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The Angband Ladder: Greyshoulders, RohanKnight Dark-Priest by divinecloudburst

  [ToME 2.3.12 (ah, git) Character Sheet]

 Name  : Greyshoulders          Age                 23       STR!     40       
 Sex   : Neuter                 Height              53       INT!     40       
 Race  : Vampire RohanKnight    Weight              80       WIS!     40       
 Class : Dark-Priest            Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Yavanna Kementari                                   CHR!     40       
                                                                               
 + To Melee Hit         119 Level             50    Hit Points     1193/  1193 
 + To Melee Damage      100 Experience  45330170    Spell Points    300/   301 
 + To Ranged Hit         97 Max Exp     45330170    Sanity          930/   930 
 + To Ranged Damage       3 Exp to Adv.    *****    Piety                 3221 
   AC                29+117 Gold         1590377    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Legendary[25]Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Bad          Mel.dmg/Rnd:  9d4+900   
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          And I looked, and behold, a pale horse, and his name that            
          sat on him was Death, and hell followed with him: and power          
          was given unto them, over the fourth part of the earth to            
          kill with sword, and with hunger, and with death...                  


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 41 (2050')
        Angband: Level 125 (6250')
        Barrow-Downs: Level 3 (150')
        Mount Doom: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 14 (700')
        Moria: Level 30 (1500')
        Dol Guldur: Level 66 (3300')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        a lost temple: Level 22 (1100')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 8192 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You have completed 71 princess quests.
 You have completed 25 lost sword quests.
 You saved Arda and became a famed Ruler.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..324...4.......            
        Add Int   : .332.342.3......            
        Add Wis   : ..3243.2........            
        Add Dex   : .332.....34.....            
        Add Con   : .332..4.4..3....            
        Add Chr   : .33243.2.3......            
        Mul SPower: .........+......            
        Add Stea. : ...2..42...3....            
        Add Sear. : .........3......            
        Add Speed : .3324.42...3...+            
        Slay Demon: +...............            
        Slay Drag.: +...............            
        Sharpness : .............+..            
        Cold Brand: +...............            
        Sust Str  : ..+.............            
        Sust Int  : ...+............            
        Sust Wis  : ...+............            
        Sust Dex  : ..+.............            
        Sust Con  : ..+.............            
        Sust Chr  : ...+............            
        Invisible : +....+.+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..++....+.+.....            
        Hold Life : ..++...........+            
        Imm Acid  : ......++*++.....            
        Imm Elec  : +.*...+.........            
        Imm Fire  : ....+.*+.+......            
        Imm Cold  : +..*..++.......+            
        Res Pois  : ..+.+..........+            
        Res Fear  : ....+...........            
        Res Light : +...............            
        Res Dark  : ...............+            
        Res Blind : ...+.+..........            
        Res Conf  : ........+.......            
        Res Sound : .......++.......            
        Res Shard : .........+......            
        Res Neth  : ...............+            
        Res Nexus : ......+.........            
        Res Chaos : ........+.......            
        Res Disen : ..+.+...++......            
        Aura Fire : ......+.........            
        Aura Elec : +...............            
        Levitate  : ..+.............            
        Lite      : ...............+            
        See Invis : ..++......+.....            
        Digestion : +.+.............            
        Regen     : ..+.............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +.+++..+.++.....            
        Teleport  : +...............            
        Cursed    : ..........++....            
        Fly       : ......+.........            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : ........+.......            
        Troll.ESP : +...............            
        TLord.ESP : ......+.........            
        Full ESP  : ...+............            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 15)
 - Combat                                        28.600 [0.700]
          . Weaponmastery                        50.000 [0.900]
          . Archery                              00.500 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                             -08.000 [0.400]
          . Disarming                            01.000 [0.900]
 - Magic                                         18.928 [0.900]
          . Magic-Device                         14.100 [1.050]
          . Spell-power                          23.200 [0.800]
          . Conveyance                           30.200 [0.500]
          . Divination                           08.200 [0.500]
          . Udun                                 25.200 [0.400]
          . Necromancy                           35.200 [0.800]
 - Spirituality                                  07.000 [1.000]
          . Prayer                               50.000 [1.400]
 - Monster-lore                                  00.000 [0.500]
          . Corpse-preservation                  01.000 [1.000]
          . Symbiosis                            01.300 [0.400]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Undead Form


