The Angband Ladder: Spring, Demigod Wild-Talent by debo

  [PosChengband 3.2.0 Character Dump]

 Name       : Spring                       ========== Stats ==========
 Sex        : Female                             STR  :    18/102
 Personality: Combat                             INT  :    18/***
 Race       : Demigod                            WIS  :    18/178
 Subrace    : Demeter                            DEX  :    18/158
 Class      : Wild-Talent                        CON! :     18/70
                                                 CHR  :    18/127

 Level      :       43                           HP   :   554/554
 Cur Exp    :  4358654                           SP   :   471/471
 Max Exp    :  4358654                           AC   :       136
 Adv Exp    :  5082000                           Speed:       +12

                                           ========== Skills =========
 Gold       :  1885806                     Melee      : Legendary[10]
 Kills      :    11551                     Ranged     : Legendary[7]
 Uniques    :      119                     SavingThrow: Superb
 Artifacts  :       40                     Stealth    : Poor
                                           Perception : Excellent
 Game Day   :       26                     Searching  : Excellent
 Game Time  :    21:13                     Disarming  : Superb
 Play Time  :   109:48                     Device     : Legendary[7]

============================= Character Equipment =============================

a) The Wizardstaff of Gandalf (3d2) (+10,+13) (+4) [+20%] (charging)
b) The Large Metal Shield of Anarion [8,+18] {AcElFiCoDk(StInWiDxCnCh}
c) a Heavy Crossbow of Extra Might (x4.30) (+6,+13) {Di}
d) a Ring of Combat (+0,+16) (+1) {St}
e) a Ring of Speed (+6) {Sp}
f) a Torc of the Hero (+5,+5) [+9] {Fe;FaSiRg[F(StDxCn}
g) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {StDx;AcElCoCfSoCa}
i) a Pair of Dragon Wings [4,+10] {PoSh;Lv}
j) The Hard Leather Cap of Thranduil [2,+10] (+2) [+10%] {InWi;BlCf~Tele}
k) a Set of Gauntlets of Slaying (+6,+7) [2,+9]
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

              \)}=="*[(]]]                              \)}=="*[(]]]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .+.....+.....  65%           Speed      : ....+.+....+.
 Elec       : .+.....+.....  65%           Free Act   : .....+.....+.
 Fire       : ++...........  65%           See Invis  : +....+.......
 Cold       : .+.....+.....  65%           Warning    : .............
 Poison     : ........+....  50%           SlowDigest : +...........+
 Light      : .............   0%           Regenerate : +....+......+
 Dark       : .+...........  50%           Levitation : ......+.+..+.
 Confusion  : +......+.+...  72%           Perm Lite  : +............
 Nether     : +............  50%           Reflection : .............
 Nexus      : ...........+.  50%           Hold Life  : +.....+......
 Sound      : .......+.....  50%           Sust Str   : .+...+.......
 Shards     : ........+....  50%           Sust Int   : .+...........
 Chaos      : .......+.....  50%           Sust Wis   : .+...........
 Disenchant : ..+..........  50%           Sust Dex   : .+...+.....+.
 Time       : ............+  50%           Sust Con   : .+...+.......
 Blindness  : +........+...  65%           Sust Chr   : .+...........
 Fear       : .....+.......                Dec Mana   : +............
 Aura Fire  : .....+....... 5d6+2          Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : .........+...

              \)}=="*[(]]]                              \)}=="*[(]]]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : +............                Telepathy  : .........+...
 Slay Undead: .............                ESP Evil   : .............
 Slay Demon : .............                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : +............                ESP Dragon : .............
 Slay Troll : +............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .............
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : +............                Magic Skill: .............
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : +........+... +30%
 Mana Brand : +............                Magic Res  : .............
 Sharpness  : .............                Infravision: .............
 Quake      : .............                Stealth    : .............
 Vampiric   : .............                Searching  : +............
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .............                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............

              abcdefghijkl@   Base  R  C  P  E  Total
        STR : .s.1.s.2.....  18/62  1 -1  1  3 18/102
        INT : 4s....2..2..4  18/91  1  2 -1 12 18/***
        WIS : 4s.......2..4  18/88  1 -1 -1 10 18/178
        DEX : .s...s.2...4.  18/58  1  2  1  6 18/158
        CON!: .s...s.......  18/80  1 -2  0  0  18/70
        CHR : 4s....2......  18/47  1  1  0  6 18/127

==================================== Melee ====================================

 Hand #1: The Wizardstaff of Gandalf (3d2) (+10,+13) (+4) [ Accuracy
 Weight : 4.0 lbs                                            AC Hit
 To Hit : 10 + 41 = 51                                       25 90%
 To Dam : 13 + 39 = 52                                       50 84%
 Blows  : 4.50                                               75 78%
 Damage                                                     100 73%
 Crits  : 1.09x                                             125 67%
 Normal : 254 (247-261) [1.09x]                             150 61%
 Force  : 296 (274-319) [3.27x]                             175 56%
 Evil   : 330 (297-364) [4.90x]                             200 50%
 Orcs   : 364 (319-409) [6.54x]
 Trolls : 364 (319-409) [6.54x]
 Fire   : 348 (310-387) [5.72x]

=================================== Shooting ==================================

 Shooting: a Heavy Crossbow of Extra Might (x4.30) (+6,+13)
 Range   : 140'
 Shots   : 0.75
 Mult    : 4.55x
 To Hit  : 6 + 25 = 31
 To Dam  : 13 (Multiplier Applies)
 Xtra Dam: 10 (Multiplier Does Not Apply)

=================================== Powers ====================================

                     Lvl Cost Fail Desc
Cure Wounds            5    0   1% dam 4d10

================================= Wild Talents ================================

                        Lv Stat Cost Fail Info
Cause Light Wounds       1  Wis    1   1% dam 3d8
Hypnotic Gaze            3  Chr   12   2% 
Phase Door               3  Int    5   0% 
Detect Monsters          5  Chr    5   2% 
Fire Ball                9  Wis   14   1% dam 86
Throw Object             1  Str   43   3% 
Sleeping Dust            7  Int   12   0% 
Mind Blast              15  Int   12   0% dam 11d3
Throw Boulder           17  Str   42   3% dam 185
Stone to Mud            19  Str   10   3% 
Stone Skin              20  Con   15   4% 
Clear Mind              15  Wis    0   1% 
Spit Acid                9  Dex   17   1% dam 86
Telekinesis              9  Wis    9   1% 
Convert SP to HP        25  Int    0   0% 
Beam Cannon             30  Str   30   3% dam 154
Identify True           25  Int   20   0% 
Star Burst              35  Int   30   0% dam 186
Assume a Posture        25  Dex    0   0% 
Grow Mold                1  Con    6   4% 
Mana Storm              40  Int   40   0% dam 10d10+215
Dimension Door          40  Chr   50  29% 

=================================== Dungeons ==================================

 Angband         : level  44
!Camelot         : level  35
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  60
!Forest          : level  32
 Castle          : level  47
!Mountain        : level  50
 Anti-magic cave : level  40
!Anti-melee cave : level  50
!Chameleon cave  : level  45
!Icky cave       : level  35
 Mount Olympus   : level  98
!Lonely Mountain : level  40
!Giant's Hall    : level  40
 Arena           : level  53

 Now, you are in Morivant.

