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The Angband Ladder: Fnord, Half-Titan Warrior by Fnord

  [PosChengband 3.3.3 Character Dump]
              ***WINNER***

 Name       : Fnord                        ========== Stats ==========
 Sex        : Male                               STR! :    18/***
 Personality: Mighty                             INT! :    18/130
 Race       : Half-Titan                         WIS! :    18/130
 Subrace    : None                               DEX! :    18/190
 Class      : Warrior                            CON! :    18/***
                                                 CHR! :    18/***

 Level      :       50                           HP   : 1266/1266
 Cur Exp    : 49002253                           SP   :       0/0
 Max Exp    : 49002253                           AC   :       204
 Adv Exp    :    *****                           Speed:       +37

                                           ========== Skills =========
 Gold       :  1464227                     Melee      : Legendary[45]
 Kills      :    33804                     Ranged     : Legendary[25]
 Uniques    :      273                     SavingThrow: Legendary[7]
 Artifacts  :      192                     Stealth    : Bad
                                           Perception : Good
 Game Day   :       46                     Searching  : Very Good
 Game Time  :    11:25                     Disarming  : Superb
 Play Time  :   735:00                     Device     : Superb


============================= Character Equipment =============================

a) The Bo Staff 'Ruyi Jingu Bang' (5d11) (+18,+24) [+14] (+2 to speed)
{AtSpStWiDxCn;So;FaHl/ULZ(StDx}
b) The Large Metal Shield 'Destiny Star' [8,+19] (+6 to speed) {SpInSrIf;AcCo}
c) The Light Crossbow of Brand (x4) (+10,+12) (+5 to speed) {Sp;FiNx|F}
d) The Ring of Power (Vilya) (+3)
{SpStInWiDxCnCh;*El;FaSiHlSdRgLvWm|E(StInWiDx}
e) a Ring of Speed (+12) {Sp}
f) a Torc of the Hero (+5,+8) [+7] {cursed, Fe;FaSiRg[F(StDxCn}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Augmented Chain Mail 'Living Wall' (-2) [16,+13] (+2)
{Dx;AcElFiCoShBlCf}
i) The Pair of Dragon Wings 'Winblows' [4,+30] {DkShBlCfNtDi;HlLv}
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoDkDiFe;FaSiLuTe[M, .}
k) The Set of Cesti 'Intact' (+4,+14) [5,+30] (+2 to stealth) {SlIf;So;LvLu}
l) a Pair of Dragon Boots of Speed [5,+24] (+10) {Sp;PoShCa}


                      (  ]                                      (  ]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .+.....+.+...  72%           Speed      : +++++......+.
 Elec       : ...*...+..... 100%           Free Act   : +..+.+...+...
 Fire       : ..+....+.....  65%           See Invis  : ...+.+...+...
 Cold       : .+.....+.+...  72%           Warning    : .............
 Poison     : .........+.+.  65%           SlowDigest : ...+.........
 Light      : .............   0%           Regenerate : ...+.+......+
 Dark       : ........++...  65%           Levitation : ...+....+.+..
 Confusion  : .......++....  65%           Perm Lite  : .........++..
 Nether     : ........+....  50%           Reflection : .............
 Nexus      : ..+..........  50%           Hold Life  : +..+....+....
 Sound      : +.........+..  65%           Sust Str   : +..+.+.......
 Shards     : .......++..+.  72%           Sust Int   : ...+.........
 Chaos      : ...........++  65%           Sust Wis   : ...+.........
 Disenchant : ........++...  65%           Sust Dex   : +..+.+.......
 Time       : .............   0%           Sust Con   : .....+.......
 Blindness  : .......++....  65%           Sust Chr   : .............
 Fear       : .....+...+..+                Dec Mana   : .............
 Aura Fire  : .....+....... 6d7+2          Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .........+...
 Aura Cold  : .............                Telepathy  : ......+......


                      (  ]                                      (  ]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .............                Telepathy  : ......+......
 Slay Undead: +............                ESP Evil   : .............
 Slay Demon : +............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: +............                ESP Demon  : .............
 Slay Orc   : .............                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : ...+.........                ESP Giant  : .............
 Fire Brand : ..+..........                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : .............
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : .............                Infravision: .+........+..  80'
 Quake      : .............                Stealth    : ..........+..
 Vampiric   : .............                Searching  : .+.......+...
 Chaotic    : .............                Cursed     : .....+.......
 Add Blows  : +............                Rnd Tele   : .........+...
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


                      (  ]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR!: 2..3.s.......  18/80  5  4  2  5 18/***
        INT!: .6.3.....1...  18/80  1 -2 -2  8 18/130
        WIS!: 2..3..3..1...  18/80  2 -2 -2  7 18/130
        DEX!: 2..3.s.2..... 18/120 -2  2  0  7 18/190
        CON!: 2..3.s....... 18/130  3  2  1  5 18/***
        CHR!: ...3..3...... 18/110  3  1  1  6 18/***


==================================== Melee ====================================

 Hand #1: The Bo Staff 'Ruyi Jingu Bang' (5d11) (+18,+24) [ Accuracy
 Weight : 16.0 lbs                                           AC Hit
 To Hit : 18 + 75 = 93                                       25 92%
 To Dam : 24 + 70 = 94                                       50 89%
 Blows  : 7.52                                               75 85%
 Damage                                                     100 82%
 Crits  : 1.17x                                             125 79%
 Normal : 966 (744-1188) [1.17x]                            150 76%
 Animals: 1361 (812-1910) [2.92x]                           175 72%
 Undead : 1496 (834-2158) [3.51x]                           200 69%
 Demons : 1496 (834-2158) [3.51x]
 Elec   : 1361 (812-1910) [2.92x]


