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The Angband Ladder: Miyamoto, Demigod Warrior by chris

  [PosChengband 3.3.3 Character Dump]
              ***LOSER***

 Name       : Miyamoto                     ========== Stats ==========
 Sex        : Male                               STR  :    18/***
 Personality: Lucky                              INT  :    18/103
 Race       : Demigod                            WIS  :     18/46
 Subrace    : Poseidon                           DEX! :    18/***
 Class      : Warrior                            CON! :    18/140
                                                 CHR  :        18

 Level      :       44                           HP   :    -9/831
 Cur Exp    :  5554330                           SP   :       0/0
 Max Exp    :  5554330                           AC   :       154
 Adv Exp    :  5760000                           Speed:       +16

                                           ========== Skills =========
 Gold       :  1115494                     Melee      : Legendary[22]
 Kills      :     7857                     Ranged     : Legendary[25]
 Uniques    :      124                     SavingThrow: Superb
 Artifacts  :       64                     Stealth    : Very Good
                                           Perception : Excellent
 Game Day   :       36                     Searching  : Excellent
 Game Time  :     6:06                     Disarming  : Heroic
 Play Time  :    09:50                     Device     : Heroic


============================= Character Equipment =============================

a) The Katana 'Aglarang' (8d4) (+13,+13) (+5)
b) The Rapier 'Silver Chariot' (3d6) (+17,+13) (+3 to speed)
c) The Light Crossbow of Hellfire (x4) (+10,+12) (+4)
d) a Ring of Wizardry (+2) [+10%] {In~Tele(In, !*}
e) a Ring of Speed (+6)
f) an Amulet of the Magi (+4 to searching) {InMdSr~Z, !*!*}
g) The Stone of Life (+3) (charging) {!!}
h) The Full Plate Armour of Isildur [25,+25] (+2)
i) The Fur Cloak of Mook [3,+20]
j) The Metal Cap of Crystal (+6,+4) [3,+13] (+2) {StWiDxCn;PoDkBlNt;Lv}
k) a Set of Dragon Gloves of Slaying (+2,+5) [4,+20] {Sh}
l) The Pair of Soft Leather Boots of Aragorn (+7,+3) [4,+17] (+2)


                    *   ]                                     *   ]
              abcdefghijkl@                             abcdefghijkl@
 Acid       : .......++...+  72%           Speed      : ++..+......+.
 Elec       : ...........++  65%           Free Act   : .+.........+.
 Fire       : ..+....+...+.  72%           See Invis  : .+...........
 Cold       : .......++..++  75%           Warning    : .............
 Poison     : .........+...  50%           SlowDigest : .............
 Light      : .............   0%           Regenerate : .............
 Dark       : .+.......+...  65%           Levitation : ........++...
 Confusion  : .......+.....  50%           Perm Lite  : .............
 Nether     : .........+...  50%           Reflection : .............
 Nexus      : .......+.....  50%           Hold Life  : ......+......
 Sound      : .......+.....  50%           Sust Str   : .............
 Shards     : ..........+..  50%           Sust Int   : ...+.........
 Chaos      : ........+....  50%           Sust Wis   : .............
 Disenchant : .+...........  50%           Sust Dex   : +............
 Time       : .............   0%           Sust Con   : .............
 Blindness  : .........+...  50%           Sust Chr   : .............
 Fear       : ............+                Dec Mana   : .............
 Aura Fire  : ..+.......... 5d6+2          Easy Spell : .............
 Aura Elec  : .............                Anti Magic : .............
 Aura Cold  : .............                Telepathy  : ...+.........


