The Angband Ladder: Relifer, Demigod Necromancer by chris

  [PosChengband 3.1.5 Character Dump]

 Name       : Relifer                      ========== Stats ==========
 Sex        : Male                               STR  :     18/98
 Personality: Craven                             INT  :    18/181
 Race       : Demigod                            WIS  :     18/30
 Subrace    : Hermes                             DEX  :     18/82
 Class      : Necromancer                        CON  :    18/111
 Realm      : Necromancy                         CHR  :     18/22

 Level      :       39                           HP   :   -28/535
 Cur Exp    :  2874919                           SP   :    48/315
 Max Exp    :  2874919                           AC   :       129
 Adv Exp    :  3000000                           Speed:       +20

                                           ========== Skills =========
 Gold       :  1939234                     Melee      : Very Good
 Kills      :     4057                     Ranged     : Superb
 Uniques    :       70                     SavingThrow: Superb
 Artifacts  :       45                     Stealth    : Legendary[25]
                                           Perception : Superb
 Game Day   :       36                     Searching  : Excellent
 Game Time  :    14:03                     Disarming  : Superb
 Play Time  :    11:48                     Device     : Legendary[7]

============================= Character Equipment =============================

a) The Small Leather Shield 'Imperium' [3,+18] (+3 to speed) {Sp;PoSoNxDi}
c) a Sling of Extra Might (x2.25) (+3,+10) {Nt}
d) a Ring of Speed (+9)
e) a Ring of Protection [+13] {ShCfNxCa}
f) an Elemental Charm {AcElFiCo}
g) The Stone of Death
h) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Ca}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {Meng You}
j) The Golden Crown of Amber [0,+15] (+3) {Sd, !!}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to

                    *                                         *
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .....+.+.....  65%           Speed      : +..+.....+.++
 Elec       : .....+...+...  65%           Free Act   : ........+..+.
 Fire       : .....+...+...  65%           See Invis  : ........++..+
 Cold       : .....+...+..+  72%           Warning    : .............
 Poison     : +......+....+  72%           SlowDigest : .........+...
 Light      : .........+...  50%           Regenerate : .........+...
 Dark       : .............   0%           Levitation : ...........+.
 Confusion  : ....+..+.+...  72%           Perm Lite  : .........+...
 Nether     : ..+...+......  65%           Reflection : .............
 Nexus      : +...+......+.  72%           Hold Life  : ........+...+
 Sound      : +............  50%           Sust Str   : .............
 Shards     : ....+........  50%           Sust Int   : .............
 Chaos      : ....+..+.+...  72%           Sust Wis   : .............
 Disenchant : +............  50%           Sust Dex   : ...........+.
 Time       : .............   0%           Sust Con   : .............
 Blindness  : .........+...  50%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : .............
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : ........+....

                    *                                         *
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : ........+....
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : ............. +10%
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............
 Quake      : .............                Stealth    : ........+...#
 Vampiric   : .............                Searching  : ........+....
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............

              abcdefghijkl@   Base  R  C  P  E  Total
        STR : .........3...  18/88  1 -2 -1  3  18/98
        INT : .......3..... 18/101  1  3  1  3 18/181
        WIS : .......3.3...     17  1 -4  1  6  18/30
        DEX : ...........4.  18/32  1  1 -1  4  18/82
        CON : .......3.3...  18/61  1 -1 -1  6 18/111
        CHR : .............  18/62  1 -2 -3  0  18/22

==================================== Melee ====================================

=================================== Shooting ==================================

 Shooting: a Sling of Extra Might (x2.25) (+3,+10)
 Range   : 160'
 Shots   : 1.25
 Mult    : 2.36x
 To Hit  : 3 + 11 = 14
 To Dam  : 10 (Multiplier Applies)
 Xtra Dam: 5 (Multiplier Does Not Apply)

=================================== Powers ====================================

                     Lvl Cost Fail Desc
Animate Dead           1    1   1% 
Enslave Undead         5    5   1% 