=================================== Shooting ==================================

 Shooting: The Light Crossbow of Brand (x4) (+10,+12) (+5 to speed)
 Range   : 100'
 Shots   : 1.66
 Mult    : 4.80x
 To Hit  : 10 + 33 = 43
 To Dam  : 12 (Multiplier Applies)
 Xtra Dam: 8 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Probe Monster         15   10   2% 
Sword Dancing         40   75   3% 


=================================== Dungeons ==================================

 Angband         : level 100
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
!Dragon's lair   : level  72
!Graveyard       : level  70
!Forest          : level  32
!Volcano         : level  60
!Numenor         : level  75
!Castle          : level  65
!R'lyeh          : level  96
!Mountain        : level  50
 Mine            : level  75
!Anti-magic cave : level  50
 Anti-melee cave : level  40
!Chameleon cave  : level  45
 Dark cave       : level  55
!Icky cave       : level  35
 Mount Olympus   : level  97
!Lonely Mountain : level  40
!Giant's Hall    : level  40
 Arena           : level  80

 Now, you are in Morivant.


==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 13
  Boldor, King of the Yeeks                (Dungeon level:  12) - level 16
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  Vapor Quest                              (Danger  level:  25) - level 25
  Tengu and Death Swords                   (Danger  level:  25) - level 25
  Dark Elven Lords Quest                   (Danger  level:  25) - level 26
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 27
  The Mimic's Treasure                     (Danger  level:  25) - level 28
  Malekith the Accursed                    (Dungeon level:  38) - level 30
  The Sewer                                (Danger  level:  15) - level 32
  Orc Camp                                 (Danger  level:  15) - level 32
  Doom Quest 1                             (Danger  level:  15) - level 32
  Logrus Master                            (Danger  level:  25) - level 32
  The Vault                                (Danger  level:  30) - level 32
  The Barrow Downs                         (Danger  level:  35) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 40
  Ulik the Troll                           (Dungeon level:  44) - level 43
  Haunted House                            (Danger  level:  48) - level 43
  Kenshirou the Fist of the North Star     (Dungeon level:  50) - level 43
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 44
  Jisisl of Ice                            (Dungeon level:  62) - level 45
  Killing Fields                           (Danger  level:  50) - level 46
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 47
  The Old Castle                           (Danger  level:  50) - level 47
  Doom Quest 2                             (Danger  level:  55) - level 47
  Spawning Pits                            (Danger  level:  65) - level 50
  The Royal Crypt                          (Danger  level:  70) - level 50
  Eric's Stronghold                        (Danger  level:  70) - level 50
  Azriel, Angel of Death                   (Dungeon level:  76) - level 50
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Nothing.


 Arena: 37 Victories


============================== Defeated Monsters ==============================

You have defeated 33804 enemies including 273 unique monsters in total.

< Unique monsters top 20 >
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Nodens, Lord of the Great Abyss          (level  92)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)
  Fenris Wolf                              (level  90)
  Hera, Queen of the Gods                  (level  89)
  Oremorj the Cyberdemon Lord              (level  89)
  Raphael, the Messenger                   (level  89)


=================================== Virtues ===================================

Your alighnment : Good

You are a great champion of Valour.
You are the polar opposite of Honour.
You are the living embodiment of Harmony.
You are an enemy of Patience.
You are the living embodiment of Temperance.
You are a great champion of Sacrifice.
You are the polar opposite of Compassion.
You are a great champion of Justice.


================================== Mutations ==================================

You are subject to cowardice.


============================= Character Inventory =============================

a) 11 Mushrooms of Restoring {!E}
b) 30 Pieces of Elvish Waybread
c) 24 Potions of Speed {!k!q}
d) 16 Potions of Heroism
e) 2 Potions of *Healing* {!k!q}
f) 12 Potions of Life {!k!q}
g) 11 Potions of Enlightenment
h) a Potion of *Enlightenment*
i) 29 Potions of Resistance {!k!q}
j) 13 Potions of Curing
k) 2 Potions of Stone Skin {!k}
l) 28 Scrolls of Teleportation
m) 3 Scrolls of Teleport Level
n) 12 Scrolls of *Identify* {75% off, @r5}
o) 22 Scrolls of Destruction {25% off, !*}
p) 13 Scrolls of Genocide {!*}
q) 11 Scrolls of Mass Genocide {!*}
r) 3 Rods of Perception {@z9}
s) 4 Rods of Recall
t) 3 Rods of Illumination {@z6}
u) 6 Rods of Detection (1 charging) {@z1}
v) 4 Rods of Disarming {@z7}
w) an Amulet of Trickery (+2) {SpDxSlSr;Cf~Tele}
x) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2) {StCn;Dk|EQ/P}


================================ Home Inventory ===============================

 ( page 1 )
a) 17 Mushrooms of Restoring {!E}
b) 66 Pieces of Elvish Waybread
c) 21 Potions of Boldness
d) 99 Potions of Speed {!k!q}
e) 15 Potions of Speed {!k!q}
f) 12 Potions of Resist Heat {!k!q}
g) 75 Potions of Heroism
h) 31 Potions of Restore Life Levels
i) 22 Potions of Enlightenment
j) 27 Potions of Self Knowledge {!k}
k) 75 Potions of Resistance {!k!q}
l) 99 Potions of Curing

 ( page 2 )
a) 77 Potions of Curing
b) 6 Potions of New Life {!*!*}
c) 45 Scrolls of Teleportation
d) 45 Scrolls of Teleport Level
e) 99 Scrolls of Identify {25% off, @r4}
f) 86 Scrolls of Identify {25% off, @r4}
g) 67 Scrolls of *Identify* {25% off, @r5}
h) 2 Scrolls of *Enchant Weapon*
i) 7 Scrolls of Mundanity
j) 3 Scrolls of Rune of Protection
k) 34 Scrolls of Destruction {25% off, !*}
l) 18 Scrolls of Forest Creation