                    *   ]                                     *   ]
              abcdefghijkl@                             abcdefghijkl
 Slay Evil  : .+...........                Telepathy  : ...+.........
 Slay Undead: .+...........                ESP Evil   : .............
 Slay Demon : .+...........                ESP Noliv. : .............
 Slay Dragon: .............                ESP Good   : .............
 Slay Human : .............                ESP Undead : .............
 Slay Animal: .............                ESP Demon  : .............
 Slay Orc   : .+...........                ESP Dragon : .............
 Slay Troll : .............                ESP Human  : .............
 Slay Giant : .............                ESP Animal : .....+.......
 Slay Good  : .............                ESP Orc    : .............
 Acid Brand : .............                ESP Troll  : .............
 Elec Brand : .............                ESP Giant  : .............
 Fire Brand : ..+..........                Magic Skill: .....+.......
 Cold Brand : .............                Spell Pow  : .............
 Pois Brand : .............                Spell Cap  : ...+......... +10%
 Mana Brand : .............                Magic Res  : .............
 Sharpness  : *............                Infravision: ..+..........  40'
 Quake      : .............                Stealth    : ...........+.
 Vampiric   : .............                Searching  : .....+.......
 Chaotic    : .............                Cursed     : .............
 Add Blows  : .+...........                Rnd Tele   : .............
 Blessed    : .............                No Tele    : .............
 Riding     : .............                Drain Exp  : .............
 Tunnel     : .............                Aggravate  : .............
 Throw      : .............                TY Curse   : .............


                    *   ]
              abcdefghijkl@   Base  R  C  P  E  Total
        STR : ..4......2.2. 18/114  2  4 -2  8 18/***
        INT : ...2.4.......  18/73  1 -2 -2  6 18/103
        WIS : .........2.2.  18/36  1 -2 -2  4  18/46
        DEX!: 53.......2.2. 18/100  2  2 -2 12 18/***
        CON!: .......2.2...  18/90  1  2 -2  4 18/140
        CHR : .............     18  1  1 -2  0     18


==================================== Melee ====================================

 Hand #1: The Katana 'Aglarang' (8d4) (+13,+13) (+5)        Accuracy
 Weight : 5.0 lbs                                            AC Hit
 To Hit : 13 + 26 = 39                                       25 88%
 To Dam : 13 + 14 = 27                                       50 80%
 Blows  : 7.00                                               75 73%
 Skill  : 67.2%                                             100 65%
 Damage                                                     125 58%
 Crits  : 1.08x                                             150 51%
 Normal : 437 (287-588) [1.79x]                             175 43%
                                                            200 36%


 Hand #2: The Rapier 'Silver Chariot' (3d6) (+17,+13) (+3 t Accuracy
 Weight : 7.5 lbs                                            AC Hit
 To Hit : 17 + 31 = 48                                       25 88%
 To Dam : 13 + 12 = 25                                       50 81%
 Blows  : 8.50                                               75 74%
 Skill  : 65.8%                                             100 67%
 Damage                                                     125 60%
 Crits  : 1.09x                                             150 53%
 Normal : 306 (238-374) [1.09x]                             175 46%
 Evil   : 403 (263-544) [2.18x]                             200 39%
 Undead : 497 (289-705) [3.27x]
 Demons : 497 (289-705) [3.27x]
 Orcs   : 497 (289-705) [3.27x]


=================================== Shooting ==================================

 Shooting: The Light Crossbow of Hellfire (x4) (+10,+12) (+4)
 Range   : 100'
 Shots   : 1.56
 Mult    : 4.80x
 To Hit  : 10 + 25 = 35
 To Dam  : 12 (Multiplier Applies)
 Xtra Dam: -13 (Multiplier Does Not Apply)


=================================== Powers ====================================

                     Lvl Cost Fail Desc
Sword Dancing         40   75  36% 
Smell Monsters         5    4  28% 


=================================== Dungeons ==================================

 Angband         : level  19
 Camelot         : level   5
!Orc cave        : level  23
!Labyrinth       : level  28
 Dragon's lair   : level  60
!Anti-magic cave : level  50
!Icky cave       : level  35
!Lonely Mountain : level  40
 Arena           : level  62

 You were killed by a Multi-hued hound on level 62 of Arena.

 Last Message: All my possessions for a moment of time!



