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The Angband Ladder: Stones, Hobbit Rogue by <jblief@comcast.net>

  [Angband 3.0.6 Character Dump]

 Name   Stones                                   Self  RB  CB  EB   Best
 Sex    Male              Age        22   STR:     17  -2  +2  +9  18/80
 Race   Hobbit            Height     31   INT:  18/55  +2  +1  +5 18/135
 Class  Rogue             Weight     61   WIS:     12  +1  -2  +1     12
 Title  Sharper           Status     18   DEX:  18/74  +3  +3  +6 18/194
 HP     -227/342          Maximize    Y   CON:     15  +2  +1  +6  18/60
 SP     149/149           Preserve    Y   CHR:     11  +1  -1  +0     11

 Level           31       Armor     [15,+69]     Saving Throw     Superb
 Cur Exp     152179       Fight     (+17,+5)     Stealth          Superb
 Max Exp     152179       Melee    (+26,+14)     Fighting      Legendary
 Adv Exp     202500       Shoot     (+17,+0)     Shooting      Legendary
 MaxDepth    Lev 66       Blows       5/turn     Disarming        Heroic
 Gold        161316       Shots       0/turn     Magic Device     Heroic
 Burden   170.0 lbs                              Perception    Very Good
 Speed       Normal       Infra        40 ft     Searching     Excellent

 You are one of several children of a Hobbit Archer.  You are the black
 sheep of the family.  You have brown eyes, curly red hair, and a fair
 complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+..+... Blind:......+......
 Elec:......+..+... Confu:.............
 Fire:......+..+... Sound:.............
 Cold:......+.++... Shard:.............
 Pois:............. Nexus:.............
 Fear:.........+... Nethr:.............
 Lite:............. Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:.........+... Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:.............
Invis:+........+... Blows:.............
FrAct:+............ Shots:.............
HLife:......+.....+ Might:.............


  [Last Messages]

> The Black orc wakes up.
> You hit the Black orc. <5x>
> You have slain the Black orc.
> The Black orc misses you.
> The Black orc hits you.
> The Black orc wakes up.
> The Black orc hits you.
> The Black orc misses you.
> You have a Brass Lantern (with 1537 turns of light) (u).
> Uriel, Angel of Fire magically summons an angel!
> The Black orc fires an arrow! <2x>
> The Black orc grunts with pain.
> Uriel, Angel of Fire breathes fire.
> The Black orc dies. <8x>
> You die.


  [Character Equipment]

a) a Whip of Westernesse (1d3) (+9,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
b) (nothing)
c) a Ring of Intelligence (+5)
   It increases your intelligence by 5.  It sustains your intelligence.  
d) a Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
e) an Amulet of Wisdom (+1)
   It increases your wisdom by 1.  It sustains your wisdom.  
f) a Brass Lantern (with 14073 turns of light)
   It cannot be harmed by fire.  
g) a Robe of Permanence [2,+19]
   It provides resistance to acid, lightning, fire, cold, blindness, and 
   life draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
h) (nothing)
i) a Small Leather Shield of Resist Cold [2,+9]
   It provides resistance to cold.  It cannot be harmed by cold.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It 
   lights the dungeon around you.  It grants you the power of telepathy 
   and the ability to see invisible things.  It cannot be harmed by the
   elements.  
k) (nothing)
l) a Pair of Metal Shod Boots [6,+7]


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) 3 Flasks of oil
g) 5 Potions of Speed
h) 13 Potions of Cure Critical Wounds
i) 3 Potions of Healing
j) 11 Potions of Restore Life Levels
k) 7 Scrolls of Word of Recall
l) a Scroll of Teleport Level
m) 6 Rods of Light
n) a Rod of Acid Bolts
o) a Rod of Fire Bolts
p) 3 Rods of Frost Bolts
q) a Wand of Teleport Other (0 charges)
r) 3 Wands of Lightning Balls (15 charges)
   It cannot be harmed by electricity.  
s) 3 Wands of Cold Balls (10 charges)
   It cannot be harmed by cold.  
t) 3 Staffs of Teleportation (19 charges)
u) a Brass Lantern (with 1537 turns of light)
   It cannot be harmed by fire.  
v) a Small Metal Shield [3,-3] {cursed}
   It is cursed.  
w) a Lance of Slay Evil (2d8) (+7,+12)
   It slays all evil creatures.  


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
b) 2 Mushrooms of Restoring
c) 16 Potions of Cure Critical Wounds
d) 3 Potions of Restore Mana
e) 16 Potions of Restore Life Levels
f) 7 Potions of Speed
g) a Potion of Restore Wisdom
h) 6 Scrolls of Word of Recall
i) 29 Scrolls of Identify
j) 3 Scrolls of *Identify*
k) 2 Scrolls of *Enchant Armor*
l) a Scroll of *Enchant Weapon*
m) a Scroll of Banishment
n) 9 Staffs of Teleportation (54 charges)
o) an Amulet of Charisma (+2)
   It increases your charisma by 2.  It sustains your charisma.  
p) Blue Dragon Scale Mail (-2) [30,+15]
   It provides resistance to lightning.  It activates for breathe
   lightning (100) every 450+d450 turns.  It cannot be harmed by the
   elements.  
q) Gold Dragon Scale Mail (-2) [30,+10]
   It provides resistance to sound.  It activates for breathe sound (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
r) a Jewel Encrusted Crown of Lordliness [0,+12] (+1)
   It increases your wisdom and charisma by 1.  It provides resistance to 
   fear and life draining.  It sustains your wisdom and charisma.  It
   cannot be harmed by the elements.  
s) The Dagger 'Narthanc' (2d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.6.2014 00:50
Last updated on 11.6.2014 15:03

Download this dump

9011. on the Ladder (of 15401)
3204. on the Angband Ladder (of 4788)
8. for this player (out of 12)

Comments

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On 11.6.2014 00:50 jblief@comcast.net wrote:
After the tragic death of his brother Sticks, Stones decided to take his time preparing for a dungeon descent. After 2 million turns on levels one and two, he's got a whip of westernesse, some shiny Gold Dragon Scale armor, and a few other nice trinkets. And yes, he did find and sell Wrath of God; couldn't have been a mage book....

On 11.6.2014 15:03 jblief@comcast.net wrote:
Alas, less than 1 mil turns later, Stones gets baked. Oh well.

On 11.6.2014 23:11 Philip wrote:
If you noticed, 2 million turns on level one is risk-free. But while a whip of westernesse is amazing, 2 million turns is a lot of time even in real-time. With diving you will die more, sooner, but faster, and eventually maybe not die. Spending this much time on a minor boost to survivability is somewhat wasteful. You got baked because you didn't know how the game worked that well. For example, for a non-full caster, the only relevant stat is CON. There are plenty of monsters to avoid entirely. You find out which ones by dying.

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