The Angband Ladder: Kefrid, Petty-Dwarf Symbiant by <rkyllo@shaw.ca>

  [ToME 2.1.2 Character Dump]

 Name  : Kefrid                 Age                 49       STR: 18/***       
 Sex   : Male                   Height              42       INT: 18/120       
 Race  : Petty-Dwarf            Weight              93       WIS: 18/***       
 Class : Symbiant               Social Class        12       DEX: 18/165       
 Body  : Player                                              CON: 18/180       
 God   : Yavanna Kementari                                   CHR: 18/120       
                                                                               
 + To Melee Hit          36 Level             37    Max Hit Points       729   
 + To Melee Damage       24 Experience    983799    Cur Hit Points       729   
 + To Ranged Hit         34 Max Exp       983799    Max SP (Mana)        210   
 + To Ranged Damage      15 Exp to Adv.  1225000    Cur SP (Mana)        210   
   AC                 24+94 Gold          857024    Piety                179   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Good         Blows/Round:  7         
 Bows/Throw  : Superb       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  21d8+168  
 Stealth     : Fair         Magic Device: Heroic       Infra-Vision: 50 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Slave.              
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a two foot beard, and a dark                    
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       OFF
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 31 (1550')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 35 (1750')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 33rd Quelle of the 2890th year of the third age.
 It now is 47 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ++.......+......            
        Add Int   : ....+...........            
        Add Wis   : .+..+...........            
        Add Dex   : +........+......            
        Add Con   : +........+......            
        Add Chr   : .+..............            
        Add Sear. : .....+..........            
        Add Speed : ...........+....            
        Add Blows : ..+.............            
        Slay Evil : +...............            
        Slay Demon: +...............            
        Slay Troll: +...............            
        Slay Drag.: +...............            
        Elec Brand: .............+..            
        Sust Str  : ......+..+......            
        Sust Int  : ......+.........            
        Sust Wis  : ......+.........            
        Sust Dex  : ......+..+......            
        Sust Con  : ......+..++.....            
        Sust Chr  : ......+.........            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : ................            
        Imm Fire  : ................            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : +.....+.........            
        Res Acid  : ......+..+......            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+..+......            
        Res Pois  : ......+.........            
        Res Fear  : +.......++......            
        Res Lite  : ..........+.....            
        Res Dark  : +........+.....+            
        Res Blind : ................            
        Res Conf  : ........+.......            
        Res Sound : ................            
        Res Shard : .......++.......            
        Res Neth  : ................            
        Res Nexus : .........+......            
        Res Chaos : ................            
        Res Disen : ...............+            
        Easy Know : ...+............            
        Hide Type : ....++...+.+....            
        Show Mods : ++...........+..            
        Insta Art : .....+..........            
        Lite      : +...+.....+.....            
        See Invis : +...............            
        Digestion : .........+......            
        Ign Acid  : ++..+++++++.....            
        Ign Elec  : .+..+++++++.....            
        Ign Fire  : ++..+++++++.....            
        Ign Cold  : .+..+++++++.....            
        Activate  : .....+....+.....            
        Cursed    : ++..............            
        Fly       : ...+............            
        Evil.ESP  : +...............            
        Full ESP  : +...............            

 Corruption list:

Skills (points left: 0)
 - Combat                                        41.000 [0.800]
	  . Weaponmastery                               01.000 [0.800]
	  . Archery                                     01.000 [0.700]
	  . Barehand-combat                             01.000 [0.600]
 - Sneakiness                                    01.000 [0.800]
	  . Stealth                                     03.400 [0.800]
	  . Disarming                                   01.000 [0.700]
 - Magic                                         29.322 [0.700]
	  . Magic-Device                                38.000 [1.000]
	  . Thaumaturgy                                 13.000 [0.500]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  06.170 [1.100]
	  . Corpse-preservation                         01.000 [0.900]
	  . Possession                                  00.000 [0.100]
	  . Symbiosis                                   41.000 [0.800]

 You saved a young hobbit from an horrible fate.
 You saved 30 princesses.

 You have defeated 14469 enemies.