==================================== Quests ===================================
< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 16
  Tengu and Death Swords                   (Danger  level:  25) - level 20
  Orc Camp                                 (Danger  level:  15) - level 25
  The Sewer                                (Danger  level:  15) - level 25
  Doom Quest 1                             (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 25
  The Mimic's Treasure                     (Danger  level:  25) - level 25
  The Variant Maintainer                   (Dungeon level:  12) - level 26
  Logrus Master                            (Danger  level:  25) - level 28
  The Vault                                (Danger  level:  30) - level 28
  The Barrow Downs                         (Danger  level:  35) - level 29
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 34
  Vapor Quest                              (Danger  level:  25) - level 35

< Failed Quest >
  Nothing.


 Arena: 21 Victories


============================== Defeated Monsters ==============================

You have defeated 7857 enemies including 124 unique monsters in total.

< Unique monsters top 20 >
  Glaaki                                   (level  67)
  Kenshirou the Fist of the North Star     (level  62)
  Bast, Goddess of Cats                    (level  62)
  Raou the Conqueror                       (level  62)
  Lems the Cyborg                          (level  61)
  Brand, Mad Visionary of Amber            (level  60)
  Gandalf the Grey                         (level  60)
  Saruman of Many Colours                  (level  60)
  Eibra the Water Dragon                   (level  60)
  Druaga                                   (level  59)
  The Defiler                              (level  58)
  Ahtu, Avatar of Nyarlathotep             (level  56)
  Dworkin Barimen                          (level  56)
  Fundin Bluecloak                         (level  56)
  Nidhogg the Hel-Drake                    (level  55)
  Hastur the Unspeakable                   (level  55)
  Thuringwethil, the Vampire Messenger     (level  55)
  Ansalom, the Dark Wizard                 (level  55)
  The Lernean Hydra                        (level  55)
  Walken                                   (level  55)


=================================== Virtues ===================================

Your alighnment : Neutral Evil

You are virtuous in Valour.
You are the polar opposite of Honour.
You have sinned against Individualism.
You are very virtuous in Justice.
You are the polar opposite of Compassion.
You are the living embodiment of Temperance.
You are a bitter enemy of Patience.
You are a champion of Sacrifice.


================================== Mutations ==================================

You can smell nearby monsters.
There is a white aura surrounding you.
You are ambidextrous.
You are fleet of foot (Movement costs less energy).


============================= Character Inventory =============================

a) 24 Rations of Food
b) 3 Potions of Healing {!k!q}
c) 22 Potions of Curing
d) 39 Scrolls of Teleportation {@rt}
e) 2 Rods of Perception {@zi!s!d!k!!}
f) 3 Rods of Recall (1 charging) {@zr!s!d!k}
g) 2 Rods of Enlightenment (1 charging) {@zm!s!d!k}
h) 3 Rods of Detection (1 charging) {@z3!s!d!k}
i) a Rod of Healing {@zh!s!d!k!!}
j) 6 Rods of Teleport Other {@zt!s!d!k}
k) 8 Rods of Stone to Mud {@z8!s!d!k}
l) 2 Staffs of Healing (2x 4 charges) {@uh}
m) a Staff of Speed (8 charges) {@us}
n) a Staff of Destruction (5 charges) {@ud}


================================ Home Inventory ===============================

 ( page 1 )
a) 9 Mushrooms of Restoring {!E}
b) 99 Rations of Food
c) 99 Rations of Food
d) 36 Rations of Food
e) 58 Potions of Speed {!k!q}
f) 31 Potions of Resist Heat {!k!q}
g) 21 Potions of Resist Cold {!k!q}
h) 41 Potions of Heroism
i) 4 Potions of Berserk Strength
j) 61 Potions of Cure Critical Wounds
k) 14 Potions of Healing {!k!q}
l) 5 Potions of *Healing* {!k!q}

 ( page 2 )
a) a Potion of Life {!k!q}
b) 65 Potions of Restore Life Levels
c) 3 Potions of Dexterity {!k}
d) 8 Potions of Enlightenment
e) 23 Potions of Resistance {!k!q}
f) a Potion of Stone Skin {!k}
g) 11 Scrolls of Phase Door
h) 99 Scrolls of Teleportation {@rt}
i) 96 Scrolls of Teleportation {@rt}
j) 2 Scrolls of Teleport Level
k) 4 Scrolls of Identify
l) 15 Scrolls of *Identify*