==================================== Spells ===================================

Realm: Necromancy

     [Stench of Death]       Profic Lvl  SP Fail Desc
  a) Cold Touch               ![Ma]   1   1   0% dam 2d6+39
  b) Summon Rat                [Be]   2   4   1% 
  c) Detect Life              ![Ma]   4   3   0% rad 30
  d) Detect Unlife             [Un]   5   4   1% rad 30
  e) Poison Touch             ![Ma]   7   3   0% dam 4d6+39
  f) Summon Bats               [Sk]   9   9   1% 
  g) Eldritch Howl             [Un]  11  13   1% 
  h) Black Touch              ![Ma]  13   8   0% dam 6d6+58

     [Sepulchral Ways]       Profic Lvl  SP Fail Desc
  a) Summon Wolves             [Un]  15  12   1% 
  b) Black Cloak               [Ex]  17  11   0% 
  c) Undead Sight             ![Ma]  20  11   0% rad 30
  d) Undead Lore              ![Ma]  22  12   0% 
  e) Repelling Touch           [Un]  25  23   1% 
  f) Vampiric Touch           ![Ma]  28  19   0% dam 156
  g) Dread of Night            [Sk]  32  31   1% 
  h) Entomb                    [Un]  40  80  95% unknown

     [Return of the Dead]    Profic Lvl  SP Fail Desc
  a) Summon Zombies            [Un]  26  44   1% 
  b) Summon Skeletons          [Sk]  28  33   1% 
  c) Summon Ghosts             [Un]  30  46   1% 
  d) Summon Vampires           [Un]  32  50   4% 
  e) Summon Wraiths            [Un]  35  59  68% 
  f) Summon Liches             [Un]  37  88  95% unknown
  g) Unholy Word               [Un]  40 103  95% unknown
  h) Lost Cause                [Un]  47 119  95% unknown

=================================== Dungeons ==================================

 Angband         : level  21
 Camelot         : level   5
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  68
 R'lyeh          : level  92
!Lonely Mountain : level  40

 You were killed by a Cyberdemon on level 92 of R'lyeh.

 Last Message: Die, mortal!

==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Warg problem                             (Danger  level:   5) - level 10
  Lagduf, the Snaga                        (Dungeon level:   6) - level 13
  Ufthak of Cirith Ungol                   (Dungeon level:  12) - level 20
  Vapor Quest                              (Danger  level:  25) - level 33

< Failed Quest >

 Arena: 21 Victories

============================== Defeated Monsters ==============================

You have defeated 4057 enemies including 70 unique monsters in total.

< Unique monsters top 20 >
  Raou the Conqueror                       (level  62)
  Ancalagon the Black                      (level  58)
  Nidhogg the Hel-Drake                    (level  55)
  Thuringwethil, the Vampire Messenger     (level  55)
  Petshop                                  (level  54)
  Eihort, the Thing in the Labyrinth       (level  53)
  Garm, Guardian of Hel                    (level  49)
  Shuten-douji, King Ogre of Ooe-Mountain  (level  47)
  Smaug the Golden                         (level  45)
  Scatha the Worm                          (level  44)
  Judge Death                              (level  44)
  Dwar, Dog Lord of Waw                    (level  44)
  Quaker, Master of Earth                  (level  43)
  Morgenstern, Julian's Steed              (level  40)
  Scylla                                   (level  39)
  Kavlax the Many-Headed                   (level  39)
  The Queen Ant                            (level  37)
  Botei-Building, the Emperor              (level  36)
  Pip, the Braver from Another World       (level  35)
  The Minotaur of the Labyrinth            (level  35)

=================================== Virtues ===================================

Your alighnment : Chaotic

You are the living embodiment of Knowledge.
You are an arch-enemy of Mysticism.
You have sinned against Individualism.
You are the living embodiment of Unlife.
You are the polar opposite of Honour.
You are the living embodiment of Harmony.
You are the polar opposite of Justice.
You are very virtuous in Sacrifice.

