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The Angband Ladder: Celur Oldway, Half-Elf Rogue by <TheOtherMITZE@yahoo.com>

  [Angband 3.5.0 Character Dump]

 Name   Celur Oldway Age             40          Self  RB  CB  EB   Best
 Sex    Male         Height       5'11"   STR:     12  +0  +0  +0     12
 Race   Half-Elf     Weight    8st 13lb   INT:     12  +1  +1  +0     14
 Class  Rogue        Turns used:          WIS:     16  -1  -3  +0     12
 Title  Burglar      Game       1123469   DEX:     17  +1  +3  +0  18/30
 HP     -6/185       Standard    102584   CON:     14  -1  -1  +0     12
 SP     24/24        Resting      16121

 Level                 25    Armor      [10,+57]    Saving Throw     57%
 Cur Exp            19313                           Stealth    Excellent
 Max Exp            19313    Melee       2d4,+12    Disarming        84%
 Adv Exp            23625    To-hit       53,+12    Magic Devices     61
                             Blows      1.3/turn    Perception    1 in 1
 Gold               15759                           Searching        53%
 Burden          84.3 lbs    Shoot to-dam    +15    Infravision    50 ft
 Speed                 -1    To-hit        48,+9
 Max Depth     950' (L19)    Shots        1/turn

 Your father was of the Nandor.  You are one of several children of a
 Serf.  You are the black sheep of the family.  You have green eyes,
 straight brown hair, and an average complexion.


rAcid:......+...... Nexus:.............
rElec:...+......... Nethr:.............
rFire:+............ Chaos:.............
rCold:..+.......... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.........+...
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:.........+... Shots:.............
FrAct:..........++. Might:.............
HLife:............. S.Dig:.............
Stea.:.......+..... ImpHP:.............
Sear.:.........+...  Fear:.............
Infra:....+.......+ Aggrv:.............


  [Last Messages]

> Bolg, Son of Azog misses you.
> Bolg, Son of Azog cries out in pain.
> The Warg dies.
> Bolg, Son of Azog hits you.
> Bolg, Son of Azog misses you.
> Bolg, Son of Azog hits you.
> Bolg, Son of Azog misses you.
> Bolg, Son of Azog hits you.
> Bolg, Son of Azog misses you.
> Bolg, Son of Azog hits you.
> You failed to use the staff properly.
> Bolg, Son of Azog hits you.
> Bolg, Son of Azog misses you.
> Bolg, Son of Azog hits you.
> You die.

Killed by Bolg, Son of Azog.

  [Character Equipment]

a) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 250 feet (level 5).
     
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 8 to 14 turns to recharge at your current speed.
     Your chance of success is 94.7%
     
     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 36.5 vs. creatures not resistant to fire,
     and 23 vs. others.
     
b) a Short Bow of Power (x2) (+6,+15)
     Found lying on the floor at 300 feet (level 6).
     
c) a Ring of Ice [+9] (charging)
     Bought from a store.
     
     Provides resistance to cold.
     Cannot be harmed by cold.
     
d) a Ring of Lightning [+12] (charging)
     Bought from a store.
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
e) an Amulet of Infravision <+3>
     Found lying on the floor at 650 feet (level 13).
     
     +3 infravision.
     
f) the Phial of Galadriel <+3>
     Found lying on the floor at 300 feet (level 6).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 9 to 18 turns to recharge at your current speed.
     Your chance of success is 94.3%
     
g) a Robe of Resist Acid [2,+8]
     Found lying on the floor at 750 feet (level 15).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
h) a Cloak of Stealth [1,+7] <+1>
     Found lying on the floor at 550 feet (level 11).
     
     +1 stealth.
     
i) a Wicker Shield [2,+5]
     Dropped by a Hill orc at 400 feet (level 8).
     
j) a Hard Leather Cap of Seeing [2,+2] <+3>
     Bought from a store.
     
     +15% to searching.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Leather Gloves of Free Action [1,+1]
     Found lying on the floor at 50 feet (level 1).
     