 ( page 3 )
a) 20 Scrolls of Remove Curse
b) 3 Scrolls of *Remove Curse*
c) 3 Scrolls of Mundanity
d) 23 Scrolls of Blessing
e) 63 Scrolls of Holy Chant
f) 21 Scrolls of Holy Prayer
g) 12 Scrolls of Monster Confusion
h) 26 Scrolls of Protection from Evil
i) 11 Scrolls of Destruction {!*}
j) 2 Scrolls of Genocide {!*}
k) a Scroll of Mass Genocide {!*}
l) 7 Scrolls of Detect Monsters

 ( page 4 )
a) 3 Rods of Recall {@zr!s!d!k}
b) 13 Rods of Illumination {@z5!s!d!k}
c) a Rod of Curing
d) a Rod of Restoration {@z9!s!d!k!!}
e) 4 Rods of Disarming {@zd!s!d!k}
f) a Rod of Monster Location {@z4!s!d!k}
g) 2 Rods of Escaping {@ze!s!d!k}
h) 2 Rods of Mana Balls
i) 12 Wands of Teleport Other (143 charges) {@at!s!d!k}
j) 12 Wands of Stone to Mud (144 charges) {@am!s!d!k}
k) a Wand of Drain Life (6 charges)
l) a Wand of Dragon's Breath (4 charges)

 ( page 5 )
a) 2 Staffs of Curing (2x 8 charges)
b) 2 Staffs of Curing (2x 7 charges) {@uc}
c) 3 Staffs of Speed (3x 8 charges) {@us}
d) a Staff of Speed (5 charges) {@us}
e) 3 Staffs of Dispel Evil (3x 8 charges)
f) 2 Staffs of Holiness (2x 5 charges)
g) a Staff of Genocide (4 charges)
h) 2 Staffs of Destruction (2x 5 charges)
i) 4 Rings
j) a Ring of Speed (+5) (charging) {!! Haste}
k) a Ring of Protection [+10] {PoLiCf;FaSiWr(Cn}
l) a Ring of Combat (+6,+0) (+3) {StDxCn}

 ( page 6 )
a) a Ring of Combat (+0,+18)
b) a Ring (Defender) [+7] {ElFiCo;FaSi}
c) a Ring of Combat (+0,+17)
d) 9 Amulets
e) an Elemental Charm {ElFiCoSh}
f) an Amulet of Devotion (+3) {Wi;So;Rf}
g) an Amulet of Trickery (+5) {SlSr;Po(Dx}
h) an Elemental Charm {ElFiCoPo}
i) a Torc of the Hero (+4,+5) [+4] {Sd}
j) 2 Elemental Charm {AcElFiCo}
k) an Amulet of Trickery (+5) [-25%] {cursed, SlSr;Cf(Dx}
l) a Dwarven Necklace (+7) {If;FaRgLu}

 ( page 7 )
a) 2 Feanorian Lamps
b) The Incandescent Light of Edison (+3 to infravision)
c) The Phial 'Sungazer' (+1 to searching) {Sr;Lu}
d) The Phial of Galadriel (+1 to searching)
e) The Star of Elendil (+1 to speed)
f) The Stone of Lore
g) The Levitation Stone of Laputa (+2 to speed)
h) The Stone of Nature [+5]
i) The Trump Card (+2)
j) The Brimstone
k) The Stone of Craft (+2 to speed)
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Po}

 ( page 8 )
a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
b) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Fe}
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Fe}
d) a Shadow Cloak [6,+8]
e) The Large Metal Shield 'Gong' [15,+15] (+4)
f) The Hard Leather Cap of Thranduil [2,+11] (+2) [+10%] {Nt}
g) The Metal Cap of Zeus [3,+14] (+4 to speed) {SpSt;ElSoFe;Fa}
h) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {Nx;Hl, .}
i) The Steel Helm of Hammerhand (+3,+4) [6,+20] (+3)
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
k) a Set of Dragon Gloves [4,+10] {LiSoNtFe}
l) a Set of Cesti of Genji (+3,+0) [5,+14] (+1)

