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The Angband Ladder: Fatima, Half-Troll Warrior by Norby

  [Angband 3.5.0 Character Dump]

 Name   Fatima       Age             30          Self  RB  CB  EB   Best
 Sex    Female       Height        7'7"   STR:     15  +4  +3  +0  18/40
 Race   Half-Troll   Weight    17st 5lb   INT:      8  -4  -2  +0      3
 Class  Warrior      Turns used:          WIS:     10  -2  -2  +0      6
 Title  Myrmidon     Game        491417   DEX:  18/54  -4  +2  +0  18/34
 HP     -29/333      Standard     48969   CON:     16  +3  +2  +0  18/30
 SP     0/0          Resting        159

 Level                 27    Armor      [36,+76]    Saving Throw     37%
 Cur Exp            39522                           Stealth          Bad
 Max Exp            39522    Melee        2d4,+9    Disarming        46%
 Adv Exp            42000    To-hit       70,-12    Magic Devices     26
                             Blows      4.0/turn    Perception   1 in 43
 Gold               27016                           Searching        13%
 Burden         157.5 lbs    Shoot to-dam     +8    Infravision    30 ft
 Speed             Normal    To-hit        55,-9
 Max Depth    1800' (L36)    Shots        2/turn

 Your father was a Stone-Troll Warrior.  You have puke-yellow eyes,
 oily sea-weed green hair, and green ulcerous skin.



rAcid:....+........ Nexus:.............
rElec:....+........ Nethr:.............
rFire:...++........ Chaos:.............
rCold:+.+.+.+...... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............+ Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.+...........
FrAct:...........+. Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> You are no longer stunned.
> The Black ogre misses you.
> The Black ogre is no longer stunned.
> The Ogre mage tries to cast a spell, but fails.
> You have 18 Scrolls titled "pro as us beor" of Phase Door (g).
> Something breathes.
> You are hit by something hard!
> *** LOW HITPOINT WARNING! ***
> You have been stunned.
> The Ogre shaman conjures up scary horrors.
> You avoid the effects!
> The Ogre shaman is no longer stunned.
> The Ogre mage is no longer stunned.
> Something hurls a boulder.
> You die.

Killed by a Stone giant.

  [Character Equipment]

a) the Dagger 'Nimthanc' (2d4) (+9,+10) [+10]
     Dropped by Wormtongue, Agent of Saruman at 700 feet (level 14).
     
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 4 to 7 turns to recharge at your current speed.
     Your chance of success is 90.0%
     
     Combat info:
     4.0 blows/round.
     With +1 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +1 DEX you would get 4.3 blows
     Average damage/round: 96 vs. creatures not resistant to cold, and
     56 vs. others.
     
b) a Heavy Crossbow of Extra Shots (x4) (+12,+8) <+1>
     Dropped by Grishn�kh, the Hill Orc at 900 feet (level 18).
     
     +1 shooting speed.
     
c) a Granite Ring of Ice [+10]
     Found in a chest from 1650 feet (level 33).
     
     Provides resistance to cold.
     Cannot be harmed by cold.
     
d) a Bronze Ring of Flames [+12]
     Found in a chest from 1050 feet (level 21).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
e) a Tortoise Shell Amulet of Resistance
     Found lying on the floor of a special room at 700 feet (level 14).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) the Phial of Galadriel <+3>
     Dropped by Bolg, Son of Azog at 1800 feet (level 36).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 5 to 10 turns to recharge at your current speed.
     Your chance of success is 89.3%
     
g) White Dragon Scale Mail (-2) [14,+10] (charging)
     Found lying on the floor of a special room at 1550 feet (level
     31).
     
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak [3,+6]
     Dropped by Sangahyando of Umbar at 1550 feet (level 31).
     
i) a Small Metal Shield [5,+7]
     Found lying on the floor of a cavern at 1800 feet (level 36).
     
j) a Steel Helm [9,+5]
     Bought from a store.
     
k) a Set of Leather Gloves of Slaying (+2,+1) [1,+1]
     Bought from a store.
     
l) a Pair of Iron Shod Boots of Free Action [4,+5]
     Bought from a store.
     
