The Angband Ladder: Prometheus, RohanKnight Unbeliever by <bigjq82@hotmail.com>

  [ToME 2.1.2 Character Dump]

 Name  : Prometheus             Age                 22       STR: 18/***       
 Sex   : Neuter                 Height             102       INT:  18/60       
 Race  : RohanKnight            Weight              80       WIS: 18/156       
 Class : Unbeliever             Social Class         8       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR: 18/150       
                                                                               
 + To Melee Hit          97 Level             46    Max Hit Points      1247   
 + To Melee Damage       77 Experience   6085373    Cur Hit Points      1247   
 + To Ranged Hit         49 Max Exp      6085373    Max SP (Mana)         47   
 + To Ranged Damage       0 Exp to Adv.  6600000    Cur SP (Mana)          0   
   AC                 30+75 Gold         1279974                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[75]Perception  : Very Bad     Blows/Round:  9         
 Bows/Throw  : Legendary[10]Searching   : Bad          Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Good    Mel.dmg/Rnd:  27d7+693  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Landed Knight  You              
          have green eyes, straight black hair, and an average                 
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 30 (1500')
        Mordor: Level 65 (3250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 87 (4350')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 40 (2000')
        Illusory Castle: Level 35 (1750')
        Maze: Level 29 (1450')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 21st Quelle of the 2890th year of the third age.
 It now is 35 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : .+.......+......            
        Add Wis   : ....+.........+.            
        Add Dex   : ....+.+..++.....            
        Add Con   : .++......+....+.            
        Add Chr   : ..+...........+.            
        Add Tun.. : ..............+.            
        Add Speed : .....++........+            
        Vampiric  : ..............+.            
        Slay Evil : ..............+.            
        Poison Brd: +...............            
        Acid Brand: +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : .........+......            
        Sust Int  : .......+........            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ...+.....+......            
        Sust Chr  : ...++...........            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ................            
        Imm Elec  : .......+........            
        Imm Fire  : .......+........            
        Imm Cold  : .+.....+........            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.+.....+.....            
        Hold Life : .....+..........            
        Res Acid  : +..+..+.+++.....            
        Res Elec  : +..+....+.......            
        Res Fire  : +..+....+.......            
        Res Cold  : +.+.....++......            
        Res Pois  : +..++...........            
        Res Fear  : .+.......+.....+            
        Res Lite  : ...+............            
        Res Dark  : ..+.+....+......            
        Res Blind : ..+.............            
        Res Conf  : ..+.............            
        Res Sound : ...++...........            
        Res Shard : ......++........            
        Res Neth  : .+..+...........            
        Res Nexus : .........+......            
        Res Chaos : ................            
        Res Disen : ....+.++........            
        Easy Know : ..++............            
        Hide Type : .....++..++.....            
        Show Mods : +.........+...+.            
        Insta Art : .....+..........            
        Levitate  : ...........+....            
        Lite      : .....+..........            
        See Invis : ...+.+..........            
        Digestion : .........++.....            
        Regen     : ..+............+            
        Ign Acid  : +++++++++++...+.            
        Ign Elec  : +++++++++++...+.            
        Ign Fire  : +++++++++++...+.            
        Ign Cold  : +++++++++++...+.            
        Activate  : .+..++....+.....            
        Aggravate : ...............+            
        Cursed    : ...+............            
        Fly       : .......+........            
        Troll.ESP : ...............+            

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 0)
 - Combat                                        31.536 [0.800]
	  - Weaponmastery                               50.000 [1.050]
	 	  . Sword-mastery                             42.400 [0.400]
	 	  . Axe-mastery                               00.000 [0.400]
	 	  . Hafted-mastery                            00.000 [0.400]
	 	  . Polearm-mastery                           00.000 [0.400]
	  . Archery                                     02.800 [0.600]
	  . Antimagic                                   50.000 [0.650]
 - Sneakiness                                    02.350 [0.900]
	  . Stealth                                     02.000 [0.500]
	  . Disarming                                   14.500 [0.900]
 - Monster-lore                                  01.500 [0.500]
	  . Corpse-preservation                         00.800 [0.800]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 44 princesses.

 You have defeated 18188 enemies.


  [Fates]

You are fated to die on level 1.
You are fated to meet a Skeleton kobold on level 1.
You may find a Mushroom of Blindness on level 1.
You are fated to find a Scroll of Nothing on level 3.
You are fated to find The Dagger 'Nimthanc' on level 1.
You may find a Potion of Shape of Ent on level 1.
You are fated to find a Wooden Torch on level 1.
You are fated to find a Mushroom of Restore Strength on level 23.


