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The Angband Ladder: Liaa, Troll Alchemist by <acockbur@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Liaa                   Age                 24       STR!     40       
 Sex   : Male                   Height              87       INT!     31       
 Race  : Troll Barbarian        Weight             227       WIS!     28       
 Class : Alchemist              Social Class         1       DEX!     34       
 Body  : Player                                              CON!     39       
 God   : Nobody                                              CHR!     35       
                                                                               
 + To Melee Hit          88 Level             50    Hit Points     3357/  3357 
 + To Melee Damage       82 Experience  12222490    Spell Points    145/   145 
 + To Ranged Hit         61 Max Exp     12222490    Sanity          505/   505 
 + To Ranged Damage      14 Exp to Adv.    *****                               
   AC                52+101 Gold         2454071    Speed           Fast (+48) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Very Good    Blows/Round:  19        
 Bows/Throw  : Legendary[5] Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Bad          Mel.dmg/Rnd:  76d4+1558 
 Stealth     : Fair         Magic Device: Good         Infra-Vision: 50 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          slime green eyes, oily dark purple hair, and black ulcerous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        A lost temple: Level 27 (1350')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 8177 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You have completed 67 princess quests.
 You have completed 67 lost sword quests.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 24th Quelle of the 2890th year of the third age.
 You have been adventuring for 38 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2.324.4.4.8.....            
        Add Int   : .......7........            
        Add Wis   : ....4...........            
        Add Dex   : 2..2.........4..            
        Add Con   : 2.3.....4.......            
        Add Chr   : ..3.4.4......4..            
        Add Stea. : 2......7...*....            
        Add Sear. : ..32...7........            
        Add Infra : ...2............            
        Add Tun.. : ..............7.            
        Add Speed : .*..43.7...*....            
        Add Blows : ...2.....8......            
        Chaotic   : .............+..            
        Vampiric  : +...............            
        Slay Anim.: .............+..            
        Slay Und. : .............+..            
        Slay Orc  : +...............            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ...............+            
        Sust Int  : .......+.+......            
        Sust Wis  : .........+......            
        Sust Dex  : ...+.....+......            
        Sust Con  : .........+......            
        Sust Chr  : .........+......            
        Invisible : ...+............            
        Mul life  : +........+.....+            
        Sens Fire : ................            
        Reflect   : .........+......            
        Free Act  : +......+++......            
        Hold Life : +....+..........            
        Imm Acid  : ......+.*.......            
        Imm Elec  : ......+..*......            
        Imm Fire  : .+*.+.+.........            
        Imm Cold  : ......+..*......            
        Res Pois  : ....+....+......            
        Res Fear  : ....+..........+            
        Res Light : .+...+...+......            
        Res Dark  : +....++..+......            
        Res Blind : .........+......            
        Res Conf  : .....+..++......            
        Res Sound : ........++......            
        Res Shard : .........+......            
        Res Neth  : ......+..+......            
        Res Nexus : ...+....++......            
        Res Chaos : .....+..++......            
        Res Disen : ....+.+...+.....            
        Aura Fire : .........+......            
        Levitate  : ...........+....            
        Lite      : .........+......            
        See Invis : +.+..+.....+....            
        Digestion : ...+.....+......            
        Regen     : ...............+            
        Activate  : .++.+++..+......            
        Drain Exp : ...+............            
        Blessed   : .............+..            
        Cursed    : .+.+............            
        Hvy Curse : ...+............            
        Fly       : ..+.............            
        Orc.ESP   : +....++.++......            
        Troll.ESP : +........+......            
        Dragon.ESP: .........+......            
        Giant.ESP : +........+......            
        Undead.ESP: .........+......            
        Evil.ESP  : .........+......            
        Animal.ESP: .........+......            
        TLord.ESP : ..+......+......            
        Good.ESP  : .........+......            
        Nlive.ESP : .........+......            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        35.300 [0.700]
          . Weaponmastery                        50.000 [0.700]
          . Archery                              00.500 [0.300]
 - Sneakiness                                    03.600 [0.900]
          . Stealth                             -02.100 [0.500]
          . Disarming                           -00.700 [0.000]
 - Magic                                         14.340 [0.900]
          . Magic-Device                         10.450 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Udun                                 00.000 [0.400]
          . Necromancy                           01.000 [0.300]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              50.000 [0.800]
 - Spirituality                                  40.880 [0.800]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            30.200 [0.500]
 - Monster-lore                                  04.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Artifact Creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may meet a Battle-scarred veteran on level 1.


