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The Angband Ladder: magiceater, Demigod Magic-Eater by JohnCW9

  [PosChengband 1.0.31 Character Dump]

 Name       : magiceater                   ========== Stats ==========
 Sex        : Male                               STR  :        18
 Personality: Munchkin                           INT  :    18/100
 Race       : Demigod                            WIS  :        18
 Subrace    : Athena                             DEX  :     18/40
 Class      : Magic-Eater                        CON  :        17
                                                 CHR  :        16

 Level      :       23                           HP   :   265/334
 Cur Exp    :    13538                           SP   :       0/0
 Max Exp    :    13538                           AC   :        65
 Adv Exp    :    15912                           Speed:        +9

                                           ========== Skills =========
 Gold       :  2012011                     Melee      : Superb
 Kills      :     1937                     Ranged     : Heroic
 Uniques    :       19                     SavingThrow: Superb
 Artifacts  :        1                     Stealth    : Superb
                                           Perception : Superb
 Game Day   :        9                     Searching  : Superb
 Game Time  :     7:19                     Disarming  : Superb
 Play Time  :   114:35                     Device     : Legendary[5]

============================= Character Equipment =============================

a) a Dagger (Armageddon) (2d5) (+6,+6)
b) a Small Leather Shield of Resist Lightning [3,+9] {El}
c) a Sling of Velocity (x2) (+15,+16)
d) a Ring of Levitation {Lv}
e) The Ring of the Future King (+4 to searching) {InSr;ElCfCa;FaSiWr}
f) an Amulet of Resist Acid {Ac}
g) The Stone of Lore {@A0}
h) a Robe of Elvenkind [2,+19] (+2 to stealth) {Sl;AcElFiCoLi}
i) a Cloak of Stealth [1,+6] (+1 to stealth) {Sl}
j) a Hard Leather Cap of Darkness [2,+6] {Dk;Lu}
k) a Set of Leather Gloves [1,+6]
l) a Pair of Soft Leather Boots of Thievery [2,+6] (+2 to speed) {SpDxSl}


              |)}=="*((]]]                              |)}=="*((]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .....+.+.....  65%           Speed      : ...........++
 Elec       : .+..+..+.....  72%           Free Act   : ....+........
 Fire       : .......+.....  50%           See Invis  : ....+........
 Cold       : .......+.....  50%           Warning    : ....+........
 Poison     : .............   0%           SlowDigest : .............
 Light      : .......+.....  50%           Regenerate : .............
 Dark       : .........+...  50%           Levitation : ...+.........
 Confusion  : ....+.......+  65%           Perm Lite  : .........+..+
 Nether     : .............   0%           Reflection : .............
 Nexus      : .............   0%           Hold Life  : ............+
 Sound      : .............   0%           Sust Str   : .............
 Shards     : .............   0%           Sust Int   : ............+
 Chaos      : ....+........  50%           Sust Wis   : .............
 Disenchant : .............   0%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : .............
 Blindness  : ............+  50%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .............

              |)}=="*((]]]                              |)}=="*((]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .............
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Acid Brand : .............                ESP Orc    : .............
 Elec Brand : .............                ESP Troll  : .............
 Fire Brand : .............                ESP Giant  : .............
 Cold Brand : .............                Device Pow : .............
 Pois Brand : .............                Spell Pow  : .............
 Mana Brand : .............                Spell Cap  : .............
 Sharpness  : .............                Infravision: .............
 Quake      : .............                Stealth    : .......++..+.
 Vampiric   : .............                Searching  : ....+........
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............

              |)}=="*((]]]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : .............     15  1 -1  3  0     18
        INT : ....4.......s     16  3  2  3  4 18/100
        WIS : .............     13  1  1  3  0     18
        DEX : ...........2.     14  1  2  3  2  18/40
        CON : .............     15  1 -2  3  0     17
        CHR : .............     14  1 -2  3  0     16

==================================== Melee ====================================

 Hand #1: a Dagger (Armageddon) (2d5) (+6,+6)               Accuracy
 Weight : 1.2 lbs                                            AC Hit
 To Hit : 6 + 14 = 20                                        25 87%
 To Dam : 6 + 2 = 8                                          50 78%
 Blows  : 1                                                  75 69%
 Damage                                                     100 60%
 Crits  : 1.02x + 0.21                                      125 52%
 Normal : 14 (10-18) [1.02x]                                150 43%
                                                            175 34%
 With 18 STR and 18/60 DEX you will get 2 blows.            200 25%
 With 18/20 STR and 18/40 DEX you will get 2 blows.


