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The Angband Ladder: Chronosmasher, Mindflayer Time-Lord by chris

  [PosChengband 3.1.5 Character Dump]


 Name       : Chronosmasher                ========== Stats ==========
 Sex        : Male                               STR  :     18/55
 Personality: Patient                            INT  :     18/10
 Race       : Mindflayer                         WIS  :    18/198
 Subrace    : None                               DEX  :        11
 Class      : Time-Lord                          CON  :     18/56
                                                 CHR  :        11

 Level      :       28                           HP   :   297/297
 Cur Exp    :    76600                           SP   :   275/275
 Max Exp    :    76600                           AC   :        85
 Adv Exp    :    93500                           Speed:        +9

                                           ========== Skills =========
 Gold       :    45918                     Melee      : Excellent
 Kills      :     1472                     Ranged     : Fair
 Uniques    :       29                     SavingThrow: Superb
 Artifacts  :       10                     Stealth    : Superb
                                           Perception : Excellent
 Game Day   :       10                     Searching  : Excellent
 Game Time  :    23:42                     Disarming  : Very Good
 Play Time  :    02:49                     Device     : Superb


============================= Character Equipment =============================

a) The Dagger of Rilia (2d4) (+4,+3) (+1 to speed)
b) a Wizardstaff (1d2) (+4,+5)
d) a Ring of Combat (+4,+4) (+2) {StDxCn}
e) a Ring of Speed (+5) {Tengu Q}
f) an Elemental Charm (+1) {-Sp;AcElFiCoSh}
g) The Phial of Galadriel (+1 to searching)
h) Do-maru of the Uruk-hai (+1,+4) [20,+11] (+3) {Nx}
i) The Elven Cloak 'Holcolleth' [4,+15] (+3)
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%]
k) The Set of Gauntlets of Champion (+7,+10) [2,+16] (+2 to stealth)
{InDxSlSr;ElCoCfNx;Fa}
l) a Pair of Soft Leather Boots of Levitation [2,+3] {So}



              abcdefghijkl@                             abcdefghijkl@
 Acid       : .....+.++....  72%           Speed      : +...+.......+
 Elec       : .....+.+..+..  72%           Free Act   : ..........+..
 Fire       : .....+.+.....  65%           See Invis  : ............+
 Cold       : .....+.+..+..  72%           Warning    : .............
 Poison     : +............  50%           SlowDigest : .............
 Light      : .............   0%           Regenerate : ............#
 Dark       : .............   0%           Levitation : ...........+.
 Confusion  : ..........+..  50%           Perm Lite  : .............
 Nether     : .............   0%           Reflection : .............
 Nexus      : .......+..+..  65%           Hold Life  : .............
 Sound      : ...........+.  50%           Sust Str   : .............
 Shards     : .....+.......  50%           Sust Int   : ............+
 Chaos      : .............   0%           Sust Wis   : ............+
 Disenchant : +............  50%           Sust Dex   : .............
 Time       : .............   0%           Sust Con   : .............
 Blindness  : .............   0%           Sust Chr   : .............
 Fear       : .............                Dec Mana   : .+...........
 Aura Fire  : .............                Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .............



              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : .............
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : +............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : .............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : +............                Spell Cap  : ............. +10%
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............  40'
 Quake      : .............                Stealth    : ........+.+..
 Vampiric   : .............                Searching  : ......+.+.+..
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : +............                TY Curse   : .............



              abcdefghijkl@   Base  R  C  P  E  Total
        STR : ...2...3.....  18/55 -3 -1 -1  5  18/55
        INT : .......33.2.s     12  4  0 -1  4  18/10
        WIS : ........3...s  18/68  4  3  1  5 18/198
        DEX : ...2......2..     10  0 -1 -2  4     11
        CON : ...2.........  18/46 -2 -1  2  2  18/56
        CHR : .............     12 -1  0  0  0     11


==================================== Melee ====================================

 Hand #1: The Dagger of Rilia (2d4) (+4,+3) (+1 to speed)   Accuracy
 Weight : 1.2 lbs                                            AC Hit
 To Hit : 4 + 10 = 14                                        25  5%
 To Dam : 3 + 11 = 14                                        50  5%
 Blows  : 1.06                                               75  5%
 Skill  : 20.7%                                             100  5%
 Damage                                                     125  5%
 Crits  : 1.03x + 0.00                                      150  5%
 Normal : 19 (16-23) [1.03x]                                175  5%
 Orcs   : 30 (21-40) [3.09x]                                200  5%
 Poison : 28 (20-36) [2.57x]