================================== Mutations ==================================

You are subject to cowardice.
You have made an infernal deal.

============================= Character Inventory =============================

a) 3 Necromancy Spellbooks [Stench of Death] {@ma!k}
b) 3 Necromancy Spellbooks [Sepulchral Ways] {@mb!k}
c) a Necromancy Spellbook [Return of the Dead] {@mc!s!d!k}
d) a Rage Spellbook [Dire Ire]
e) 24 Rations of Food
f) 4 Potions of Heroism
g) 4 Potions of Healing {!k!q}
h) a Potion of Self Knowledge {!k}
i) 2 Potions of Resistance {!k!q}
j) 34 Potions of Curing
k) 42 Scrolls of Teleportation {@rt}
l) 5 Scrolls of Wall of Stone
m) 2 Rods of Recall {@zr!s!d!k}
n) 2 Rods of Detection {@z3!s!d!k!!}
o) 5 Rods of Teleport Other {@zt!s!d!k}
p) a Rod of Mana Balls
q) 12 Wands of Stone to Mud (144 charges) {@am!s!d!k}
r) 2 Wands of Disintegrate (8 charges) {@ad!s!d!k}
s) a Wand of Dragon's Flame (5 charges) {@af!s!d!k}
t) 6 Wands of Dragon's Frost (30 charges) {@ac!s!d!k}
u) a Staff of Object Location (13 charges) {@uo}
v) 2 Staffs of Destruction (2x 5 charges) {@ud}
w) a Sacred Pendant [+8] (+2)
x) Black Dragon Scale Mail (-2) [40,+18]
y) Haramakido of Elvenkind (-2) [17,+10] (+1 to stealth)
z) a Robe of Elemental Protection [2,+20]

================================ Home Inventory ===============================

 ( page 1 )
a) 11 Necromancy Spellbooks [Stench of Death] {@ma!k}
b) 4 Necromancy Spellbooks [Sepulchral Ways] {@mb!k}
c) 2 Necromancy Spellbooks [Return of the Dead] {@mc!s!d!k}
d) 2 Rage Spellbooks [The Sound and the Fury]
e) 3 Hex Spellbooks [Curse and Spelling]
f) 2 Books of Kendo [Gorinnosho]
g) a Song Book [Harps of Rivendell]
h) 2 Crusade Spellbooks [Exorcism and Dispelling]
i) 2 Daemon Spellbooks [Demonthoughts]
j) a Craft Spellbook [Note of Acting Master]
k) 3 Trump Spellbooks [Trumps of Doom]
l) 4 Death Spellbooks [Black Channels]

 ( page 2 )
a) a Death Spellbook [Necronomicon]
b) 6 Nature Spellbooks [Nature's Gifts]
c) a Sorcery Spellbook [Pattern Sorcery]
d) 4 Life Spellbooks [Book of the Unicorn]
e) 5 Mushrooms of Restoring {!E}
f) 13 Rations of Food
g) 90 Potions of Boldness
h) 32 Potions of Speed {!k!q}
i) 22 Potions of Resist Heat {!k!q}
j) 10 Potions of Resist Cold {!k!q}
k) 41 Potions of Heroism
l) 3 Potions of Cure Serious Wounds

 ( page 3 )
a) 83 Potions of Cure Critical Wounds
b) 10 Potions of Healing {!k!q}
c) 4 Potions of *Healing* {!k!q}
d) a Potion of Life {!k!q}
e) 9 Potions of Restore Mana {!k!q}
f) 22 Potions of Restore Life Levels
g) 4 Potions of Restore Intelligence
h) 3 Potions of Constitution {!k}
i) 11 Potions of Enlightenment
j) 5 Potions of Self Knowledge {!k}
k) 10 Potions of Resistance {!k!q}
l) a Potion of Polymorph {!k}