==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Lagduf, the Snaga                        (Dungeon level:   6) - level 22
  Shagrat, the Orc Captain                 (Dungeon level:  12) - level 22
  Tengu and Death Swords                   (Danger  level:  25) - level 22
  Orc Camp                                 (Danger  level:  15) - level 23
  Doom Quest 1                             (Danger  level:  15) - level 30
  Old Man Willow Quest                     (Danger  level:  22) - level 31
  Vapor Quest                              (Danger  level:  25) - level 31
  The Mimic's Treasure                     (Danger  level:  25) - level 31
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 33
  Judge Fear                               (Dungeon level:  38) - level 37
  Hoarmurath of Dir                        (Dungeon level:  44) - level 40
  The Cloning Pits                         (Danger  level:  45) - level 40

< Failed Quest >
  The Sewer                                (Danger  level:  15) - level 24

 Arena: 30 Victories

============================== Defeated Monsters ==============================

You have defeated 11551 enemies including 119 unique monsters in total.

< Unique monsters top 20 >
  Fiona the Sorceress                      (level  68)
  Thorondor                                (level  55)
  Eihort, the Thing in the Labyrinth       (level  53)
  Khamul the Easterling                    (level  53)
  Santa Claus                              (level  52)
  Hoarmurath of Dir                        (level  52)
  Baphomet the Minotaur Lord               (level  51)
  Glaurung, Father of the Dragons          (level  48)
  Charon, Boatman of the Styx              (level  47)
  Shuten-douji, King Ogre of Ooe-Mountain  (level  47)
  Zhar the Twin Obscenity                  (level  47)
  Fangorn                                  (level  47)
  Ghatanothoa                              (level  46)
  Smaug the Golden                         (level  45)
  Zoth-Ommog                               (level  45)
  The Stormbringer                         (level  45)
  Chameleon Lord                           (level  45)
  Scatha the Worm                          (level  44)
  Utgard-Loke                              (level  44)
  Dwar, Dog Lord of Waw                    (level  44)

================================== Mutations ==================================

Your brain is a living computer (+4 INT/WIS).
You gain a bonus to all healing effects.
You are fleet of foot (Movement costs less energy).

============================= Character Inventory =============================

a) 5 Pieces of Elvish Waybread {75% off}
b) 27 Potions of Cure Critical Wounds
c) 5 Potions of Healing {!k!q}
d) 26 Potions of Clarity {25% off}
e) 29 Scrolls of Phase Door {25% off}
f) 28 Scrolls of Teleportation {25% off}
g) 2 Rods of Recall {@zr!!}
h) 4 Rods of Detection {@z1}
i) 7 Wands of Teleport Other (84 charges) {!*}
j) 8 Wands of Stone to Mud (96 charges)
k) 7 Wands of Drain Life (49 charges)
l) a Wand of Striking (6 charges)
m) a Staff of Teleportation (10 charges) {!*@ut}
n) a Staff of Enlightenment (11 charges) {@um}
o) a Staff of Healing (4 charges) {!*}
p) a Staff of Speed (8 charges) {@us!*}

================================ Home Inventory ===============================

 ( page 1 )
a) 3 Mushrooms of Restore Constitution
b) 9 Mushrooms of Restoring {!E}
c) 99 Pieces of Elvish Waybread {75% off}
d) 15 Pieces of Elvish Waybread {75% off}
e) 25 Potions of Boldness
f) 47 Potions of Speed {!k!q}
g) 27 Potions of Resist Heat {!k!q}
h) 24 Potions of Resist Cold {!k!q}
i) 18 Potions of Heroism
j) 7 Potions of Berserk Strength
k) 99 Potions of Cure Critical Wounds
l) 16 Potions of Cure Critical Wounds

 ( page 2 )
a) 12 Potions of Healing {!k!q}
b) 3 Potions of *Healing* {!k!q}
c) a Potion of Life {!k!q}
d) 3 Potions of Restore Mana {!k!q}
e) 24 Potions of Restore Life Levels
f) 3 Potions of Restore Strength
g) 4 Potions of Restore Charisma
h) 10 Potions of Enlightenment
i) 2 Potions of Self Knowledge {!k}
j) 24 Potions of Resistance {!k!q}
k) 44 Potions of Curing
l) a Potion of Invulnerability

 ( page 3 )
a) 5 Potions of New Life {!*!*}
b) a Potion of Polymorph {!k}
c) a Potion of Giant Strength {!k}
d) 60 Potions of Clarity {25% off}
e) 44 Scrolls of Phase Door {25% off}
f) 35 Scrolls of Teleport Level
g) 28 Scrolls of Remove Curse
h) 7 Scrolls of *Remove Curse*
i) a Scroll of *Enchant Weapon*
j) 12 Scrolls of Recharging
k) 5 Scrolls of Mundanity
l) 11 Scrolls of Holy Chant

 ( page 4 )
a) 52 Scrolls of Protection from Evil
b) a Scroll of Rune of Protection
c) 8 Scrolls of Destruction {!*}
d) a Scroll of Genocide {!*}
e) 2 Scrolls of Mass Genocide {!*}
f) a Scroll of Acquirement {!*}
g) a Scroll of Weapon Branding
h) 9 Scrolls of Fire
i) 6 Rods of Trap Location {@z1}
j) 9 Rods of Door/Stair Location {@z2}
k) 2 Rods of Recall (1 charging) {@zr!!}
l) a Rod of Detection (charging) {@z1}

 ( page 5 )
a) a Rod of Probing
b) a Rod of Drain Life
c) a Rod of Lightning Bolts {@z2}
d) a Rod of Frost Bolts
e) a Rod of Acid Balls
f) a Rod of Lightning Balls
g) a Rod of Cold Balls
h) a Rod of Stone to Mud
i) a Rod of Escaping
j) 5 Wands of Teleport Other (58 charges) {!*}
k) 13 Wands of Stone to Mud (156 charges)
l) a Wand of Tame Monster (8 charges)

 ( page 6 )
a) 4 Wands of Fire Bolts (60 charges)
b) 2 Wands of Frost Bolts (24 charges)
c) 4 Wands of Acid Balls (32 charges)
d) a Wand of Lightning Balls (8 charges)
e) 2 Wands of Fire Balls (14 charges)
f) a Wand of Wonder (24 charges)
g) a Wand of Disintegrate (2 charges)
h) 2 Wands of Dragon's Flame (6 charges)
i) a Wand of Dragon's Frost (4 charges)
j) 2 Staffs of Teleportation (2x 10 charges) {@ut}
k) a Staff of Teleportation (10 charges) {!*@ut}
l) 2 Staffs of Teleportation (2x 7 charges)

 ( page 7 )
a) 2 Staffs of Teleportation (2x 6 charges) {!*}
b) a Staff of Perception (12 charges) {@up}
c) a Staff of Perception (2 charges) {@up}
d) a Staff of Remove Curse (7 charges)
e) 4 Staffs of Enlightenment (4x 11 charges) {@um}
f) a Staff of Object Location (15 charges)
g) a Staff of Object Location (8 charges) {@uo}
h) a Staff of Curing (8 charges)
i) a Staff of Curing (7 charges)
j) 2 Staffs of Speed (2x 8 charges) {@us}
k) 2 Staffs of Speed (2x 8 charges) {@us!*}
l) a Staff of Speed (4 charges) {@us}