  [Fates]

You are fated to die on level 1.
You may find a Robe on level 1.
You may meet a Snaga on level 1.
You may find a Mushroom of Cure Paranoia on level 1.
You are fated to meet a Cave ogre on level 38.
You are fated to die on level 17.
You may meet a Mangy-looking leper on level 1.
You may meet a Water naga on level 17.
You may find a Potion of Slime Mold Juice on level 1.
You are fated to meet a Pitiful-looking beggar on level 7.
You are fated to meet a Giant white mouse on level 8.
You are fated to find a Potion of Strength on level 29.


  [Character Equipment]

a) a Lochaber Axe of Gondolin (3d8) (+17,+15) (+3) {cursed}
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your strength, dexterity and constitution by 3.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against 
    evil with holy fury.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining 
    and dark.  It allows you to see invisible monsters.  It gives telepathic
    powers.  It is cursed.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You bought it from the Black Market.
d) The Short Bow of Huantalas (x2) (+7,+15) (+5) {cursed}
    It increases your strength, wisdom and charisma by 5.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level
    27 of Mirkwood.
e) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You bought it from the Rare Jewelry Shop.
f) a Ring of Flying {cursed}
k) an Indestructible Amulet of Brilliance (+5)
    It provides light (radius 1) forever.  It increases your intelligence 
    and wisdom by 5.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You bought it from the Rare Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 33 
    of Moria.
n) a Robe of Permanence [2,+15]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to life draining, acid, electricity,
    fire, cold and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
o) a Cloak of Mimicry [Wolf] of Protection [1,+13]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 13 of Mirkwood.
p) a Dragon Shield [8,+16]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Speed [6,+9] (+8)
    It increases your speed by 8.  
    You bought it from the Footwear Shop.
z) a Death mold (2000 hp)
{) 20 Arrows of Lightning (1d4) (+4,+5)
|) Climbing Set


  [Character Inventory]

a) Mordekainen's Sneaking Eye
    It can be activated for acquirement.  
    You found it in the remains of a Hill orc on level 35 of Moria.
b) 17 Potions of Speed
c) 25 Potions of Cure Critical Wounds {@q0}
d) 8 Scrolls of Phase Door {75% off}
e) 2 Scrolls of Teleportation {50% off}
f) 41 Scrolls of Identify {@r0}
g) 12 Scrolls of Satisfy Hunger {@r2}
h) a Silver Rod of Cheapness of Recall (100/100) {@z2!z!d!s!k!k}
i) a Silver Rod of Disarming (100/100) {@z0!d!s!k!k}
j) a Wand of Teleport Away[1|26] (8 charges) {@a1!d!s!k!k}
k) The Wand of Digging of Thrain (15 charges) {@a0!d!s}
l) 96 Empty Bottles
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) 11 Potions of Healing
c) 2 Potions of *Healing*
d) 3 Scrolls of Reset Recall
e) a Copper Rod of the Istari of Nothing (40/40)
f) a Mithril Rod of Nothing (160/160)
g) a Wand of Teleport Away[12|20] (4 charges)
h) a Ring of Slaying (+6,+11)
    
