrow: Legendary[7]
 Artifacts  :      123                     Stealth    : Fair
                                           Perception : Fair
 Game Day   :       14                     Searching  : Poor
 Game Time  :     1:58                     Disarming  : Superb
 Play Time  :    36:11                     Device     : Legendary[10]


============================= Character Equipment =============================

a) The Glaive of Pain (9d6) (+12,+30)
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
c) The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed) {Wr}
d) a Ring of Combat (+10,+12) (+4) {StDx}
e) a Ring of Speed (+15)
f) a Torc of the Hero (+1,+7) [+8]
g) The Jewel of Judgement (+3 to speed) (charging)
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Sh}
i) The Pair of Dragon Wings of Thanos [4,+30] (+4 to speed)
{Sp;AcFiNtNxDi;Hl[M}
j) The Iron Crown of Zeus [0,+13] (+4) {StDxCn;AcElShSoNxDi[M}
k) a Set of Gauntlets of the Wizard (-5,-7) [2,+13] (+3) <+15%>
l) The Pair of Dragon Boots of Infinity [5,+12] (+3 to speed)
{SpCnCh;AcElFiCoPoLiShCfCaFe}


               *      (  ]                               *      (  ]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .......+++.+.  75%           Speed      : ..+.+.+.+..+#
 Elec       : .......+.+.+.  72%           Free Act   : .....+.......
 Fire       : ..+....++..+.  75%           See Invis  : .+...++......
 Cold       : .......+...+.  65%           Warning    : ..+..........
 Poison     : ...........+.  50%           SlowDigest : .............
 Light      : ...........+.  50%           Regenerate : .....+......+
 Dark       : .......+.....  50%           Levitation : ........+...+
 Confusion  : ......+....+.  65%           Perm Lite  : .+...........
 Nether     : ........+....  50%           Reflection : .+...........
 Nexus      : ........++...  65%           Hold Life  : .+....+.+....
 Sound      : .........+...  50%           Sust Str   : .....+.......
 Shards     : .......+.+.+.  72%           Sust Int   : .............
 Chaos      : ......+....++  72%           Sust Wis   : .............
 Disenchant : .......+++...  72%           Sust Dex   : .....+.......
 Time       : .............   0%           Sust Con   : ............+
 Blindness  : .............   0%           Sust Chr   : .............
 Fear       : .....+.....+#                Dec Mana   : .............
 Aura Fire  : .....+....... 6d7+2          Easy Spell : .............
 Aura Elec  : .............                Anti Magic : ........++...
 Aura Cold  : .............                Telepathy  : .+...........


               *      (  ]                               *      (  ]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .+...........
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .......+.....
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : ..+..........                Device Pow : ..........+.. +15%
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .+...........  30'
 Quake      : .............                Stealth    : .............
 Vampiric   : .............                Searching  : .............
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : +............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


               *      (  ]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: ...4.s.4.43..  18/80  1  2  0  9 18/200
        INT!: .3....3...3.4 18/120  2  1  0 13 18/***
        WIS!: .3....3.....4  18/70  2 -1  0 10 18/180
        DEX!: ...4.s...4... 18/100  2  0  0  8 18/200
        CON!: .........4.3s 18/100  3  2  0  7 18/***
        Chr!: .......4...3. 18/130  0  1  0  7 18/210  18/205


==================================== Melee ====================================

 Hand #1: The Glaive of Pain (9d6) (+12,+30)                Accuracy
 Weight : 19.0 lbs                                           AC Hit
 To Hit : 12 + 61 = 73                                       25 91%
 To Dam : 30 + 28 = 58                                       50 86%
 Blows  : 5.31                                               75 82%
 Damage                                                     100 77%
 Crits  : 1.13x + 1.07                                      125 73%
 Normal : 501 (366-637) [1.13x]                             150 68%
                                                            175 64%
                                                            200 59%


 Attack : Your Trunk (1d4)                                  Accuracy
 Weight : 20.0 lbs                                           AC Hit
 To Hit : 0 + 46 = 46                                        25 90%
 To Dam : 0 + 28 = 28                                        50 84%
 Blows  : 1.00                                               75 78%
 Damage                                                     100 73%
 Crits  : 1.14x + 1.11                                      125 67%
 Normal : 31 (30-33)                                        150 62%
                                                            175 56%
                                                            200 50%