 ( page 3 )
a) 14 Scrolls of Wall of Stone
b) 9 Scrolls of Vengeance
c) 2 Scrolls of Weapon Branding
d) a Scroll of Madness
e) 5 Rods of Perception {@z9}
f) 4 Rods of Enlightenment
g) 2 Rods of Healing
h) a Rod of Teleport Other
i) 3 Rods of Disarming {@z7}
j) a Rod of Stone to Mud
k) 2 Rods of Escaping
l) 3 Staffs of Healing (3x 4 charges)

 ( page 4 )
a) 9 Staffs of Speed (9x 8 charges)
b) 3 Rings
c) a Ring of Speed (+10) {Sp}
d) a Ring (Defender) [+12] {PoNtDi;FaSiHl}
e) a Ring (Defender) [+8] {AcElFiCoCa;FaSiLv(Ch}
f) a Ring of Combat (+0,+15) (+5) {Dx;Fe}
g) a Ring (Defender) [+4] {AcElFiCoPo;FaSi(St}
h) a Ring of Combat (+0,+10) (+2) {DxCn}
i) The Ring of the First Day (+2 to searching) {Sr;ShFe;Fa(Cn}
j) The Ring of Elmi the Murder (+2 to speed) {Sp;Ac;FaSi[M}
k) The Ring 'Sting' (+8,+7) {AcEl;Fa}
l) The Ring of Power (Nenya) (+2) {SpStInWiDxCnCh;*Co;FaSiHlRgLvWm|Co(InWi}

 ( page 5 )
a) The Ring of Tulkas (+4) {SpStDxCn}
b) The Ring of the Ages [+20] (+4) {Cn;Ti;Hl(StInWiDxCnCh}
c) The Ring 'Frakir' (+1) {SpStInWiDxCnChSlSr;Po;SiWr}
d) 7 Amulets
e) an Elemental Charm {AcElFiCoSh}
f) an Elemental Charm {AcElFiCoPo}
g) an Amulet (Defender) [+8] {LiNx;FaSiLv}
h) an Amulet (Defender) [+5] {AcElFi;FaSi}
i) a Barbarian Talisman {Fa[M}
j) a Barbarian Talisman [+5] (+1) {Dx;-In[T}
k) The Amulet of Incanus (+4 to stealth) {Sl;FiSh;FaHl}
l) The Amulet 'OlympBlargh' (+1 to searching) {Sr;PoDkSh;FaHl}

 ( page 6 )
a) The Amulet of Arctic Ocean (+3) {Dx;ShNx}
b) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
c) The Amulet 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
d) The Necklace of the Dwarves (+3) {StCnIf;-Sl;Bl;FaSiRgLu}
e) The Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
f) The Amulet of Boromir (+0,+8) {Fe(St}
g) The Feanorian Lamp 'Red October' (+4 to speed) {Sp;Ca;Hl(St}
h) The Star of Elendil (+1 to speed) {Sp;SiHl}
i) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
j) The Stone of Lore
k) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
l) The Stone of War (+6,+6) {Fa}

 ( page 7 )
a) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
b) Law Dragon Scale Mail (-2) [40,+16] {ShSo}
c) Gold Dragon Scale Mail (-2) [40,+15] {So}
d) Chaos Dragon Scale Mail (-2) [40,+23] {CaDi}
e) Balance Dragon Scale Mail (-2) [40,+20] {ShSoCaDi}
f) The Metal Scale Mail of Deirdre (-2) [13,+18] (+3 to searching)
{InSr;AcElFiCoPoLiNx;Rf}
g) The Metal Scale Mail of Champion (-2) [13,+9] (+3) {Dx;PoCfDi}
h) The Metal Scale Mail of Icarus (-2) [13,+14] (+4) {Ch;SoFe[M(Ch}
i) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkNtDi~Z}
j) The Chain Mail of the Borg (-2) [14,+13] (+2) {Ch;DkCfSoCaDi}
k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoShNx}
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoLiCf}

 ( page 8 )
a) The Bar Chain Mail 'Shambler' (-2) [18,+19] (+4 to speed)
{SpWiIf;ElLiNxDi;HlAg[E}
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElCoCfSoNt}
c) The Partial Plate Armour 'Great Snowfield' (-3) [22,+4] (+2 to speed)
{SpInWi;ElFiSoNxDiFe;Hl[F}
d) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
e) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcFiCoCfSoNx}
f) The O-yoroi of Galactic Barrier (-2) [24,+30] (+4 to speed) {Sp;*El;Hl}
g) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoBlCfDiFe}
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}
i) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed)
{SpDxSl;-St;AcFiCoPoDk;Si}
j) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
k) a Robe of Permanence [2,+11] {AcElFiCoSo;Hl(StInWiDxCnCh}
l) The Robe 'Living Wall' [2,+20] (+4 to speed) {SpSl;ShBlCfDi}