     Cannot be harmed by fire.
     Prevents paralysis.  
     


  [Character Quiver]

n) 35 Bolts (1d5) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 88.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) 23 Rations of Food
b) 4 Tan Mushrooms of Second Sight
c) a Slimy Mushroom of Clear Mind
d) an Oily Yellow Potion of Cure Critical Wounds
e) 15 Magenta Potions of Speed
f) 17 Metallic Blue Potions of Heroism
g) 18 Scrolls titled "pro as us beor" of Phase Door
h) 2 Scrolls titled "egorruus ter" of Enchant Weapon To-Dam
i) 13 Scrolls titled "lae patus digo" of Word of Recall
j) 13 Scrolls titled "ius co devitia" of Recharging
k) 2 Pewter Rods of Treasure Location
l) 3 Steel Rods of Door/Stair Location
m) a Runed Rod of Probing
n) a Gold-Plated Rod of Sleep Monster
o) 2 Lead-Plated Rods of Curing (1 charging)
p) a Magnesium Rod of Identify
     Cannot be harmed by electricity.
     
q) 4 Steel-Plated Wands of Stone to Mud (17 charges)
r) a Walnut Staff of Detect Invisible (11 charges)
s) a Redwood Staff of Mapping (5 charges)
t) 2 Pine Staves of Teleportation (12 charges)


  [Home Inventory]

a) 20 Rations of Food
b) a Clear Potion of Healing
c) 2 Clotted Red Potions of Restore Life Levels
d) 20 Metallic Blue Potions of Heroism
e) 3 Chartreuse Potions of Resist Heat
f) 4 Dark Blue Potions of Resist Cold
g) 10 Scrolls titled "pro as us beor" of Phase Door
h) 2 Scrolls titled "egorruus ter" of Enchant Weapon To-Dam
i) 6 Scrolls titled "ellito queus" of Blessing
j) 3 Scrolls titled "que ligo illeo" of Trap Creation
k) 2 Gold Rods of Trap Location
l) a Cast Iron Rod of Disarming
m) 2 Gold-Plated Wands of Frost Bolts (0 charges)
n) a Walnut Staff of Detect Invisible (13 charges)
o) a Spruce Staff of Starlight (7 charges)
p) 2 Pine Staves of Teleportation (12 charges)
q) a Golden Staff of Identify (1 charge)
r) a Calcite Ring of Teleportation <+2>
     Found lying on the floor at 850 feet (level 17).
     
     +2 speed.
     Induces random teleportation.  
     
s) a Tortoise Shell Ring of Open Wounds
     Found lying on the floor at 850 feet (level 17).
     
     Impairs hitpoint recovery.  
     
t) a Lantern (13451 turns) <+2>
     Dropped by an unknown monster at 250 feet (level 5).
     
     Cannot be harmed by fire.
     Radius 2 light.
     
u) the Beaked Axe of Húrin (3d6) (+12,+15) <+2, +1> (charging)
     Dropped by Angamait� of Umbar at 1550 feet (level 31).
     
     +2 strength, constitution.
     Slays trolls, dragons.
     *Slays* demons.
     Branded with acid.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 1 light.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 40 to 80 turns to recharge at your current speed.
     Your chance of success is 86.1%
     
     Combat info:
     1.6 blows/round.
     With +3 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +1 DEX you would get 2.0 blows
     Average damage/round: 79.5 vs. trolls, 79.5 vs. dragons, 79.5 vs.
     creatures not resistant to acid, 116 vs. demons, and 42.8 vs.
     others.
     
v) 7 Bolts of Wounding (1d5) (+8,+16)
     Found lying on the floor at 950 feet (level 19).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 216.
     25% chance of breaking upon contact.
     
w) 31 Arrows of Lightning (1d4) (+4,+5)
     Dropped by an unknown monster at 250 feet (level 5).
     
     Branded with lightning.
     Cannot be harmed by electricity.
     