=================================== Shooting ==================================

 Shooting: The Light Crossbow of Brand (x5) (+10,+12) (+5 to speed)
 Range   : 100'
 Shots   : 0.83
 Mult    : 5.80x
 To Hit  : 10 + 42 = 52
 To Dam  : 12 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Shadow Shifting       30   50   5% 
Pattern Mindwalking   40   75   5% 
Confusing Lights      40   50   5% 
Panic Hit             10   12   5% 
Cold Touch             2    2   5% dam 100


==================================== Spells ===================================

Realm: Chaos

     [Sign of Chaos]         Profic Lvl  SP Fail Desc
  a) Magic Missile             [Sk]   2   2   5% dam 12d4
  b) Trap / Door Destruction   [Be]   3   3   5% rad 1
  c) Flash of Light            [Un]   4   4   5% dam 2d25
  d) Touch of Confusion        [Un]   5   7   5% 
  e) Mana Burst                [Sk]   7   8   5% dam 3d5+62
  f) Fire Bolt                 [Un]   8  11   5% dam 19d8
  g) Fist of Force             [Be]  15  11   5% dam 19d8
  h) Teleport Self            ![Ma]  16  10   3% range 250

     [Chaos Mastery]         Profic Lvl  SP Fail Desc
  a) Wonder                    [Un]  19  19   5% random
  b) Chaos Bolt                [Be]  22  16   5% dam 21d8
  c) Sonic Boom                [Un]  25  27   5% dam 67
  d) Doom Bolt                 [Be]  28  22   5% dam 22d8
  e) Fire Ball                 [Un]  30  32   5% untried
  f) Teleport Other            [Un]  33  35   5% power 100
  g) Word of Destruction       [Un]  36  42   5% untried
  h) Invoke Logrus             [Un]  40  71   5% dam 199

     [Chaos Channels]        Profic Lvl  SP Fail Desc
  a) Polymorph Other           [Un]  11  18   5% unknown
  b) Chain Lightning           [Un]  14  22   5% dam 10d8
  c) Arcane Binding            [Un]  16  24   5% untried
  d) Disintegrate              [Un]  23  36   5% dam 120
  e) Alter Reality             [Un]  30  48   5% unknown
  f) Magic Rocket              [Un]  40  65   5% unknown
  g) Chaos Branding            [Un]  45 143   8% unknown
  h) Summon Demon              [Un]  47 159  14% unknown


=================================== Dungeons ==================================

 Angband         : level 100
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Dragon's lair   : level  70
 R'lyeh          : level  80
 Mount Olympus   : level  94
!Arena           : level  72

 You retired from the adventure after winning.

 Last Message: The End



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 10
  Wormtongue, Agent of Saruman             (Dungeon level:   6) - level 12
  Lady Zhurong, the Avatar of Flame Spirit (Dungeon level:  12) - level 14
  Orc Camp                                 (Danger  level:  15) - level 16
  Tengu and Death Swords                   (Danger  level:  25) - level 23
  Doom Quest 1                             (Danger  level:  15) - level 24
  The Sewer                                (Danger  level:  15) - level 24
  The Mimic's Treasure                     (Danger  level:  25) - level 24
  Vapor Quest                              (Danger  level:  25) - level 25
  Logrus Master                            (Danger  level:  25) - level 29
  The Vault                                (Danger  level:  30) - level 29
  The Barrow Downs                         (Danger  level:  35) - level 29
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 30
  Old Man Willow Quest                     (Danger  level:  22) - level 36
  Dark Elven Lords Quest                   (Danger  level:  25) - level 36
  Malekith the Accursed                    (Dungeon level:  38) - level 36
  Hoarmurath of Dir                        (Dungeon level:  44) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 37
  The Old Castle                           (Danger  level:  50) - level 37
  Ahtu, Avatar of Nyarlathotep             (Dungeon level:  50) - level 37
  Druaga                                   (Dungeon level:  56) - level 40
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 40
  Cyaegha                                  (Dungeon level:  76) - level 46
  Fenris Wolf                              (Dungeon level:  88) - level 47
  Oberon                                   (Danger  level:  99) - level 47
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.