     Prevents paralysis.  
     
l) a Pair of Leather Boots of Free Action [2,+1]
     Dropped by Orfax, Son of Boldor at 550 feet (level 11).
     
     Prevents paralysis.  
     


  [Character Quiver]

n) 10 Arrows of Acid (1d4) (+2,+6)
     Bought from a store.
     
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 118.6 vs. creatures not resistant to acid,
     and 47.4 vs. others.
     35% chance of breaking upon contact.
     
o) 10 Arrows (1d4) (+6,+5)
     Found lying on the floor at 150 feet (level 3).
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 45.4.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) 5 Mushrooms of Clear Mind
f) 7 Potions of Cure Critical Wounds
g) 3 Potions of Speed
h) 5 Potions of Heroism
i) a Potion of Infravision
j) 8 Scrolls of Word of Recall {!r}
k) 3 Scrolls of Holy Chant
l) 3 Scrolls of Protection from Evil
m) a Rod of Cold Balls (charging)
n) a Rod of Healing
     Cannot be harmed by electricity.
     
o) a Rod of Disarming
p) 4 Wands of Light (26 charges)
q) 2 Staves of Curing (12 charges)
r) 2 Staves of Teleportation (15 charges)


  [Home Inventory]

a) 4 Mushrooms of Clear Mind
b) a Mushroom of Stoneskin
c) 18 Potions of Cure Critical Wounds
d) 4 Potions of Restore Mana
e) 14 Potions of Speed
f) 10 Potions of Heroism
g) 7 Potions of Berserk Strength
h) 5 Potions of Resist Poison
i) 40 Scrolls of Teleportation
j) 37 Scrolls of Holy Chant
k) 3 Scrolls of Protection from Evil
l) a Wand of Trap/Door Destruction (7 charges)
m) a Staff of Curing (6 charges)
n) a Ring of Flames [+10]
     Bought from a store.
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
o) an Amulet of Resist Lightning
     Dropped by an Imp at 950 feet (level 19).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
p) a Hard Leather Cap of Regeneration [2,+7]
     Dropped by an Acolyte at 450 feet (level 9).
     
     Speeds regeneration.  
     
q) a Cutlass of Westernesse (1d8) (+7,+5) <+2, +1>
     Found lying on the floor at 250 feet (level 5).
     
     +2 strength, dexterity.
     +1 constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +5 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 25.9 vs. orcs, 25.9 vs. trolls, 25.9 vs.
     giants, and 13.3 vs. others.
     
r) a Broad Sword of Extra Attacks (2d5) (+5,+6) <+2>
     Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9).
     
     +2 attack speed.
     
     Combat info:
     3.1 blows/round.
     With +8 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 40.5.
     
s) a Katana of Acid (3d5) (+1,+11)
     Found lying on the floor at 100 feet (level 2).
     
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     1.1 blows/round.
     With +7 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 46.3 vs. creatures not resistant to acid,
     and 24.3 vs. others.
     
t) a Quarterstaff (Blessed) (1d9) (+3,+5) <+3>
     Dropped by a Snaga at 700 feet (level 14).
     
     +3 wisdom.
     Provides protection from fear.
     Blessed by the gods.  
     
     Combat info:
     1.1 blows/round.
     With +8 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 12.4.
     
u) a Heavy Crossbow of Accuracy (x4) (+15,+7)
     Dropped by Golfimbul, the Hill Orc Chief at 900 feet (level 18).
     
v) 20 Arrows (1d4) (+6,+5)
     Found lying on the floor at 150 feet (level 3).
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/round: 45.4.
     35% chance of breaking upon contact.
     


