The Angband Ladder: Xizzif, Gnome Rogue by clouded

  [Angband 3.5.0 Character Dump]

 Name   Xizzif       Age             68          Self  RB  CB  EB   Best
 Sex    Female       Height        3'2"   STR! 18/100  -1  +0  +8 18/170
 Race   Gnome        Weight     5st 6lb   INT! 18/100  +2  +1  +1 18/140
 Class  Rogue        Turns used:          WIS! 18/100  +0  -3  +5 18/120
 Title  ***WINNER*** Game        450160   DEX! 18/100  +2  +3  +8 18/***
 HP     727/874      Standard     54524   CON! 18/100  +1  -1 +10 18/200
 SP     153/235      Resting       6126

 Level                 43    Armor     [64,+163]    Saving Throw     92%
 Cur Exp          2794146                           Stealth       Superb
 Max Exp          2794146    Melee       5d8,+37    Disarming       100%
 Adv Exp          3150000    To-hit       74,+85    Magic Devices    101
                             Blows      4.7/turn    Perception    1 in 3
 Gold               36699                           Searching        48%
 Burden         177.0 lbs    Shoot to-dam    +22    Infravision    40 ft
 Speed                 27    To-hit       69,+81
 Max Depth   5000' (L100)    Shots        2/turn

 You are one of several children of a Gnome Beggar.  You are a credit
 to the family.  You have dark brown eyes, straight brown hair, and an
 average complexion.


rAcid:......++.+... Nexus:.........+.+.
rElec:......+.+.... Nethr:.............
rFire:......++..... Chaos:.............
rCold:......++.+... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:+.....+......
rDark:.........+... pBlnd:.............
Sound:......+...... pConf:......+.+....
Shard:........+.... pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:...+.......+.
  ESP:....+........ Blows:.............
Invis:+....+....... Shots:.+...........
FrAct:.......+.+..+ Might:.+...........
HLife:........+.... S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:....+........  Fear:.............
Infra:............+ Aggrv:.............


  [Character Equipment]

a) a Mace of Disruption (Holy Avenger) (5d8) (+18,+20) [+1] <+4>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides protection from fear.
     Sustains dexterity.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.7 blows/round.
     With +1 STR and +0 DEX you would get 5.0 blows
     Average damage/round: 483.1 vs. evil creatures, 621.1 vs. undead,
     621.1 vs. demons, and 345.1 vs. others.
     
b) a Light Crossbow of the Haradrim (x4) (+14,+22) <+1>
     Found lying on the floor at 4750 feet (level 95).
     
     +1 shooting speed, shooting power.
     Cannot be harmed by acid, fire.
     
c) a Ring of Constitution <+3>
     Dropped by a Maia at 4750 feet (level 95).
     
     +3 constitution.
     Sustains constitution.
     
d) a Ring of Speed <+12>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +12 speed.
     
e) an Amulet of ESP <+2>
     Dropped by a Ranger at 2100 feet (level 42).
     
     +10% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
f) the Star of Elendil <+3>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 209 to 410 turns to recharge at your current speed.
     Your chance of success is 95.8%
     
g) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Dropped by Ren the Unclean at 4800 feet (level 96).
     
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) the Cloak of Thingol [1,+18] <+3>
     Dropped by Bullroarer the Hobbit at 750 feet (level 15).
     
     +3 dexterity.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 287 turns to recharge at your current speed.
     Your chance of success is 97.7%
     
i) the Wicker Shield of Elros [2,+20] <+4, +1>
     Dropped by an Ice troll at 2550 feet (level 51).
     
     +4 constitution.
     +1 intelligence, wisdom.
     Provides resistance to lightning, shards.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  
     
j) the Steel Helm of Hammerhand [9,+20] <+3>
     Found lying on the floor at 3350 feet (level 67).
     
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
k) a Set of Alchemist's Gloves of Power (+4,+4) [0,+14] <+3>
     Found lying on the floor at 3050 feet (level 61).
     
     +3 strength.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) the Pair of Leather Boots of Fëanor [2,+20] <+15>
     Found lying on the floor of a special room at 4800 feet (level
     96).
     
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 820 turns to recharge at your current speed.
     Your chance of success is 94.8%
     


  [Character Quiver]

n) 5 Seeker Bolts of Wounding (4d5) (+22,+19)
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 458.
     25% chance of breaking upon contact.
     
w) 15 Mithril Bolts of Slay Demon (3d5) (+17,+18) {@f9}
     Found lying on the floor at 4700 feet (level 94).
     