  [Character Equipment]

a) a Vampiric Shadow Blade of Westernesse (4d4) (+37,+37)(40%) (+2 to stealth)
{}
    It increases your strength, dexterity, constitution and stealth by 2.  
    It increases your hit points by 40%.  It drains life from your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It provides resistance to life draining and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire and light.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
f) The Ring of Power of Dwar, Dog Lord of Waw (+2 attacks)
    It increases your strength, dexterity, searching, infravision and 
    attack speed by 2.  It makes you invisible.  It sustains your 
    dexterity.  It provides resistance to nexus.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 67 of Dol
    Guldur.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Thunder on level 66 of
    Mordor.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 84 of
    Angband.
n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 93 of Angband.
o) an Elven Cloak of the Magi (-5,-4) [4,+8] (+7)
    It increases your intelligence, stealth, searching, speed and luck by 
    7.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nexus and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
s) The Iron Helm of an Alchemist (Exp:685309) (+0,+0) [6,+20](160%) (+8)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 4) forever.  It 
    increases your attack speed and luck by 8.  It increases your hit
    points by 160%.  It sustains your intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides immunity to electricity and 
    cold.  It provides immunity to paralysis.  It provides resistance to 
    poison, light, dark, blindness, sound, shards, nether, nexus and chaos
    .  It gives telepathic powers.  It slows your metabolism.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It identifies all
    items for you.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You made it yourself.
u) a Set of Leather Gloves of Power (+5,+3) [1,+11] (+8) {!k}
    It increases your strength by 8.  It provides resistance to 
    disenchantment.  
    You made it yourself.
x) a Pair of Hard Leather Boots of Elvenkind [3,+16] (+10)
    It increases your stealth and speed by 10.  It allows you to levitate.
    It allows you to see invisible monsters.  It cannot be harmed by acid.
    It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) The Bolt of Beleme (1d5) (+9,+5) (+4)
    It increases your dexterity and charisma by 4.  It produces chaotic
    effects.  It strikes at undead with holy wrath.  It is especially
    deadly against natural creatures.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 70 of Angband.
|) a Magical Mattock of Digging (+7) {!k}
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 7.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) 8 Potions of Enlightenment
b) 5 Scrolls of Genocide
c) 15 Scrolls of Nothing
d) an Adamantite Rod of Simplicity of Restoration (200/200)
    
    You made it yourself.
e) an Adamantite Rod of Simplicity of Disarming (200/200)
    
    You made it yourself.
f) an Adamantite Rod of Simplicity of Recall (172/200)
    
    You made it yourself.
g) an Adamantite Rod of Simplicity of Healing (147/200)
    
    You made it yourself.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 42 of
    Mordor.
i) a Blessed Shadow Blade of Westernesse (4d4) (+39,+42) (+6 to stealth) {!k}
    It increases your strength, wisdom, dexterity, constitution and 
    stealth by 6.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It gives telepathic powers.  It has been blessed by the gods.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid.
    
    You made it yourself.
j) 73 Essences of Life {!k}
k) an Essence of Extra Life {!k}
l) 66 Essences of Knowledge {!k}
m) 16 Empty Bottles
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Sprigs of Athelas
b) 14 Scrolls of Genocide
c) a Wand of Noxious Cloud[1|25] (422 charges)
d) a Wand of Confuse[1|20] (74 charges)
e) a Ring of Nothing {!k}
f) 44 Essences of Explosion {!k}
g) 99 Essences of Teleport {!k}
h) 77 Essences of Cold {!k}
i) 99 Essences of Fire {!k}
j) 67 Essences of Acid {!k}
k) 99 Essences of Life {!k}
l) 67 Essences of Light {!k}
m) 99 Essences of Chaos {!k}
n) 92 Essences of Time {!k}
o) 99 Essences of Magic {!k}
p) 24 Essences of Magic {!k}
q) 4 Essences of Darkness
r) 99 Essences of Knowledge {!k}
s) 90 Essences of Force {!k}
t) 79 Essences of Lightning {!k}
u) 98 Essences of Mana {!k}


