The Angband Ladder: Stoopid, Wood-Elf Alchemist by PowerWyrm

  [ToME 2.3.4 Character Sheet] Name : Stoopid Age 133 STR! 18/210 Sex : Female Height 44 INT! 18/*** Race : Spectre Wood-Elf Weight 70 WIS! 18/*** Class : Alchemist Social Class 54 DEX! 18/*** Body : Player CON! 18/*** God : Eru Iluvatar CHR! 18/*** + To Melee Hit -12 Level 50 Hit Points 918/ 918 + To Melee Damage -16 Experience 21052736 Spell Points 28060/ 28060 + To Ranged Hit 48 Max Exp 21052736 Sanity 930/ 930 + To Ranged Damage 8 Exp to Adv. ***** Piety 1 AC 20+119 Gold 3500408 Speed Fast (+20) (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 4 Bows/Throw : Superb Searching : Excellent Shots/Round: 1 Saving Throw: Heroic Disarming : Fair Mel.dmg/Rnd: 4d4-64 Stealth : Legendary[17]Magic Device: Superb Infra-Vision: 70 feet Tactic: normal Explor: normal (Character Background) You are one of several children of an Avarin Warrior. You have light grey eyes, wavy silver hair, and a fair complexion. [Miscellaneous information] Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 107 (5350') Barrow-Downs: Level 10 (500') Mount Doom: Level 99 (4950') Cirith Ungol: Level 50 (2500') Heart of the Earth: Level 36 (1800') Paths of the Dead: Level 70 (3500') Illusory Castle: Level 52 (2600') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') Erebor: Level 72 (3600') The Old Forest: Level 25 (1250') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Small Water Cave: Level 34 (1700') The Sacred Land Of Mountains: Level 70 (3500') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') The Helcaraxe: Level 40 (2000') A lost temple: Level 31 (1550') You have done something experimental. Your body is a Player. You are currently on level 106 of Angband. You have defeated 11767 enemies. You destroyed the One Ring, thus weakening Sauron. You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved a young hobbit from an horrible fate. You saved 19 princesses. You saved Arda and became a famed Queen. You found all of the relic pieces and pleased your god. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 24th Quelle of the 2890th year of the third age. You have been adventuring for 38 days. adefkmnopsuxz{|@ Add Str : .4238.....2..5.. Add Int : ....8847.3...... Add Wis : ..2.88.......5.. Add Dex : .42.8........... Add Con : .4.38.4...2..... Add Chr : ...388.......... Mul Mana : +............... Mul SPower: +........+...... Add Stea. : ......47...9.... Add Sear. : ...3...7........ Add Tun.. : ..............3. Add Speed : ......47...9.... Chaotic : .............+.. Slay Anim.: .............+.. Slay Orc : .+.............. Slay Troll: .+.............. Slay Giant: .+.............. Kill Drag.: .............+.. Acid Brand: .............+.. Elec Brand: .............+.. Sust Str : ................ Sust Int : .......+.+...... Sust Wis : ................ Sust Dex : ..+............. Sust Con : ................ Sust Chr : ..+............. Invisible : ..+..+.......... Mul life : ...............+ Sens Fire : ................ Reflect : ......+......... Free Act : .+.....+..+..... Hold Life : ...............+ Res Acid : ......+.++...... Res Elec : ......+.++...... Imm Fire : ...*..*.++...... Res Cold : ......+.++.....+ Res Pois : .........+.....+ Res Fear : ................ Res Light : ........+......+ Res Dark : ........+....... Res Blind : .....+..+....... Res Conf : +............... Res Sound : +............... Res Shard : +............... Res Neth : ...............+ Res Nexus : +.....+......... Res Chaos : +............... Res Disen : ..+............. Aura Fire : ......+......... Auto Curse: ....+........... Levitate : ...........+.... Lite : ...........+.... See Invis : .+.+...........+ Digestion : ...............+ Xtra Might: ...............+ Activate : ...+............ Cursed : ....+........... Fly : ...+..+......... Orc.ESP : .+.............. Troll.ESP : .+.............. Giant.ESP : .+.............. TLord.ESP : ...+..+......... Full ESP : .........