    You bought it from the Black Market.
i) a Ring of Confusion Resistance
j) a Ring of Shard Resistance
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tom the Stone Troll in the town of 
    Bree .
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of Mirkwood.
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
n) a Cloak of Mimicry [Serpent] of Aman [1,+20] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to nether.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Broad Axe of Westernesse (2d6) (+7,+10) (+2)
    It can be wielded two-handed.  It increases your strength, dexterity 
    and constitution by 2.  It is especially deadly against orcs.  It 
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see 
    invisible monsters.  It allows you to sense the presence of orcs, trolls 
    and giants.  
    You found it lying on the ground on level 34 of Moria.
p) a Sabre of Aman (1d7) (+10,+7) [+3] (+2)
    It increases your wisdom by 2.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your dexterity.  It makes you completely fearless.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of a Large kobold Shaman on level 28 of
    Mirkwood.
q) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
r) a Broad Sword of Aman (2d5) (+8,+11) [+1] (+2)
    It increases your wisdom by 2.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your constitution.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you
    to sense the presence of evil beings.  It has been blessed by the 
    gods.  
    It was given to you as a reward.
s) a Long Sword of Aman (2d5) (+9,+12) [+1] (+3)
    It increases your wisdom by 3.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your dexterity.  It makes you completely fearless.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    It was given to you as a reward.
t) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against natural creatures.  It provides resistance
    to nexus.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 21 of
    The Old Forest.
u) a Gnomish Shovel of Digging (1d2) (+9,+11) (+3) {25% off}
    It increases your ability to tunnel by 3.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
v) 18 Arrows of Slay Evil (1d4) (+3,+8)
w) a Small Metal Boomerang (Defender) (1d8) (+6,+10) [+7] (+2 to stealth)
    It increases your stealth by 2.  It sustains your charisma.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity,
    fire, cold and shards.  It allows you to levitate.  It allows you 
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk Shaman on level 30 of Moria.


  [Home Inventory - Gondolin ]

a) a Scroll of Reset Recall
b) a Moonstone Rod of Nothing (75/75)
c) an Adamantite Rod of Nothing (200/200)
d) The Thunderlord Coat 'Telloth' (-38,-17) [9,+11](20%)
    It increases your hit points by 20%.  It provides immunity to fire.
    It provides immunity to paralysis.  It provides resistance to fire,
    cold, dark, shards, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young red dragon on level 33 of Maze.
e) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to blindness, sound and chaos.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 33 of Moria.
f) a Dagger of Aman (1d4) (+15,+13) [+3] (+1)
    It increases your wisdom by 1.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your wisdom.  It makes you completely fearless.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It has been blessed by the gods.  
    You found it in the remains of an Ancient white dragon on level 34
    of Moria.
g) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) a Rapier of Aman (1d6) (+5,+14) [+4] (+1)
    It increases your wisdom by 1.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your intelligence.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you
    to sense the presence of evil beings.  It has been blessed by the 
    gods.  
    You found it in the remains of a Dark elven lord on level 29 of Mirkwood.
i) 28 Flight Arrows of Wounding (1d3) (+12,+15)


  [Home Inventory - Lothlorien ]

a) Kenault's Cantrip Generator
    It can be activated for cure insanity.  
    You found it in the remains of a Gnome mage on level 18 of Orc Cave.
b) 3 Potions of Healing
c) a Potion of Life
d) 3 Potions of Restore Mana
e) a Fireproof Scroll of Reset Recall
f) a Scroll of Reset Recall
g) a Copper Rod of Illumination (20/20) {@z1!d!s!k!k}
h) a Golden Rod of Nothing (125/125)
i) The Soft Studded Leather of Ecthre [5,+6]
    It sustains your charisma.  It provides immunity to fire and cold.
    It makes you completely fearless.  It provides resistance to cold,
    sound and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill troll on level 29 of Mirkwood.
j) a Cloak of Mimicry [Quylthulg] of Aman [1,+19] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to nexus. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 21 of The Old Forest.
k) The Lochaber Axe 'Niandon' (3d8) (+11,+8) (+1)
    It can be wielded two-handed.  It increases your wisdom and charisma 
    by 1.  It does extra damage from electricity.  It poisons your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against giants.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of Mirkwood.
l) a Blessed Bastard Sword of Aman (3d4) (+10,+12) [+2] (+5)
    It can be wielded two-handed.  It increases your wisdom by 5.  It 
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your charisma.
    It provides immunity to paralysis.  It makes you completely fearless.
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings and good beings.  It has been blessed by the
    gods.  
m) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
    It can be wielded two-handed.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for light area (dam 2d15) every 10+d10 turns. 
    