=================================== Shooting ==================================

 Shooting: a Sling of Velocity (x2) (+15,+16)
 Range   : 160'
 Shots   : 1.25
 Mult    : 2.04x
 To Hit  : 15 + 4 = 19
 To Dam  : 16 (Multiplier Applies)
 Xtra Dam: 0 (Multiplier Does Not Apply)

 Ammo #1 : 11 Rounded Pebbles of Wounding (1d2) (+7,+4) (43/53)    AC Hit
 Weight  : 0.4 lbs                                                 50 71%
 To Hit  : 7 + 19 = 26                                            100 46%
 To Dam  : 4 + 16 = 20 (Multiplier Applies)                       150 21%
 Damage                                                           175  9%
 Crits   : 1.02x                                                  200  5%
 Normal  : 54 (53-56) [2.08x]


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Absorb Magic           1    0   0% 



==================================== Magic ====================================


  [Staves]

Detection              Chg Tot Fail Info
---------------------- --- --- ---- ----------------
Trap Location           39  39   3% 
Door/Stair Location     19  19   3% 
Treasure Location       97  97   3% 
Object Location         21  21   3% 
Detect Invisible        33  33   3% 
Detect Evil             29  29   3% 

Healing                Chg Tot Fail Info
---------------------- --- --- ---- ----------------
Curing                  12  12   3% 

Offense                Chg Tot Fail Info
---------------------- --- --- ---- ----------------
Starlight               30  30   3% 
Dispel Evil              8   8  37% dam 100
Holiness                 9   9  37% dam 150

Utility                Chg Tot Fail Info
---------------------- --- --- ---- ----------------
Light                   52  52   3% 
Perception              23  23   3% 
Sleep Monsters          13  13   3% 
Slow Monsters           33  33   3% 
Remove Curse            23  23  20% 
Teleportation           15  15   3% 
Probing                 14  14   3% 
Earthquakes             19  19  20% 
Animate Dead            11  11   7% 
Destruction              8   8  37% Power 92

Junk                   Chg Tot Fail Info
---------------------- --- --- ---- ----------------
Darkness                25  25   3% 
Haste Monsters          10  10   3% 
Summoning                5   5   3% 


  [Wands]

Offense                Chg Tot Fail Info
---------------------- --- --- ---- ----------------
Magic Missile           52  52   3% dam 4d6
Stinking Cloud          55  55   3% dam 17
Wonder                  70  70   3% 
Frost Bolts             29  29   3% dam 7d8
Fire Bolts              43  43   3% dam 10d8
Cold Balls               7   7   3% dam 67
Drain Life               7   7  20% dam 61
Dragon's Flame           3   3  20% dam 200
Disintegrate             4   4  37% dam 246

Utility                Chg Tot Fail Info
---------------------- --- --- ---- ----------------
Light                   82  82   3% 
Trap/Door Destruction   21  21   3% 
Confuse Monster         53  53   3% 
Scare Monster           12  12   3% 
Sleep Monster           30  30   3% Power 69
Slow Monster            32  32   3% 
Disarming                9   9   3% 
Stone to Mud            42  42   3% 

Junk                   Chg Tot Fail Info
---------------------- --- --- ---- ----------------
Heal Monster            19  19   3% 
Clone Monster            6   6   3% 


  [Rods]

Detection              Chg Tot Fail Info
---------------------- --- --- ---- ----------------
Trap Location           14  14   3% 
Door/Stair Location     13  13   3% 
Monster Location         6   6   3% 
Enlightenment            2   2  20% 
Detection                5   5   3% 

Healing                Chg Tot Fail Info
---------------------- --- --- ---- ----------------
Curing                   3   3  36% heal 50
Healing                  2   2  45% heal 500
Restoration              1   2  45% 

Offense                Chg Tot Fail Info
---------------------- --- --- ---- ----------------
Light                   18  18   3% 
Pesticide               18  18   3% 
Lightning Bolts         14  14   3% dam 6d8
Frost Bolts             10  10   3% dam 7d8
Acid Bolts              13  13   3% dam 9d8
Fire Bolts              15  15   3% dam 10d8
Lightning Balls          8   8   3% dam 63
Cold Balls               4   4   3% dam 73
Acid Balls               4   4   3% dam 83
Fire Balls               2   2   3% dam 93
Drain Life               3   3  20% dam 71
Havoc                    2   2  59% 