 Arena: 36 Victories


============================== Defeated Monsters ==============================

You have defeated 4965 enemies including 189 unique monsters in total.

< Unique monsters top 20 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)
  Loki the Trickster                       (level  85)
  Lungorthin, the Balrog of White Fire     (level  85)
  Wahha-Man the Golden                     (level  85)
  Ithaqua the Windwalker                   (level  82)
  Pazuzu, Lord of Air                      (level  82)
  Metal Babble                             (level  80)
  Cyaegha                                  (level  80)
  The Witch-King of Angmar                 (level  80)


================================== Mutations ==================================

You can run for your life after hitting something.
You can freeze things with a touch.
You have an elephantine trunk.
You attract dragons.
Your brain is a living computer (+4 INT/WIS).
You have wings.


============================= Character Inventory =============================

a) 25 Rations of Food
b) 28 Potions of Speed {!k!q}
c) 8 Potions of Heroism {25% off}
d) 3 Potions of Cure Critical Wounds {50% off}
e) 2 Potions of Healing {!k!q}
f) 12 Potions of *Healing* {!k!q}
g) 12 Potions of Life {!k!q}
h) 13 Scrolls of Phase Door
i) 31 Scrolls of Teleportation {25% off}
j) 7 Scrolls of Recharging
k) 6 Scrolls of Destruction {!*}
l) 8 Scrolls of Genocide {!*}
m) 3 Scrolls of Mass Genocide {!*}
n) 2 Rods of Trap Location
o) 5 Rods of Perception
p) 2 Rods of Recall {!*}
q) 5 Rods of Detection (1 charging)
r) 8 Rods of Teleport Other (1 charging)
s) 6 Rods of Stone to Mud (1 charging)
t) 3 Rods of Escaping (1 charging)
u) 6 Wands of Disintegrate (16 charges)
v) 10 Wands of Rockets (6 charges)
w) a Staff of Destruction (1 charge)


================================ Home Inventory ===============================

 ( page 1 )
a) 9 Chaos Spellbooks [Sign of Chaos] {@ma!k}
b) 10 Chaos Spellbooks [Chaos Mastery] {25% off, @mb!k}
c) 6 Chaos Spellbooks [Chaos Channels] {@mc!k}
d) 2 Rations of Food
e) a Serving of Ambrosia {!E}
f) 44 Potions of Speed {!k!q}
g) 44 Potions of Heroism {25% off}
h) 19 Potions of Restore Mana {!k!q}
i) 4 Potions of Restore Life Levels
j) a Potion of Constitution {!k}
k) 17 Potions of Enlightenment
l) 2 Potions of *Enlightenment*

 ( page 2 )
a) 6 Potions of Self Knowledge {!k}
b) 24 Potions of Resistance {!k!q}
c) 20 Potions of Curing
d) 5 Potions of New Life {!*!*}
e) a Potion of Giant Strength {!k}
f) 3 Potions of Stone Skin {!k}
g) 11 Scrolls of Teleportation {25% off}
h) 22 Scrolls of *Identify*
i) 3 Scrolls of Remove Curse
j) 5 Scrolls of *Remove Curse*
k) a Scroll of *Enchant Weapon*
l) a Scroll of Mundanity

 ( page 3 )
a) 12 Scrolls of Magic Mapping
b) 4 Scrolls of Protection from Evil
c) 2 Scrolls of Forest Creation
d) a Scroll of Weapon Branding
e) 2 Rods of Recall (1 charging) {!*}
f) a Rod of Enlightenment
g) a Rod of Healing
h) a Rod of Disarming
i) 2 Rods of Monster Location
j) 12 Wands of Stone to Mud (144 charges) {25% off}
k) a Wand of Annihilation (3 charges)
l) a Staff of Teleportation (10 charges)