[Player history]
      Turn   Depth  Note
     42742      0'  Began the quest to destroy Morgoth.
     42742    100'  Reached level 2
     42742    100'  Reached level 3
     42742    100'  Killed Grip, Farmer Maggot's dog
     42742    100'  Reached level 4
     42742    100'  Reached level 5
     42742    150'  Reached level 6
     42742    200'  Reached level 7
     42742    200'  Reached level 8
     42742    200'  Reached level 9
     42742    200'  Reached level 10
     42742    250'  Reached level 11
     42742    250'  Killed Sméagol
     42742    250'  Reached level 12
     42742    300'  Reached level 13
     42742    450'  Reached level 14
     42742    550'  Killed Mughash the Kobold Lord
     42742    550'  Reached level 15
     42742    550'  Killed Fang, Farmer Maggot's dog
     42742    600'  Reached level 16
     42742    600'  Reached level 17
     42742    700'  Killed Ufthak of Cirith Ungol
     42742    700'  Killed Wormtongue, Agent of Saruman
     42742    700'  Reached level 18
     42742    700'  Found the Dagger 'Nimthanc'
     42742    850'  Reached level 19
     42742    900'  Reached level 20
     42742    900'  Killed Golfimbul, the Hill Orc Chief
     42742    900'  Killed Bullroarer the Hobbit
     42742    900'  Killed Grishnákh, the Hill Orc
     42742    900'  Reached level 21
     42742    900'  Killed Brodda, the Easterling
     42742    950'  Reached level 22
     42742   1000'  Reached level 23
     42742   1000'  Killed Gorbag, the Orc Captain
     42742   1050'  Reached level 24
     42742   1150'  Reached level 25
     42742   1150'  Killed Ibun, Son of Mîm
     43677   1550'  Reached level 26
     45008   1550'  Killed Sangahyando of Umbar
     45113   1550'  Killed Angamaitë of Umbar
     45195   1550'  Found the Beaked Axe of Húrin
     46758   1700'  Killed Boldor, King of the Yeeks
     46768   1700'  Killed Orfax, Son of Boldor
     46794   1700'  Reached level 27
     47045   1750'  Found the Rapier 'Forasgil' (LOST)
     47095   1800'  Killed Bolg, Son of Azog
     47156   1800'  Found the Phial of Galadriel
     47275      0'  Reached level 22
     47275      0'  Reached level 23
     47275      0'  Reached level 24
     47275      0'  Reached level 25
     47275      0'  Reached level 26
     47275      0'  Reached level 27


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : yes (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : yes (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : yes (purple_uniques)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : yes (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 10.5.2014 22:04
Last updated on 11.5.2014 19:44

Download this dump

36. on the Competition No.156 Ladder (of 44)

Comments

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On 10.5.2014 22:04 Norby wrote:
Hi players!

This is my first try with a roguelike game. When I found this competition I spent about a week in my spare time to read through the documentation and finally I decided to start here and not in an independent game.

I played the first 25 dungeon level in a very slow style: I walked around the whole map and finished all room before I went down on the stairs. This secured enough advantage to make the game easy for me.

Then once I was lucky to find the Dagger 'Nimthanc' with 125 damage/round and a Heavy Crossbow of Extra Shots with Bolts of Wounding (1d5) (+8,+16) which do 228 dmg/rnd. These made the next levels very easy so when I found a deep descend scroll in the 25. level then I decided to read it.

Now I have problems with confusion-casting monsters. My teleport staffs are helped me out more times to stay live so I started to be cautious.

I like all Rods due to the infinite recharge ability, especially the Rod of Identify which is my most used tool.

I dislike the small capacity of my home: this house is really smaller than two backpack? ;)

I think this is a well polished game, thanks to all developers!

On 11.5.2014 00:52 MattB wrote:
Welcome along!
Enjoy and good luck.

On 11.5.2014 19:45 Norby wrote:
Thanks MattB!

As expected I finished my first try without the final success. A large group of Ogres surrounded and slowed my character to (-10). A Potion of Cure Critical Wounds healed less points than the damage taken during a quaff. All of my tries to use teleport are failed. Lastly I read a Phase Door but arrived to a wrong place where got the final hit instantly.

To tell the truth I forgot the speed potion, and my first Healing potion should be in my backpack and not in my home.

I am curious how many levels can I pass second time.

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