 ( page 4 )
a) 2 Potions of Giant Strength {!k}
b) 79 Potions of Clarity
c) 5 Potions of Great Clarity
d) 17 Scrolls of Phase Door
e) 84 Scrolls of Teleportation {@rt}
f) 13 Scrolls of Teleport Level {!*}
g) 16 Scrolls of Identify {@ri}
h) 25 Scrolls of *Identify*
i) 28 Scrolls of Remove Curse
j) 6 Scrolls of *Remove Curse*
k) 19 Scrolls of Mundanity
l) 3 Scrolls of Treasure Detection

 ( page 5 )
a) 5 Scrolls of Monster Confusion
b) 27 Scrolls of Protection from Evil
c) 3 Scrolls of Destruction {!*}
d) 3 Scrolls of Genocide {!*}
e) 2 Scrolls of Mass Genocide {!*}
f) 11 Scrolls of Forest Creation
g) 5 Scrolls of Detect Monsters {@rd}
h) 7 Rods of Illumination {@z5!s!d!k}
i) a Rod of Probing
j) 2 Rods of Disarming {@zd!s!d!k}
k) a Rod of Acid Balls {!s!d!k}
l) a Rod of Lightning Balls {!s!d!k!!}

 ( page 6 )
a) 3 Rods of Lightning Balls {!s!d!k}
b) a Rod of Fire Balls {!s!d!k}
c) 5 Rods of Cold Balls {!s!d!k}
d) 2 Rods of Stone to Mud
e) a Rod of Mana Bolts
f) a Wand of Teleport Other (12 charges) {@at!s!d!k}
g) a Wand of Drain Life (7 charges) {@al!s!d!k}
h) a Wand of Acid Bolts (15 charges)
i) 4 Wands of Fire Bolts (60 charges) {@af!s!d!k}
j) a Wand of Acid Balls (7 charges)
k) a Wand of Lightning Balls (7 charges)
l) a Wand of Cold Balls (9 charges)

 ( page 7 )
a) a Wand of Striking (6 charges) {@as!s!d!k}
b) a Staff of Teleportation (9 charges)
c) a Staff of Perception (20 charges) {@ui}
d) a Staff of Remove Curse (5 charges)
e) a Staff of Treasure Location (17 charges)
f) a Staff of Object Location (14 charges)
g) a Staff of Curing (8 charges)
h) a Staff of Healing (4 charges) {@uh}
i) 4 Staffs of Speed (4x 8 charges) {@us}
j) 2 Staffs of Speed (2x 6 charges)
k) a Staff of Speed (5 charges)
l) a Staff of Probing (7 charges)

 ( page 8 )
a) a Staff of Holiness (5 charges)
b) a Staff of Holiness (3 charges)
c) a Staff of Mana Storm (5 charges)
d) 9 Rings
e) a Ring of Speed (+8)
f) a Ring of Speed (+6)
g) a Ring of Speed (+5)
h) a Ring of Protection [+6] {PoSoNt;Fa(Cn}
i) a Ring of Combat (+0,+6) (+3) {StDxCn}
j) a Ring (Defender) [+4] {ElFiCo;FaSi(Ch}
k) a Ring of Protection [+3] {NxDi;SiWr}
l) a Ring of Protection {SoNxFe}

 ( page 9 )
a) a Ring of Combat (+0,+7) (+2) {StCn}
b) a Ring of Wizardry (+2) {In;Es~Z}
c) a Ring of Protection {Ca}
d) a Ring of Protection {Fe;Si}
e) a Ring of Protection {FaWr, $}
f) a Ring of Protection [+15]
g) a Ring of Wizardry (+2) [+10%] {(In}
h) The Ring 'Frakir' (+1)
i) 4 Amulets
j) a Torc of the Hero (+1,+3) [+6] {(Cn}
k) a Torc of the Hero (+2,+3) [+6]
l) a Torc of the Hero (+4,+4) [+4]