 ( page 9 )
a) The Robe of the Kamikaze Warrior (+10,+10) [2,-50] (+2)
{SpStDx;-Wi;FiPoCfSoNtFe;HlLvWm[M(StDx}
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiDkDi}
c) The Soft Studded Leather 'Imperium' [5,+19] (+5) {StIn;AcElFiCoPoSoNxDi}
d) The Rhino Hide Armour 'Helka-Turma' (-1) [8,+13] (+4 to speed)
{SpIf;AcElFiCoShBl[F}
e) The Padded Armour 'White Snow' [5,+14] {AcElFiCoBlCfCa;SdLu[F}
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCf}
g) The Black Clothes of Hades [4,+38] (+5 to speed) {cursed,
SpCnSl;AcElFiCoPoDkNtNx;FaSiHlSd[C~Evil~UL(Cn}
h) The Cloak of Deirdre (+4,+7) [1,+23] (+4 to stealth) {DxCnChSl;AcPoBlDi}
i) The Cloak of Zeus [1,+19] (+4) {DxCnCh;ElDkFe[E}
j) The Cloak 'White Snow' [1,+13] (+4) {StCh;FiCoPoFe;Lu[F}
k) The Cloak of Champion [1,+18] (+2 to stealth) {Sl;CoPoDkBlNtFe}
l) The Cloak 'Smoke Ball' [1,+18] (+3 to searching) {CnSr;AcElNt;Sd}

 ( page 10 )
a) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
b) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;FaLv}
c) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
d) The Elven Cloak of the Dark Tiger (+3,+6) [4,+18] (+4 to stealth)
{SlSr;LiCfFe}
e) The Fur Cloak 'Lawmaster' [3,+24] (+4 to speed) {SpStDxSr;CfNtCa[FC}
f) The Fur Cloak 'Intact' [3,+26] (+4) {StDxCh;AcNt;Lv~TZ(Ch}
g) The Fur Cloak of Rite [3,+16] (+4 to stealth) {Sl;CoBlCfNx;Lv[CM}
h) The Fur Cloak of Thunder [3,+15] {ElCoNt[EM}
i) an Ethereal Cloak [0,+18]
j) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ch;ElCoNt;FaSiLvAg}
k) The Shadow Cloak of Luthien [6,+20] (+2) {SpInWiChSl;AcFiCoLiDkDi}
l) a Pair of Dragon Wings [4,+10] {ElShCfNtDi;Lv}

 ( page 11 )
a) a Pair of Dragon Wings [4,+10] {AcElShSo;Lv}
b) a Pair of Dragon Wings [4,+10] {FiCoDkCf;Lv}
c) a Pair of Dragon Wings of Aman [4,+41] (+2 to speed) {SpSl;FiSo;Lv}
d) The Pair of Dragon Wings 'Thunderfist' [4,+23] {BlNxDi;Lv}
e) The Small Metal Shield of the Dungeon Master (+7,+7) [5,+17] (+2)
{Cn;-Ch;-LiNt;ElShBlSoDi(Cn}
f) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;BlSoCa;Fa}
g) The Small Metal Shield of Perseus [5,+15] (+2) {St;AcCo;Rf(St}
h) The Large Leather Shield of Crystal [6,+19] (+3 to searching)
{Sr;AcElFiCoPo}
i) The Large Leather Shield of Celegorm [6,+20] {AcElFiLiDkSh}
j) The Large Metal Shield of Diamond [8,+19] (+4 to stealth)
{WiChSl;CoPoBlNtCaDi;Rf}
k) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDk(StInWiDxCnCh}
l) The Knight's Shield of Earendil [10,+20] {ElFiDkBlNt;Lu~Good}

 ( page 12 )
a) a Mirror Shield [10,+18] {Li;Rf}
b) a Mirror Shield [10,+14] {Li;Rf}
c) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
d) The Golden Crown of Kevlar [0,+19] (+3 to infravision) {DxIf;ShBlCfNtFe(Dx}
e) The Golden Crown of Icarus [0,+30] (+1) {InDx;AcElCoCa}
f) The Golden Crown of the Emperor Quylthulg [0,+0] (+5 to speed)
{SpCh;BlCfNxCa;FaSiRg~Tele}
g) The Golden Crown of Amber [0,+15] (+3)
{SpStWiCn;ElFiCoLiBlCfCaDi;SiRgLu~Good}
h) The Jewel Encrusted Crown of Arctic Ocean [0,+18] (+3 to speed)
{SpSr;FiCaFe;SdLu}
i) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
j) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
k) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {InWi;ShBl~Tele}
l) The Jingasa of Gondor [4,+24] {ShBl;Te~Tele~DL}

 ( page 13 )
a) The Iron Helm of Ares (+12,+12) [5,-5] (+2 to speed) {cursed,
AtSpStDxCn;RfWrAg}
b) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;-Li;CoPoDkCfNtFe;SiHlRgLv[C}
c) The Steel Helm 'Genesis' [6,+13] (+3 to speed) {SpInWi;CoCaDiFe}
d) The Steel Helm 'Dal-i-Thalion' [6,+30] (+4) {StWi;Sh;Lv}
e) The Steel Helm of Crystal [6,+16] {BlNtFe;Hl[M}
f) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3) {StDxCn;-Sl;AcNx}
g) The Dragon Helm 'Genesis' [8,+20] {PoBlCfNtNxDi;Fa~GoodNolv~pDoPULZ(St}
h) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele}
i) The Kabuto of Thunder (+5,+5) [7,+18] (+1) {Ch;ElCoDi~Nolv}
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
k) The Set of Gauntlets 'Electron' [2,+14] (+1 to searching) {Sr;ElSoNx;FaSd}
l) The Set of Gauntlets 'Dal-i-Thalion' (+1,+6) [2,+6] (+4) {Ch[M}