    You found it in the remains of a Dark elven warlock on level 30 of
    Mirkwood.
b) The Gem of Ice
    It can be activated for high stat loss.  
    You found it in the remains of a Barrow wight on level 36 of Maze.
c) The Gem of Rage
    It can be activated for cure cuts.  
    You found it lying on the ground on level 8 of Barrow-Downs.
d) Kelek's Wormhole Machine
    It can be activated for gain corruption.  
    You found it in the remains of a Gelatinous cube on level 15 of Mirkwood.
e) Raal's Tome of Unconventional Warfare
    It can be activated for cure fear.  
    You found it lying on the ground on level 15 of Orc Cave.
f) The Tome of Collected Weird Magic
    It can be activated for darkness.  
    You found it in the remains of a Dark elven warlock on level 34 of
    Moria.
g) Benetar's Death Ray Experiment
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Black wraith on level 33 of Maze.
h) Balrilbon's Bag of Wondrous Tricks
    It can be activated for gain corruption.  
    You found it lying on the ground on level 1 of Barrow-Downs.
i) The Skull of Ancient Wisdom
    It can be activated for stun.  
    You found it in the remains of a Dark elven warlock on level 29 of
    Mirkwood.
j) Balrilbon's Soulgem
    It can be activated for cure insanity.  
    You found it in the remains of a Dark elven warlock on level 28 of
    Mirkwood.
k) The Jester's Cap of Insanity
    It can be activated for decreasing Charisma.  
    You found it lying on the ground on level 10 of Orc Cave.
l) The Clay Tablets of Antiquity
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Dark elven warlock on level 34 of
    Moria.
m) Tenser's Mechanical Magician
    It can be activated for poison.  
    You found it lying on the ground on level 30 of Mirkwood.
n) a Parchment titled ``Tenser's Last Words''
    It can be activated for light area (dam 2d15) every 10+d10 turns. 
    
    You found it in the remains of a Black orc on level 34 of Moria.
o) the Skull of Vecna
    It can be activated for cure blindness.  
    You found it lying on the ground on level 11 of Orc Cave.
p) the Crystal Ball of The Witch-King of Angmar
    It can be activated for cure stun.  
    You found it in the remains of an Illusionist on level 29 of Mirkwood.
q) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for high experience loss.  
    You found it lying on the ground on level 10 of Orc Cave.
r) Heward's Excellent Experimental Earmuffs
    It can be activated for aggravate.  
    You found it in the remains of a Gelatinous cube on level 11 of Mirkwood.
s) A parchment titled ''Immortality For Dummies''
    It can be activated for experience loss.  
    You found it in the remains of a Ghoulking on level 33 of Moria.
t) Raistlin's Ready Ranger
    It can be activated for cure blindness.  
    You found it in the remains of a Dark elven warlock on level 21 of
    The Old Forest.
u) Mordenkainen's Mysterious Mind-Masher
    It can be activated for create hunger.  
    You found it in the remains of a Dark elven lord on level 25 of Mirkwood.
v) Pytar's Portable Pandemonium
    It can be activated for curing.  
    You found it lying on the ground on level 22 of Mirkwood.
w) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
x) The Ring 'Erauglar' (+4 to stealth) {cursed}
    It can be activated for teleportation and destruction of the ring 
    if it is being worn. It increases your stealth and infravision by 4.
    It sustains your wisdom.  It provides immunity to paralysis.  It provides
    resistance to fire, poison, sound and nether.  It induces random
teleportation.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature white dragon on level 34 of
    Maze.
y) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard king on level 29 of Mirkwood.
z) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 11.6.2003 06:11
Last updated on 16.6.2003 17:35

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On 11.6.2003 06:11 rkyllo@shaw.ca wrote:
It has taken quite a few tries, but this guy has finally made clvl 30. The fate to die on lvl 17 is a bit of a pain.

On 16.6.2003 17:35 rkyllo@shaw.ca wrote:
A new best for me in ToME.

On 16.6.2003 20:28 greg@wooledge.org wrote:
You gave away a junk randart that cures insanity?? I definitely would've kept that.

On 16.6.2003 20:48 rkyllo@shaw.ca wrote:
Check my home inventory - I already had one, so gave away the second.

On 18.6.2003 03:28 rkyllo@shaw.ca wrote:
This guy is dead. It's way too easy to skip past the file dump prompt on character death!

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