 ( page 4 )
a) 2 Staffs of Enlightenment (2x 11 charges)
b) 6 Staffs of Healing (6x 4 charges)
c) 6 Staffs of Speed (6x 8 charges)
d) 2 Staffs of Power (2x 5 charges)
e) a Staff of Holiness (0 charges)
f) a Staff of Destruction (5 charges)
g) a Ring of Speed (+10)
h) a Ring of Combat (+14,+16) (+4) {Cn}
i) a Ring of Combat (+0,+20) (+1) {StCn}
j) a Ring of Archery (+7,+0) (+3) {Dx;Xs}
k) a Ring of Combat (+0,+20) (+1) {Cn}
l) a Ring (Defender) [+8] {LiBlNx;FaSiLv}

 ( page 5 )
a) a Ring of Combat (+0,+18) {Fe}
b) a Ring of Combat (+6,+13) (+3) {StDx}
c) a Ring of Archery (+4,+8) (+2) {Xs}
d) a Ring of Combat (+0,+3) (+3) {StDxCn}
e) a Ring of Protection [+9] {DkNt;FaWr}
f) a Ring of Combat (+16,+7)
g) a Ring of Wizardry (+3) [+15%] {In}
h) a Ring of Wizardry (+2) [+10%] {In;Es~T(In}
i) a Ring of Archery (+7,+7) (+2) {Sl}
j) a Ring of Protection [+9] {Nx}
k) a Ring of Protection {FaSi}
l) a Ring of Protection [+16] {Si}

 ( page 6 )
a) a Ring of Archery (+5,+0) (+2) {Sl}
b) an Elemental Ring {Fi}
c) The Ring 'Frakir' (+1)
d) an Elemental Charm {AcElFiCoSh}
e) a Sacred Pendant [+19] (+2) {StWi;Ca;RgBs}
f) an Amulet of Devotion (+3) {WiCh;Rf}
g) an Amulet of Trickery (+5) {SlSr;Po(Dx}
h) an Amulet of Trickery (+4) {SlSr;DkNx}
i) an Amulet of Devotion (+3) {Wi;DkSo}
j) a Hell Harness (+14,+15) [-14] {cursed, Fe}
k) an Amulet of Devotion (+3) {Ch;Ca;SiHl}
l) 2 Elemental Charm {AcElFiCo}

 ( page 7 )
a) an Amulet (Defender) [+4] {AcElFi;FaSi}
b) a Dwarven Necklace (+3) {StCnIf;Bl}
c) a Barbarian Talisman (+3) {StDx;Fa}
d) a Barbarian Talisman [+8] (+3) {StDx;-In;Fe}
e) a Sacred Pendant [+7] (+2) {St;Fe;Bs}
f) an Amulet of Trickery (+3) {DxSlSr}
g) a Sacred Pendant [+7] (+1) {St;HlBs}
h) an Elemental Charm {Fi}
i) The Amulet of Sacred Knights [+10] (+2)
j) The Amulet 'Yasaka-no-Magatama' (+3)
k) The Charmed Pendant [+5] (+2)
l) The Goblet 'Holy Grail' (+3)

 ( page 8 )
a) The Harness of the Hell (+15,+15) [-5] (-2)
b) The Amulet of Faramir (+12,+0) (+3)
c) The Amulet of Carlammas (+2)
d) The Amulet of Fang (+2,+3) (+1)
e) The Feanorian Lamp 'Eye of the Overworld' (+4 to infravision) {WiIf;Sh}
f) The Phial of Otiluke {LuTe}
g) The Phial of Galadriel (+1 to searching)
h) The Star of Elendil (+1 to speed)
i) The Stone of Lore
j) The Palantir of Westernesse (+3)
k) The Stone of Life (+3)
l) The Sorcerer's Stone (+2)

 ( page 9 )
a) The Stone of Chaos
b) The Stone of Death
c) The Brimstone
d) The Stone of War (+6,+6)
e) Balance Dragon Scale Mail (-2) [40,+15]
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {So}
g) The Double Chain Mail 'AEther Flash' (-2) [16,+13] (+4 to searching)
{InSr;CoDkNx[FC}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Ca}
i) Splint Mail of the Uruk-hai (+2,+2) [19,+14] (+1) {Bl}
j) The Splint Mail 'Camelot' (-2) [19,+6] (+1) {WiCn;AcElCfSoNt}
k) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
l) The Haramakido of Yositsune [17,+28] (+2)