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:22339, L:35) (1d4) (+41,+25) {!d!t!v!s!.@w2}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It is especially deadly
    against dragons.  It strikes at demons with holy wrath.  It makes you
    invisible.  It provides resistance to electricity, cold and light.  It
    allows you to sense the presence of trolls.  It slows your metabolism.
    It produces an electric sheath.  It induces random teleportation.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
    
d) The Short Bow of Diriachad (x5) (+19,+3) (+3 to speed) {!d!t!v!s!k}
    It increases your intelligence, dexterity, constitution, charisma and 
    speed by 3.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 96 of Angband.
e) The Ring of Power 'Vilya' (+12,+12) (+3) {!d!t!v!s}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 105 of Angband.
f) The Ring of Power 'Nenya' (+9,+9) (+2) {!d!t!v!s}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Angband.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!d!t!v!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Brown Thunderlord in the town of Bree .
m) a Dwarven Lantern of the Magi (+3) {!d!t!v!s}
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 3.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {!d!t!v!s}
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {!d!t!v!s}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4) {!d!t!v!s}
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, chaos and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 74 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching) {!d!t!v!s@w1}
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 67 of
    Angband.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {cursed, !d!t!v!s}
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to see
    invisible monsters.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {cursed, !d!t!v!s!k}
    It increases your constitution, stealth and speed by 3.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) a Death mold (572 hp) {!d!t!v!s!k}
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 105 of Angband.
|) a Climbing Set {!d!t!v!s!k}


  [Character Inventory]

a) a Tome of the Impenetrable Earth {!d!v!s!k@m6}
b) 3 Fireproof Tomes of the Everrunning Wave {!d!v!s!k@m5}
c) a Tome of Translocation {!d!v!s!k@m7}
d) 2 Fireproof Tomes of the Tree {!d!v!s!k@m8}
e) a Tome of Knowledge {!d!v!s!k@m4}
f) an Unholy Tome of the Hellflame {!d!v!s!k@m9}
g) a Forest Tome of Yavanna {!d!v!s!k@m2}
h) 30 Potions of Enlightenment
i) 32 Scrolls of Teleport Level
j) 6 Scrolls of Holy Prayer
k) a Golden Rod of the Istari of Home Summoning (250/250) {!d!v!s!k}
l) The Wand of Digging of Thrain (1457 charges) {!d!v!s@a1}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) The Golden Horn of the Thunderlords (3 charges) {!*!*}
    
    It was given to you as a reward.
n) The Arkenstone of Thrain (+3) {!d!t!v!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black reaver on level 70 of Dol Guldur.
o) The Iron Helm of Knowledge [6,+20] (-6) {!d!t!v!s@w1}
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) The Long Sword of the Dawn (E:1019330, L:47) (3d5) (+50,+35) (+5 to
infravision
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your charisma and infravision by 5.  It does extra damage 
    from acid, electricity, fire and frost.  It poisons your foes.  It can
    cause earthquakes.  It is very sharp and can cut your foes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you invisible.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, cold, poison, light and blindness.  It allows you
    to sense the presence of trolls.  It slows your metabolism.  It speeds
    your regenerative powers.  It produces a fiery sheath.  It produces an
    electric sheath.  It drains experience.  It induces random
    teleportation.  It can clone monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
q) 98 Empty Bottles
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Raal's Black Candle {!*}
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) 20 Potions of Heroism
c) a Scroll of Reset Recall
d) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 95 of Angband.
b) The Ring of Power of Uvatha the Horseman (+3 attacks) {!d!t!v!s}
    It increases your dexterity, infravision and attack speed by 3.  It
    makes you invisible.  It sustains your wisdom.  It provides resistance 
    to fire, nexus and chaos.  It allows you to levitate.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
c) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 69 of The Sacred
    Land Of Mountains.
d) The Ring of Power 'Narya' (+6,+6) (+1) {!d!t!v!s}
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Flare (+3) {!d!t!v!s}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Erebor.
f) an Anchor {!d!t!v!s}
g) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 105 of Angband.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {!d!t!v!s}
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
    