 ( page 8 )
a) 2 Staffs of Probing (2x 5 charges)
b) a Staff of Probing
c) a Staff of Dispel Evil (5 charges)
d) a Staff of Holiness (3 charges)
e) a Staff of Animate Dead (6 charges)
f) 3 Rings
g) a Ring (Defender) [+4] {ShNt;FaSiLv}
h) a Ring of Archery (+4,+0) (+3) {Dx;Xm}
i) a Ring of Combat (+0,+12) (+2) {DxCn}
j) a Ring of Protection [+33]
k) a Ring of Archery (+11,+0) (+3) {Xm}
l) a Ring of Combat (+0,+14)

 ( page 9 )
a) a Ring of Protection {Ca;FaSi}
b) a Ring of Archery (+7,+0) (+2) {Sl;Xm}
c) a Ring of Protection [+21] {Si(StCh}
d) a Ring of Combat (+1) {Cn}
e) a Ring of Combat (+1) {StDxCn}
f) a Ring of Protection [+7] {Wr~L(Wi}
g) a Ring of Combat (+0,+6) (+1) {Cn}
h) a Ring of Combat (+0,+4) (+1) {StCn}
i) a Ring of Archery (+2) {Sl}
j) a Ring of Protection [+6] {Si}
k) a Ring of Protection [+7] {Wr(Dx}
l) a Ring of Protection [+1] {Si}

 ( page 10 )
a) 3 Amulets
b) an Elemental Charm {AcElFiCoSh}
c) an Amulet of the Magi (+5 to searching) {MdSr;FaSi}
d) a Torc of the Hero (+3,+3) [+6] {Fe;FaSiSdRg[F(StDx}
e) an Amulet of Trickery (+3) {SlSr;PoCf}
f) an Amulet of Trickery (+5) {SlSr(Dx}
g) an Amulet of Trickery (+3) {SlSr;Dk}
h) a Sacred Pendant [+17] (+1) {Wi;FaSiBs}
i) a Sacred Pendant [+5] {NtFe;Bs}
j) an Elemental Charm {ElCo}
k) an Elemental Charm {AcCo}
l) a Barbarian Talisman (+1) {Dx;-In;Fe[M}

 ( page 11 )
a) an Amulet of the Magi (+2 to searching) {InSr;Es(In}
b) a Dwarven Necklace (+5) {If;Rg}
c) an Amulet of the Magi (+1 to searching) {InSr;Es}
d) a Barbarian Talisman (+2) {-In[M}
e) a Barbarian Talisman (+1) {StDx;-In}
f) The Stone of Lore
g) Metal Scale Mail of Celestial Protection (-2) [13,+23] {BlNx;Rf}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;ElFiCoShSoNx}
i) The Augmented Chain Mail of Rite (-2) [16,+15] (+4 to stealth)
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoBlCf}
k) Double Chain Mail of Celestial Protection (-2) [16,+13] {PoCfDi;Hl}
l) Metal Brigandine Armour of Elvenkind (-3) [19,+15] (+3 to stealth)

 ( page 12 )
a) Partial Plate Armour of the Demon (-3,+3) [22,+16] (+2)
b) Partial Plate Armour of the Uruk-hai (+0,+4) [22,+11] (+3)
c) Mithril Plate Mail (Dwarven) (-3) [40,+18] (+1) {StCn;-Sl}
d) The Robe 'Holy Chant' [2,+30] (+3 to stealth) {Sl;CoNtNx[C}
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Sl;AcElFiDkNx}
f) The Cord Armour of Crystal [6,+20] (+3) {Cn;CoBlDi}
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcSh}
h) Black Clothes of Elemental Protection [4,+27] (+3 to stealth) {Sl;FiCo}
i) The Cloak of Thorongil [1,+10] {ElFiCo;FaSi}
j) The Cloak of Merry (+1,+1) [1,+8] (+1) {SpDxSlSr;-St;Cf}
k) an Elven Cloak [4,+9] (+4 to stealth) {SlSr}
l) a Fur Cloak of Aman [3,+12] (+3 to speed) {SpSl;Di}

 ( page 13 )
a) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
b) The Large Leather Shield of the Borg [6,+8] (+3 to infravision) {cursed,
c) The Large Leather Shield of Celegorm [6,+20] {AcElFiLiDkNx}
d) a Large Metal Shield of Elemental Protection [8,+15] {ElFi}
e) a Large Metal Shield (Orcish) (+1,+4) [8,+10] (+2) {St;-InSl;-Li;AcDk}
f) The Large Metal Shield 'Gong' [15,+15] (+4) {StWi;RfHl}
g) a Mirror Shield [10,+14] {Li;Rf}
h) The Mirror Shield of Gil-Galad [10,+20] (+4) {Ch;AcEl;RfLu(WiCh}
i) a Golden Crown of Seeing [0,+14] (+6 to searching) {Sr;Bl;Si}
j) a Golden Crown of Seeing [0,+13] (+4 to searching) {Sr;Bl;Si}
k) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
l) The Hard Leather Cap 'Weirding' (+9,+11) [2,+10] (+4 to stealth)

 ( page 14 )
a) The Metal Cap of Scorpio [3,+14] {PoSoCa;Rf}
b) The Metal Cap of Thengel [3,+12] (+3) [+15%] {WiCh}
c) an Iron Helm of the Kobold (+0,+3) [5,+18] (+1) {St;-Ch;Po}
d) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
e) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
f) The Steel Helm 'Guardian Angel' (+4,+7) [6,+12] (+1 to infravision)
g) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3) {StDxCn;-Sl;AcNx}
h) a Dragon Helm [8,+16] {ShNxDi}
i) a Dragon Helm [8,+10] {Nx}
j) a Set of Leather Gloves of Slaying (+3,+8) [1,+7]
k) a Set of Gauntlets of Genji (+2,+0) [2,+6] (+3) {Dx}
l) The Set of Gauntlets 'Paurnimmen' [2,+9] {Co|Co}

 ( page 15 )
a) a Pair of Metal Shod Boots [6,+0]
b) a Pair of Metal Shod Boots of Speed [6,+7] (+6) {Sp}
c) a Pair of Metal Shod Boots of Levitation [6,+5] {Sh;Lv}
d) The Pair of Metal Shod Boots 'Stomper' [6,+21] (+3) {StCn;-Sl;ShCfNx}
e) The Dagger of Fiona (3d4) (+9,+9) (+3) {AtSpDx;Co;ThSiSdRg|CoP}
f) The Dagger 'Dethanc' (1d4) (+4,+6) (+1 to speed) {Sp;ElCf;Th|E}
g) The Cutlass of Finndo (1d7) (+7,+19) (+4) {Ch|Ca/T(Ch}
h) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3 to stealth)
i) a Long Sword (Chaos) (2d5) (+15,+15) {ElCa|Ca}
j) The Long Sword 'Werewindle' (3d5) (+8,+12) (+3)
k) a Bastard Sword (Defender) (3d4) (+9,+14) [+13] (+1 to stealth)
l) a Bastard Sword (Trump) (3d4) (+16,+13) (+2 to searching)
{Sr;NxCa;FaSdRgTe/*, {.}}