 ( page 10 )
a) The Full Plate Armour of Isildur [25,+25] (+2) {Po}
b) a Robe of Permanence [2,+19] {Di}
c) a Robe of Permanence [2,+9] {Cf}
d) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Di}
e) Rhino Hide Armour of Elemental Protection (-1) [8,+13] {FiCoPo}
f) a Cloak of Aman [1,+34] (+2 to speed) {Bl}
g) a Cloak of Elemental Protection [1,+19] {AcElPo}
h) The Cloak of Siberia [1,+18] (+1) {WiDx;So[F}
i) The Cloak 'Holy Destiny' [1,+8] (+1 to stealth) {Sl;AcCoNx[C}
j) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
k) The Cloak of Thorongil [1,+10]
l) The Cloak of Merry (+1,+1) [1,+7] (+1)

 ( page 11 )
a) an Elven Cloak [4,+12] (+4 to stealth)
b) an Elven Cloak [4,+11] (+3 to stealth)
c) an Elven Cloak [4,+7] (+3 to stealth)
d) The Elven Cloak 'Holcolleth' [4,+15] (+3)
e) a Fur Cloak of Aman [3,+33] (+3 to speed) {Nt}
f) a Fur Cloak of Aman [3,+28] (+3 to speed) {Dk}
g) The Fur Cloak of Mook [3,+20]
h) a Shadow Cloak [6,+6]
i) a Pair of Dragon Wings [4,+10] {FiCaDi}
j) a Pair of Dragon Wings of Elemental Protection [4,+22] {AcElCoPoSo}
k) The Small Metal Shield of Perseus [5,+15] (+2)
l) The Large Leather Shield of Celegorm [6,+20] {Bl}

 ( page 12 )
a) The Large Metal Shield of the Pious Believer [8,+20] (+2 to searching)
{WiSrIf;CoBlSo}
b) The Large Metal Shield 'Gong' [15,+15] (+4)
c) The Large Metal Shield of Anarion [8,+18] {Di}
d) a Mirror Shield [10,+15]
e) an Iron Crown of the Magi [0,+10] (+2) {Bl~Good}
f) The Iron Crown of Crystal [0,+17] (+2) {CnCh;NxFe;Lv(Ch}
g) a Golden Crown of the Magi [0,+7] (+1) {Ca;Rg}
h) a Golden Crown of Celestial Protection [0,+11] {SoNxFe}
i) The Golden Crown of Champion [0,+30] (+3 to stealth) {Sl;FiLi;Lv}
j) a Jewel Encrusted Crown of the Magi [0,+17] (+3) {Po~o}
k) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
l) The Hard Leather Cap of R'lyeh [2,+30] (+3) {InCn;ElCoCa;Fa}

 ( page 13 )
a) The Hard Leather Cap of Indra [2,+18] (+5)
b) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {Di}
c) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
d) a Metal Cap of Seeing [3,+7] (+6 to searching)
e) The Metal Cap of Thengel [3,+12] (+3) [+15%]
f) The Jingasa of the Borg [4,+14] {PoLiSoDi;Fa(In}
g) an Iron Helm of the Kobold (+0,+3) [5,+15] (+2)
h) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed, AgTy}
i) The Iron Helm 'Holhenneth' [5,+10] (+2)
j) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3)
k) a Dragon Helm [8,+10] {Di}
l) a Dragon Helm of Seeing [8,+13] (+4 to searching) {AcPoLi}

 ( page 14 )
a) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
b) a Set of Gauntlets of Free Action [2,+8]
c) The Set of Gauntlets 'Paurnen' [2,+7]
d) a Set of Dragon Gloves [4,+10] {PoSoDi}
e) a Set of Dragon Gloves [4,+10] {DkBlNtCa}
f) a Set of Dragon Gloves [4,+10] {DkCfSo}
g) a Set of Dragon Gloves [4,+10] {LiSo}
h) a Set of Dragon Gloves [4,+10] {PoLi}
i) a Set of Cesti of Genji (+5,+0) [5,+15] (+2)
j) a Set of Cesti of the Thief (+3,-5) [5,+12] (+4)
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Si}
l) a Pair of Soft Leather Boots of Speed [2,+14] (+10)