 ( page 14 )
a) The Set of Gauntlets of Corwin [2,+15] (+4) {Cn;Co;Rg(Cn}
b) a Set of Dragon Gloves [4,+10] {ShSoNt}
c) a Set of Dragon Gloves [4,+10] {CaDi}
d) a Set of Dragon Gloves [4,+10] {ElSo}
e) a Set of Dragon Gloves [4,+10] {DkBl}
f) a Set of Cesti of Genji (+1,+0) [5,+11] (+1) {Dx}
g) The Set of Cesti 'Soul Purification' (+7,+12) [5,+12] (+3) {StWiDx;PoNt;Hl}
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaRg}
i) a Pair of Soft Leather Boots of Elvenkind [2,+9] (+3 to speed) {SpSl;Cf;Lv}
j) The Pair of Soft Leather Boots of Malachite [2,+22] (+3 to stealth)
{StInDxSl;ElCfCaDi;Fa}
k) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}
l) The Pair of Soft Leather Boots of Flora [2,+15] (+5) {DxCh;NtCa;Fa(CnCh}

 ( page 15 )
a) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2)
{SpStWiDxSl;ElFiCo;Fa}
b) The Pair of Soft Leather Boots of the Bard [2,+18] (+4) {DxChSl;Po;Fa}
c) a Pair of Dragon Boots of Elvenkind [5,+21] (+3 to speed) {SpSl;PoCfSo;Lv}
d) a Pair of Metal Shod Boots of Feanor [6,+12] (+12) {Sp;Nx;Fa}
e) a Pair of Metal Shod Boots of Speed [6,+9] (+10)
f) a Pair of Metal Shod Boots of Speed [6,+12] (+7) {Sp}
g) a Pair of Metal Shod Boots of Speed [6,+17] (+6)
h) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Ca}
i) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3) {StCn;-Sl;ShCfNx}
j) The Rapier 'Silver Chariot' (3d6) (+17,+12) (+3 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
k) The Rapier of the Duelist (1d7) (+7,+17) [+17] (+4 to speed) {SpInDx;Fa|V}
l) The Long Sword of Falis (4d5) (+20,+15) (+5)
{St;AcElFiCo;FaSiLuBs|F/X*oTUL(St}

 ( page 16 )
a) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3)
{SpStCn;ElLiDkDi;FaSiSdRgLu|ECa/*U(StInWiCn}
b) The Long Sword 'Anduril' (4d5) (+10,+15) [+5] (+4) {St;Fi;FaSiLu|F/*oT(Dx}
c) The Scimitar 'Soulsword' (3d5) (+9,+11) (+3)
{InWiLf;NtNxCaDiFe;SiHlBs/*DULZ}
d) The Katana 'Aglarang' (8d4) (+11,+11) (+5) {SpDx|S(Dx}
e) The Katana 'Zantetsuken' (8d4) (+17,+21) (+2) {StDxDg|S}
f) The Two-Handed Sword 'Red October' (3d6) (+10,+20) (+2 to speed) {Sp|EPCa/p}
g) The Two-Handed Sword of Typhoeus (5d12) (+4,+14) {*El|ES}
h) The Two-Handed Sword 'Hrunting' (4d6) (+13,+21) (+4) {St;FaLvLu|S/XP/D}
i) The No-dachi of Finndo (6d5) (+5,+12) [+15] {Li;Si/PZ}
j) The No-dachi 'Taro Dachi' (9d4) (+0,+0) [-5] (+4) {St|S/poTP}
k) The Executioner's Sword 'Slayer' (5d5) (+15,+15) (+2) {At;Bl;HlSdRg|V/*pL}
l) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24) {Si|PS/*pDoTPL}

 ( page 17 )
a) a Blade of Chaos (Death) (7d5) (+11,+13) {-Li;NtCa;Hl|V/Good}
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/pGood}
c) a Poison Needle (1d1) (+0,+0)
d) a Falcon Sword (1d6) (+4,+6) (+3) {At}
e) The Falcon Sword of Destruction (3d6) (-25,+25) (+4 to speed) {cursed,
AtSpStDx;AgTy|AEFCoPCa}
f) The Trident 'Inferno' (3d9) (+18,+12) [+8] (+3) {ChDg;Cf;Fa/*pTUL}
g) The Trident of Ulmo (4d8) (+15,+19) (+4) {Dx;*Ac;Nt;FaSiHlSdRgBs/DZ~T}
h) The Broad Spear of Destiny (3d9) (+15,+15) (+4)
{InWiSrIf;FiLi;SiHlLvLuBs|F/*DPUL}
i) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
{StDxSr;AcElFiCo;Fa/poTPZ}
j) The Beaked Axe of Hurin (3d6) (+10,+12) [+2] (+4) {AtCn|A/TU}
k) The Glaive of Pain (9d6) (+0,+30)
l) The Halberd 'Roarer' (4d6) (+20,+16) (+3) {Wi;LvBs|Ca/XL/T}

 ( page 18 )
a) The Scythe 'Finalizer' (6d5) (+23,+25) [+9] (+2 to searching)
{StSr;DkNt/XD/*ULZ}
b) The Lance of Eorlingas (3d8) (+3,+21) (+3) {StDxCh;FaSi/oT}
c) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
{StCnSl;AcElFiCoBl;FaSiRgLv/oTU}
d) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
{StInWiDxCnCh;*Co;FaSiBs|Co/*oL}
e) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}
f) The Lochaber Axe 'Anguirel' (4d9) (+20,+17) (+1) {Dx;AcElSh;Si|E/*T~Tele}
g) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
{SrIfDg;AcElFiCo/*P}
h) a Scythe of Slicing (8d4) (+6,+5)
i) The Fishingpole of Taikobo (1d1) (+0,+0)
j) The Nunchaku of Xiaolong (4d3) (+20,+10) [+10] (+3)
{SpSl;Fi;FaRg|F/DZ(StDxCn}
k) The Mace 'Taratol' (3d4) (+12,+12) {*El|E/XD}
l) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4) {St;Nx;Si/poTZ}