 ( page 16 )
a) a Two-Handed Sword (Death) (3d6) (+3,+5) {-Li;Nt;Hl|V/Good}
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
c) 2 Poison Needles (1d1) (+0,+0)
d) a Dragon Fang (1d8) (+3,+3) {Nt}
e) a Hatchet of *Slay* Orc (1d5) (+7,+6) (+1) {Dx/Xo~o}
f) The Spear 'Shinobi' (1d6) (+19,+13) (+2 to infravision) {cursed,
g) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
h) a Broad Axe of Gondolin (2d6) (+14,+20) {Dk;FaSiLu/DoTU}
i) The Broad Axe 'Roarer' (2d6) (+26,+30) {/T}
j) The Glaive 'Cubragol' (2d6) (+10,+20) (+2) {St|V/P}
k) a Halberd (Death) (3d5) (+11,+8) (charging) {-Li;Nt;Hl|V/Good}
l) a Lochaber Axe (Trump) (3d8) (+11,+8) (+2 to searching) {Sr;NtNx;FaSdRgTe/*,

 ( page 17 )
a) a Death Scythe (10d10) (-50,+30) {cursed, |AEFCoPVS/*pDoTPULZ}
b) a Nunchaku of Morgul (3d3) (+10,+13) [+10] {SiAg|P/LGood~L}
c) a Ball-and-Chain of *Slay* Evil (2d4) (+9,+3) (+1) {Wi;Fe;Bs/*~Evil}
d) The War Hammer 'Aegis Fang' (3d3) (+11,+22) (+2) {StDxChDg;Co;SiRgBs/*DoPU}
e) The Bo Staff 'Dragon Clow' (1d11) (+12,+14) (+2 to searching)
f) The Lead-Filled Mace 'Ice Climber' (3d4) (+17,+20) (+4) {In;Fi|F/PZ}
g) The Pick 'Lord of Flies' (1d3) (+20,+28) (+5 to stealth) {DxSlDg;Di/P}
h) a Sling of Buckland (x2.55) (+26,+18) (+1 to speed) {Sp;Xs}
i) a Sling of Extra Might (x2.50) (+11,+12) {Li}
j) The Sling 'Roarer' (x2) (+16,+15) (+2 to infravision) {StIf;LvTe, {.}}
k) a Short Bow of Extra Shots (x3) (+19,+18) (+1) {Xs}
l) a Long Bow of Velocity (x3.25) (+4,+13)

 ( page 18 )
a) The Heavy Crossbow 'Blue Steele' (x4.75) (+14,+11) (+3) {Cn;Fe}
b) The Heavy Crossbow 'Ballista' (x4) (+10,+12) (+3) {St;Cf}
c) 32 Steel Bolts (3d5) (+4,+4) (128/96)
d) 17 Bolts of Wounding (1d5) (+5,+11) (132/99)
e) 28 Bolts of Wounding (1d5) (+13,+14) (146/109)
f) 25 Seeker Bolts (6d5) (+0,+0) (151/113) {@f1}
g) 3 Arrows (1d4) (+0,+0)
h) 14 Sheaf Arrows (2d4) (+5,+4) {@f1}
i) 20 Sheaf Arrows of Slaying (3d4) (+15,+16)
j) an Iron Shot (1d3) (+0,+0)
k) 22 Mithril Shots (4d3) (+0,+0)
l) a Capture Ball (empty)

 ( page 19 )
a) The Corpse of Baphomet the Minotaur Lord {Wanted!k!k!k}
b) a Magic Whistle

==================================== Museum ===================================

 ( page 1 )
a) The Phial 'Skycleaver' (+2 to searching) {Sr;Sd}
b) The Phial of Galadriel (+1 to searching) {Sr}

================================ Last Messages ================================

> You miss the Mean looking mercenary.
> You hit the Mean looking mercenary.
> You have slain the Mean looking mercenary.
> The bards doth sing of ye: Heroic ballads both far 'n wide! (Fame = 108)
> You drop a Potion of Restore Mana {!k!q} (d).
> You have no more Potions of Restore Mana {!k!q}.
> You drop a Potion of Resistance {!k!q} (d).
> You have no more Potions of Resistance {!k!q}.
> You drop The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
>  {InWiCn;AcPoBlCf} (s).
> You have no more Augmented Chain Mails of Caspanion (-2) [16,+20] (+3)
>  {InWiCn;AcPoBlCf}.
> You drop The Steel Helm 'Guardian Angel' (+4,+7) [6,+12] (+1 to infravision)
>  {WiIf;CoSh} (s).
> You have no more Steel Helms 'Guardian Angel' (+4,+7) [6,+12] (+1 to
>  infravision) {WiIf;CoSh}.
> You cannot run in that direction.
> Selling an Elemental Ring {Co} (q).
> You quickly agree upon the price.
> Accepted!
> The shopkeeper whispers something into your ear:
> Stumble on a death mold: another unsettling occurrence in an unsettling world.
> You sold an Elemental Ring {Co} for 4442 gold.
> You have no more Elemental Ring {Co}.
> Selling an Amulet of Trickery (+1) {SpSr;Dk} (q).
> You quickly agree upon the price.
> Accepted!
> The shopkeeper whispers something into your ear:
> It's a bad idea to throw away a Longsword (4d5).
> You sold an Amulet of Trickery (+1) {SpSr;Dk} for 12501 gold.
> You have no more Amulets of Trickery (+1) {SpSr;Dk}.

=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Check Sum: "ba1f77664f027cd8a1"]

Posted on 13.5.2014 04:24
Last updated on 9.6.2014 03:34

Download this dump

5801. on the Ladder (of 16050)
503. on the PosChengband Ladder (of 2288)
14. for this player (out of 56)

Related screenshots:
Sneaking past Death itself
I TO'ed my way into the middle of a trollparty on My Olympus...
Nice tele
Trying to avenge an ancestor...


Jump to latest

On 13.5.2014 04:24 debo wrote:
The theme seemed good, but building this character is sooooo slooowww and foreverrrr takinggggg

On 15.5.2014 06:04 debo wrote:
The bad:
- I'm doing shit for melee damage
- I think Sacred Vitality was probably a mistake (although thematic!). I can't see it making any difference to my innate Cure Wounds

The good:
- Imagine how good this whip would be if I wasn't terrible
- Infinite free heal with phase door talent are highly abusable
- Some damage skills are finally becoming useful
- Stone skin!!!!

On 15.5.2014 07:13 krazyhades wrote:
Any chance of you streaming some play? I'm all streamed out after running my 20 hour stream yesterday and just want to kick back and watch classic roguelikes.

I'm conflicted in my feelings towards XP penalties...they do make the game harder in exchange for power, but it's very unfun (to me at least) and makes a game feel much more like a grind and less like an adventure. The main danger comes from boredom fatigue leading to carelessness, in exchnge for an eventual clear advantage.

On 15.5.2014 07:14 krazyhades wrote:
Also my birthday is tomorrow.