 ( page 15 )
a) The Pair of Soft Leather Boots of the Isles of the Blessed [2,+14] (+4 to
speed) {SpSlIf;BlSo;Fa~p}
b) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)
c) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
d) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2)
e) a Pair of Dragon Boots [5,+10] {CoPoLiDkCaDiFe}
f) a Pair of Dragon Boots [5,+10] {CoLiDkFe}
g) a Pair of Dragon Boots [5,+10] {DkCfNt}
h) a Pair of Dragon Boots [5,+10] {AcPoNx}
i) a Pair of Dragon Boots of the Fairy [5,+20] (+2 to speed) {PoShNt}
j) a Pair of Metal Shod Boots of Elvenkind [6,+3] (+3 to speed)
k) The Pair of Metal Shod Boots of the Dungeon Keeper [6,+17] (+4 to speed)
{SpIn;Po;Fa}
l) The Pair of Metal Shod Boots 'Genesis' [6,+12] (+4 to speed) {SpDx;Ac;Lv(Dx}

 ( page 16 )
a) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Li}
b) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed)
c) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
d) The Rapier 'Silver Chariot' (3d6) (+17,+12) (+1 to speed)
e) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks) {Nt}
f) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
g) The Broad Sword 'Angel of Death' (5d6) (+18,+12) (+1) {Wi;Bs|S/XU/*}
h) The Long Sword of Falis (4d5) (+20,+15) (+5)
i) The Scimitar 'Soulsword' (3d5) (+9,+11) (+3) {Lv}
j) The Katana 'Aglarang' (8d6) (+0,+0) (+3)
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
l) The Bastard Sword 'Bloodrip' (6d6) (+10,+10) (+2)

 ( page 17 )
a) The Two-Handed Sword 'Zarcuthra' (6d6) (+19,+21) (+4) {Di}
b) a Flamberge (Pattern) (3d7) (+12,+12) (+2) {Ca}
c) The No-dachi of Hatred (5d4) (+18,+19) (+3) {WiDx;Bs/*P(Wi}
d) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24)
e) a Blade of Chaos (Trump) (7d5) (+16,+16) (+1 to searching) {Sh}
f) a Blade of Chaos of *Slay* Demon (6d5) (+13,+14) (+1)
g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed, Ag}
h) a Poison Needle (1d1) (+0,+0)
i) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
j) a Trident of *Slay* Evil (3d8) (+13,+14) (+1) {/X*}
k) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
l) a Lucerne Hammer (Crusade) (3d5) (+20,+18) (+1 attack) {At(Ch}

 ( page 18 )
a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
b) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
c) The Mattock of Khazad-dum (4d8) (+12,+12) (+4 to infravision)
d) a Sling of Extra Might (x3) (+14,+13) {Nx}
e) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Dk}
f) The Short Bow 'Roarer' (x4) (+13,+13) [+12] (+1) {WiCh;SiXmXsBs~Nolv(Ch}
g) The Short Bow of Robin Hood (x4) (+15,+17) (+2) {Sh}
h) a Long Bow of Lothlorien (x4) (+15,+14) (+3 to stealth) {Sh}
i) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
j) The Long Bow of Heracles (x3) (+12,+17) (+2 to speed)
k) The Long Bow of Bard (x4) (+17,+19) (+3)
l) The Light Crossbow 'Fatal Destiny' (x5) (+13,+17) (+4) {Dx;AcSh;FaXmXs}

 ( page 19 )
a) The Light Crossbow of Wilhelm Tell (x5) (+40,+13) (+4)
b) The Light Crossbow of Hellfire (x4) (+10,+12) (+4)
c) The Heavy Crossbow 'Ballista' (x5) (+10,+12) (+3)
d) The Gun 'Crimson' (+4 to speed) {Cf;Lu}
e) The Gun 'Railgun' (+2 to speed)
f) The Harp of Daeron (+4)
g) The Harp of Maglor (+4)
h) 25 Steel Bolts (3d5) (+0,+0) (121/100)
i) 24 Bolts (1d5) (+8,+3) (104/86)
j) 30 Steel Bolts of Hurt Animal (3d5) (+4,+9) (174/145)
k) 26 Seeker Arrows (6d4) (+5,+4)
l) 29 Seeker Arrows (6d4) (+4,+7)

 ( page 20 )
a) 23 Seeker Arrows of Wounding (6d4) (+7,+19)



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Check Sum: "bab22ef974027cd8ef"]


Posted on 11.3.2014 08:10

Download this dump

1. on the Competition No.153 Ladder (of 47)

Comments

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On 11.3.2014 08:10 Cave Man wrote:
Nothing quite like a comp to suck you back in after a long break. I was keen to see where Chris has taken the game. Overall, quite impressed, although a Chaos Warrior wasn’t really to my taste – the new monster races look much more interesting.