+...... Skills (points left: 0) - Combat 01.000 [0.700] . Weaponmastery -02.300 [0.700] . Archery 03.800 [0.000] - Sneakiness 02.000 [0.900] . Stealth 07.000 [0.400] . Disarming 00.700 [0.000] - Magic 40.593 [0.900] . Magic-Device 16.150 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 00.000 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 50.000 [0.800] . Prayer 50.000 [0.500] - Monster-lore 00.000 [0.500] . Mimicry 01.000 [0.300] Abilities * Artifact Creation * Perfect casting * Tree walking [Fates] You are fated to find a Scroll of Nothing on level 1. You may meet a Giant white ant on level 7. [Character Equipment] a) The Mage Staff of Stoopidity (1d4) (-32,-25)(4500%) (+225) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 225. It increases your mana capacity by 4500%. It provides resistance to sound, shards, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) a Wooden Boomerang of Westernesse (1d8) (+12,+8) (+4) It increases your strength, dexterity and constitution by 4. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. It can resist being shattered by morgul beings. You made it yourself. e) The Ring 'Tirrimbar' (+2) It increases your strength, wisdom and dexterity by 2. It makes you invisible. It sustains your dexterity and charisma. It provides resistance to disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of Mordor. k) an Amulet of Doom [+6] (+8) {cursed} It increases your strength, intelligence, wisdom, dexterity, constitution and charisma by 8. It is cursed. It cannot be dropped while cursed. It can re-curse itself. You found it lying in a vault on level 63 of Mordor. m) a Feanorian Lamp of the Magi (+8) It grants you the power of magic map if it is being worn. It provides light (radius 3) forever. It increases your intelligence, wisdom and charisma by 8. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. You made it yourself. n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) It increases your intelligence, constitution, stealth and speed by 4. It provides immunity to fire. It provides resistance to acid, electricity, cold and nexus. It allows you to fly. It allows you to sense the presence of thunderlords. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. o) an Elven Cloak of the Magi (-3,-3) [4,+22] (+7) It increases your intelligence, stealth, searching, speed and luck by 7. It sustains your intelligence. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Chaos drake on level 36 of The Land Of Rhun. s) a Golden Crown of the Magi [0,+10] (+3) It can be used to store a spell. It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and poison. It gives telepathic powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) It increases your strength and constitution by 2. It provides immunity to paralysis. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. x) a Pair of Soft Leather Boots of Elvenkind [2,+10] (+9) It provides light (radius 1) forever. It increases your stealth and speed by 9. It allows you to levitate. It cannot be harmed by acid. It cannot be harmed by fire. You made it yourself. z) (nothing) {) The Bolt of Pelorlion (1d5) (+23,+12) (+5) It increases your strength and wisdom by 5. It does extra damage from acid and electricity. It produces chaotic effects. It is a great bane of dragons. It is a great bane of undead. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great crystal drake on level 42 of Mordor. |) a Magical Gnomish Shovel of Digging (+3) It grants you the power of stone to mud if it is being worn. It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 63 of Mordor. [Character Inventory] a) a Fireproof Tome of Magical Energy {@m2!d!k} It cannot be harmed by fire. You made it yourself. b) a Fireproof Tome of Knowledge {@m1!d} It cannot be harmed by fire. You made it yourself. c) a Fireproof Tome of the Mind {!d} It cannot be harmed by fire. You made it yourself. d) a Fireproof Holy Tome of Eru Iluvatar {@m3!d} It cannot be harmed by fire. You made it yourself. e) The Gem of Fire {mass geno} It can be activated for mass genocide every 1000 turns. You found it in the remains of a Hezrou on level 55 of Paths of the Dead. f) a Parchment titled Magic for the Layman'' {sat} It can be activated for satisfy hunger every 100 turns. You found it in the remains of a Moaning spirit on level 42 of Moria. g) The Jester's Cap of Insanity {cure hallu} It can be activated for cure hallucination every 100 turns. You found it in the remains of a Dark elven warlock on level 36 of Illusory Castle. h) The Immortal Skull of Benetar {tele} It can be activated for teleport (range 100) every 100 turns. You found it in the remains of a Master mindcrafter on level 35 of Moria. i) Jor's Book of Impossible Occurences {restore} It can be activated for restore stats and life levels every 200 turns. You found it lying on the ground on level 30 of A lost temple. j) 14 Potions