Utility                Chg Tot Fail Info
---------------------- --- --- ---- ----------------
Illumination            18  18   3% 
Sleep Monster           18  18   3% Power 69
Slow Monster            21  21   3% 
Polymorph                6   6   3% 
Disarming                6   6   3% 
Escaping                 4   4   3% 
Teleport Other           8   8   3% 
Stone to Mud            16  16   3% 
Probing                 16  16   3% 
Recall                  12  12   3% 
Perception              11  11   3% 

================================ Last Messages ================================

> The Ogre shudders.
> The Ogre dissolves! <x2>
> The Ogre shudders. <x2>
> Regenerated Pesticide (0 rnds/chg)
> Regenerated Recall (2 rnds/chg)
> The Ogre shudders.
> The Ogre dissolves! <x2>
> The Ogre hits you.
> The Ogre shudders.
> The Ogre flees in terror!
> Regenerated Pesticide (0 rnds/chg)
> The Ogre shudders. <x2>
> Regenerated Pesticide (0 rnds/chg)
> The Ogre dissolves!
> Regenerated Pesticide (0 rnds/chg)
> You see a Dagger (1d4) (+5,+6).
> You have a Dagger (1d4) (+5,+6) (p).
> You see 5 Potions of Weakness.
> Auto-destroying 5 Potions of Weakness.
> You see a Dagger (1d4) (+4,+2). <x2>
> There is a granite wall blocking your way. <x9>
> You see a Dagger (1d4) (+4,+2).
> You have a Dagger (1d4) (+4,+2) (q).
> You see an Ogre Corpse. <x2>
> You have a Rod of Illumination (o).
> You see an Ogre Corpse. <x5>
> There is a quartz vein blocking your way.
> There is a granite wall blocking your way. <x12>
> You attack the empty air.
> There is a granite wall blocking your way. <x13>
> You are playing PosChengband 1.0.31. <x2>


=================================== Dungeons ==================================

 Angband         : level  16
 Camelot         : level   5

 Now, you are exploring level 16 of Angband.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 13
  Lousy, the King of Louses                (Dungeon level:   6) - level 14
  Nar, the Dwarf                           (Dungeon level:  12) - level 19

< Failed Quest >
  Old Man Willow Quest                     (Danger  level:  22) - level 20


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 1937 enemies including 19 unique monsters in total.

< Unique monsters top 19 >
  Wutugu, the Chief of Southerings         (level  17)
  Nar, the Dwarf                           (level  17)
  Lady Zhurong, the Avatar of Flame Spirit (level  14)
  Grishnakh, the Hill Orc                  (level  10)
  Orfax, Son of Boldor                     (level  10)
  The Borshin                              (level  10)
  Lousy, the King of Louses                (level   9)
  Brodda, the Easterling                   (level   9)
  Robin Hood, the Outlaw                   (level   8)
  Wormtongue, Agent of Saruman             (level   8)
  Lagduf, the Snaga                        (level   8)
  Mughash the Kobold Lord                  (level   7)
  Bullroarer the Hobbit                    (level   5)
  Smeagol                                  (level   3)
  Freesia                                  (level   2)
  Fang, Farmer Maggot's dog                (level   2)
  Wolf, Farmer Maggot's dog                (level   2)
  Grip, Farmer Maggot's dog                (level   2)
  Lion Heart                               (level   0)


================================== Mutations ==================================

Your distance attack spells no longer anger monsters.


============================= Character Inventory =============================

a) 5 Mushrooms of Cure Poison
b) 4 Mushrooms of Cure Paranoia
c) 15 Pieces of Elvish Waybread
d) 5 Potions of Neutralize Poison
e) 25 Potions of Boldness
f) 9 Potions of Speed
g) 14 Potions of Resist Heat
h) 24 Potions of Resist Cold
i) 16 Potions of Heroism
j) 15 Potions of Cure Critical Wounds
k) 19 Scrolls of Teleportation
l) 6 Scrolls of Treasure Detection
m) 17 Scrolls of Trap Detection
n) 10 Scrolls of Holy Chant
o) a Rod of Illumination
p) a Set of Gauntlets [2,+1]
q) a Dagger (1d4) (+5,+6)
r) a Dagger (1d4) (+4,+2)
s) 11 Rounded Pebbles of Wounding (1d2) (+7,+4) (43/53)


