The Angband Ladder: Ibaletram, Gnome Haftedmaster by <kyi22@hotmail.com>

  [ToME 2.1.2 Character Dump]

 Name  : Ibaletram              Age                147       STR: 18/***       
 Sex   : Neuter                 Height              30       INT:  18/70       
 Race  : Zombie Gnome           Weight              73       WIS:  18/51       
 Class : Haftedmaster           Social Class        61       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR: 18/160       
                                                                               
 + To Melee Hit          63 Level             50    Max Hit Points      1799   
 + To Melee Damage       89 Experience  10655662    Cur Hit Points      1799   
 + To Ranged Hit          6 Max Exp     10655662    Max SP (Mana)         49   
 + To Ranged Damage      12 Exp to Adv.    *****    Cur SP (Mana)          0   
   AC                18+108 Gold         1770673    Piety              40293   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[37]Perception  : Fair         Blows/Round:  17        
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Excellent    Mel.dmg/Rnd:  34d6+1513 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Gnome Warrior.  You are a                
          credit to the family.  You have brown eyes, straight brown           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 27 (1350')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 26 (1300')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 31st Quelle of the 2890th year of the third age.
 It now is 45 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ....+...+.......            
        Add Int   : .........+......            
        Add Wis   : +...+...........            
        Add Dex   : .+.......+......            
        Add Con   : ........+.......            
        Add Chr   : ..+.+....+...+..            
        Add Sear. : .........+......            
        Add Tun.. : ..............+.            
        Add Speed : .+..++...+...+..            
        Add Blows : ..++............            
        Slay Anim.: .............+..            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Drag.: .............+..            
        Fire Brand: .............+..            
        Sust Str  : ...+............            
        Sust Int  : ................            
        Sust Wis  : ......++........            
        Sust Dex  : ................            
        Sust Con  : +.........+.....            
        Sust Chr  : ..+...+.........            
        Invisible : ................            
        Mul life  : ......+.........            
        Imm Acid  : ........+.......            
        Imm Elec  : .......+........            
        Imm Fire  : .......+........            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..++....+++....+            
        Hold Life : .....+.........+            
        Res Acid  : .++.............            
        Res Elec  : .+.+............            
        Res Fire  : .+..+.+.........            
        Res Cold  : .+.......+.....+            
        Res Pois  : ....+..........+            
        Res Fear  : +.+.+..........+            
        Res Lite  : ..++.+...++.....            
        Res Dark  : ..+..+...+......            
        Res Blind : .........+......            
        Res Conf  : ..++...+........            
        Res Sound : ......+.++......            
        Res Shard : .........+......            
        Res Neth  : .......+........            
        Res Nexus : ..+...+.........            
        Res Chaos : .....+..+.......            
        Res Disen : ....+.+.........            
        Hide Type : ....++..++......            
        Show Mods : +............++.            
        Insta Art : ....++..........            
        Lite      : .........++.....            
        See Invis : +....+...+.....+            
        Digestion : ...............+            
        Regen     : ...+............            
        Ign Acid  : .++++++++++..+..            
        Ign Elec  : .++++++++++..+..            
        Ign Fire  : .++++++++++..+..            
        Ign Cold  : .++++++++++..+..            
        Activate  : ....++...+++....            
        Blessed   : +...............            
        Orc.ESP   : .....+..+.......            
        Evil.ESP  : +...............            

 Corruption list:

Skills (points left: 0)
 - Combat                                        50.000 [0.900]
	  - Weaponmastery                               22.128 [0.950]
	 	  . Sword-mastery                             00.000 [0.300]
	 	  . Axe-mastery                               00.000 [0.300]
	 	  - Hafted-mastery                            50.000 [0.700]
	 	 	  . Stunning-blows                          50.000 [0.500]
	 	  . Polearm-mastery                           00.000 [0.300]
	  . Archery                                     08.200 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    09.280 [0.900]
	  . Stealth                                     01.000 [0.500]
	  . Disarming                                   08.200 [0.900]
 - Magic                                         02.068 [0.300]
	  . Magic-Device                                20.550 [1.150]
	  . Thaumaturgy                                 01.000 [0.500]
 - Spirituality                                  05.800 [0.400]
	  . Prayer                                      20.000 [0.500]
 - Monster-lore                                  04.500 [0.500]
	  . Symbiosis                                   01.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 66 princesses.

 You have defeated 16412 enemies.


  [Fates]

You are fated to meet an Acid hound on level 17.
You may find a Scroll of Word of Recall on level 1.
You may find a Potion of Slowness on level 1.