of Cure Serious Insanity k) 3 Potions of Cure Critical Insanity l) 2 Potions of Cure Insanity m) 7 Potions of Speed n) 22 Potions of Healing o) 7 Potions of *Healing* p) 8 Potions of Restore Mana q) a Moonstone Rod of Home Summoning (75/75) r) a Silver Rod of the Istari of Recall (200/200) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. You found it in the remains of a Demilich on level 57 of Mordor. s) a Mithril Rod of the Istari of Disarming (320/320) It can hold more mana. It can cast spells for a lesser mana cost. It can cast spells faster. It regenerates its mana faster. It was given to you as a reward. t) The Wand of Digging of Thrain (14 charges) You found it in the remains of Azog, King of the Uruk-Hai on level 22 of Orc Cave. u) The Golden Horn of the Thunderlords (6 charges) {100% off} It was given to you as a reward. v) a Ring of Speed (+12) It increases your speed by 12. You found it in the remains of a Nycadaemon on level 88 of Mount Doom. w) The Ring of Tulkas (+4) It can be activated for haste self (75+d75 turns) every 150+d150 turns if it is being worn. It increases your strength, dexterity, constitution and speed by 4. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Bree ] a) a Heavy Crossbow (x4) (+0,+0) b) 14 Essences of Poison c) 45 Essences of Explosion d) 31 Essences of Cold e) 36 Essences of Fire f) 29 Essences of Acid g) 60 Essences of Life h) 18 Essences of Light i) 27 Essences of Chaos j) an Essence of Time k) 42 Essences of Magic l) 9 Essences of Extra Life m) 30 Essences of Knowledge n) 14 Essences of Force o) 27 Essences of Lightning p) 48 Essences of Mana q) 6 Empty Bottles [Home Inventory - Gondolin ] a) a Mushroom of Restoring b) 6 Sprigs of Athelas c) 9 Potions of Cure Light Insanity d) 4 Potions of Detonations e) 2 Potions of Detonations {25% off} f) a Silver Rod of Capacity of Disarming (200/200) It can hold more mana. It was given to you as a reward. g) The Ring 'Ornolair' (+2 to searching) It increases your searching and infravision by 2. It makes you invisible. It provides resistance to acid, cold, poison, blindness, sound and disenchantment. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Paladin on level 27 of Maze. h) The Ring Mail 'Ammino' (-2 to accuracy) [12,+6] It sustains your strength and constitution. It provides immunity to electricity. It provides resistance to cold and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Shelob, Spider of Darkness on level 50 of Cirith Ungol. i) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, dark, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of Maze. j) The Double Ring Mail of Ilornie (-2 to accuracy) [15,+8] It sustains your intelligence. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to acid, poison and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature white dragon on level 35 of The Helcaraxe. k) The Bar Chain Mail of Falien (-2 to accuracy) [18,+12] It sustains your wisdom. It provides immunity to acid and electricity . It makes you completely fearless. It provides resistance to fire, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of Moria. l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) The Hard Leather Armour 'Thildir' (-1 to accuracy) [6,+6] n) The Cloak 'Colluin' [1,+20] It can be activated for resistance (20+d20 turns) every 111 turns if it is being worn. It provides resistance to acid, electricity, fire, cold and poison. It allows you to sense the presence of good beings. It cannot be harmed by acid, cold, lightning or fire. o) The Golden Crown of Gondor [0,+15] (+3) It can be activated for heal 700 hit points every 250 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom, constitution and speed by 3. It provides resistance to life draining, electricity, fire, cold, light, blindness, confusion , sound and chaos. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Pair of Metal Shod Boots of the Machine [6,+24] (+3) It increases your intelligence, ability to tunnel and speed by 3. It provides resistance to confusion, shards and chaos. It allows you to sense the presence of non-living things. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. q) a Dragon Horn (+3) It can be activated for large acid ball (300) every 100 turns if it is being worn. It increases your constitution by 3. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghost in the town of Minas Anor . r) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision) It can be wielded two-handed. It increases your intelligence, wisdom, infravision and spell power by 3. It increases your mana capacity by 60%. It sustains your intelligence and wisdom. It provides immunity to cold. It provides resistance to blindness. It renders you especially vulnerable to fire. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. [Home Inventory - Minas Anor ] a) The Tome of Stoopid It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. b) a Scroll of *Destruction* c) a Ring of Speed (+9) It increases your speed by 9. You made it yourself. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 57 of Mordor. e) a Ring of Lordly Protection [+21] It provides immunity to paralysis. It provides resistance to life draining, poison, sound, nether and disenchantment. You found it in the remains of an Ancient green dragon on level 55 of Mordor. f) The Necklace 'Nauglamir' (+3) It provides light (radius 3) forever. It increases your strength, dexterity, constitution, infravision and speed by 3. It provides immunity to paralysis. It makes you completely fearless. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Archon on level 88 of Mount Doom. g) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 68 of Erebor. h) The Palantir of Orthanc (+2) It can be activated for clairvoyance every 100+d100 turns if it is being worn. It provides light (radius 2) forever. It increases your intelligence, wisdom, searching and infravision by 2. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It drains mana. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Saruman of Many Colours on level 62 of Erebor. i) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, shards and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. j) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and chaos. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Storm giant on level 59 of Mordor. k) The Golden Crown of Turest [0,+0] It sustains your wisdom. It provides resistance to acid, electricity, fire, poison, light and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. l) The Dragon Helm of Thrain [8,+12] It provides resistance to acid, cold, poison and dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. [Home Inventory - Lothlorien ] a) 98 Potions of Water Curing {quest} b) 3 Scrolls of *Destruction* c) 2 Scrolls of Genocide d) The Ring 'Mastirtar' (+5) It increases your intelligence and constitution by 5. It makes you invisible. It sustains your constitution and charisma. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. e) a Ring of Speed (+8) It increases your speed by 8. You made it yourself. f) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. g) The Amulet of Elmaen [+1] (+2) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity and charisma by 2. It provides resistance to acid, poison, light, dark and disenchantment. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Master rogue on level 36 of Moria. h) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+25] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold, poison and disenchantment . It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Splint Mail of Aryar (-2 to accuracy) [19,+6] It sustains your intelligence. It provides immunity to acid and electricity. It provides resistance to cold and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave troll on level 40 of The Land Of Rhun. k) The Partial Plate Armour of Ithie (-34,-61) [22,+10](20%) It increases your hit points by 20%. It provides immunity to electricity and fire. It makes you completely fearless. It provides resistance to cold and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 66 of Mordor. l) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2) It can be activated for heal 1000 hit points every 888 turns if it is being worn. It increases your constitution by 2. It sustains your constitution. It makes you completely fearless. It provides resistance to life draining, acid, cold, dark, confusion, nether, nexus and chaos. It allows you to sense the presence of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Trone, the Rebel Thunderlord on level 70 of The Sacred Land Of Mountains. m) The Filthy Rag 'Finim' (-48,-15) [1,+13](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to fire. It provides resistance to poison and confusion. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. n) a Large Metal Shield of Preservation (-1,-1) [5,+26] It sustains your strength, dexterity and constitution. It provides resistance to life draining, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoul on level 36 of Mordor. o) The Iron Helm of Knowledge [6,+20] (-6) It can be activated for whispers from beyond(sanity drain) 100+d200 turns if it is being worn. It provides light (radius 1) forever. It decreases your luck by 6. It identifies all items for you. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Glass Golem on level 52 of Illusory Castle. p) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Ghoulking on level 32 of The Helcaraxe. q) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Atlas, the Titan on level 66 of Mordor. r) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed) It increases your dexterity and speed by 4. It provides resistance to acid, electricity, fire and cold. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.  Posted on 21.5.2014 11:49 Last updated on 10.6.2014 11:54 1. on the Competition No.157 Ladder (of 5) Comments Jump to latest On 21.5.2014 11:49 PowerWyrm wrote:Dunno how far I'll go with that character... never played ToME before, no idea what to do in this game. So I've made the starting potion of Detonations, killed a young dragon in the mountains and instantly leveled to 23. Pumped Alchemy and Prayer to get basic money-making abilities and manathrust/divination spells. Completed the thieves and Maggot quests, dove to bottom Barrow Downs. No idea what to do next. The merton and wight quests seem too dangerous to undertake at this point. Can't kill much with 10 or so castings of manathrust. And it's a PitA to play with 4 str! Not mentioning the 49 hps at level 23... On 21.5.2014 12:55 Estie wrote:The basic Eru offense is casting manathrust from mana school. You get access to that if you increase prayer. Wielding a mage staff speeds up the casting, they sometimes appear in the black market. On 21.5.2014 13:32 HugoTheGreat2011 wrote:Spoiler: While in the black market (or any store) you can use 'Z' to steal items, with risk of getting temporarily kicked out. :D On 21.5.2014 13:38 HugoTheGreat2011 wrote:Also, you want to adjust your tactics and exploration modes on the character screen (press 'C)' by using 'E' or 'e' AND 'T' or 't'. On 22.5.2014 13:08 PowerWyrm wrote:Restarted, because I was not sure about only skilling Prayer. This time, with the help of Thorondor, my first kill was a *mature* dragon, instantly leveling to 26. Trying to balance Prayer (Manathrust + Divination spells) and Magic Device (Noxious Cloud should do quite a lot of damage at this point), while keeping 70 skill points for Artifact Creation. On 22.5.2014 13:49 PowerWyrm wrote:Maybe I'll continue to play a bit... The first princess at 150ft BD got rescued and asked me to pick up between a helm, a useless trap kit and a (probably) useless weapon. I chose the helm and got a helm of seeing... with ESP. Should make things easier... On 22.5.2014 15:32 PowerWyrm wrote:Didn't know you could get artifacts from the black market... On 22.5.2014 15:57 Estie wrote:You can get them in basic shops, as well. On 25.5.2014 03:30 Estie wrote:If you keep alchemy and prayer maxed, and put ~10 points into device, you should have enough for artifact creation when the time comes. On 26.5.2014 17:34 PowerWyrm wrote:Finished the Orc Caves and the Old Forest. Had to improve Prayer to 30 to get a better manathrust (and clairvoyance as well). I'm starting to get good equipment now, just need to figure out what to do next... On 26.5.2014 20:29 Estie wrote:The god quests reward you with +prayer. There are up to 5, you should have the first by now. The temples can be dangerous with their levelled monsters, but typically fighting can be avoided - get in, enlighten the level, see if the artifact is there (a purple ~), leave if it isnt or go grab it if it is. The maximum amount of levels to search is 5, if it hasnt been created before it will be guaranteed on the 5th. On 26.5.2014 20:38 Estie wrote:Otherwise, the best dungeon for low hit point casters is the sandworm lair, southwest of Bree. Beware the traps and the queen on level 30. Things like ego mage staves and stat potions can be found there, with relatively low risk to life and limb. On 26.5.2014 20:41 Estie wrote:Also, when travelling overland, avoid deep water squares as the ambushes on them are deadly. Scrolls of