     Slays demons.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 740.8 vs. demons, and 423.4 vs. others.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 4 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Book of Magic Spells [Tenser's Transformations]
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 10 Mushrooms of Vigor
i) 10 Potions of Cure Light Wounds
j) a Potion of Healing {!*}
k) 3 Potions of *Healing* {!*}
     It can be thrown at creatures with damaging effect.
     
l) 8 Potions of Restore Mana
m) 3 Potions of Enlightenment
n) 12 Potions of Speed
o) 11 Scrolls of Teleportation {!*}
p) 3 Scrolls of Banishment {!*}
q) 4 Scrolls of Mass Banishment {!*}
r) 4 Scrolls of *Destruction* {!*}
s) 2 Rods of Recall {!*}
     Cannot be harmed by electricity.
     
t) 2 Staves of *Destruction* (0 charges) {!*}


  [Home Inventory]

a) 2 Potions of Intellect
b) 3 Scrolls of Teleport Level {!*}
c) 13 Scrolls of Recharging
d) 4 Rods of Identify
     Cannot be harmed by electricity.
     
e) a Wand of Stone to Mud (0 charges)
f) 2 Wands of Annihilation (5 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 5 Staves of Mapping (17 charges)
h) a Staff of Healing (3 charges) {!*}
i) 4 Staves of Teleportation (25 charges) {!*}
j) 4 Staves of Speed (13 charges) {!*}
k) a Staff of the Magi (3 charges) {!*}
l) a Ring of Strength <+5>
     Found lying on the floor at 3100 feet (level 62).
     
     +5 strength.
     Sustains strength.
     
m) a Ring of Damage (+0,+10)
     Found lying on the floor at 1450 feet (level 29).
     
n) the Serpent Ring of Barahir <+1>
     Dropped by Tselakus, the Dreadlord at 4800 feet (level 96).
     
     +1 strength, intelligence, wisdom, dexterity, constitution,
     stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) an Amulet of Weaponmastery (+4,+3) <+2>
     Found lying on the floor at 4800 feet (level 96).
     
     +2 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
p) the Elfstone 'Elessar' [+10] <+2>
     Dropped by Pazuzu, Lord of Air at 4750 feet (level 95).
     
     +2 strength, wisdom, speed.
     Provides resistance to fire, poison.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 500 hit points.
     Takes 820 turns to recharge at your current speed.
     Your chance of success is 92.5%
     
q) an Elven Cloak of the Magi [6,+21] <+1, +2>
     Found lying on the floor in a vault at 4800 feet (level 96).
     
     +1 speed.
     +2 intelligence, stealth.
     Provides protection from fear.
     Cannot be harmed by acid.
     Sustains intelligence.
     
r) the Leather Shield of Celegorm [8,+20]
     Dropped by Sm�agol at 1700 feet (level 34).
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
     Found lying on the floor at 2550 feet (level 51).
     
     +2 attack speed.
     Slays animals.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     7.0 blows/round.
     Average damage/round: 269.5 vs. animals, 301 vs. creatures not
     resistant to poison, and 238 vs. others.
     
t) the Beaked Axe of Húrin (3d6) (+12,+15) <+2, +1>
     Dropped by Draebor, the Imp at 3350 feet (level 67).
     
     +2 strength, constitution.
     Slays trolls, dragons.
     *Slays* demons.
     Branded with acid.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 1 light.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 332 to 656 turns to recharge at your current speed.
     Your chance of success is 96.6%
     
     Combat info:
     5.0 blows/round.
     Average damage/round: 368.5 vs. trolls, 368.5 vs. dragons, 368.5
     vs. creatures not resistant to acid, 491.5 vs. demons, and 245.5
     vs. others.
     
u) the Short Bow of Amrod (x4) (+12,+15) <+2>
     Dropped by Akhorahil the Blind at 4750 feet (level 95).
     