================================ Home Inventory ===============================

 ( page 1 )
a) 17 Rations of Food
b) 7 Potions of Infra-vision
c) 12 Potions of Detect Invisible
d) 10 Potions of Speed
e) 3 Potions of Cure Light Wounds
f) 7 Potions of Cure Serious Wounds
g) 12 Scrolls of Word of Recall {!r}
h) 26 Scrolls of Identify
i) 3 Scrolls of Remove Curse
j) 2 Scrolls of *Remove Curse*
k) 6 Scrolls of Light
l) 10 Scrolls of Treasure Detection

 ( page 2 )
a) 6 Scrolls of Object Detection
b) 9 Scrolls of Detect Invisible
c) 2 Scrolls of Protection from Evil
d) 6 Scrolls of Rumour
e) a Ring of Levitation
f) a Ring of Resist Fire
g) a Ring of Resist Cold
h) a Ring of Searching (+2)
i) a Ring of Accuracy (+9)
j) a Ring of Fear Resistance
k) a Ring of Warning
l) a Feanorian Lamp

 ( page 3 )
a) The Ring Mail 'Oozearmor' (-2) [12,+6] (+4 to searching) {Sr;AcElFiCoDi}
b) a Robe [2,+2]
c) Soft Leather Armour [4,+3]
d) Soft Studded Leather [5,+4]
e) Hard Studded Leather (-1) [7,+5]
f) Cord Armour of Resist Fire [6,+2] {Fi}
g) a Small Leather Shield [3,+4]
h) a Small Metal Shield [5,+1]
i) a Pair of Soft Leather Boots [2,+3]
j) a Pair of Soft Leather Boots [2,+2]
k) a Pair of Hard Leather Boots [3,+8]
l) a Pair of Metal Shod Boots [6,+5]

 ( page 4 )
a) a Tanto (1d5) (+4,+6)
b) a Tanto (1d5) (+5,+5)
c) a Short Sword (1d7) (+2,+5)
d) a Short Sword (1d7) (+0,+0)
e) a Sabre (1d7) (+5,+4)
f) a Cutlass (1d7) (+6,+1)
g) a Cutlass (1d7) (+2,+4)
h) a Broad Sword (2d5) (+1,+5)
i) a Broad Sword (2d5) (+1,+1)
j) a Broad Sword of Slay Giant (2d5) (+8,+11) {/P}
k) a Broad Sword of Slay Undead (2d5) (+2,+7) {Hl/L}
l) a Long Sword (2d5) (+6,+5)

 ( page 5 )
a) a Long Sword (2d5) (+6,+2)
b) a Long Sword (2d5) (+5,+1)
c) a Ninjato (1d9) (+2,+2)
d) a Katana (3d4) (+1,+5)
e) a Hatchet (1d5) (+3,+4)
f) a Hatchet (Death) (1d5) (+5,+10) {Hl|V}
g) an Awl-Pike (1d8) (+2,+4)
h) a Trident (1d8) (+3,+6)
i) a Trident (1d8) (+5,+3)
j) a Fauchard (1d10) (+4,+4)
k) a Broad Axe of Slay Animal (2d6) (+9,+3) {/Z}
l) a Lucerne Hammer (2d5) (+4,+4)

 ( page 6 )
a) a Scythe (5d3) (+5,+7)
b) a Nunchaku of Slay Evil (2d3) (+8,+3) {/*}
c) a Bo Staff of Force (1d11) (+10,+10) (+1) {InWi;Si|M}
d) a Lead-Filled Mace (3d4) (+3,+4)
e) a Gnomish Shovel of Digging (1d2) (+8,+9) (+3) {Dg}
f) a Sling (x2) (+6,+1)
g) 23 Arrows (1d4) (+4,+5)
h) The Corpse of The Borshin



=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       OFF

  [Check Sum: "462bd3f1658dd3d8ec"]


Posted on 8.4.2014 04:39
Last updated on 3.5.2014 02:22

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12707. on the Ladder (of 15884)
1617. on the PosChengband Ladder (of 2275)
23. for this player (out of 60)

Comments

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On 8.4.2014 04:39 JohnCW9 wrote:
thought my character was ready to Take on the old nan willow quest a but I thought I was going to die in so ended up bailing out

On 8.4.2014 04:39 JohnCW9 wrote:
thought my character was ready to Take on the old nan willow quest a but I thought I was going to die in so ended up bailing out

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