 ( page 10 )
a) an Amulet (Defender) [+3] {AcEl;FaSi}
b) an Amulet of Trickery (+3) {DxSlSr;Dk}
c) a Sacred Pendant [+5] {Cf;FaSiLuBs}
d) an Amulet of Devotion {Rf}
e) a Sacred Pendant [+8] {FaLuBs}
f) a Dwarven Necklace (+2) {If;-Dx;Bl;Rg}
g) an Amulet of Trickery (+1) {DxSlSr(Dx}
h) The Harness of the Hell (+15,+15) [-5] (-2)
i) The Amulet of Faramir (+12,+0) (+3)
j) The Amulet of Boromir (+0,+8)
k) a Feanorian Lamp
l) The Phial of Galadriel (+1 to searching)

 ( page 11 )
a) The Star of Elendil (+1 to speed)
b) The Stone of Lore
c) The Stone of Chaos
d) The Brimstone
e) The Metal Scale Mail of Thor (-2) [13,+19] (+3 to searching)
f) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Ca}
g) Double Chain Mail of the Demon (-2,+1) [16,+9] (+3)
h) The Full Plate Armour of Isildur [25,+25] (+2)
i) a Robe of the Sorcerer (-20,-18) [2,+13] (+3) [+15%] {cursed, -Dx;-Li;BlDi}
j) Soft Leather Armour of Elvenkind [4,+9] (+1 to stealth) {Dk}
k) The Cloak of the Dark Tiger [1,+18] (+3) [-15%] {Ch;CfFe;FaLv[E(Ch}
l) The Cloak of Thingol [1,+18] (+3) {Lu}

 ( page 12 )
a) an Elven Cloak [4,+4] (+1 to stealth)
b) a Fur Cloak of the Fairy (-8,-11) [3,+5] (+5)
c) The Fur Cloak of Icarus [3,+16] (+4 to stealth) {ChSlSr;DiFe}
d) The Fur Cloak of Mook [3,+20]
e) a Shadow Cloak [6,+8]
f) a Shadow Cloak [6,+4]
g) a Shadow Cloak of Cowardice (-2,-8) [6,+1] (+3 to speed) {cursed}
h) a Pair of Dragon Wings [4,+17] {LiSoNtCa}
i) The Small Metal Shield of Perseus [5,+15] (+2)
j) a Dragon Shield [8,+10] {CfSoNt}
k) a Dragon Shield [8,+16] {FiLiNx}
l) an Iron Crown of the Magi [0,+6] (+3) {So;Hl}

 ( page 13 )
a) an Iron Crown of Might [0,+8] (+2) {Ca}
b) a Golden Crown of the Magi [0,+12] (+3) {Bl~Z}
c) a Jewel Encrusted Crown of Might [0,+10] (+1) {So}
d) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {Nt}
e) The Metal Cap 'Call of Thundercloud' [3,+14] (+4) {Ch;ElCf;Si~Evil~oT}
f) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
g) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3)
h) a Dragon Helm [8,+10] {ShNxCa}
i) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
j) a Set of Dragon Gloves [4,+13]
k) a Set of Cesti of the Wizard (-6,-10) [5,+7] (+4)
l) a Pair of Soft Leather Boots of Speed [2,+13] (+7)

 ( page 14 )
a) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
b) a Pair of Metal Shod Boots of Elvenkind [6,+9] (+3 to speed) {Di}
c) The Pair of Metal Shod Boots of Champion [6,+20] (+4 to searching)
d) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Nt}
e) a Tulwar (Trump) (2d4) (+11,+14) (+2 to searching)
f) an Executioner's Sword of Morgul (4d5) (+15,+23) [+3] {cursed}
g) 2 Poison Needles (1d1) (+0,+0)
h) The Fishingpole of Taikobo (1d1) (+0,+0)
i) a Wizardstaff (1d2) (+0,+0)
j) a Sling of Extra Might (x2.25) (+7,+6) {Li}
k) a Harp of the Vanyar (+2)
l) a Capture Ball (empty)

 ( page 15 )
a) a Capture Ball (empty)
b) a Capture Ball (empty)
c) a Capture Ball (empty)
d) a Capture Ball (empty)
e) a Capture Ball (empty)
f) a Capture Ball (empty)
g) a Capture Ball (a Skull druj) 'S1'
h) a Capture Ball (a Skull druj)
i) a Magic Whistle