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     


[Player history]
      Turn   Depth  Note
     50646      0'  Began the quest to destroy Morgoth.
     50646     50'  Reached level 2
     50646    100'  Reached level 3
     50646    150'  Found the Dagger 'Nimthanc' (LOST)
     50646    150'  Reached level 4
     50646    250'  Reached level 5
     50646    250'  Reached level 6
     50646    250'  Reached level 7
     50646    250'  Killed Mughash the Kobold Lord
     50646    250'  Reached level 8
     50646    300'  Reached level 9
     50646    300'  Killed Fang, Farmer Maggot's dog
     50646    400'  Reached level 10
     50646    450'  Reached level 11
     50646    450'  Killed Lagduf, the Snaga
     50646    450'  Reached level 12
     50646    550'  Reached level 13
     50646    550'  Reached level 13
     50646    600'  Killed Orfax, Son of Boldor
     50646    600'  Reached level 14
     50646    600'  Killed Brodda, the Easterling
     50646    650'  Reached level 15
     50646    750'  Reached level 16
     50646    750'  Killed Bullroarer the Hobbit
     50646    750'  Found the Cloak of Thingol
     50646    750'  Reached level 17
     50646    750'  Reached level 18
     50646    750'  Reached level 19
     50646    750'  Reached level 20
     50646    750'  Reached level 21
     50646    750'  Reached level 22
     50646    750'  Reached level 23
     50646    750'  Reached level 24
     50646    750'  Reached level 25
     50646    750'  Reached level 26
     50646    750'  Reached level 27
     50646    750'  Reached level 28
     50646    750'  Reached level 29
     50646   1150'  Found the Phial of Galadriel (LOST)
     50646   1150'  Killed Shagrat, the Orc Captain
     50646   1250'  Killed Ufthak of Cirith Ungol
     50646   1450'  Killed Wormtongue, Agent of Saruman
     50646   1550'  Killed Angamaitë of Umbar
     50646   1550'  Found the Set of Gauntlets 'Camlost' (LOST)
     50646   1550'  Killed Sangahyando of Umbar
     50646   1650'  -- Note: hello
     50646   1650'  Killed Grishnákh, the Hill Orc
     50646   1650'  Reached level 30
     50646   1650'  Killed Ibun, Son of Mîm
     50646   1650'  Killed Lugdush, the Uruk
     50646   1650'  Killed Uglúk, the Uruk
     50646   1700'  Killed Sméagol
     50646   1700'  Found the Leather Shield of Celegorm
     50646   1850'  Killed Khîm, Son of Mîm
     50646   1850'  Reached level 31
     50646      0'  Killed Farmer Maggot
     50646   2100'  Killed Golfimbul, the Hill Orc Chief
     50646   2500'  Found the Chain Mail of Arvedui (LOST)
     50646   2550'  Found the Wicker Shield of Elros
     50646   2550'  Found the Short Sword 'Dagmor'
     50646   2750'  Reached level 32
     50646   3250'  Reached level 33
     50646   3250'  Reached level 34
     50646   3300'  Reached level 35
     50646   3350'  Found the Steel Helm of Hammerhand
     50646   3350'  Killed Uvatha the Horseman
     50646   3350'  Killed Rogrog the Black Troll
     50646   3350'  Killed Draebor, the Imp
     50646   3350'  Found the Beaked Axe of Húrin
     50646   3350'  Killed Lorgan, Chief of the Easterlings
     50646   3450'  Killed Nár, the Dwarf
     50646   3500'  Killed Ulfast, Son of Ulfang
     50646   3500'  Killed Ulfang the Black
     50646   3600'  Killed Boldor, King of the Yeeks
     50646   3900'  Reached level 36
     50646   4200'  Reached level 37
     50646   4750'  -- Note: ...
     50646   4750'  Killed Bill the Stone Troll
     50646   4750'  Killed Bert the Stone Troll
     50646   4750'  Killed Tom the Stone Troll
     50646   4750'  Killed Akhorahil the Blind
     50646   4750'  Found the Short Bow of Amrod
     50646   4750'  Killed Medusa, the Gorgon
     50646   4800'  Found the Pair of Leather Boots of Fëanor
     50646   4800'  Killed The Queen Ant
     50646   4800'  Reached level 38
     50646   4800'  Killed Hoarmurath of Dir
     50646   4750'  Killed Adunaphel the Quiet
     50646   4750'  Killed Grip, Farmer Maggot's dog
     50646   4750'  Killed Itangast the Fire Drake
     50646   4800'  Reached level 39
     50646   4800'  Killed Ulwarth, Son of Ulfang
     50646   4750'  Killed Waldern, King of Water
     50646   4800'  Killed Castamir the Usurper
     50646   4800'  Killed Saruman of Many Colours
     50646   4750'  Reached level 40
     50646   4800'  Killed Draugluin, Sire of All Werewolves
     50646   4800'  Found the Star of Elendil
     50646   4800'  Killed Tselakus, the Dreadlord
     50646   4800'  Found the Serpent Ring of Barahir
     50646   4800'  Found the Leather Scale Mail 'Thalkettoth' (LOST)
     50646   4850'  Killed The Balrog of Moria
     50646   4850'  Found the Hard Leather Cap of Thranduil (LOST)
     50646   4800'  Killed Gorlim, Betrayer of Barahir
     50646   4750'  Killed Pazuzu, Lord of Air
     50646   4750'  Found the Elfstone 'Elessar'
     50646   4750'  Found the Ball-and-Chain of Fundin Bluecloak (LOST)
     50810   4850'  Reached level 41
     51733   4800'  Killed Ren the Unclean
     51735   4800'  Found the Metal Brigandine Armour of the Rohirrim
     52714   4850'  Reached level 42
     53401   4950'  Killed Sauron, the Sorcerer
     54524   5000'  Killed Morgoth, Lord of Darkness
     54524   5000'  Reached level 43