 Hand #2: a Wizardstaff (1d2) (+4,+5)                       Accuracy
 Weight : 4.0 lbs                                            AC Hit
 To Hit : 4 + -16 = -12                                      25  0%
 To Dam : 5 + 7 = 12                                         50  0%
 Blows  : 1.06                                               75  0%
 Skill  : 17.2%                                             100  0%
 Damage                                                     125  0%
 Crits  : 1.02x + 0.00                                      150  0%
 Normal : 13 (13-14) [1.02x]                                175  0%
                                                            200  0%


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Mind Blast             5    2   5% dam 8d3

=================================== Spells ====================================

                     Lvl Cost Fail Desc
Bolt                   1    1   0% dam 10d4
Regeneration           3    2   0% dur 80+1d80
Foretell               6    3   0% 
Quicken                8    6   0% dur 7+1d7
Wither                10    6   0% 
Blast                 13    7   0% dam 57
Revert                17    9   0% 
Haste                 23   11   0% dur 28+1d48
Wave                  27   15   7% dam 1d42

=================================== Dungeons ==================================

 Angband         : level  12
 Camelot         : level   5
!Orc cave        : level  23
!Labyrinth       : level  28
 Icky cave       : level  33
 Lonely Mountain : level  29

 Now, you are exploring level 29 of Lonely Mountain.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  9
  Warg problem                             (Danger  level:   5) - level 12
  Hobbes the Tiger                         (Dungeon level:   6) - level 20
  The Variant Maintainer                   (Dungeon level:  12) - level 20
  The Sewer                                (Danger  level:  15) - level 21
  Orc Camp                                 (Danger  level:  15) - level 21
  Tengu and Death Swords                   (Danger  level:  25) - level 21
  The Mimic's Treasure                     (Danger  level:  25) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 24
  Vapor Quest                              (Danger  level:  25) - level 26

< Failed Quest >
  Old Man Willow Quest                     (Danger  level:  22) - level 26


 Arena:  0 Victory


============================== Defeated Monsters ==============================

You have defeated 1472 enemies including 29 unique monsters in total.

< Unique monsters top 20 >
  The Minotaur of the Labyrinth            (level  35)
  Bert the Stone Troll                     (level  33)
  Mario                                    (level  31)
  Alberich the Nibelung King               (level  27)
  Red Helm, the King of Bear               (level  25)
  Angamaite of Umbar                       (level  24)
  Hagen, Son of Alberich                   (level  24)
  Mime, the Nibelung                       (level  24)
  Azog, King of the Uruk-Hai               (level  23)
  Old Man Willow                           (level  22)
  The Icky Queen                           (level  20)
  Gorbag, the Orc Captain                  (level  18)
  Meng Huo, the King of Southerings        (level  18)
  Ulfast, Son of Ulfang                    (level  16)
  The Ghost 'Q'                            (level  15)
  The Variant Maintainer                   (level  14)
  Golfimbul, the Hill Orc Chief            (level  12)
  Mauhur, the Orc Captain                  (level  12)
  King Duosi, the Chief of Southerings     (level  11)
  Grishnakh, the Hill Orc                  (level  10)


=================================== Virtues ===================================

Your alighnment : Chaotic

You are somewhat virtuous in Enlightenment.
You are a champion of Harmony.
You are an enemy of Valour.
You are a bitter enemy of Diligence.
You are the polar opposite of Honour.
You are the polar opposite of Compassion.
You are somewhat virtuous in Sacrifice.
You have strayed from the path of Patience.


============================= Character Inventory =============================

a) 11 Rations of Food
b) 22 Potions of Cure Critical Wounds
c) a Potion of Healing {!k!q}
d) 33 Scrolls of Teleportation {@rt}
e) 2 Rods of Trap Location {@z1!s!d!k}
f) 2 Rods of Recall {@zr!s!d!k!!}
g) a Rod of Illumination {@z5!s!d!k}
h) 2 Rods of Detection {@z3!s!d!k!!}
i) a Wand of Teleport Other (12 charges) {@at!s!d!k}
j) a Wand of Dragon's Breath (5 charges) {@ab!s!d!k}
k) a Staff of Perception (12 charges) {@ui}
l) a Staff of Enlightenment (10 charges) {@um}
m) a Staff of Enlightenment (9 charges) {@um}
n) Metal Scale Mail of Elemental Protection (-2) [13,+16]
o) The Filthy Rag 'Camelot' [1,+7]
p) a Leather Jacket (-1) [12,+7]
q) a Cloak [1,+7]
r) The Iron Helm of the Borg [5,+20] {BlNt, !! Conf Ball}
s) a Bastard Sword (3d4) (+5,+5)
t) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)