==================================== Museum ===================================

 ( page 1 )
a) The Long Sword 'Excalipur' (5d5) (-50,-50) [-5] (-3)

================================ Last Messages ================================

> Ar-Pharazon the Golden grunts with pain.
> The 9-headed hydra hisses.
> The Mature green dragon resists somewhat.
> The Steel dragon resists somewhat.
> The Elder vampire is immune.
> The Great Venom Wyrm resists somewhat.
> The Hell hound of Julian resists somewhat.
> The Zephyr Lord is immune.
> The Devu Chiokovo chirps.
> Ar-Pharazon the Golden misses you.
> Ar-Pharazon the Golden hits you. <x2>
> Ar-Pharazon the Golden misses you.
> The Cyberdemon fires a rocket.
> The Hell hound of Julian yelps feebly. <x2>
> The Ancient green dragon roars with pain.
> The Archon cries out in pain.
> The Hell hound of Julian yelps feebly.
> Ar-Pharazon the Golden cries out in pain.
> The 9-headed hydra writhes in agony.
> The Mature green dragon roars with pain.
> The Nightwalker flinches.
> The Steel dragon resists somewhat.
> The Elder vampire grunts with pain.
> The Great Venom Wyrm flinches.
> The Hell hound of Julian howls in pain.
> The Zephyr Lord hisses in pain.
> The Devu Chiokovo twitters.
> You feel scared.
> What a noble sacrifice!
> Die, mortal!
> Goodbye, Relifer!

=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Check Sum: "ba7f77f431027cd8ef"]

Posted on 16.4.2014 21:57
Last updated on 18.4.2014 21:49

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7337. on the Ladder (of 17229)
601. on the PosChengband Ladder (of 2359)
277. for this player (out of 384)

Related screenshots:
Early Tactics
Dread of Night
Extra Cheese, Please!
Let the Battle Commence!


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On 16.4.2014 22:02 chris wrote:
[CL10:DL5] 00:28
The Necromancer needs some playtesting, and while I am not a huge fan of summoning builds, I decided to give one a go.

Early on, you should buy as much armor as possible and use your Cold Touch to kill. Rats can make good pets and can be used to tactical advantage for maximum experience. Always carry a Rat-thing in your back pocket :)

For touches, turn on the use_last_target option and then macro up something like \e*tmaa. This allows single keystroke attacking just like normal melee.

I'm waiting on more xp for bat summoning. Like the Trump realm, spell failures can have dire consequences for the Necromancer!

On 16.4.2014 22:04 chris wrote:
Apologies on the demigod uber racial choice, but I was planning on a couple of sweet power choices to complement this build (viz., Infernal Deal and Fleet of Foot). But now I think I might instead choose Tread Softly first since I am such a stealth junkie!

On 16.4.2014 23:42 UglySquirrell wrote:
Good luck :)

Iv'e tried a few Necros but found the touch attacks to be awkward to use. Maybe some Shapeshifting forms for melee fighting instead? Werewolf, Vampire, Bat, Ghoul, Rat, Lich etc..

Could have a few more damage spells centered around corpses, (your pets or monsters)l. e.g. cast on corpse, creates a large zone for 5 turns that does poison/nether damage at the start of each turn.

I like the damage over time area spells a lot for Necros. Drawing a Pentagram that does damage over time, or offers protection well within it would be cool. Or dispels, snares..

Alchemy seems to be right up a necros alley as well.

Just some thoughts if your not liking the summoner focus.

On 17.4.2014 01:57 chris wrote:
Vampires currently have the shapeshifting mechanic.

It's not that I don't like the summoner focus from a design perspective. I think it really goes with their innate Animate Dead power. Necromancers just should play differently than your average "blaster mage" and pets and touches achieve that, I think. But I don't play pets that much, so I need some mental adjustment.