 ( page 9 )
a) a Pair of Hard Leather Boots of Speed [3,+4] (+8)
b) a Pair of Dragon Boots of Levitation [5,+19] {CoPoDkSoNxDi}
c) The Small Sword 'Sting' (1d6) (+13,+13) (+3) {Fe}
d) The Broad Sword 'Chainsword' (7d5) (-30,+7) (-2)
e) The Katana 'Zantetsuken' (8d4) (+17,+21) (+2)
f) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
g) a Two-Handed Sword (Wild) (1d18) (+13,+14)
h) a Blade of Chaos of *Slay* Human (6d5) (+7,+12) (+2)
i) a Blade of Chaos of *Slay* Human (7d5) (+7,+8) (+1)
j) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
k) a Poison Needle (1d1) (+0,+0)
l) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)

 ( page 10 )
a) The War Hammer 'Mjollnir' (5d3) (+3,+15) (+4)
b) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {Po}
c) a Long Bow of Extra Might (x3.40) (+8,+9) {Ac}
d) a Heavy Crossbow (x4) (+0,+0)
e) a Heavy Crossbow of Extra Might (x4.25) (+14,+11)
f) 50 Steel Bolts (3d5) (+0,+0) (87/136)
g) 16 Bolts (1d5) (+0,+0) (59/92) {@f1=g}
h) 28 Steel Bolts (3d5) (+1,+6) (116/181)
i) 27 Steel Bolts (3d5) (+6,+2) (97/151)
j) 33 Steel Bolts (3d5) (+7,+2) (97/151)
k) 28 Steel Bolts (3d5) (+7,+3) (102/159)
l) 29 Steel Bolts (3d5) (+3,+7) (121/189)

 ( page 11 )
a) 27 Steel Bolts (3d5) (+4,+7) (121/189)
b) 48 Steel Bolts (3d5) (+3,+8) (126/197)
c) 21 Steel Bolts (3d5) (+8,+5) (111/173)
d) 32 Steel Bolts (3d5) (+8,+10) (135/211)
e) 37 Bolts of Shocking (1d5) (+5,+4) (78/122)
f) 27 Steel Bolts of Hurt Dragon (3d5) (+4,+7) (121/189)
g) 30 Bolts of Wounding (1d5) (+7,+6) (87/136)
h) 24 Bolts of Hurt Animal (1d5) (+8,+8) (97/151)
i) 17 Steel Bolts of Slaying (4d5) (+9,+9) (145/227)
j) 15 Bolts of Returning (1d5) (+9,+9) (102/159)
k) 21 Bolts of Wounding (1d5) (+13,+6) (87/136)
l) The Steel Bolt of Wilhelm Tell (6d5) (+20,+16) (207/324)

 ( page 12 )
a) 41 Arrows (1d4) (+6,+6) {@f1=g}
b) 14 Arrows of Flame (1d4) (+4,+9)
c) 19 Sheaf Arrows of Holy Might (2d4) (+12,+7)
d) 26 Arrows of Wounding (1d4) (+9,+11)
e) 20 Seeker Arrows (6d4) (+7,+3)
f) 27 Seeker Arrows of Hurt Evil (6d4) (+6,+11)
g) The Black Arrow of Bard (8d4) (+30,+19)
h) 50 Iron Shots (1d3) (+0,+0)
i) 27 Iron Shots (1d3) (+5,+5) {@f1=g}
j) 76 Mithril Shots (4d3) (+0,+0)
k) 27 Mithril Shots (4d3) (+4,+6)
l) 27 Mithril Shots (4d3) (+4,+8)