  [Character Equipment]

a) a Morning Star of Aman (2d6) (+15,+15) [+1] (+3)
    It increases your wisdom by 3.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your constitution.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you
    to sense the presence of evil beings.  It has been blessed by the 
    gods.  
    You found it in the remains of a Brown Thunderlord on level 61 of 
    Mordor.
d) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance
    to acid, electricity, fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 22 of Orc Cave.
e) The Ring of Uinas (+3 attacks)
    It increases your charisma and attack speed by 3.  It sustains your
    charisma.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, light, dark, confusion 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ancient multi-hued dragon on level
    65 of Mordor.
f) The Ring of Thrithoth (+15) (+3 attacks)
    It increases your attack speed and ability to score critical hits 
    by 3.  It sustains your strength.  It provides immunity to paralysis.
    It provides resistance to electricity, light and confusion.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient bronze dragon in the town
    of Gondolin .
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 65 of Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 64 of Mordor.
n) The Leather Scale Mail 'Mormon' (-41,-3) [11,+12](40%)
    It increases your hit points by 40%.  It sustains your wisdom and charisma.
    It provides resistance to fire, sound, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 44
    of Mordor.
o) The Cloak of Mimicry [Ghost] of Amoros [1,+7]
    It sustains your wisdom.  It provides immunity to electricity and fire.
    It provides resistance to confusion and nether.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound and chaos.  It allows you to sense the presence of orcs. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 41 of Mordor.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d100 turns if it
    is being worn. It provides light (radius 1) forever.  It increases
    your intelligence, dexterity, charisma, searching and speed by 3. 
    It provides immunity to paralysis.  It provides resistance to cold,
    light, dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Bile Wyrm on level 63 of Mordor.
u) The Set of Leather Gloves 'Cammithrim' [1,+9]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Soft Leather Boots of Jumping [2,+10]
    It can be activated for phasing every 10+d10 turns if it is being 
    worn. It grants you the power of blink if it is being worn.  
    You found it lying on the ground on level 22 of Orc Cave.
z) an Eye druj (1000 hp)
{) The Bolt of Firie (1d5) (+6,+5) (+4 to speed)
    It increases your charisma and speed by 4.  It does extra damage from
    fire.  It is especially deadly against dragons.  It is a great bane
    of undead.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 44 
    of Mordor.
|) a Magical Dwarven Shovel (1d3) (+5,+8) (+3)
    It grants you the power of stone to mud if it is being worn.  It increases
    your ability to tunnel by 3.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof War Tome of Tulkas
b) Kelek's Wormhole Machine
    It can be activated for teleport level.  
    You found it lying on the ground on level 46 of Mordor.
c) The Grail of Kenault
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Monastic lich on level 35 of Mordor.
d) Heward's Excellent Experimental Earmuffs
    It can be activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 30 of
    Maze.
e) A parchment titled ''Immortality For Dummies''
    It can be activated for satisfy hunger.  
    You found it in the remains of a Demonologist on level 47 of Mordor.
f) 7 Potions of Speed
g) 5 Potions of Healing
h) 2 Potions of *Healing*
i) 20 Scrolls of Teleportation
j) 58 Scrolls of Identify {50% off}
k) 24 Scrolls of *Identify* {50% off}
l) a Wooden Rod of Illumination (10/10)
m) a Silver Rod of Capacity of Disarming (200/200)
n) a Silver Rod of Detection (100/100)
o) a Mithril Rod of Cheapness of Recall (160/160)
p) an Adamantite Rod of Teleport Other (200/200)
q) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
r) The Cloak of Mimicry [Chaos Cloud] of Tirhun [1,+8]
    It provides immunity to acid and cold.  It provides immunity to paralysis.
    It provides resistance to electricity, cold, poison, light and confusion.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 5 Sprigs of Athelas
b) a Golden Rod of the Istari of Nothing (250/250)
c) a Mithril Rod of Capacity of Nothing (320/320)
d) The Ring 'Valquen' (+3 to speed)
    It can be used to store a spell.  It increases your charisma and speed 
    by 3.  It sustains your wisdom and dexterity.  It provides resistance
    to electricity, light and disenchantment.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 51 of
    Mordor.
e) The Ring of Aronwen [Globe of Light] (+1)
    It has a spell stored inside.  It increases your wisdom and dexterity 
    by 1.  It provides resistance to electricity, blindness, shards and
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
f) The Amulet of Dollur (+2)
    It can be used to store a spell.  It increases your dexterity by 2.
    It sustains your intelligence.  It provides resistance to acid, dark,
    nether, nexus and chaos.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature blue dragon on level 46 of
    Moria.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
h) The Cloak of Mimicry [Ape] 'Tarind' [1,+8]
    It sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to life draining, electricity, fire and disenchantment.
    It produces a fiery sheath.  It produces an electric sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 42 of Moria.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
j) a Light Crossbow of Extra Might (x6) (+6,+11)
k) 94 Bolts (1d5) (+0,+0)


  [Home Inventory - Gondolin ]

a) an Adamantite Rod of the Istari of Nothing (400/400)
b) an Indestructible Ring of Speed (+9)
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
d) a Jewel Encrusted Crown of Regeneration [0,+14]
e) The Morning Star 'Bloodspike' (2d6) (+6,+18) (+4)
    It increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It provides resistance
    to nexus.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 3 of A lost temple.
f) a Mace of Disruption of Slay Evil (5d8) (+19,+18)
    It must be wielded two-handed.  It strikes at undead with holy wrath.
    It fights against evil with holy fury.  