 ( page 19 )
a) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth) {Sl;FiCf;Lu|F/*}
b) The Bo Staff of Asclepius (2d11) (+15,+15) [+5] (+3)
{WiChLf;PoCfCa;FaSiHlSdRgLuBs|V/pDoTPZ}
c) The Lead-Filled Mace 'Big Punch' (8d5) (+1,+3) [-6]
d) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
{AcElFiCo;SiAg[M|Q/XD/*poTULZ~Tele}
e) The Mattock of Khazad-dum (4d8) (+12,+12) (+4 to infravision)
{StCnIfDg;-Sl;BlDi;Rg/*}
f) The Mattock of Nain (3d8) (+12,+18) (+5 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
g) a Sling of Buckland (x2) (+15,+17) (+3 to speed) {Sp;Bl;Xs}
h) The Short Bow of Artemis (x3) (+12,+18) (+3 to stealth) {cursed,
StDxChSl;Bl;SiXs(StDxCh}
i) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {DxChSl;Nt}
j) The Long Bow 'Weapon Alpha' (x3.60) (+20,+16) (+3) {StDxCn;AcBlNx}
k) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}
l) The Light Crossbow 'Werebane' (x4.95) (+18,+16) (+1) {Dx;ShSo}

 ( page 20 )
a) The Light Crossbow of Hellfire (x4) (+10,+12) (+4) {StIf;Fi[F|F}
b) The Light Crossbow of Wilhelm Tell (x4) (+40,+13) (+4) {Dx;Si/p}
c) The Heavy Crossbow 'Lightning Heart' (x4.60) (+20,+18) {ElPoCf}
d) The Heavy Crossbow 'Ballista' (x4) (+10,+12) (+3) {St;Cf}
e) The Gun 'Crimson' (+4 to speed) {SpSl;DkSh;Sd}
f) The Harp of Apollo (+5 to speed) {cursed, SpStInCh;LiNtFe;Fa(StInCh}
g) The Harp of Maglor (+4) {StInCh;DkBlNt;FaHl(StInCh}
h) The Steel Bolt of Wilhelm Tell (6d5) (+20,+16) (228/380) {/Xp}
i) The Black Arrow of Bard (8d4) (+30,+19) {/XD}


==================================== Museum ===================================

 ( page 1 )
a) The Incandescent Light of Edison (+3 to infravision) {If[FE}
b) The Phial of Galadriel (+1 to searching) {Sr}
c) The Haramakido of Siberia (-2) [17,+17] {So;Fa[F}
d) The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh}
e) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
f) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
g) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3) {DxSl;AcElFiCo;SiRgLv}
h) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
i) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) {DxCh;FiCoLi;FaSiLu|FCo}
j) The Light Crossbow of the Shogun (x4) (+18,+13) (+1 to searching) {InChSr}



================================== Statistics =================================

  Objects Found    :   1010
  Objects Bought   :      1
  Objects Destroyed:    460

  Potions              Found Bought  Used  Dest
  ---------------------------------------------
  Speed                   56      0    16     0
  Healing                 10      1    11     0
  *Healing*               22      0    12     0
  Life                    13      0     1     0
  Strength                 1      0     1     0
  Dexterity                1      0     1     0
  Constitution             0      0     1     0
  Charisma                 1      0     1     0
  Totals                 244      1    74     7

  Scrolls              Found Bought  Used  Dest
  ---------------------------------------------
  *Identify*              23      0    31     0
  Teleportation           42      0     8     2
  Teleport Level           4      0     0     0
  Destruction             36      0     2     0
  Genocide                27      0     3     0
  Mass Genocide           19      0     6     0
  Totals                 168      0    50    18

  Wands                Found Bought  Used  Dest
  ---------------------------------------------

  Staves               Found Bought  Used  Dest
  ---------------------------------------------
  Healing                  2      0     1     0
  Totals                   5      0     1     3

  Rods                 Found Bought  Used  Dest
  ---------------------------------------------
  Illumination             3      0     3     0
  Recall                   4      0     4     0
  Detection                6      0    30     0
  Perception               4      0    31     0
  Totals                  25      0    74     0

  Spellbooks           Found Bought  Used  Dest
  ---------------------------------------------


  Egos Found    :     44
  Egos Bought   :      0
  Egos Destroyed:      1

  Egos                 Found Bought  Dest
  ---------------------------------------
  Ring of Speed            4      0     0
  Boots of Elvenkind       1      0     0
  Boots of Speed           3      0     0


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF

  [Check Sum: "ba5d1d66b3025c2fa1"]


Posted on 11.5.2014 02:00
Last updated on 17.6.2014 02:13

Download this dump

381. on the Ladder (of 15057)
20. on the PosChengband Ladder (of 2099)
Best for this player (out of 3)

Comments

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On 11.5.2014 02:00 Fnord wrote:
So, this is my first character well beyond clvl20. I've been hanging around on stat gain for some time, as you can see, and I think I'm fairly well decked out.

But I'm new to Posch, and a few encounters with uniques with as shallow a depth as 45 makes me think I cannot dive deeper without at least +10 permanent speed. The question is - where can I get that without diving further?

Any other comments and advice are welcome, too!

On 11.5.2014 02:29 debo wrote:
I dunno, you seem pretty tough to me. You could probably pretty easily clear giant's hall (well, the final boss will be tough) and get quite deep in Arena and Castle.

You have a staff of speed which is basically like having 10 base speed for most important fights. You already have telepathy so you should be able to pick/choose fights pretty easily.

I've found that there's little use to touring around comfortable depths in PosChengband unless you're really just curious to explore them all, because all it does is lull you into thinking you are powerful :)

On 11.5.2014 02:36 Fnord wrote:
Thanks for the comment - but: What's the fundamental difference in diving in other dungeons vs in angband, other than some uniques being limited? I found that most dungeons seem less favorable in terms of navigation and tactics than the standard Angband.