On 15.5.2014 07:15 krazyhades wrote:
O man it cut out my openbracket /puppyeyes endbracket

On 15.5.2014 10:54 HugoTheGreat2011 wrote:
Demigods intentionally had huge EXP penalties to compensate for their big advantages. Of course, the PosChengband maintainer is smart enough to make the game not so easy. :)

On 15.5.2014 10:58 clouded wrote:
You should pretend demigods only get one talent at CL40 and always take fast learner.

On 15.5.2014 12:39 debo wrote:
Shoot. I was trying to pick powers that gave me things I couldn't get by just grinding or finding better equipment.

krazyhades: If you telnet, there are often people termcasting their various roguelike sessions.

On 15.5.2014 12:40 debo wrote:
I didn't actually think it was the XP that was slowing me down, but maybe it is! I'm pretty sure I've played quite a few 240% xp penalty dudes already (aren't Possessors that much?)

On 15.5.2014 13:04 clouded wrote:
Idle in #angband and I could ping you when I play.

On 15.5.2014 13:51 debo wrote:
So, I discovered the hard way what scrolls of mundanity actually do by applying one to my Whip of Westernesse :D Back to swapping between my original Warg Quest longsword and a hatchet of orc slaying.

On the topic of hilarity, bottom floor of Orc Cave almost killed me when I opened the door to the King of the Yeeks hall and got stinking-clouded down to 70HP from full :) Teleport-rouletted to escape, then returned and tried to dig around the hall to get to him but it very nearly killed me again, so I escaped.

I'm going to try the first two Angband quests to see if I can somehow drum up something good. Right now I'm scraping through via judicious application of Hypnotize, Throw Boulder, Stone Skin, and hide-and-spam-cure-wounds. My drops this game have been atrocious, unfortunately.

On 15.5.2014 14:16 krazyhades wrote:
I've checked out termcast several times, especially since MarvinPA mentioned he casts 'band family games, but it always seems to have nethack games, with rarely more than one active. I'll definitely drop by #angband to see if I can get some live obs in, clouded. Though maybe not for the next couple of days, as my mom is visiting me from out of town for my birthday.

LOL/cry at destroying your lovely whip.

On 15.5.2014 14:23 HugoTheGreat2011 wrote:
Scrolls of Mundanity remove ALL curses (permacurses) and ALL bonuses on the selected equip item. They are best used for the gotcha permacursed equipment items such (as the Rune Sword) or to remove bonuses on items you want to reforge or use a Scroll of Artifact Creation (such Mace of Disruption).

Speaking of removal of bonuses, does anyone how exactly do Scrolls of Mundanity affect the innate resistances on Dragongear?

On 15.5.2014 14:25 HugoTheGreat2011 wrote:
*Scrolls of Mundanity remove ALL curses (including permacurses)

On 15.5.2014 14:38 debo wrote:
Pretty sure Mundanity will return everything to just its base type, so you would lose resists on dragon things also. I think resists are rolled on dragongear as a special-casing thing in the item generation.

Krazyhades: Those top two nethack channels on termcast that you always see running are prerecorded. SplatTV is Very Good Fun.

On 15.5.2014 16:31 HugoTheGreat2011 wrote:
Play time: 16:56 ?? O_o

On 15.5.2014 16:36 debo wrote:
I've only really been playing for maybe 3 hours max. I always forget to shut the game down.

On 15.5.2014 16:48 HallucinationMushroom wrote:

On 15.5.2014 18:54 Djabanete wrote:
I know someone with thousands of hours on their character because they've been running it in the background for months.

On 16.5.2014 04:06 HugoTheGreat2011 wrote:
I just started a Demigod (Apollo) Wild-Talent and Fleet of Foot has been helpful with giving me breathing space early on in my experience.

On 16.5.2014 05:03 debo wrote:
Angband DL6 and DL12 bosses did nothing for me. I did find Thorongil just lying on the ground, though.

On 16.5.2014 05:09 HugoTheGreat2011 wrote:
I would attempt the Tengu Swords now and see if anything comes'll never know. Roch once found a Diamond Edge during that quest. O_o

On 16.5.2014 05:16 debo wrote:
Hmmm. I'm pretty sure I will get flattened by that quest if I'm not super careful. My damage against normal is atrocious. With stoneskin i could at least probably kill the gel cubes without getting hit very much!

On 16.5.2014 12:33 debo wrote:
Tengu quest yielded nothing. I dove back to the last floor of orc caves, killed Azog's entire escort and the variant maintainer, and got Hithlomir and this amazing set of black clothes (check out my home inventory). Obviously couldn't scratch Azog though.

However... I just picked up Clear Mind! With 0cost heal and clear mind, this can be kinda munchkiny if I hit my stride I think...

On 16.5.2014 13:22 HugoTheGreat2011 wrote:
I'f single out Azog, blast him with Fire bolts, and use Clear mind when mana drops.

On 16.5.2014 15:38 debo wrote:
He's kinda too fast for that. I dragged him into an empty room and basically phased around and emptied 3 wands of fire and frost bolt into him and he still had a good chunk of HP left at the end. I might give it another shot, as we had to relocate a couple times because of awful breeders.

On 16.5.2014 17:46 debo wrote:
So I took Hugo's advice and tried again, and I succeeded in annoying Azog to death. He dropped this OK orcish shield:

a Large Metal Shield (Orcish) (+1,+4) [8,+10] (+2) {St;-InSl;-Li;AcDk}

but I'd rather keep my MP and stealth high than add a few points to AC and damage right now.

I'm so tempted to gun for the Sting quest, but with nowhere to hide and munchkin from, I will surely die :/

On 16.5.2014 21:50 krazyhades wrote:
inb4 wild talent: rocket.

On 16.5.2014 21:51 debo wrote:

On 17.5.2014 00:41 debo wrote:
Started getting bored, decided to stack all my stealth things and trawl for treasures in the dragon's lair. "Stupid is as stupid does"

On 17.5.2014 00:49 krazyhades wrote:
Not dead yet.

Nice mutations! Especially "bonus to all healing effects"
When did you get that one?

On 17.5.2014 01:07 HugoTheGreat2011 wrote:
I'd suggest going to Giant's Hall and fight any monster you can handle.

On 17.5.2014 16:08 debo wrote:
Check out this sneaking kit. My swap archery ring activates for Enlightenment :D

Unfortunately, most of this is moot since hounds are almost always on a floor and just exist to ruin fun always and are literally the worst -- I don't believe stealth does anything for them since they start awake. I'm used to having an 'unwary' state like in Sil I guess.

On 17.5.2014 16:23 HugoTheGreat2011 wrote:
Based on what you have, you really want to stay away from Acid, Air, and Cold Hounds. Especially the Acid and Cold, who won't hesitate to destroy your stuff...

On 17.5.2014 16:29 debo wrote:
When you are sneaking 40 DLs below your comfort level, you want to stay away from anything that can do anything, period. When a hound breathes at you across a room with a Great Bile Wyrm in it, that is Really Bad News.

On 17.5.2014 18:04 debo wrote:
Well, I got down to Tiamat depth in Dragon's Lair, and found a couple more good things. This Trump sword isn't really great for this character (kinda heavy), but it has a lot of letters on it so I figured "why not".

