The Angband Ladder: Miss Elisabeth, American Sportsman by <>

  [Steamband 0.3.0 Character Dump]

 Name   Miss Elisabeth                           Self  EB    Best
 Sex    Female            Age       141   MUS:    483  +3    513
 Race   American          Height     57   AGI:    537  +1    547
 Class  Sportsman         Weight    104   VIG:    508  +3    538
 Title  Hunter            Status      7   SCH:    329  +2    349
 HP     -48/577                           EGO:    273  +0    273
 SP     151/151           Preserve    Y   CHR:    521  +0    521

 Level           30       Armor     [35,+49]     Saving Throw           Good
 Cur Exp     273060       Fight     (+24,+9)     Stealth        Legendary[4]
 Max Exp     273060       Melee    (+31,+15)     Fighting       Legendary[3]
 Adv Exp     310000       Shoot    (+42,+26)     Shooting      Legendary[5+]
                          Blows       4/turn     Disarming         Tolerable
 Gold        253739       Shots       1/turn     Magic Device           Good
                                                 Perception          Abyssal
 Burden   129.4 lbs       Infra        30 ft     Searching           Abyssal

     You are one of several children of a Clerk. You are a
     credit to the family. You have blue eyes, straight brown
     hair, and a very dark complexion.

   Disarming Traps  2
     Using Devices  7
      Saving Throw 10
           Stealth  7
         Searching  1
              XYX.  1
        Tunnelling  1
   Neophyte Combat 20
   Standard Combat 11
   Accurate Strike  1
    Vicious Strike  1
 Neophyte Firearms 20
 Standard Firearms 20
 Advanced Firearms 20
   Master Firearms  1
           Pistols  3
            Rifles  3
          Shotguns 20
     Accurate Shot  7
      Vicious Shot  5
          Throwing  1
             Latin  1
       Occult Lore  1
      Ritual Magic  1
      Spirituality  5

  [Last Messages]

> Target Selected.
> You have 12 Shotgun buckshot (4d11) (+3,+6) (m).
> The Shotgun buckshot disappears.
> The Drolem bites you.
> The Drolem misses you.
> The Drolem claws you. <2x>
> You have 11 Shotgun buckshot (4d11) (+3,+6) (m).
> The Shotgun buckshot (4d11) (+3,+6) hits the Drolem.
> The Drolem grunts with pain.
> The Shotgun buckshot disappears.
> The Drolem bites you.
> The Drolem misses you.
> The Drolem claws you. <2x>
> The Drolem breathes gas.
> You die.

  [Character Equipment]

a) a Dagger of Exigency (1d4) (+6,+5) (+1) {!*}
b) a 12 Gague Shotgun of Extra Might (x4) (+11,+21) (+1) {!*}
c) a Marble Ring of Resist Bewilderment {!*}
d) a Jet Ring of Accuracy (+15) {!*}
e) a Crystal Amulet of Resist Acid
f) The Pocket Lantern of Sherlock Holmes (+2) {!*}
     It can be activated for...
     ...if it is being worn.
     It provides light (radius 3) forever.
     It affects your schooling.
g) a Prince Albert Suit (*Etheric*) (-2) [24,+15] (+3 to speed) {!*}
     It provides resistance to shards.
h) a Cloak of Stealth [1,+7] (+3 to stealth)
i) a Large Leather Shield of Inviolability to Cold [4,+0]
j) The Bowler of Sexton Blake [2,+10] (+2) {!*}
     It can be activated for...
     protection from evil
     ...if it is being worn.
     It affects your muscle.
     It affects your vigor.
     It affects your speed.
k) a Set of Gloves (Etheric) [2,+10] {!*}
     It sustains your muscle.
l) a Pair of Soft Leather Shoes [2,+1]

  [Character Inventory]

a) 3 Dr. Beard's Alterative Tonics of Cure Critical Wounds
b) 2 Iowna Brain & Nerve Tonics of Healing {!*}
c) 6 Baldwin's Celery Pepsin & Dandelion Tonics of Restore Life Levels
d) 7 Leonardi's Chill Remedy & Iron Tonics of Enlightenment {!*}
e) 9 "Clicking Macrocopter" Mechanisms of Teleportation {!*}
f) 5 "Zinc Hydroscope" Mechanisms of Word of Recall {!*}
g) 25 "Silver Astrocid" Mechanisms of Identify
h) 10 "Analog Stereoscope" Mechanisms of Satisfy Hunger {!*}
i) 2 Nickel Apparatuses of Trap Location {@z1 !k!d!v}
j) 2 Copper-Plated Apparatuses of Door/Stair Location {@z2 !k!d!v}
k) a Mithril-Plated Apparatus of Illumination {@z3}
l) a Chromium Apparatus of Acid Bolts
m) 11 Shotgun buckshot (4d11) (+3,+6)
n) 69 Shotgun buckshot (4d11) (+0,+0)
o) 4 Shotgun buckshot (4d11) (+0,+0) {25% off}

  [Home Inventory]

a) a Quin's Chill Tonic Tonic of Mutagen Antidote {!*}
b) a Zirconium Apparatus of Detection (recharging) {!*}
c) a Diamond Ring of Damage (+13) {!*}
d) The Electric Lamp of Edison {!*}
     It can be activated for...
     ...if it is being worn.
     It provides light (radius 3) forever.
     It allows you to see invisible monsters.
e) a Filthy Rag (*Etheric*) [1,+12] (+1 to speed) {!*}
     It provides resistance to disenchantment.
f) a Robe of Permanence [2,+16] {!*}
     It provides resistance to disenchantment.
g) a Fancy Silk Vest of the Daoine Sidhe [3,+18] (+2 to stealth) {!*}
     It provides resistance to confusion.
h) a Fancy Silk Vest (Etheric) [3,+13] (+1) {!*}
     It sustains your charisma.
i) a Cane (Defender) (1d3) (+8,+7) [+4] (+2 to stealth) {!*}
     It sustains your agility.
j) a Quarterstaff (Martian) (1d9) (+14,+8) (+2 to speed) {!*}
     It provides resistance to nether.
k) an Elephant gun of Accuracy (x3) (+13,+35) {!*}


Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)

Posted on 1.6.2003 00:27
Last updated on 3.7.2003 02:06

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11242. on the Ladder (of 18337)
147. on the Steamband Ladder (of 318)
51. for this player (out of 69)


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On 1.6.2003 00:27 wrote:
Trying another american sportsman, this time with the new skills system. Maxing out all of the missle skills and trying out some spirituality. Also keeping stealth high and saving throw ok. Searching and such would be abysmal except for the ring of searching, which will soon have to go.

On 8.6.2003 05:36 wrote:
Diving pretty steadily now. I am not sure if I am using my skill points in the most advantageous manner. I still only get one shot per round. Hasn't been a problem yet, but extra shots per round is almost like extra speed, which I will need soon.

On 9.6.2003 10:02 wrote:
You need to have advance shooting, and vicious shot 10 or higher in order to gain access to swift shot. It only (currently) gives bonuses at levels 5, 10, and 20, But for the next build I've upgraded it to give more of a bonus (extra shots at 4, 8, 12, 16, and 20)

On 9.6.2003 10:02 wrote:
oops, last comment by me. I'm drunk. sorry. :-p

On 3.7.2003 02:06 wrote:
Got a little reckless. Sometimes I could be a little more patient. :)

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