On 11.5.2014 02:36 chris wrote:
Early speed is most likely from Hobbit artifacts (Merry, Pippin, Sam) and Hagen's spear. Also, a staff of speed is welcome, but as a warrior, it might be too hard for you to use. Your next best bet is to attempt The Cloning Pits quest and hope for a lucky reward (Thror, Aragorn or Shiva's Avatar). But you'll probably get Stomper instead ;)

For The Cloning Pits, you'll need haste as much as possible. I'd prefer 20 !Speed but 11 might be enough. You're pretty darn powerful for that quest, but your speed is just too low so things could go bad quickly if you are not careful. 780 hp at +2 speed is as about good as 390 at +10 speed!

On 11.5.2014 02:41 Fnord wrote:
I actually have some (and had all, I think) of those. But - Hagen is +3, the others are +1 each, and they're substantially less powerful in other terms than my current gear - specifially, Hagen would reduce my damage output to like a third of what it is. And the other ones with their +1 seem feeble!

On 20.5.2014 01:23 Fnord wrote:
So, surprisingly, still alive!

Right now, it feels like I'm too powerful for where I'm playing (which is alternating between Angband and quests - just did castle and M$, both of which seemed trivial at this point). Question is - where should I be at, then? Also, is there something essential I'm missing for diving a lot deeper?

On 20.5.2014 02:17 HugoTheGreat2011 wrote:
Think you're too powerful? Try out Mt. Olympus! Be prepared with *LOTS* of healing consumables, Recall, Teleportation scrolsl, and Teleport Level scrolls

On 20.5.2014 02:33 Fnord wrote:
Not too powerful overall - I've not gone for the Serpent, obviously. Heck, not even 50 yet! My question is more like - where should I be at with how strong I am right now? Dive in Angband? Other dungeons? Quests? This is my first Poschengband char anywhere near this powerful, and it's my first one since ancient Z days a decade ago, so I'm not able to pinpoint weaknesses and where I should be at right now!

On 20.5.2014 04:21 debo wrote:
You can boost the AC of your boots at a smith / fighters hall for pocket change. You can also get rid of your mutations in Zul (the int/wis isn't really that important, and the other two are annoying).

Otherwise, you're looking ok to keep diving in angband? Just don't die.

Did you ever find out what your life rating is?


On 25.5.2014 01:43 Fnord wrote:
And still kicking along. Slowly but surely feeling ready for going much deeper - only issue is my lack of stacked healing, so need to farm that. Oh - and not entirely sure if there's instakill light breathers around...

No luck with reforging, by the way - it seems like that option isn't really meant to spend a lot of gold on. Perhaps I should farm-gamble for potions with that money...

On 25.5.2014 02:03 debo wrote:
There is nothing in the game that can breathe 1300 of any element afaik. Light breathers are fairly tame in general.

On 25.5.2014 02:04 Fnord wrote:
Oh, and life rating is 111 - I actually needed my last !new life to get something reasonable, out of a stack of a dozen or so!

On 25.5.2014 03:35 HugoTheGreat2011 wrote:
The only dangerous light breathers besides the GWoP are Fenghuangs and Sky Drakes.

On 25.5.2014 03:39 debo wrote:
Ethereal dragons can also breathe more light than you might expect.

On 27.5.2014 05:14 Fnord wrote:
So that's what I'm at right now. I need !*healing* (or some other means of that). Where the heck can I reasonably get that? Farming seems impossible.

On 27.5.2014 13:53 chris wrote:
Have you been *identifying* amulets of the magi? My last char found one with +8 to magical device skill. For the end game non-charge draining uniques, it's nice to be able to take them on with a stack of healing staves. Fight them one at a time, and recall to recharge after each battle. Single 300hp healing should be enough if you don't wait too long to use it (e.g. heal when you are at 800hp even!). But carry a *healing* or two for emergencies.

Also, your AC is way too low so you are probably taking an unacceptable amount of melee damage from certain foes. I'd go for at least 170 AC for a melee build but even then, certain monsters will need to be avoided (Ares, Atlas, Destroyer, etc). Stat drain is annoying, but punishing melee beat down is even worse :)

Have you tried shooting seeker/steel bolts to soften things up? Warriors are pretty good shooters and that's a very nice crossbow you are using.

On 30.5.2014 02:46 Fnord wrote:
Well, turns out I basically had bad luck regarding !*heal*. And definitely thanks for the hint about the AC - that kinda never was something I actively considered.

On 30.5.2014 02:51 Fnord wrote:
So now I'm faced with a different problem.

A while ago, some minor greater [sic] wyrm dropped Vilya. Now, between herself and the Ultimate Magus army she summoned, Nenya dropped as well. Among minor things such as Dor-Lomin.

Now I'm facing a serious gear dilemma - if I want to wear Nenya as well, which is more than a little tempting, where do I get reasonable speed? Best boots so far are plus 7 - and without the boots, keeping everything I consider essential is hard. Even if I drop the "least" things such as reflection (which isn't really all that minor), it's a hard task to optimize given the choice!
It is tempting to

On 30.5.2014 02:51 Fnord wrote:
Err, that was Athena.

On 7.6.2014 00:29 Fnord wrote:
So, by now I'm feeling pretty decked out.

There were a couple close calls (some before rekitting to my current stuff): Gothmog (88 guardian) made me deplete my entire healing stock (except some !life) when he surrounded me with Cyberdemons.