[Player history]
      Turn   Depth  Note
     96115      0'  Began the quest to destroy Morgoth.
     96115     50'  Reached level 2
     96115     50'  Reached level 3
     96115     50'  Killed Grip, Farmer Maggot's dog
     96115     50'  Reached level 4
     96115     50'  Reached level 5
     96115    100'  Killed Fang, Farmer Maggot's dog
     96115    100'  Reached level 6
     96115    100'  Reached level 7
     96115      0'  Killed Farmer Maggot
     96115    100'  Reached level 8
     96115    150'  Killed Sméagol
     96115    150'  Reached level 9
     96115    200'  Reached level 10
     96115    250'  Reached level 11
     96115    250'  Reached level 12
     96115    250'  Reached level 13
     96115    250'  Killed Bullroarer the Hobbit
     96115    250'  Reached level 14
     96115    250'  Found the Dagger 'Narthanc'
     96115    300'  Reached level 15
     96115    300'  Killed Mughash the Kobold Lord
     96115    300'  Found the Phial of Galadriel
     96115    300'  Reached level 16
     96115    400'  Reached level 17
     96115    400'  Reached level 18
     96115    450'  Killed Wormtongue, Agent of Saruman
     96115    550'  Reached level 19
     96115    550'  Killed Lagduf, the Snaga
     96115    550'  Reached level 20
     96115    550'  Killed Orfax, Son of Boldor
     96115    600'  Reached level 21
     96115    600'  Killed Ulfast, Son of Ulfang
     96115    650'  Reached level 22
     96115    700'  Killed Ufthak of Cirith Ungol
     96115    700'  Killed Grishnákh, the Hill Orc
     96115    700'  Reached level 23
     96115    750'  Killed Brodda, the Easterling
     96115    850'  Reached level 24
     96115    900'  Killed Golfimbul, the Hill Orc Chief
     96499    900'  Reached level 25
     97178    900'  Killed Nár, the Dwarf


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : yes (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : yes (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 17.5.2014 04:39
Last updated on 19.5.2014 06:22

Download this dump

13652. on the Ladder (of 17513)
4795. on the Angband Ladder (of 5745)
11. for this player (out of 127)

Comments

Jump to latest

On 17.5.2014 04:39 TheOtherMITZE@yahoo.com wrote:
Let's try this again, this time with inscriptions so I can (hopefully) avoid fat-finger shenanigans.

I got off to a lucky start by finding an acid-branded katana with a high to-dam.

On 17.5.2014 08:01 TheOtherMITZE@yahoo.com wrote:
My good luck continues!

I found a -ofColdBalls (a rod to be precise), and between it and my weapon I should be able to handle at least the next ten floors, probably more.

I'm getting a little leery of what the game's got planned for me, though . . .

On 17.5.2014 08:51 TheOtherMITZE@yahoo.com wrote:
Down another floor, and now I got a swap that lets me see invisible.

I'm not even past 250' yet!

On 17.5.2014 09:15 TheOtherMITZE@yahoo.com wrote:
. . . what the hell is going on here?

. . . WHAT THE HELL IS GOING ON HERE?!!

I've not even entered 300' yet, and I've found seven pieces of ego equipment, a (Rod)ofColdBalls, AND AN ARTIFACT!

. . . this kind of stuff is NOT supposed to happen to slow (and shitty) players like me.

On 17.5.2014 10:55 TheOtherMITZE@yahoo.com wrote:
More egos and then the Phial on 300' . . . *WHAT* is going on with this character???

On 17.5.2014 22:32 TheOtherMITZE@yahoo.com wrote:
800', and now I've got a (Rod)ofHealing . . . with all this good luck, I'm just waiting for some horribly out-of-depth monster to be spawned that breathes something for more HP than I have max.

i'm scared. somebody hold me.

On 18.5.2014 19:14 TheOtherMITZE@yahoo.com wrote:
Game stopped throwing nice things at me . . . approaching 1000'.

On 19.5.2014 06:22 TheOtherMITZE@yahoo.com wrote:
Stupid. Stupid stupid stupid.

Dead only because I made the poor choice to try teleporting instead of healing, which could have been done safely anyway.

I could have easily won that fight, if I hadn't made dumb choices.

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