  [Character Equipment]

a) an Elemental Dark Sword (3d7) (+6,+8)
    It generates an antimagic field.  It does extra damage from acid,
electricity,
    fire and frost.  It poisons your foes.  It provides resistance to acid,
    electricity, fire, cold and poison.  It drains mana.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire on level 31 of The Helcaraxe.
d) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 400 turns if it is 
    being worn. It increases your strength and constitution by 2.  It 
    provides immunity to cold.  It makes you completely fearless.  It 
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Novice mindcrafter on level 42 of
    Moria.
e) The Ring of Allethel (+3)
    It increases your constitution and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to cold, dark, blindness and
    confusion.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
f) The Ring 'Nardir' {cursed}
    It sustains your constitution and charisma.  It provides resistance
    to acid, electricity, fire, poison, light and sound.  It allows you
    to see invisible monsters.  It is cursed.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    42 of Moria.
k) The Amulet 'Lomir' [+4] (+3)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your wisdom and dexterity by 3.  It sustains
    your charisma.  It provides immunity to paralysis.  It provides resistance
    to poison, dark, sound, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Cirith Ungol.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 55 of Mordor.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and disenchantment.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak of Mimicry [Vampire] of Auglion [1,+0]
    It sustains your intelligence.  It provides immunity to electricity,
    fire and cold.  It provides resistance to shards and disenchantment.
    It allows you to fly.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.
p) a Large Leather Shield of Resistance [4,+18]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 53 of Mordor.
x) a Pair of Hard Leather Boots of Levitation [3,-3]
    It allows you to levitate.  
    You found it lying on the ground on level 20 of Orc Cave.
z) (nothing)
{) (nothing)
|) The Pick 'Alinost' (1d3) (+2,+0) (+2)
    It increases your wisdom, constitution, charisma and ability to tunnel 
    by 2.  It drains life from your foes.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.


  [Character Inventory]

a) Tenser's Alteration Manual
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Dark elven warlock on level 64 of
    Mordor.
b) Benetar's Portable Plague
    It can be activated for cure insanity.  
    You found it in the remains of a Dark elven sorcerer on level 45 of
    Mordor.
c) the Hand of Vecna
    It can be activated for cure hallucination.  
    You found it in the remains of a Patriarch on level 51 of Mordor.
d) Tenser's Top-Heavy Teaspoon
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Half-orc on level 30 of Moria.
e) 44 Rations of Food
f) 3 Potions of Restore Life Levels {25% off}
g) 9 Potions of Curing
h) 21 Scrolls of Teleportation
i) 8 Scrolls of Word of Recall {25% off}
j) a Scroll of *Remove Curse*
k) a Scroll of *Enchant Weapon*
l) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
m) The Ring 'Oiondor'
    It sustains your constitution.  It provides immunity to paralysis.
    It provides resistance to electricity and sound.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
n) an Amulet of Brilliance (+3)
    It provides light (radius 1) forever.  It increases your intelligence 
    and wisdom by 3.  
    You found it in the remains of an Ancient black dragon on level 59
    of Mordor.
o) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
p) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal drake on level 60 of Mordor.
q) an Indestructible Amulet of Weaponmastery (+3,+5) [+3] (+3)
    It increases your strength and constitution by 3.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
r) Gold Dragon Scale Mail (-2) [30,+17]
s) Soft Studded Leather of Resist Acid [5,+11]
    It provides resistance to acid.  It cannot be harmed by acid.  
    It was given to you as a reward.
t) a Cloak of Mimicry [Quylthulg] of Protection [1,+15]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) a Golden Crown of Seeing [0,+5] (+4 to searching)
    It increases your searching by 4.  It provides resistance to blindness.
    It allows you to see invisible monsters.  It gives telepathic powers.
    It cannot be harmed by acid.  
    It was given to you as a reward.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
w) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .


  [Home Inventory - Bree ]

a) Agannazar's Altruistic Assassin
b) 2 Mushrooms of Restore Constitution
c) 2 Potions of Restore Life Levels
d) The Ring 'Halas'
    It can be used to store a spell.  It makes you invisible.  It sustains
    your intelligence.  It provides resistance to acid, dark, shards and
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 35 of
    Maze.
e) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Wormtongue, Agent of Saruman on level
    10 of Barrow-Downs.
f) a Metal Cap of Seeing [3,+9] (+1 to searching)
    It increases your searching by 1.  It provides resistance to blindness.
    It allows you to see invisible monsters.  
    You found it in the remains of a Young black dragon on level 35 of
    Maze.
g) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
h) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to sound. 
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Sabre 'Queng' (1d7) (+5,+5) (+3)
    It increases your constitution by 3.  It is very sharp and make your
    foes bleed.  It strikes at undead with holy wrath.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 29 of Maze.
j) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Brodda, the Easterling on level 27 
    of Maze.