First attempt prospered nicely. Long game, owing to Slaanesh "rewarding" me with the fat corruption in the thieves quest, so I was -2 speed until I got to Clvl 30 (when I found and quaffed a !New_Life (no source of levitation to get to Zul). Overall, no complaints about Slaanesh - nothing very bad, and three augmentations before CLvl 25. Tactics - focussed on stealth (I had it as high as Legendary 30 at one stage), and dived the dragons lair very early (fun at -2 speed, and no levitation). Once I had two sources of fear resistance, switched to Olympus.
Found the randart Crown of Zeus at Clvl 31, and it solved so many problems that I abandoned magic, and played as a gimped warrior for the rest of the game. This decision was cemented when recrafting Thanos yielded the wonderful cloak that also had antimagic. The boots were courtesy of the Babbles' scroll - very nice indeed. Most generous unique - Saruman (killed on Olympus 93) dropped both the Jewel and the RoS +15. All of the preparatory slaughter prior to the Serpent was done with melee, using the Glaive of Pain, with Fingolfin. Switched to wands (and the wizard gloves) for the Serpent, as my weak melee would have made for a very long (and uncertain) battle. I never actively looked for the wands, I just kept finding them - they appeared to be very common. Conversely, never even saw, let alone acquired, a copy of my 4th spellbook. In fact, I saw very few 4th spellbooks of any type – are they rarer now?

The battle with the serpent was very easy, despite the large number of outstanding uniques, most of whom were invited to join the fight. Resources used: 3 !Heal, 6 !*Heal*, 2 !Life, 19 ?Recharge, 2 ?Destruction and 2 ?Mass Genocide. I was careful to recharge each wand separately, so as not to blow up the whole stack. I got a bit concerned when the first two recharge attempts blew up the wand, but they were the only two wands that I lost.

I mostly approve of the new AI relating to out-of-sight summoning, shrieking etc by monsters. However, it might need some tweeking, as a few monsters are now virtually unkillable – for example, Richard Wong will now blink, and then cast heal every turn as he passwalls back to you. I never attempted to dance with Nodens, but I imaging he's now truly terrifying.


On 11.3.2014 15:25 debo wrote:
Wow, huge 1st place snipe. Good turncount too!

I've noticed that many uniques in poscheng will basically gatling you with their dangerous stuff for the first handful of turns once they have LOS -- not sure if this is a result of some "mana" system I don't understand, or if it's this new AI of which you speak, but it's pretty terrifying!

On 12.3.2014 13:30 Cave Man wrote:
I think Chris has tweeked smart monster inclination to hang back and blast you rather than mindlessly walk up to you while you blast them. In general, I think he has it about right, but I reserve the right to consider it bitterly unfair in specific cases :-)

On 12.3.2014 17:39 darkdrone wrote:
BOOM ! that came out of nowhere ... jokes apart , good kit, congratulations on the Winner char.

On 13.3.2014 04:56 ranger jeff wrote:
hmm, one thing I notice in your strategy, different from Vanilla, is that in PosChengband you can enter dungeons at level 60 or 80 or 90, just poke around, and run away from anything dangerous... in Vanilla you actually have to get down there.

Good thought, maybe I'll try that now!

On 14.3.2014 08:20 Cave Man wrote:
Chris is very conscious of this tactic, and has provided the residents of Olympus, in particular, with a whole lot of seriously nasty countermeasures that will quickly kill off tresspassers. You need to be either *very* stealthy or *very* fast. Also, a high fear resistance is obligatory, and there really isn't any room for mistakes. But it is rather addictive once you get the hang of it - and can make peace with the idea that there is no such thing as an unfair death in Olympus, no matter how buff you (think) you are.

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