================================ Home Inventory ===============================

 ( page 1 )
a) a Mushroom of Restoring {!E}
b) 14 Rations of Food
c) 5 Pieces of Elvish Waybread
d) a Potion of Speed
e) 4 Potions of Resist Heat {!k!q}
f) 6 Potions of Heroism
g) 2 Potions of Healing {!k!q}
h) 2 Potions of *Healing* {!k!q}
i) a Potion of Restore Mana {!k!q}
j) 2 Potions of Restore Life Levels
k) a Potion of Enlightenment
l) 3 Potions of Resistance {!k!q}

 ( page 2 )
a) 5 Potions of Curing
b) a Potion of New Life {!*!*}
c) 2 Potions of Clarity
d) 10 Scrolls of Phase Door
e) 3 Scrolls of Remove Curse
f) a Scroll of *Remove Curse*
g) a Rod of Stone to Mud
h) a Wand of Stone to Mud (8 charges)
i) a Wand of Acid Balls (8 charges) {@a1!s!d!k}
j) a Wand of Fire Balls (6 charges)
k) a Staff of Perception (21 charges) {@ui}
l) a Staff of Object Location (15 charges) {@uo}

 ( page 3 )
a) a Staff of Speed (6 charges) {@us}
b) a Ring of Protection {BlSo(StInWiCnCh}
c) a Ring of Protection {FaWr, $}
d) a Ring of Protection {Fe;Wr, $}
e) a Torc of the Hero (+5,+3) [+8] {Sd}
f) a Feanorian Lamp
g) Chain Mail of the Uruk-hai (+1,+1) [14,+9] (+2) {So}
h) The Cloak 'Colannon' [1,+15] (+3 to stealth)
i) The Cloak of Merry (+1,+1) [1,+7] (+1)
j) The Hard Leather Cap of Sam (+1,+1) [2,+7] (+1)
k) a Pair of Soft Leather Boots of Stealth [2,+7] (+2 to stealth)
l) The Dagger 'Dethanc' (1d4) (+4,+6) (+1 to speed) {Fe}

 ( page 4 )
a) a Broad Sword of Sharpness (6d5) (+4,+1) (+2) {|S}
b) The Long Sword 'Anduril' (4d5) (+10,+15) [+5] (+4) {Bl, !! Fire Ball}
c) a Bastard Sword (Defender) (3d4) (+8,+8) [+13] (+4 to stealth) {AcElFiCo(Ch}
d) a Poison Needle (1d1) (+0,+0)
e) a Naginata (Armageddon) (4d6) (+9,+10)
f) The Corpse of Wolf, Farmer Maggot's dog {Wanted!k!k!k}



================================ Last Messages ================================

> Target Selected.
> Hagen, Son of Alberich shouts, 'AAAARRRGGGHHH!!!'
> That was very harmonious.
> Hagen, Son of Alberich dies.
> You see a Spear (1d6).
> You have a Spear (1d6) (u).
> You see a Bastard Sword (3d4).
> You have a Bastard Sword (3d4) (u).
> You feel the Bastard Sword (u) in your pack is enchanted...
> You feel the Spear (v) in your pack is enchanted...
> You don't like the look of this place.
> You feel yourself slow down.
> In your pack: Metal Scale Mail of Elemental Protection (-2) [13,+16] (n).
> You have 17 charges remaining.
> In your pack: a Cloak [1,+7] (q).
> You have 16 charges remaining.
> In your pack: The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] (r).
> You have 15 charges remaining.
> You were using The Iron Helm of the Borg [5,+20] {BlNt, !! Conf Ball} (r).
> You are wearing The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] (j).
> In your pack: a Broad Sword (2d5) (-4,-2) {cursed} (t).
> You have 14 charges remaining.
> Auto-destroying a Broad Sword (2d5) (-4,-2) {cursed}.
> In your pack: a Bastard Sword (3d4) (+5,+5) (t).
> You have 13 charges remaining.
> You failed to use the staff properly.
> In your pack: The Spear of Hagen (1d6) (+11,+13) (+3 to speed) (u).
> You have 12 charges remaining.
> Really destroy Wakizashi (2d4)? [y/n/Auto]
> You destroy a Wakizashi (2d4).
> You have no more Wakizashis (2d4).