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Mordor.
b) Mordekainen's Pocket Magician
    It can be activated for something weird.  
    You found it lying on the ground on level 41 of Mordor.
c) Raistlin's Ready Ranger
    It can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 41 of Mordor.
d) Jor's Buckler of Missile Attraction
    It can be activated for something weird.  
    You found it in the remains of a Mimic on level 44 of Mordor.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of a Demilich on level 55 of Mordor.
f) The Amulet of Agabindim [+3] (+1)
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and constitution by 1.  It
    sustains your intelligence and constitution.  It provides resistance
    to acid, poison, blindness and sound.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 42 of Moria.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 20 of Mirkwood.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Iron lich on level 41 of Mordor.
i) The Augmented Chain Mail 'Ciril' (-2) [16,+2]
    It sustains your charisma.  It provides immunity to electricity and
    cold.  It provides resistance to life draining, acid, electricity,
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
j) Bar Chain Mail of Resistance (-2) [18,+13]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll Chieftain on level 45
    of Mordor.
k) The Splint Mail 'Dilwen' (-2) [19,+15]
    It sustains your constitution.  It provides resistance to life draining,
    electricity and poison.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 53 of Mordor.
m) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 30 of Maze.
n) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 53 of Mordor.
o) The Broad Sword 'Aranruth' (3d5) (+6,+0) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Mordor.
q) Climbing Set
r) Portable hole


  [Home Inventory - Lothlorien ]

a) The Gem of Knowledge
    It can be activated for paralyze.  
    You found it in the remains of a Half-orc Captain on level 35 of Moria.
b) a Parchment titled ``Magic for the Layman'' {special}
    It can be activated for stat loss.  
    You found it in the remains of a Glabrezu on level 45 of Moria.
c) The Ring 'Gordal' (+5 to searching)
    It increases your intelligence and searching by 5.  It provides resistance
    to sound and nexus.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 40
    of Moria.
d) a Ring of Speed (+8)
    It increases your speed by 8.  
e) The Ring of Damaras (+4)
    It increases your intelligence by 4.  It provides resistance to fire,
    poison and sound.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Heart of the Earth.
f) Elven Blue Dragon Scale Mail (-2) [30,+19] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 3.  It provides 
    resistance to acid, electricity, fire, cold and shards.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Ring Mail of Galingas (-42,-15) [12,+0](40%)
    It increases your hit points by 40%.  It sustains your charisma.  It
    provides resistance to acid and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level
    36 of Heart of the Earth.
h) The Metal Scale Mail of Durun (-2) [13,+10]
    It sustains your dexterity and charisma.  It provides immunity to fire.
    It provides resistance to electricity, light and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
i) The Metal Lamellar Armour 'Ulast' (-3) [23,+3]
    It sustains your strength, constitution and charisma.  It provides
    resistance to fire, light and dark.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 20 of Mirkwood.
j) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
k) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snaga Shaman on level 30 of Moria.
l) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra damage
    from frost.  It sustains your dexterity.  It provides immunity to cold.
    It provides resistance to nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Cave troll on level 32 of Moria.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
n) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker 
    and +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is a great bane of demons.  It provides resistance to acid.  It drains
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 20 of Mirkwood.
p) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching 
    by 4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It makes you completely fearless.  It provides
    resistance to electricity, fire and blindness.  It allows you to sense
    the presence of orcs, trolls and giants.  It slows your metabolism.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
r) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    42 of Moria.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Scatha the Worm on level 43 of Moria.
u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.
    It does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Helcaraxe.
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur 
    20+d20) every 250 turns if it is being worn. It does extra damage from
    electricity.  It is a great bane of dragons.  It provides immunity
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ogre on level 35 of Moria.
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 39 of Moria.
x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 42 of Moria.



Posted on 11.6.2003 14:55
Last updated on 19.6.2003 17:54

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6682. on the Ladder (of 18915)
1189. on the ToME Ladder (of 3145)
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On 11.6.2003 14:55 bigjq82@hotmail.com wrote:
This was the first time I tried "Always generate unusual rooms". Groovy! Although I always knew I was going to die sooner.

On 12.6.2003 13:33 bigjq82@hotmail.com wrote:
Once again I *think* I'm doing quite well. Still kicking...

On 12.6.2003 16:46 bigjq82@hotmail.com wrote:
Gonna kick some ass! (hopefully)

On 20.6.2003 12:50 erikmesoyATyahoo.com wrote:
Disenchant the DS, search for Mormegil.


On 20.6.2003 16:24 bigjq82@hotmail.com wrote:
Wonderful idea (although I thought Mormegil is heavily cursed? Isn't that a bad thing?). However, this character has to commit suicide since it was trapped in the Eol-quest when he had to disarm a trap over the stairs. D'oh!

On 21.6.2003 05:38 erikmesoyATyahoo.com wrote:
Cursed and Heavily Cursed mean two things: Harder to activate, cannot be de-equipped. Don't worry.

AF Curse and AM Curse, flaggged as T(opi)Y(linens)_CURSE and D(ark)G(ods)_CURSE, are the ones to be very careful of.

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