  [Home Inventory - Gondolin ]

a) 6 Rings of Nothing {!k}
b) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) an Elven Cloak [4,+4] (+4 to stealth)
d) a Pair of Hard Leather Boots [3,+0]
e) a Vampiric Dagger of Westernesse (1d4) (+24,+28)(60%) (+3) {!k}
    It increases your strength, dexterity and constitution by 3.  It
    increases your hit points by 60%.  It drains life from your foes.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It allows you to sense the presence of orcs, trolls and giants.  It
    can resist being shattered by morgul beings.  
    You made it yourself.
f) a Blessed Blade of Chaos of Westernesse (6d5) (+37,+36) (+6)
    It increases your strength, wisdom, dexterity and constitution by 6.  
    It produces chaotic effects.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It provides
    resistance to chaos.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It has been blessed by the gods.  It can
    resist being shattered by morgul beings.  
    You made it yourself.
g) a Blessed Blade of Chaos of Westernesse (6d5) (+31,+27) (+5)
    It increases your strength, wisdom, dexterity and constitution by 5.  
    It produces chaotic effects.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is especially deadly
    against giants.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls, giants and good beings.  It has
    been blessed by the gods.  It can resist being shattered by morgul
    beings.  
    You made it yourself.
h) a Vampiric Bluesteel Blade of Westernesse (1d6) (+38,+36)(60%) (+3) {!k}
    It increases your strength, dexterity and constitution by 3.  It
    increases your hit points by 60%.  It drains life from your foes.  It
    is very sharp and can cut your foes.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  
    You made it yourself.
i) a Shadow Blade (4d4) (+3,+10) (+1 to stealth)
j) a Blessed Mace of Disruption of Westernesse (5d8) (+38,+43) (+7)
    It must be wielded two-handed.  It increases your strength, wisdom, 
    dexterity and constitution by 7.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at undead with holy wrath.  It
    provides immunity to paralysis.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs, trolls, giants
     and good beings.  It slows your metabolism.  It has been blessed by
    the gods.  It can resist being shattered by morgul beings.  
    You made it yourself.
k) 2 Maces of Disruption (5d8) (+0,+0)
l) a Cave troll corpse {!k}
m) a War troll corpse {!k}
n) 4 Wild rabbit raw meats {!k}


  [Home Inventory - Lothlorien ]

a) The Tome of Collected Weird Magic {heal 700}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 34 of Mordor.
b) 2 Sprigs of Athelas
c) 99 Potions of Water Curing {quest}
d) 47 Potions of Enlightenment
e) 3 Scrolls of Genocide
f) an Adamantite Rod of Simplicity of Nothing (147/200)
    
    You made it yourself.
g) an Adamantite Rod of Simplicity of Nothing (200/200)
    
    You made it yourself.
h) 2 Rod Tips of Speed (100 Mana to cast)
i) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 67 of Angband.
k) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
l) a Dragon Shield of Preservation (-5,-1) [8,+38]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, cold, shards, nether and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Atlas, the Titan on level 76 of Angband.
    
m) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) a Mace of Disruption (5d8) (+0,+0) {!k}
o) a Climbing Set
p) 11 Essences of Time {!k}



Posted on 7.5.2014 01:19

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3200. on the Ladder (of 18237)
891. on the ToME Ladder (of 3121)
79. for this player (out of 138)

Comments

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On 7.5.2014 01:19 acockbur@gmail.com wrote:
This should have been a very easy character to play, but I kept getting killed in the mid-game. Overconfidence, I guess. It was easy at the end, though.

On 7.5.2014 11:15 Estie wrote:
Did you ever manage to increase the pval of your artifacts ? If so, how ?

On 7.5.2014 13:43 acockbur@gmail.com wrote:
The only artifact that I made myself was the helm, which was based on the Helm of Knowledge that the Glass Golem drops. I changed its pval using the standard "make an artifact" procedure- it is "I" under menu 1. I had to have 50 in Alchemy to do this.

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