My sneaking experience in Dragon made me think "I can probably sneak my way through sting quest!" So I switched into "combat mode", removed my stealth gear, and went to roflstomp sewer quest...

... or so I thought. I didn't notice a blue icky thing who woke up and filled the level with clones of himself. They all cast to confuse and terrify, which made it impossible to kill them. I had to fail the quest :D rip Sting forever.

So I just dove to the bottom of Labyrinth... things are OK I guess. With stoneskin on, I have 172AC! I might put Hithlomir back into action and give Forest a try.

On 17.5.2014 20:04 debo wrote:
I don't understand why, but this is one of the most fun characters I've ever played.

On 18.5.2014 07:20 debo wrote:
After nabbing the spear of hagen, I noticed that it also had a stealth bonus... I just couldn't resist. Check out this stealth kit, kiddies.

So I went back to Dragon Cave and trawled my heart out... found this Levitation Stone, which is pretty handy! 400dmg mana ball is nice to have, even with 20% fail :D Also now I can float my way to Giant's Cave!

I kept going until I recalled into one Dragon Lair 70 that was literally made entirely of hounds (over 50 of them -- what the fuck), recalled back, then recalled again. This time, I landed right next to a Spectral Wyrm, surrounded by a ring of 7 archlichs -- and they were all awake! Not sure how I didn't die there, but I teleported away and recalled back. I think that's a sign that I should cut this out for now.

Still, pretty happy with the levstone!

On 18.5.2014 07:24 HugoTheGreat2011 wrote:
Running around at Dragon's lair 70 with < 300 HP is very, very risky...I'd hang out at the Glass castle instead. Or better yet, do some more Angband quests!

On 18.5.2014 07:25 debo wrote:
Actually now that I have levitation, I should go to Mt Olympus :D

On 18.5.2014 07:42 HugoTheGreat2011 wrote:
Be prepared to teleport like crazy if you get ambushed...

The Mt Olympus venture will be **fun** because of the Olympians...some of them WILL Teleport-to-follow! You should try to collect Scrolls of Teleport Level.

On 18.5.2014 16:54 debo wrote:
Repeated dives into Mt. Olympus have netted a few interesting things, the best of which is probably this shortbow I'm wielding and a pretty buff-looking Gondolin axe.

I also found some Genji Gloves but according to the to-hit numbers and my misc. proficiency thing, they don't do anything. I wonder if this is one of those items that has an added effect that doesn't reflect in how the data is reported.

This is starting to get boring again, and I think I have enough good stuff to at least farm Giant's Hall now. I might switch back into Combat Mode to see what my damage is like. Although, given my bow, I should probably just become an archer :( RIP fun

On 18.5.2014 16:55 debo wrote:
Also, of all the monsters that were giving me trouble on Olympus, it was the lowly Fire/Energy Vortex that was the worst ^_^ Death Quasits ranked second, and Lich uniques that spawn alert and can passwall were third!!!

On 18.5.2014 17:41 HugoTheGreat2011 wrote:
If you had Jack's Cloak... :)

On 18.5.2014 19:23 debo wrote:
Just stomped all over Shelob. The Leng spiders she summoned were the worst part of it. She dropped crap, unfortunately.

Robin Hood, however, dropped the most insane digger I've ever seen. Diggermaster, anyone?

The Pick 'Lord of Flies' (1d3) (+20,+28) (+5 to stealth) {DxSlDg;Di/P}

The next time I need to go full stealth for more sneaking, I'm going to dual-wield that and Hagen!

I think I have enough ranged power in me to snuff out Ubbo Sathla now, so I might clear Icky Caves next.

On 18.5.2014 19:32 debo wrote:
I wonder where the heck I picked up that cowardice mutation.

On 19.5.2014 16:22 debo wrote:
The Ubbo fight was interesting in that I was hallucinating the whole time. I had to regen the level 3 or 4 times before I got a good topology for it.

At first I thought I was going to be clever and use a lot of ranged attacks, but it was hard to tell what was actually going on with the hallucinations scrambling everything, so I resorted to Mega High AC, Phasing Around to Heal, and flailing away. It worked.

Once again, I was rewarded for my efforts with crap drops, although I selected dex for my stat boost and it jumped by a country mile!

On 19.5.2014 16:23 debo wrote:
Does this Mana Ball activation always work as a burst shot centered on my character? I don't ever seem to get the option to target it, and there doesn't seem to be an animation, either.

On 19.5.2014 16:30 HugoTheGreat2011 wrote:
Why not pump the STR to make the damage numbers count?

On 19.5.2014 16:31 debo wrote:
I've been alternating, basically.

On 19.5.2014 16:45 HugoTheGreat2011 wrote:
Getting that STR up now will net you a big damage payoff. No need to increase DEX further. :)

On 19.5.2014 18:28 krazyhades wrote:
You might have to cancel your target manually? I've occassionally accidentally left my target set to self or an empty square.

Really, that healing mutation is so nice.

The cowardice first semi-informed guess is that you might have bumped into a monster with an eldritch fear aura?

Is that ring activation for enlightenment the potion or staff/rod (aka magic mapping) version?

On 19.5.2014 23:53 debo wrote:
Uh, I think it's the magic mapping version.


I've been grinding for levels, and I guess it's sort of going OK. I discovered that "swamp north of Angwil" has VERY different difficulty than "ocean north of Angwil" :D Man those deep ocean monsters and uniques are _brutal_. Almost died a bunch of times to "It gestures fluidly! You're mega stunned and you have no HP and you're terrified and there is no cover anywhere!" Super fun, I've never done much wilderness stuff before.

I almost killed a Fastidolococlonocnocn for Mega XP, but a Seahorse intervened and brought me from 300HP to single-digits in one turn :D

I guess I'll go back to giant hall now? I feel a tad weak to take on Camelot Knights, although I could rekit to have 2x rConf and 2x rBlind if I really wanted to. I just need more clvls to do stuff, it seems, and the XP penalty is starting to get ouchy :D

On 20.5.2014 02:36 HugoTheGreat2011 wrote:
The Arena dungeon can be loads of fun once you're prepared. :)

On 20.5.2014 02:42 debo wrote:
Hahahah great bug here, when you watch a unique die in the monster arena it shows up in your killed uniques list! I wonder if it also boosts my fame :D

On 20.5.2014 02:49 HugoTheGreat2011 wrote:
If you're referring to Telmora's monster arena, then yes, any killed monsters over there (the town arena) increases your fame.

On 20.5.2014 02:50 debo wrote:
Sorry, I meant the gambling monster arena where you watch monsters kill each other and bet on a winner.

On 20.5.2014 14:27 debo wrote:
Decided to try dual-wielding for a while. It covers my resists quite a bit more evenly, and slightly more damage also.

I did just find this neat shield 'Gong', though... BANG A GONG sounds like a good activation ^_^

On 22.5.2014 04:47 debo wrote:
Tried to level up a bit in dragon caves and arena, but it's way too dangerous. The highlight was being breathed on by a Great Wyrm of Chaos :D It tickled.

Going to dive through Camelot to see what I can get done.

On 22.5.2014 14:04 debo wrote:
Arthur's down. He was really annoying, he teleported away like 8 times and I failed to follow him every single time. He somehow didn't summon anything, though, which I guess is a blessing.