  [Home Inventory - Minas Anor ]

a) The Gem of Wisdom
    It can be activated for summon pet.  
    You found it in the remains of a Barbazu on level 58 of Mordor.
b) Jor's Compendium of Strange Behaviour
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadlord on level 54 of Mordor.
c) 5 Potions of Shape of Ent
d) The Crumpled Scroll of Mass Resurrection
e) a Silver Rod of Detection (100/100)
f) a Silver Rod of the Istari of Nothing (200/200)
g) a Golden Rod of Teleport Other (125/125)
h) a Golden Rod of Capacity of Nothing (250/250)
i) an Adamantite Rod of Capacity of Nothing (400/400)
j) The Amulet of Carlammas (+2)
k) The Amulet of Ormen [+2] (+3 to searching)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity, constitution and searching 
    by 3.  It sustains your intelligence and charisma.  It provides resistance
    to electricity, poison, dark and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 38
    of Mordor.
l) The Amulet 'Tuorethel' [+2] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It sustains your intelligence

    and charisma.  It provides resistance to poison, dark, nether and
disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 51 of
    Mordor.
m) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 54 of Mordor.
n) a Dwarven Lantern of the Magi [Divine Aim] (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases
    your intelligence, wisdom and charisma by 1.  It makes you invisible.
    It provides resistance to blindness.  It cannot be harmed by fire.
    
    It was given to you as a reward.
o) The Filthy Rag of Beldolon [1,+4]
    It sustains your constitution.  It provides immunity to electricity 
    and fire.  It provides resistance to nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 46 of
    Mordor.
p) The Hard Studded Leather 'Hirdan' (-11,-10) [7,+13](20%)
    It increases your hit points by 20%.  It sustains your constitution.
    It provides immunity to acid.  It provides resistance to acid, electricity,
    light, confusion and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal drake on level 51 of Mordor.
q) The Thunderlord Coat of Naegundi [9,+10]
    It sustains your strength and dexterity.  It provides immunity to fire 
    and cold.  It provides resistance to fire, cold, nether and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    44 of Mordor.
r) The Steel Helm of Formen [6,+14]
    It provides light (radius 3) forever.  It makes you completely fearless.
    It provides resistance to life draining, electricity, fire, nether 
    and nexus.  It allows you to breath underwater.  It allows you to 
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
s) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides resistance
    to electricity, fire and cold.  It speeds your regenerative powers.
    It fires missiles with extra might.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
t) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of A lost temple.
b) The Demonhorn of Gothmog [2,+13] (-5)
c) Benetar's Portable Plague
    It can be activated for acquirement.  
    You found it in the remains of a Monastic lich on level 35 of Mordor.
d) Jor's Buckler of Missile Attraction
    It can be activated for acquirement.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) The Ring 'Eliathor' (+8,+2)
    It sustains your constitution and charisma.  It provides resistance
    to electricity, fire and nether.  It allows you to fly.  It slows 
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of an Ancient black dragon on level 44
    of Mordor.
f) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and sound.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 51 of Mordor.
g) a Golden Crown of Telepathy [0,+11]
    It gives telepathic powers.  It cannot be harmed by acid.  
    It was given to you as a reward.
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gorbag, the Orc Captain on level 21
    of The Old Forest.
i) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
j) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 65 of Mordor.
k) a Heavy Crossbow of the Haradrim (x5) (+10,+21)
l) The Bolt 'Hiring' (1d5) (+7,+8) (+5)
    It increases your dexterity by 5.  It poisons your foes.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
b) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Dagger 'Dethanc' (E:53422, L:26) (1d4) (+32,+17)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It does extra damage from electricity.  It strikes 
    at undead with holy wrath.  It fights against evil with holy fury.
    It provides resistance to electricity and confusion.  It allows you
    to sense the presence of giants.  It induces random teleportation.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Dagger 'Narthanc' (E:33711, L:25) (1d4) (+24,+13)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It provides light (radius 1) forever.  It does extra damage
    from fire and frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It makes you invisible.  It sustains
    your charisma.  It provides resistance to fire, cold, poison and light.
    It slows your metabolism.  It drains experience.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.



Posted on 3.6.2003 06:47
Last updated on 8.6.2003 21:17

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3766. on the Ladder (of 18915)
943. on the ToME Ladder (of 3145)
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On 3.6.2003 06:47 kyi22@hotmail.com wrote:
My first ladder post. This was the premise. Gnome zombie has a lot of bases covered, and I mistakenly thought this included nether thanks to the bad help file on t-o-m-e.net :P Tulkas worshipper meant Divine Aim + stunning-blows = monster that wouldn't fight back.

Well, in practice, I don't know how this guy survived this long. I don't scum for stat potions so my wis is still too low for Divine Aim (95% fail). I don't have anything special besides I can really bludgeon something close to me. Apparently that's enough so far. Finding that 40% hp armor really helped. I think it's worth having it rather than cold immunity or speed+shards from thalk.

On 3.6.2003 10:54 spitfyr@gmx.net wrote:
Ooops! You know what the Blood of Life does, don't you?

On 4.6.2003 08:20 kyi22@hotmail.com wrote:
Ah, looked it up. Thanks!

On 8.6.2003 21:13 kyi22@hotmail.com wrote:
Finished Mordor. Level 50. Can actually cast divine aim and stun things. Woo!

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