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Check Sum: "ba0377f431027cd8ef"]


Posted on 19.4.2014 15:09
Last updated on 19.4.2014 19:14

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12485. on the Ladder (of 18237)
1266. on the PosChengband Ladder (of 2391)
345. for this player (out of 384)

Comments

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On 19.4.2014 15:09 chris wrote:
Here is another underrepresented class: The Time-Lord.

I changed the casting stat from Charisma to Wisdom since charisma just felt a bit wrong. My interpretation of the spell casting stat is:

* Int: The caster learns spells through careful study. Generally, these casters are book based casters and can learn the spell of their choice.

* Wis: The caster is in tune with the world around them, either spiritually or physically. The caster generally does not study to learn a spell. Instead, they are granted by the whims of their god, or are learned automatically at a given level. Rangers now use this casting stat, though I confess to not liking this change since, for example, elves now make poor rangers while dwarves make good ones. Bah!

* Chr: The caster seeks to dominate foes through the force of their personality. Included here are Beastmasters, Mystics (though these should probably be Wis), Warlocks and Bards.

Mastery of Time is mastery of the very fabric of existence, and requires attunement with the natural world not a will to dominate others. So wisdom it is :)

On 19.4.2014 16:18 chris wrote:
[CL22:Quests] 01:09
What an amazing start! A couple of +1 speed daggers, then a RoS +5, then Holcolleth, Anduril and an amulet of super resistance. I'll forgive the -1 speed on that last. After all, if a Time-Lord can't suck that up, then who can?

I'm going as a pure "blaster" though I'm not convinced that is the best strategy. Many of the time effects would benefit a build that used a smidgen of melee as well. And in order to flaunt my poor choice, the VM dropped a super vorpal 6d5 weapon (Yes, super vorpal!). And Anduril is pretty decent this early on. Sigh. As a counterbalance, those mimic's were guarding a wand of dragon breath. Now, I fear that Azog will be a colossal letdown!

On 19.4.2014 17:43 chris wrote:
[CL26:Old Man Willow Q] 02:06
Ouch! I was definitely not ready for that turn of events!

> The Huorn evolved into the Ent.
> The Ent throws a large rock.
> *** LOW HITPOINT WARNING! ***

So. No Cloning Pits nor Old Castle for me! Still, it was a rather cool and unexpected way to get "screwed" :)


On 19.4.2014 18:26 HugoTheGreat2011 wrote:
Ouch...What did you do that caused the Huorn to evolve into an Ent?

On 19.4.2014 18:27 chris wrote:
Time blast!

On 19.4.2014 18:40 HugoTheGreat2011 wrote:
Just imagine what would happen if that was an Ancient Multi-hued dragon or Sorcerer evolving into...RUN!

On 19.4.2014 19:13 chris wrote:
[CL28:DL29] 02:49
Queue mandatory Mindflayer Thranduil find just prior to achieving innate telepathy in 3 .. 2 .. 1. Seriously, this happens to *every* mindflayer for some reason. Ah well, at least I get to enjoy early telepathy at CL28 rather than waiting all the way to CL30 :P

Yes, time evolution is no joke. That's why having some melee support is a better plan. I'm tempted to re-roll, but I doubt next time would shower me with pure melee goodies (Check out my gloves!).

On 19.4.2014 19:46 Djabanete wrote:
I like your reasoning behind the spell-casting stats, Chris. While writing an argument for why Rangers could still use Intelligence as their casting stat (mostly because of long tradition), I instead convinced myself that it really should be Wisdom. (Rangers have their powers from accumulated lore, which is somewhere in between book-learning (Int) and observation/intuition (Wis); but in the case of observing natural phenomena and healing with herbs, like Aragorn does, it seems closer to Wis. Also, when he was crowned, "Wisdom sat on his brow", but Intelligence did not. Intelligence seems related to memorizing all of the history, geography, and poetry stored at Rivendell; but even that kind of intelligence still seems closer to wisdom than the mental gymnastics we must assume that Mages perform.)

For the Chaos-Warrior, on the other hand, none of the stats really fit. Not Cha because the CW is not good at influencing people; not Int because he/she probably never cracked a book; and not Wis because he/she is hasty, rash, and destructive. So I'd go with Int simply because Chaos-Warriors seem related to Mages.

On 19.4.2014 19:50 HugoTheGreat2011 wrote:
I like that HP : SP ratio!

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