I might go back to Camelot and see if there are any other uniques to clear out, he's the only knight I had a chance to do battle with. (Lancelot and Morgana spawned on the DL35 once, but I wasn't willing to fight Arthur with them around.)

On 23.5.2014 14:01 debo wrote:
Got the ?Acquirement from the arena, decided to rekit to stealth again and head to Olympus:93 to read it. I got this nifty mirror shield:

The Mirror Shield of Gil-Galad [10,+20] (+4) {Ch;AcEl;RfLu(WiCh}

which isn't great except that it activates for 300dmg starburst. I already have a 400dmg manaburst activation on my lamp. Anti-melee caves, anyone? :)

Anyhow, now that I'm sitting pretty with Legendary[20] stealth, I'm sort of tempted to go Olympus-diving again.......

On 24.5.2014 13:52 debo wrote:
A quick rekit gives me basically all elemental resists, and a bit more speed. I'm missing rFear and rBlind but I have swaps for those in case of emergency.

On 24.5.2014 17:11 debo wrote:
Some close calls trawling Lonely Mountain 39-40. I found Scylla and managed to eradicate her escort one at a time, but my low HP and the fact that I left all my !Speed at home made her a little too much to handle.

Somehow an Ancient Red Dragon handed my ass to me too even though I was trouncing the others left-and-right, so I guess that's a sign that Smaug would be terrible to encounter right now.

I did manage to find my first telepathy source, which is great.

Might try the antimelee caves with a reflecty shield for a bit!

On 24.5.2014 23:59 HugoTheGreat2011 wrote:
Identify True 25 Int 20 4%


On 24.5.2014 23:59 HugoTheGreat2011 wrote:
Identify True 25 Int 20 4%


On 25.5.2014 00:02 debo wrote:
It is nice but sort of useless for me. I changed the source so that normal identify does the same thing as *identify*.

On 25.5.2014 16:11 debo wrote:
Started killing ancient Ds in the wildness mountain near the Mountain mountain (not the Lonely Mountain). Found a randomly-generated random Mountain and dove down there.. it was DL57, and yielded 3 staffs of speed, and Terror Mask!

Shouten-Douji was there... I probably should have tried to annoy him to death instead of using melee, but I counted my blessings instead and left.

On 25.5.2014 19:18 HugoTheGreat2011 wrote:
Shuten-douji is basically a version of Grendel on *steroids* = very fast and hits extremely hard = can insta-kill you in ONE attack!

On 26.5.2014 04:30 debo wrote:
I've been hurting for a Sting replacement in this game, since I fudged the sewer quest and lost my chance at it. I decided to go back to Olympus again with Legendary[20] stealth to trawl my heart out.

It turns out that Fiona left her dagger just lying around Olympus:98, which explains why she lost so pathetically in the spectator arena when she was pitted against much poorer opponents! (She was done in by an elder giant, IIRC.) It's a decent replacement for me, although I'm confused by how the blows work -- I guess +3 attack speed is different than +3 attacks??

Oh well, I'll take what I can get. I needed a strong one-handed weapon, because even with Genji gloves my hit-rate with my best weapons when dual-wielding is awful in the 100AC+ range. Having a reflecty shield is handy.

Also, I found a death scythe in Castle, which I'd never seen before. I didn't really get what 'It occasionally causes you to hit yourself' meant, so I made a backup save for fun and enchanted it up to (+9, +30). When wielded 2H it did about 800 damage to basically everything. I diced 3 halfling slingers -- and then hit myself, going from 420HP to 10 :D I guess it really does mean "you get hit for the full damage of your attack sometimes". Hilarious!!

On 26.5.2014 04:31 debo wrote:
Oh yeah, I forgot to mention my best Olympus moment -- I thought that Olympus ended on DL100, not DL99. So I descended from DL98... and spawned right next to Zeus, who was awake.

I wasn't sure if he was allowed to get a turn when I went upstairs or not, but I hit < and was able to ascend without incident. Good times :)

On 26.5.2014 04:55 HugoTheGreat2011 wrote:
Death scythes are suicide weapons. From what I understand, you need very, very high accuracy in order for it to NOT attack you! Basically, it gashes you if you miss!

Zeus is definitely not a joke. He can be extremely tough for unprepared players.

On 26.5.2014 12:09 debo wrote:
The Wizardstaff of Gandalf (3d2) (+10,+13) (+4) [+20%] {InWiChSr;FiBlCfNt;DmSiHlSdRgLu|FM/*oT}

Pretty sure I could rekit as a mage with this for anti-melee caves. It even hits really hard! (But force brand is kinda inconvenient)

On 27.5.2014 04:31 debo wrote:
RIP Scylla. \o/

On 27.5.2014 13:39 debo wrote:

On 27.5.2014 19:36 clouded wrote:
What class is it that gives the constellation postures?

On 27.5.2014 19:53 debo wrote:
Monk and maybe force-trainer??

On 27.5.2014 21:16 HugoTheGreat2011 wrote:
I think you'll have to drop weapons in order to assume posture.

On 27.5.2014 21:17 HugoTheGreat2011 wrote:
Possessing Kenshirou has this effect too!

On 27.5.2014 21:56 debo wrote:
Nope! I checked the code. Wild talents can use postures while wielding weapons -- even when riding pets! Monks (and even possessors) can't do that!

On 28.5.2014 00:18 debo wrote:
Smaug down. Currently diving in Mountain. Just found my first ring of speed (+6), but have no idea yet how I would rekit to use it.

On 28.5.2014 03:42 debo wrote:
Didn't realize that headless things were breathing radiation on me (I thought it was fire) and I also didn't know that radiation is fucking awful. I got a couple good mutations out of the deal (and one shitty one) but I also got stat swapped and Dex took the worst hit RIP hitting things forever

Good to know for next time!

On 28.5.2014 03:49 debo wrote:
I was trying to figure out how I got surprised by this radiation thing... turns out there are a whopping 6 monsters (out of 1130) that use this element ^_^

On 28.5.2014 03:50 debo wrote:
"the element of surprise"

On 28.5.2014 04:42 HugoTheGreat2011 wrote:
radiation can involve chaos = thus element of surprise.

On 28.5.2014 04:46 debo wrote:
It's actually poison!

On 28.5.2014 04:48 debo wrote:
Never let a good crisis go to waste! Spring sprung back to life as a mage, and her first real opponent was a sorceress who has been doing this thing her whole life -- Jasra! She went down fairly easily, so I'll take that as a good sign.

Starburst is good damage and many things are weak to it -- I might be able to spam this even once things can actually melee me! Alternately, I could just grind the antimelee cave forever until I find more stat pots.

On 28.5.2014 04:49 debo wrote:
Also -- Seiryu form is perfect for anti-melee caves!

On 29.5.2014 14:29 debo wrote:
I lost my tail :(

On 31.5.2014 05:43 debo wrote:

On 31.5.2014 15:39 krazyhades wrote:
Why are you saving all of those wanted corpses?

On 31.5.2014 16:04 debo wrote:
I'm too lazy to go to outpost :)

On 31.5.2014 19:33 krazyhades wrote:
"You have a hallucinatory insanity."

That doesn't sound healthy.