================================ Last Messages ================================

> The Giant red scorpion scuttles about.
> *** LOW HITPOINT WARNING! ***
> The Nexus hound bites you.
> *** LOW HITPOINT WARNING! ***
> The Nexus hound is suddenly very hot!
> The Nexus hound misses you. <x3>
> *** LOW HITPOINT WARNING! ***
> The Grand master mystic magically summons spiders.
> The Giant red tick misses you.
> The Phase spider blinks away.
> The Giant red tick misses you.
> The Grand master mystic concentrates on his wounds.
> The Grand master mystic looks healthier.
> The Giant red tick misses you.
> The Nexus hound misses you. <x2>
> The Nexus hound claws you.
> *** LOW HITPOINT WARNING! ***
> The Nexus hound is suddenly very hot!
> The Nexus hound misses you.
> The Multi-hued hound breathes lightning.
> The Nexus hound dies.
> The Inertia hound dies.
> The Giant red tick twitters.
> The Multi-hued hound resists.
> The Giant red tick jerks in agony.
> The Giant red tick jerks in pain.
> The Grand master mystic resists.
> The Giant red scorpion twitters.
> The Giant red tick chitters.
> All my possessions for a moment of time!
> Goodbye, Miyamoto!


=================================== Options ===================================

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       ENABLED

  [Check Sum: "ba5d1d66b3025c2fa1"]


Posted on 10.6.2014 21:10
Last updated on 12.6.2014 14:38

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6734. on the Ladder (of 18331)
520. on the PosChengband Ladder (of 2395)
228. for this player (out of 384)

Comments

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On 10.6.2014 21:10 chris wrote:
[CL25:TenguQuest] 01:47
I was starting to worry about FA and SI when I took the Tengu quest, but luck was on my side. Death Sword #1 dropped Caine's dagger.

Ambidexterity at CL20 and Genji gloves at CL21. Sigh, I'm forgoing those gloves at the moment out of spite :)

On 10.6.2014 21:27 debo wrote:
What happened to your blood mage!

On 10.6.2014 21:36 HugoTheGreat2011 wrote:
In my past experience, I actually never needed FA or SI for the Tengu quest. Just retreat, heal, and haste. The Mimic quest, of course, is a different story.

On 10.6.2014 21:55 chris wrote:
My Blood Mage is on my other computer, swapped to storage. I would need to make an effort to dig him out for the finish ...

On 11.6.2014 13:45 chris wrote:
Wow, I misjudged a Fearmaster at the bottom of the labyrinth and had to teleport away from him. As luck would have it, I landed next to the Minotaur who hit me 20 times in a row (yes, a quintuple move!). I survived that, barely, but what did I do with my turn? Why, I shuddered uncontrollably and lost my move and that was that!

I need to pay more attention this time :)

So, here is Miyamoto take #3:
[CL25:Mimic's] 02:03
I'm still trying to make it to the bottom of the Orc's caves, and already I've slogged through over 2k monsters. They just keep coming! But the town finally stocked some stair detection, so I should be able to get Azog this trip down. Then, it is time for some Minotaur revenge! No genji this game and an all around much slower start. Finally, a Westernesse weapon allowed me to cover fire resistance (undetectable Archviles can easily bring down a 300hp warrior without it) and the Mimic's yielded a tasty pattern weapon to boot. Ambidexterity has me dual wielding early as planned.

On 11.6.2014 14:58 chris wrote:
[CL29:Barrow Downs] 03:05
Hmmm ... I thought I might be throwing my guy away with an assault on The Vault and sure enough, Botei-Building was inside with a pack of Inertia Hounds and a Crypt Creep. But I procured Sting in the second alcove without waking up Botei and beat a hasty retreat. To celebrate, I completed The Barrow Downs as well. Risks well taken, I guess :)

550 evil melee damage already is more than enough for stat gain. I just need to stay vigilant!

On 11.6.2014 16:58 chris wrote:
[CL32:DL39] 04:26
Speed is my current pressing problem. Hagen stiffed, and it's amazing what a difference his drop can make. I did manage to purchase some fairy boots granting both speed and levitation, but decreasing my stature a bit. The levitation allows access to the Lonely Mountain which is my favorite place to hang out for stat gain so the boots are a nice acquisition.

Evil damage is over 700 and evil dragon damage is 859. With this level of firepower, I could probably handle Smaug, but there is no need to hurry. A few more levels, some more melee skill and more hitpoints seem prudent.