teleport can be a saviour if you ever get ambushed (but usually arent). On 27.5.2014 10:26 PowerWyrm wrote:I've done the Maze to get rid of the lost hobbit quest, and I guess the Sandworm Lair is next. Dunno about god quests, didn't get any yet (probably because I use clairvoyance a lot... maybe I need to increase my piety first). On 27.5.2014 16:43 Estie wrote:God quests have a chance to be given every time you level up. The chance is diminished if you level up multiple levels at once, like the alchemist typically does with the detonatins potion, so sometimes you wont get any. This is a drawback of fast levlelling, as you can lose out on skillpoints, but dont worry about it. Piety has no effect afaik. On 27.5.2014 16:49 Estie wrote:Btw, awesome job killing the Minotaur with that character. He is fast and hits hard, 72 hp isnt much of a buffer. If you need more storing space, the other easy house quest is in Lothlorien; Gondolin and Minas Anor can be tough. On 27.5.2014 20:14 PowerWyrm wrote:The Gondolin quest was not that hard, neither was the Minotaur... I presume invisibility is bugged in this version, and 99% of the monsters will just wander around doing nothing, unless in melee range. I've also killed the Sandworm Queen as soon as I saw that her poison breath was doing 25-35 damage instead of the 300 that she does in TomeNET... On 27.5.2014 23:15 Estie wrote:Ah you have TomeNet experience ? That explains why you are doing so well when you never played tome before :P Anyway, 300 sounds about right unresisted for the Sandworm Queen. Gondolin quest is much like vanilla Kavlax, pushover most of the time but with unlucky roll, quick death. There is a chance for those dragons spawning as ancient ones and you can see AMHD in there. I count it as the most dangerous house quests (of the basic 4), and usually do it last. Invisibility has a chance to basically make everythings movement erratic. The chance depends on the power of your invisibility (a hidden number) and the monster level. Invisibility sources stack; most are small, but the actual Ring of Invisibility is pretty strong iirc. It is possible that your artifact ring is based on a = of invisibility, in which case he should have the strong version. On 28.5.2014 13:07 PowerWyrm wrote:Man that spider quest in Lothlorien was a PitA... Had to make a buttload of potions of heroism and berserk strength to always stay above 100 hps and survive those curses from the araneas. In fact... the elder araneas are way less dangerous than the normal ones! Good to have the recipe for !aug now ;) On a side note, killing those spiders leveled me to 29 and Eru decided to show up for a little temple quest. Five free Prayer skill points... I guess it's time to continue the main quest and take on Mirkwood. I hope to get more goodies from the princesses... On 29.5.2014 02:36 PowerWyrm wrote:Those quest rewards seem tailored for an alchemist... !aug, magi lamp, elven DSM. Got me some nice magi lamp/cloak (just need the crown now) and elven boots. Eru gave me a second relic quest at 31, so Prayer got pumped to 35. I'm almost done with the town quests (seems to miss a reward there, unless it was some athelas). I'll probably do the mid dungeons after (Helcaraxe, Rhun...) before starting Mordor. Three more levels before Artifact Creation. Time to work on my WIS... On 29.5.2014 02:43 Estie wrote:And mage staff of wizardry, congrats. On 30.5.2014 14:31 PowerWyrm wrote:Wasn't expecting to see a special level like the Galleon in the Helcaraxe! Ancient dragons, dreadmasters, high undead including drujs... I guess it pays to have high stealth. I was able to sneak past the drujs to retrieve a nice randart mage staff (with immunity to cold! sounds too lucky to be anything other than a guaranteed item). Time to sneak by more drujs and try to reach the down stairs. On 30.5.2014 16:49 Estie wrote:Forochel is a guaranteed standart in that place, but why not make your own ? On 30.5.2014 17:05 PowerWyrm wrote:I've now done all dungeons up to Rhun and all midlevel quests except the Haunted House in Minas. I guess the difficulty will now increase drastically until I can make an artifact staff and get max CON. I've skipped the two flooded dungeons (I bet all your gear gets fucked up there), so next are probably Cirith Ungol and Moria. On 1.6.2014 23:36 PowerWyrm wrote:Finally found an amulet of Doom in the Mines of Moria! Stats should not be a problem