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 43 of Mordor.
l) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 97 of Angband.
m) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 123 of Angband.
n) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 96 of Angband.
o) The Hatchet of the Night (2d6) (+34,+22) (+4)
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 115 of Angband.
p) The Slaughter Axe of Agonas (5d7) (+27,+7) (+3 attacks)
    It increases your attack speed by 3.  It does extra damage from 
    electricity and frost.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
q) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 105 of Angband.
r) The Trident of Ulmo (4d8) (+15,+19) (+4)
    It can be activated for teleport away every 200 turns if it is being
    worn. It increases your dexterity by 4.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining and nether.  It allows you to
    breathe underwater.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 123 of Angband.
s) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 89 of Angband.
    
t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4)
    It can be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    nexus and chaos.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 85 of Angband.
    
u) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 99 of Angband.
v) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 96 of Angband.
w) The Bolt 'Haldung' (1d5) (+4,+3) (+2 to speed)
    It increases your strength and speed by 2.  It does extra damage from 
    acid.  It produces chaotic effects.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
    
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Crumpled Scroll of Mass Resurrection {!*}
b) The Ring of Power of Ren the Unclean (+5 to speed)
    It increases your strength, intelligence, dexterity, constitution and 
    speed by 5.  It makes you invisible.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to fire.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 95 of Angband.
c) The Ring 'Calareth' (+4)
    It increases your constitution by 4.  It sustains your intelligence
     and charisma.  It provides immunity to paralysis.  It provides
    resistance to acid, poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
d) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 65 of Mordor.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 70 of The Sacred Land
    Of Mountains.
f) The Red Dragon Scale Mail of Quarsil (-2 to accuracy) [30,+19]
    It can be activated for breathe fire (200) every 90+d90 turns if it is
    being worn. It sustains your intelligence and charisma.  It provides
    immunity to electricity, fire and cold.  It provides resistance to 
    light and nexus.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 105 of Angband.
g) The Double Chain Mail 'Mindor' (-2 to accuracy) [16,+7]
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to electricity, fire and cold.  It provides immunity to
    paralysis.  It provides resistance to disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 79 of Angband.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
i) The Full Plate Armour of Isildur [25,+25] (+1)
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 96 of Angband.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 96 of Angband.
m) The Steel Helm of Hammerhand [6,+20] (+3) {!d!t!v!s@w1}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
n) The Set of Leather Gloves 'Cammithrim' [1,+10] {!d!t!v!s}
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
o) The Pair of Hard Leather Boots of Kemmin [3,+7] {!d!t!v!s}
    It sustains your wisdom.  It provides resistance to electricity, fire, 
    light, dark, confusion, sound and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 54 of Mordor.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {!d!t!v!s}
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
r) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 96 of Angband.
s) The Scimitar of Nirrir (2d5) (+18,+24) (+2)
    It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity and constitution by 2.  It produces chaotic effects.
    It is very sharp and can make your foes bleed.  It is especially
    deadly against giants.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of Angband.
t) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
v) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of Angband.
w) The Long Bow of Nelma (x5) (+14,+28) (+2 to speed) {!d!t!v!s}
    It increases your strength, intelligence, wisdom, constitution, 
    charisma and speed by 2.  It fires missiles with extra might.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Bolt of Baryar (1d5) (+21,+9) (+2)
    It increases your constitution by 2.  It does extra damage from 
    electricity.  It drains life from your foes.  It is a great bane of
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 95 of Angband.
    