And a rather stupid one got me down to a scary scary 14hp. I was fighting Nodens. Summoned uniques. I teleport, he follows, he summons uniques. Repeat. That time, he had a nice mix of friendlies and comparatively harmless ones. I had Nodens down to 1* when I read "Do you follow it [y/n]?" - of course, I followed. Well, it wasn't Nodens who had teleported, it had been Master Tomberry who now didn't have whatever other guy he was wailing on. I was down to 14 hp... had to destroy and leave the level given the unique flood.

On the plus side, took down the Destroyer, a GWoP, Poseidon and a couple other pretty scary things.

I'd go for the Serpent now - if I wasn't once again out of healing stuff.

Also found some rather interesting pieces of gear. For instance, I don't think I have ever seen anything with +6 to a base stat (int in this case, plus speed!) - see my shield.

I also found a pair of dragon wings of Aman - not even that awesome, but it has AC [4, +41]. No typo - a whopping +41!

Other finds such as Balance DSM (where's my !art creation...) pale in comparison, though of course I'm fairly decked out!

On 10.6.2014 04:21 Fnord wrote:
Well, I did have my first go at the serpent. Not quite this gear - switch out Tulkas for speed +10 and weapon for Ruyi Jingu - but still, it seemed almost futile.

The lack of non ! healing is a real pita for this warrior. In fact, I probably would've been far better off leaving most uniques alone and going for J much earlier - allowing for junk summons to fill the place and not wasting !*heal* on other uniques.

That said, it feels like I *should* be ready. Yet, even with 200+AC, the serpent requires so much healing...

On 13.6.2014 01:47 Fnord wrote:
No real gear change. Given that I already had so many uniques down, I decided to not be super stingy and just use what I have to kill whatever uniques I encounter. Quite a few more of those down, so more farming for potions (and possibly gear upgrades - not like there's no room for improvement!) - eventually, with all the (common-ish) hard uniques down, my stock should stop hovering and go up until I have enough to face big J!

On 13.6.2014 23:53 Djabanete wrote:
I've never beaten PosCheng with any class, but when I beat Entro with a warrior, my experience validated the plan outlined in your last comment. I had a premature fight with the Serpent that went badly, owing to there being too many good uniques to summon. It took some time, but spending my potions to kill them turned out worthwhile.

I don't know the various uniques' depth levels off the top of my head, so I don't know who you haven't killed yet, but it looks like maybe if you hunt down, say, Morgoth and Nodens, and then save up !*Healing* and !Life, you should have a good chance to win.

On 14.6.2014 01:26 HugoTheGreat2011 wrote:
Get rid of Sauron and the Unicorn of Order also

On 15.6.2014 02:08 Fnord wrote:
Morgoth down.

He was surprisingly easy. Took 8 !heal and 3 !*heal* - coincidentially exactly what I had on me.

Also used 2 !stone skin (that was all I had), 2 teleports, one destruction (Talos, that spellwrap unique - yuck!) and one genocide (after the fight - Morgoth had just summoned greater undead, and without *any* healing I didn't exactly feel comfortable with 2 iron liches, a lesser and a normal black reaver and a couple other things around.

He dropped ... pretty literally nothing worth taking home, other than vendor stuff. Sucker!

On 16.6.2014 20:48 Fnord wrote:
Upgraded to 3.3.3. for the item stats.

Somehow, I lost ~60 max hp (over 3.1.4) after toing that. Bug? Nerf? No idea.

Nodens is down as well. Compared to my last attempt, he was super easy, thanks to his first summon unique backfiring on him: Not a single summon was hostile to me; Gandalf, Fundin, some dragon and others were all friendly. They dealt with his subsequent summons, leaving me to just knock him down. Used 2 !heal and 1 !heal*.

And: My item creation stats are totally off since I got really lucky. This is still the first level I was recalling down to in Olympus after switching to 3.3.3, and it contains a giant GV (not sure if it has a name, but it's roughly 70x40 sized, and contained no less than 4 !life, several !*heal* and who knows what else - I'm still in there clearing it up). Of course, a couple Hrus decided to get into fights with other stuff, knocking out a ton of space in there, but there's still much to be gathered.

On 16.6.2014 23:05 chris wrote:
Nerf. Sorry ... Have you been below 200hp often?

On 16.6.2014 23:25 Fnord wrote:
Not really! If I get that low, I heal, flee or destroy, unless I'm 100% certain that nothing is near that can do that much damage in a turn.

Updating right again because I think there's a bug in item tracking: Note how the stats say 0 !life destroyed, yet the message log shows that a potion of life was disintegrated right that turn. It wasn't in LOS, if that matters (a vortex was breathing the walls separating me from it away).

I also used !genocide, but they don't show.

On 16.6.2014 23:26 Fnord wrote:
Correction - the ?genoicde shows up in the dump, but not in ~2, probably because I haven't picked one up.

On 17.6.2014 01:05 chris wrote:
Thanks, I'll fix that for next version. If a monster/effect destroys an item that you have detected but not picked up, then it will count as destroyed but won't count as found (since you never managed to get to it).

On 17.6.2014 02:13 Fnord wrote:
Woo! My first Posch winner!

After the vault mentioned, I had a combined 25ish !*heal* and !life, so I figured I'd go for it, and it worked out pretty well. J summoned Metal Babble, The One Ring (I telported the heck out of there) and Null. Teleported some more, and his other summons were (mass-)genocided. And really, after some beating and drinking and beating and drinking, he wasn't all that bad!

On 18.6.2014 21:38 krazyhades wrote:
Nice!

On 18.6.2014 22:08 debo wrote:
Beating the serpent to death with a giant stick must feel pretty good

On 18.6.2014 22:49 Fnord wrote:
I actually completely forgot to activate it (its activation is "growing", increasing its dice for a cuple turns) during the final fight!

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