Terrain effects might be a nice addition. They currently have "Unhallow Ground" but that is just a cheesy usurpation of Glyph of Warding at the moment. I think it could be something better.

Why do you find the touches awkward if I may ask? Is it that you'd rather hang back as a mage and blast from a distance?

On 17.4.2014 02:00 chris wrote:
[CL17:DL19] 01:45
This is a very fragile point in the game, of course. No FA and I stupidly threw away a cap of seeing once I noticed I had innate SI (But not blindness resistance, alas, and I'm clocking 50 or so light/dark hounds per level it seems. Blindness is a total shutdown!)

The BM was kind enough to stock this at a 90% discount: Ring of Protection [+13] {ShCfNxCa}. I had sell some useful stuff to get the gold, but worth every nugget :)

On 17.4.2014 04:32 krazyhades wrote:
Whoo, I like when you play underrepresented classes because I always learn a lot from your character dumps and comments.

Bleh and I really need to write some macros for myself.

On 17.4.2014 04:38 chris wrote:
I thought about making the touches behave like toggles so you could just arrow into monsters to cast the given spell, but I find myself switching the attack so often (due to resists) that I doubt that would actually help the ergonomics much. In practice, I macro up my attack key ('*') with my primary attack and use the Shift and Control decorators to choose alternate attacks. That works well for 3 attack types, which is usually enough in practice. The only problem comes when there is some ambiguity in who to target, but if I let myself get surrounded then that is my fault!

On 17.4.2014 04:41 chris wrote:
[CL20:Azog] 02:22
Azog just got annihilated by my storm of bats. It was really too easy, and he never touched me once, except at the end when I stepped next to him, but then he got shocked to death by my cloak :)

Doom bats started showing up. Man, those guys are cool. I haven't tried wolves yet but I remember them being a trifle disappointing compared to bats.

It's also good fun to raise dead corpses for assistance when taking out orc swarms. Eventually, the tide of the battle turns as the fallen rise to serve me!

On 17.4.2014 05:08 krazyhades wrote:
Corpse Explosion and variants thereof are fun. Basically, destroy target corpse for AoE damage and/or effect.

On 17.4.2014 05:08 krazyhades wrote:
Often chains (like Splatter) but of course that's only one design.

On 17.4.2014 16:28 chris wrote:
Explode corpses is an interesting idea. Necromancers can currently explode pets, though, which I think is better due to chain summoning and the fact that getting desired monsters to go near fallen corpses might be harder than getting your pets to pursue your target.

[CL26:DL30] 04:17
Now we're talking. Speed up to +8 and almost every resistance. Except for Darkness which means I better watch out for Jack!

At this point, it is time for stat gain. Also, the Necromancer is left hanging offensively until CL28 at which point things take a dramatic turn for the better :)

On 17.4.2014 16:51 chris wrote:
On the lookout for Jack but found his cloak instead. *That* is my best luck yet :D

On 17.4.2014 17:57 wrote:
I noticed that you're only using a shield and no weapon . . . I don't know about NOW, but last I played (v3.0.5, I believe) you could use two shields at once as a Necromancer and keep your touches.

I'm probably going to regret mentioning that, however, because it was likely a bug, and will soon be taken out by yourself.

On 17.4.2014 18:06 chris wrote:
Yeah, I already noticed that bug and fixed it but haven't pushed the commit to github just yet :)

[CL30:DL39] 05:27
Great stealth. Awesome resists. Acceptable AC. Decent speed. All of these are niceties that make trolling DL39 of The Lonely Mountain for stat potions possible. Oh, and a 0% fail 120hp vamp attack helps too.

Still, I just spied a (sleeping) Ethereal Dragon. What with my darkness vuln, I should probably not wake him!

On 17.4.2014 18:18 UglySquirrell wrote:
"Why do you find the touches awkward if I may ask? Is it that you'd rather hang back as a mage and blast from a distance?"