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) The Immortal Skull of Benetar
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dreadlord on level 62 of Mordor.
c) a Parchment titled ''Immortality For Dummies''
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Dark elven warlock on level 69 of Erebor.
d) a Potion of New Life {!*}
e) The Ring 'Borlad' (+4 to infravision) {!.}
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your intelligence and infravision by 4.
    It provides resistance to acid, dark and nexus.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of an Ancient blue dragon on level 34 of
    Mordor.
f) an Indestructible Ring of Extra Attacks (+2 attacks)
g) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Kavlax the Many-Headed on level 70 of The
    Sacred Land Of Mountains.
i) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Dol Guldur.
j) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
l) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Bile Demon on level 58 of Mordor.
m) The Steel Helm 'Lebohaum' [20,+80]
n) The Dragon Helm of Thrain [8,+10]
    It provides light (radius 2) forever.  It sustains your charisma.  It
    provides resistance to blindness, shards and nexus.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
o) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 72 of
    Erebor.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you completely fearless.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Young black dragon in the town of
    Gondolin .
q) The Two-Handed Sword of Radel (3d6) (+17,+11) (+3 attacks)
    It must be wielded two-handed.  It increases your attack speed by 3.  
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is very sharp and can make your foes bleed.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 34 of
    Mordor.
r) The Executioner's Sword of Damas (4d5) (+9,+27) (+2 attacks)
    It must be wielded two-handed.  It increases your wisdom, dexterity
     and attack speed by 2.  It does extra damage from electricity and 
    fire.  It poisons your foes.  It produces chaotic effects.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is a great bane of undead.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 58 of Mordor.
s) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
t) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
v) a Magical Gnomish Shovel (+2)
w) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed)
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 5.5.2014 05:47
Last updated on 19.6.2014 22:58

Download this dump

430. on the Ladder (of 16246)
180. on the ToME Ladder (of 3078)
Best for this player (out of 34)

Related screenshot:
The Giant roc is hit hard.

Comments

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On 6.5.2014 19:45 divinecloudburst wrote:
The One Ring indeed has powerful enchantments...including the ability to trigger segfaults in Mt. Doom. Stuck now, since I can't get rid of it.

On 6.5.2014 21:03 Estie wrote:
No :(
Does game crash in all of Mt Boom or just when you enter the cracks level ?


On 6.5.2014 21:44 divinecloudburst wrote:
Just the cracks. Actually, it's when I *leave* the level, by recall or stairs, or try to save the game.

On 7.5.2014 04:39 Estie wrote:
If it isnt saved, cant you load the previous save ?

On 7.5.2014 05:00 divinecloudburst wrote:
Sure, but I still can't get rid of the Ring. I've tried destroying it and using the Horn of the Thunderlords, but it still happens.

On 7.5.2014 10:44 Estie wrote:
What about using it ? Do you still have to go to Mt Doom then ?

On 7.5.2014 11:50 divinecloudburst wrote:
Nooo, I don't want to be evil!

On 7.5.2014 13:02 Estie wrote:
:D


On 9.5.2014 10:47 divinecloudburst wrote:
Traced the problem to the do_dungeon() function in loadsave.c and compiled a special version that doesn't call it. This makes special levels non-persistent, and bypassed whatever was causing the bug. Thus did our dark priest destroy the ring!

On 9.5.2014 15:39 Estie wrote:
Yavanna o:
Do you keep spell access from Melkor ? Iirc, priest school remains castable (curse), but not sure about the mage schools.

On 10.5.2014 21:50 divinecloudburst wrote:
Other way, actually. You keep Udun, but your prayers switch to the new god. And don't knock Yavanna: she's better than you think. Unfortunately, his adventure was cut short. Sauron wouldn't show, so I ended up teleporting around Angband and landed next to a grand master mystic.

On 10.5.2014 22:18 Estie wrote:
Ouch :(
I never knocked Yavanna; she is my favourite!

On 10.5.2014 22:25 divinecloudburst wrote:
Oh, nice! Misread your "surprised face".

On 19.6.2014 23:11 divinecloudburst wrote:
New incarnation is victorious. The Mt. Doom bug remains, so I used the technique above, clearing the Cracks of Doom in one pass.

On 20.6.2014 06:12 HugoTheGreat2011 wrote:
Any plans to Void-dive with this one?

On 20.6.2014 14:40 divinecloudburst wrote:
I actually finished this run about a month ago; only just got around to posting it. I'd have to grind for a fair few consumables before taking on the Void.

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