On 2.6.2014 18:46 debo wrote:

Father Dagons, Queen Ants, and Gachapins all presented their own unique challenges. I cleared out all the easy melee guys first by grinding them through fields of death molds, which gave me a lot of room to teleport.

I used 3 of my 4 postures liberally -- Gen-Bu when I was surrounded but too lazy to put up moldwalls or needed the LOS to use wands, Seiryu for certain resists (3x rPois against Gachapins toxic waste, for instance), and Suzaku the rest of the time for the extra speed.

The quest reward was Stomper, which is great, but I found boots of speed in the quest itself which were far more exciting for me :)

I might try re-kitting again as a warrior-mage now. I might even be able to keep using Gandalf, because it's kind of ridiculous when wielded 2H. Regardless, I think I might just start diving in Angband now.

Also, I just noticed that I lost my steelskin :( I might as well go to Zuul and use remove mutation to get rid of that normality mutation now, as 4/5 of my non-demigod powers are bad or just meh (the living computer one is the only good one.)

On 2.6.2014 18:48 debo wrote:
Is Gandalf supposed to be giving me reduced MP costs on any of my spells? Even starburst (which uses Int) still costs 30SP when I cast it.

On 3.6.2014 15:02 debo wrote:
Going to try hybrid melee/casting for a while. I don't like carrying staves with only rF+, but I'll probably seiryu when I need to.

Right now I'm byakko-ed out with stoneskin on for max melee-ness. I can have one of free action or rNether+ with this kit, so hopefully that wont' be too much trouble. I'm going to check out Angband DL24+ to see how this holds up before trying it somewhere harder. I might carry Gandalf around just in case I need to go full mage again.

On 3.6.2014 15:43 HugoTheGreat2011 wrote:
Is Gachapin dead already? If not, you want to be careful.

On 3.6.2014 15:54 debo wrote:
Multiple Gachapins are dead! I killed the real one earlier, and about 3-4 of his clones in the cloning pits.

On 4.6.2014 02:29 debo wrote:
I was a little worried when I got Hoarmurath as my dungeon guardian. I teleported into a safe room connected to a long hall, and he walked across the level to me. I filled the hallway with death molds and then ducked into the room... 1 mold got him down to 2 stars, and I sprinted out at 37 speed to killsteal with a well-placed starburst. Easiest 20k xp of my life! :)

On 4.6.2014 04:29 debo wrote:
New strategy of using molds to whittle things down and then killstealing is working great. It took 20 (!) death molds to kill a planetar, and I just missed the last hit :( But I nailed 2 dracolisks shortly thereafter with the same strategy, so I guess we're even.

Also, I can't believe it! I went to Zul and removed all my bad mutations and left behind the one good 'living computer' one! I lost 'you are enveloped in flames' but I rarely stand next to dudes anyways!

Anyone have any insight into how 'throw object' damage works? Otherwise I'll just go sourcedive.

On 4.6.2014 12:15 debo wrote:
You gain the power of 'Mana Storm' like Habu, The Champion of Chaos.

On 4.6.2014 13:14 chris wrote:
What is decreasing your Con by -3?

On 4.6.2014 13:18 debo wrote:
I think it's because I'm in byakko form.

On 4.6.2014 17:43 HugoTheGreat2011 wrote:
>You gain the power of 'Mana Storm' like Habu, The Champion of


On 5.6.2014 13:32 debo wrote:
I can melee when I need to, but I haven't had to yet! If something breathes / throws at me, I can get HP back quickly via drain life (provided they're not undead :/) Otherwise, whittling them down with death molds and then finishing with Mana Storm seems to be working OK :P

On 6.6.2014 02:55 krazyhades wrote:

Is it the case that wild talent powers gained at later levels are better? no uncastable lvl 1 mana storm or worthless lvl 50 netting cuase light tounds.

On 6.6.2014 03:10 HugoTheGreat2011 wrote:
Yes, there are really good wild-talent powers at later levels...and I do mean those ones worth it at high levels. That mana storm will get a lower failure rate with higher character levels and improved stats.

On 6.6.2014 14:04 debo wrote:
This is getting really grindy :) I wish I could find a pit full of time hounds or something!

I picked up about 200k xp just by farming greater wall monsters :)

Looks like Mana Storm gets quite a boost with each CL though, which is very nice.

On 7.6.2014 18:37 debo wrote:
Had my ego bruised a bit when I almost died to Santa Claus. This Ghatanothoa guy was awful too, but luckily I have invulnerability :)

On 8.6.2014 00:24 HugoTheGreat2011 wrote:
If you haven't done so already, upgrade to 3.3.2. Some recent changes make finding certain scrolls/potions in the dungeon less annoying than before.

On 8.6.2014 02:59 HugoTheGreat2011 wrote:
But at the same time, some deeper level scrolls/potions no stack as much on generation in 3.3.2.

On 8.6.2014 18:07 debo wrote:
My dex is finally out of the gutter thanks to Thorondor and the Chameleon Lord. I guess it's time to go deeper in Castle or Angband.

I feel like I could take out Utgard-Loke right now, but I worry about the Greater Titans who are likely to show up to the fight.

On 8.6.2014 20:40 debo wrote:
So, I take out Utgard-Loke and get a shitty randart, only to find that I still have that 'special' feeling about this level. I head west and see an Elder Storm Giant guarding a bunch of stuff. Aha! I think. This must be it. Another round of invulnerability -> spamming manastorm at 32 speed, and -- nothing. Everything in his little nook is junk.

I head to the westmost part of the map to discover a vault, guarded by none other than... Atlas the Titan. Utgard must have invited him over for dinner or something. Now I have to figure out if it's worth it to sneak into that vault, because 10k HP is not something I can whittle down in one burst of invulnerability :( Luckily he doesn't summon anything.

On 8.6.2014 22:57 HugoTheGreat2011 wrote:
I would try to lure Atlas far away from the loot. Then, use the Staff and Speed and try to determine the source of the special level.

On 9.6.2014 01:27 debo wrote:
All the goods were far from Atlas anyhow. Picked up Werewindle, 5 crappy randarts, and a !Life with hardly a scratch.

On 9.6.2014 03:13 HugoTheGreat2011 wrote:
I would try to stack AT LEAST TWO equipped sources of Chaos resistance at all times. With only 1 source, there's a chance of getting of getting your Wild-Talents scrambled and then you might end up losing your Mana Storm talent this way.

On 9.6.2014 03:16 HugoTheGreat2011 wrote:
*a chance of getting your Wild-Talents scrambled

Fixed the weird typo.

On 9.6.2014 03:37 debo wrote:
We'll see, I still think Poison is the other necessary resist for that. I'd rather just detect like crazy and just hide from the things that breathe those. With full speed on I'm at +32 and I have fleet of foot as well.

Just picked up Dimension Door. Hopefully the fail rate will go down to something reasonable in the next couple of levels. :)

I peeked at the capstone CL49 offensive talents, and while they're all awesome, I don't think I'll ever have a hope in hell of casting most of them at any sort of reasonable %.

On 9.6.2014 03:41 debo wrote:
> The shopkeeper whispers something into your ear:
> Stumble on a death mold: another unsettling occurrence in an unsettling world.

Little does he know...

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