I think i just like my hand to hand to be quick, i don't mind aiming the odd spell but find aiming melee spells slows things down. The toggle idea would be really cool i think, either hold back a portion of your mana well the spell is active, or maybe like the bards spells cast it and the spell is active and draining mana until you turn it off.

"Vampires currently have the shapeshifting mechanic."
Really? awesome, i love the vampire race, i remember having a blast with a vampire ninja in Hengband. when did you give them shapeshifing? and what forms do they get?

On 17.4.2014 19:14 chris wrote:
I'm actually holding off on the toggle idea since there are currently several other classes that behave the exact same way as the Necromancer. Samurais, Mystics, Maulers and Weaponmasters all have melee based attack spells, and I'd prefer they all work the same way (Samurais do not currently support using the last target but I plan to add support for that). Mystics, Maulers and Weaponmasters also already use the toggle concept to mean something else so it wouldn't be possible for them to toggle into a given attack mode without losing the ability for their normal toggles (e.g. a mystic might be using the retaliation toggle and wish to attack with a burning strike). Really, I liked the idea when I first thought of it. Now, not so much. I'd rather classes behave consistently and the ergonomic issues really aren't severe enough to warrant any change, IMO. (Mages shouldn't ever be meleeing anyway :)

Vampire shapeshifting refers to the monster race, not the other one. I lobbied to remove duplicate races way back since I thought they might cause confusion, but I got some complaints so left them in. Vampires can shapeshift into bats, wolves or mist forms.

On 17.4.2014 20:14 UglySquirrell wrote:
Ah, fair enough i haven't really played any of those classes. I'll give it another shot. Looks like i need to add Vampire to my really big list of monsters to play, i have some serious alt problems right now :P

Hmm, just had a fun Necro idea. What about being a Spectre and summoning a pack of Wraiths, could be a lot of passwall fun.

good luck with this guy!!

On 18.4.2014 00:02 chris wrote:
[CL35:DL62] 08:24
Stat gain in the Dragon's Lair? Well, it's working OK if a bit slowly. I need to be careful about picking fights. At the moment my limit is an AMHD. Also, those Dreads worked on Smaug and Scatha, but can't seem to do much more. I think the problem is that they cannot hit a high AC (like 175).

So, what's the plan for Vecna?

On 18.4.2014 01:22 HugoTheGreat2011 wrote:
Black reavers? Oh wait, can Necromancers can forth Black reavers? Black reavers are best known for passwall and mana storms. I'm tossing ideas. I never played Necromancers in PosCheng.

On 18.4.2014 01:23 HugoTheGreat2011 wrote:
*Can Necromancers bring forth Black reavers?

On 18.4.2014 16:29 chris wrote:
Yes, but summoning on demand is unreliable. Probably, I will need to capture an appropriate armada first.

[CL36:DL65] 09:18
I got Dread of Night working again, but it is really slow. The key is regeneration it seems, as well as getting enough Dread at once to surround your target. A far better approach, however, is my summon druj spell. Actually, it is only summon skeletons and getting druj is iffy. But a nice eye/skull druj can really lay down some serious spankage! Time for capture balls, I guess.

My current strategy is to look for isolated great wyrms and then soften them with pets. I'll finish with devices preferably standing adjacent so I can heal myself with my vampiric touch. I'm hoping for an early 4th book drop, but that can't be counted upon.

On 18.4.2014 17:30 debo wrote:

On 18.4.2014 21:49 chris wrote:
Tried to open a chest and failed. The result was insta-death :(

Sigh. I really do want to playtest the Necromancer but I can't seem to ever manage getting the last book.

On 18.4.2014 22:19 HugoTheGreat2011 wrote:
That's why I now habitually carry a source of Disarming whenever possible. :)

On 18.4.2014 22:28 HugoTheGreat2011 wrote:
btw, those summoning traps are *very* nasty these days. I remember one time one of my Hugo$ouls get insta-killed by a summoned trap laced with Lords of Chaos!!!

On 19.4.2014 03:51 debo wrote:
Death by ROCKET \O/

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