On 11.6.2014 18:33 chris wrote:
[CL34:Cloning Pits] 05:28
Boots, but not *the* boots. But I still levitate so it's all good. I also picked up a RoS in the quest which was sorely needed. But the dirty trick I was totally unprepared for was getting my Int instantly drained to the point that my Smell Monsters mutation was unusable. I'm not sure why that power uses Int anyway, but that meant no monster detection except for my scanty Sting/Tailbiter weak ESPs (good for Grendels, Fasolts, Toms, and Rogrogs).

Smaugy damage is sitting at a cool 1071. Perhaps it is time?

On 11.6.2014 23:01 debo wrote:
Uhhhhhh I think I need to learn how damage flags actually work -- I assumed it picked just one of your slays to apply, I didn't realize it aggregated all applicable ones somehow!

On 11.6.2014 23:01 debo wrote:
oh nvm I didn't see you were dual-wielding

On 11.6.2014 23:24 HugoTheGreat2011 wrote:
Tailbiter is very handy towards dragons

On 12.6.2014 00:49 chris wrote:
[CL40:DL50] 08:21
Time for power leveling! CL40 gave Fleet of Foot, the warriors best friend (Well, the lazy warrior who declines to bother shooting anyways). I also gambled 1Mgp for staves and got a single staff of healing which is critical. It fails at 20% which is a bit unreliable, but I'll use it anyway.

1044 evil melee damage on 17 blows per round. (My evil combo this game is Poseidon's Melt Armor talent which is augmented by so many blows and also makes dual wielding easier over the course of the battle).

On 12.6.2014 14:03 chris wrote:
[CL43:DL62] 09:19
Magic Mastery is so critical to a warrior as most battles require at least one healing to be safe. Currently, my staves of healing are down to 4.1% fail and my rod, 23.7%. And I didn't even need to don those Icky wizard gloves to do it ... A very lucky amulet of the magi indeed!

Next up: More Con.

On 12.6.2014 14:38 chris wrote:
I really hate the Knock Out code:
> The Grand Master Mystic hits you.
> You are knocked out.
> You die.

Sigh ...

On 12.6.2014 15:11 Fnord wrote:
Huh? I thought FA prevents knockouts?

On 12.6.2014 15:38 debo wrote:
If anything it might be rSound. I didn't know you could get ohkoed though -- it's possible that mystic cuisinarted you I guess.

On 12.6.2014 15:58 chris wrote:
I'm doing a post mortem on this guy. There are a few problems at play, one of which is that I play with no messages so it's hard to notice the stun effect. Key points:

[1] I was knocked out on the GMM's first round of attacks. I attacked. He attacked. I died.
[2] Being KO'd is an automatic death sentence. I was recovering 7 points of stun status for every 2-3 rounds of his attacks and the stun counter keeps accumulating when KO'd.
[3] The mystic stuns automatically on one of his attacks and 50% on the other (which might cut instead). If stunned, your counter increases by either 20+1d10 or 30+1d15, sometimes more if you are unlucky. If your stun status reaches 100 you are KO'd. There is no resistance to this form of stunning: It just happens. (Aside: The GMMs other 2 attacks (The 20d2 ones) might also stun, but this is unlikely).
[4] The GMM retaliates when struck. This means that every round of melee is an effective double move by the GMM and he gets 4 shots at stun effects. Of course, he might miss you if your AC is high. That's 4*(20+1d10) to your stun counter if he lands all 4 blows. And god forbid he takes a double move (This guy didn't need to).
[5] I died by attacking, getting 2 stun effects from his retaliation, and them him attacking with one more stun effect to knock me out. So he only needs 3 hits to kill if you are unlucky.

I'll probably change this mechanic a bit. My ideas include:
[1] The stun counter decrements for each lost player action rather than every 10 game turns when knocked out. 10 game turns equals 1 player action early game, but 2-3 actions late game.
[2] The stun counter stops accumulating once you are KO'd to give the player a chance at recovery.

On 12.6.2014 17:18 debo wrote:
Could emulate streetfighter all the way and give you a chance to do a free EX attack on wakeup or something :D

On 12.6.2014 17:19 HugoTheGreat2011 wrote:
Play with messages off? That's crazy.

On 12.6.2014 18:19 debo wrote:
Chris is the zatoichi of poschengband.

And come to think of it, zatoichi could be a good unique......

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