anymore. Eru showed up again at level 35, so the third relic has been recovered. One more level before Artifact Creation... On 2.6.2014 14:29 PowerWyrm wrote:Level 36 finally... time to get Artifact Creation ability. Next step: collecting those 40 essences of magic. And getting out of those stupid buggy mines... On 2.6.2014 17:29 Estie wrote:Scrols of *Id* have 1 magic essence each. Doing the rounds through the 4 towns, with the occasional "rest for the night" at the inn to restock shops, gets 40 fairly quickly. If you plan on making another artifact with +% life, you might also want essences of extra life which are contained in scrolls of *remove curse* and can be acquired at the same time (I didnt make a 2nd artifact with my competition alchemist). On 2.6.2014 17:48 PowerWyrm wrote:Welcome to the Machine! On 2.6.2014 17:50 PowerWyrm wrote:Oh good to know that you can make arts with *id*/*rc* scrolls! I was scumming levels for stat pots/indestructible rings... I'll try to finish the illusory Castle and I'll make my arts then. On 3.6.2014 14:12 PowerWyrm wrote:All dungeons done up to Illusory Castle. And Eru showed up for the 4th time at lvl 37. Time to make an OP staff and empower it in Mordor... On 5.6.2014 13:26 PowerWyrm wrote:Some dork in Mordor wanted me to retrieve his sword from a pack of AMHDs. After I did so, he wanted to accompany me. Considering that pets don't give xp, I declined his offer and instead he taught me the useless Mimicry skill. Great... now I need to redo ALL my macros! On 5.6.2014 15:02 Yottle wrote:Fumblefingers quests are the only way in the game to get extra skills and skill points, so don't knock him. He is much more useful than the silly princess. If you code your macros in the form: m@Use\sAlchemy\r... For example, \e\em@Use\sAlchemy\rp opens up power item. Note that I put a couple of escapes at the beginning to avoid unfortunate accidents if there is feedback from the game already in the queue. Then you won't have to redo them every time you get a new skill. For some reason that I have never figured out, at some times the entire list of magic skills gets resorted, which is a pain. You can easily change all your existing macros by just just opening up the appropriate .prf file in a text editor (they are in /lib/user and probably saved with your character's name unless you explicitly did something different). Go to the bottom of the file and work up. Old macros don't have to be changed. On 6.6.2014 14:04 PowerWyrm wrote:So the silyl staff has been made... The randart staff creation engine is clearly bugged: +mana and +spell don't cost anything which allows to increase the pval indefinitely (well I decided to stop at 225 because I have no idea what would happen at 256 if it's coded on a byte). I just added some high resists I was missing to complete staff creation. On a side note, the princess quest at Mordor dlvl57 was to kill some demiliches which promptly dropped the amazing ring of Flare and a buttload of tomes (I picked up mana/mind/Eru). Convenient... On 6.6.2014 17:42 PowerWyrm wrote:Mordor is done, as are the Eru quests. Time for Paths of the Dead. On 7.6.2014 13:29 Estie wrote:Yes as it is, if you increase pval of the base ego item without having added anything with pval of your own, there is no cost. It should require at least xp to raise. 256 is no barrier, the first one you would encounter would be 32k mana, if you go higher it flips into negative numbers. I dont think that youre in danger. Have fun with the stupidly op staff :) On 9.6.2014 17:39 PowerWyrm wrote:Only the last two dungeons remaining... I was wondering how the hell I was supposed to find the One Ring (would that be a random drop?) when there was only 3 dungeons remaining... but Glaurung dropped it at the bottom of Erebor. Silyl dragon... On 10.6.2014 00:14 PowerWyrm wrote:Dim Gates... what a silyl level. On 10.6.2014 11:35 PowerWyrm wrote:Sauron is down. Time for Morgoth. On 10.6.2014 11:54 PowerWyrm wrote:And Morgoth's down. Three manathrusts were enough... lol. On 10.6.2014 16:37 Estie wrote:Congrats :) From the comments here it looks like you enjoyed the run, at least the part prior to the op staff. The endgame in ToME can get long and grindy if you get unlucky, which is part of the reason why I dont mind the "op" staff that much as it speeds it up considerably. On 10.6.2014 18:19 debo wrote:Nice!! 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