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : yes (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : no  (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : yes (birth_no_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 19.3.2014 18:31
Last updated on 21.3.2014 17:33

Download this dump

1. on the Competition No.154 Ladder (of 24)

Related screenshot:
balrogs, sup

Comments

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On 19.3.2014 18:35 clouded wrote:
Nimthanc at 150' and then a potion of experience at 750' has made things pretty easy. The xp potion was dropped by a mummified something out of a graveyard, not sure if it picked it up inside or not. CL15 entering the level to 29 after it.

On 19.3.2014 22:37 clouded wrote:
Found ESP and got kind of bored so I dived a bunch

On 20.3.2014 00:18 debo wrote:
18546 was a big turn for you.

On 20.3.2014 05:24 Dawnmist wrote:
@debo - that's a bug in angband 3.5.0 - each time you load your savefile, the turncount for events that happened prior to you loading the savefile gets reset to the current turncount. :-/

On 20.3.2014 17:55 clouded wrote:
Pretty much at the bottom of the dungeon now. Scumming time I guess, bleh

On 20.3.2014 17:59 clouded wrote:
Maybe it is rogue, or the variants I usually play, but vanilla feels so safe.

On 20.3.2014 18:44 Thraalbeast wrote:
Speed 1 and No rPosion at L94 feels ... safe ??? English is not my native language but your definition of safe is not the same as mine and I don't think language is the problem here. I guess Stealth makes things different, don't do that much, but still - Good work!


On 20.3.2014 22:10 clouded wrote:
For example, the way things are so often blocked by rubble, the dungeon not having many paths between rooms, awful pathfinding, diluted monster generation, barely anything starting awake (or waking up quickly), monsters in vaults being incapable of teleporting out to you and so on. I mean, where is the 30000HP, disintegration breathing unique that immediately tunnels through the level to you as soon as you enter? Or the storms of unmagic and pits featuring half a dozen tunneling great wyrms of power?

On 20.3.2014 22:14 clouded wrote:
Since the last dump I've found Feanor, holy avenger mace of disruption and a +10 speed ring, so I am pretty much set I guess. 645HP is too low however.

Playing this way isn't particularly interesting, I just can't even think about taking on vaults and have to teleport self all the time.

On 21.3.2014 17:44 clouded wrote:
Found a +3 con ring which brought my HP up enough to be comfortable fighting Sauron and Morgoth. I went into the Sauron fight with 16 !Healing, 11 !*Healing* and 2 !Life and ended the Morgy fight with 1 healing and 3 *healing*, so it was fairly close, I did a fair amount of chugging light/critical wounds.

As a general point on no teleport other... really it didn't have much of an effect on this character other than not being able to clear any vaults (I didn't go into a single one, other than the very entrance of a GCV, which is where I got the holy MoD actually). I'd say this was less fun than if I would have had teleport other.

For the changes to summoning, can't really say. I didn't fight any strong summoning uniques besides Morgoth, who wasn't bringing in anything other than uniques. I left them around for the most part.

On 21.3.2014 22:10 OOD Town drunk wrote:
Wow. I've only ever beat this game once, but if I'm not mistaken, it sounds/looks like you had a crazy lucky run. I posted a thread awhile back asking what the lowest character level anyone had beat Morgoth at and I think 43 was the lowest. Nice work! This'll be hard to beat. Wish my computer was working...

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