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The Angband Ladder: Afielith, DeathMold Thaumaturgist by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Afielith               Age                 17       STR!     40       
 Sex   : Male                   Height              10       INT!     40       
 Race  : DeathMold LostSoul     Weight              50       WIS!     40       
 Class : Thaumaturgist          Social Class        39       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     31       
                                                                               
 + To Melee Hit          22 Level             50    Hit Points     1228/  1228 
 + To Melee Damage       10 Experience  13294840    Spell Points   2930/  2930 
 + To Ranged Hit         60 Max Exp     13294840    Sanity          549/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               290174 
   AC                16+115 Gold         1154651    Speed           Fast (+48) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Good    Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Poor         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4+40    
 Stealth     : Heroic       Magic Device: Bad          Infra-Vision: 280 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You were born in a corpse of a mighty hero, called to life           
          by the Witch-King of Angmar.  Since then you have given              
          life to five foul offspring.                                         
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 1 (50')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Halls of Mandos: Level 98 (4900')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 21 (1050')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 60 (3000')
        The Land Of Rhun: Level 39 (1950')
        The Helcaraxe: Level 40 (2000')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 150 of The Void.
 You have defeated 4830 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 18th Quelle of the 2890th year of the third age.
 You have been adventuring for 32 days.

                    adefghmnopuz{|@             
        Add Str   : ...32....42..6.             
        Add Int   : *..32..........             
        Add Wis   : *..32.........+             
        Add Dex   : ...328.3.......             
        Add Con   : ...328...42....             
        Add Chr   : *..32..........             
        Mul Mana  : +.............+             
        Mul SPower: +..............             
        Add Stea. : ....28.........             
        Add Sear. : .............6.             
        Add Infra : *............6.             
        Add Tun.. : .............6.             
        Add Speed : .*.32833.......             
        Slay Orc  : .............+.             
        Slay Troll: .............+.             
        Slay Giant: .............+.             
        Slay Drag.: .............+.             
        Sharpness : ............+..             
        Acid Brand: .............+.             
        Sust Str  : ...+...........             
        Sust Int  : ....+..........             
        Sust Wis  : ....+..........             
        Sust Dex  : ...+...........             
        Sust Con  : ...+...........             
        Sust Chr  : ....+..........             
        Invisible : ...............             
        Mul life  : ..............+             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ...+++...++....             
        Hold Life : ...++.+.......+             
        Imm Acid  : +......+.*...+.             
        Imm Elec  : +..*...........             
        Imm Fire  : *+.............             
        Imm Cold  : +...*+.........             
        Res Pois  : ...+...........             
        Res Fear  : .+.............             
        Res Light : ......+........             
        Res Dark  : ......++.....+.             
        Res Blind : ....+..........             
        Res Conf  : ......+..+.....             
        Res Sound : .........+.....             
        Res Shard : .......+.......             
        Imm Neth  : .....+........+             
        Res Nexus : ..............+             
        Res Chaos : ......+..+.....             
        Res Disen : ...+.........+.             
        Levitate  : ...+...........             
        See Invis : +..++.+.......+             
        Digestion : ...+...........             
        Regen     : ...+...........             
        Activate  : ++.++.+......+.             
        No blows  : +..............             
        Precogn.  : +..............             
        Fly       : .....+.........             
        Climb     : .............+.             
        Orc.ESP   : ......+..+...+.             
        Demon.ESP : +..............             
        Evil.ESP  : +..............             
        Full ESP  : ....+..........             

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        03.200 [0.400]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              25.000 [0.400]
          . Disarming                            01.500 [0.000]
 - Magic                                         50.000 [0.950]
          . Magic-Device                         00.500 [1.050]
          . Spell-power                          50.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       06.300 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [1.000]
 - Spirituality                                  25.000 [0.550]
          . Prayer                               50.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Ring of Stupidity on level 10.
You may meet a Grey mold on level 8.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-18)(240%) (+12 to infravision) {!k}
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It makes you completely
    fearless.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 75 of Halls of Mandos.
e) The Ring of Phasing (+15 to speed)
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
g) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
h) The Ring of Saelduin (+8) {100% off}
    It increases your dexterity, constitution, stealth and speed by 8.  It
    provides immunity to paralysis.  It provides resistance to cold and 
    nether.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, dark and shards.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
o) a Feathers Cloak of Air [1,+19] {!k}
    It allows you to breathe without air.  
    You found it lying in a vault on level 97 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to confusion, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
z) (nothing)
{) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!k}
b) a Fireproof Tome of the Everrunning Wave
    It cannot be harmed by fire.  
    You found it in the remains of Saruman of Many Colours on level 26 of The
    Land Of Rhun.
c) a Fireproof Tome of Knowledge
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
d) a Fireproof Holy Tome of Eru Iluvatar
    It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) 6 Sprigs of Athelas
f) 30 Morphic Oils of Eagle {100% off}
g) 2 Potions of Speed
h) 11 Potions of *Healing* {!k}
i) 5 Scrolls of *Identify* {100% off}
j) a Scroll of *Destruction*
k) 2 Scrolls of Mass Genocide {!k}
l) a Mithril Rod of the Istari of Restoration (250/320)
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 98 of Halls of Mandos.
m) a Mithril Rod of Simplicity of Recall (160/160)
n) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Healing
b) a Potion of Restore Life Levels


  [Home Inventory - Gondolin ]

a) an Adamantite Rod of Recall (170/200)
b) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 57 of The Sacred Land Of
    Mountains.


  [Home Inventory - Lothlorien ]

a) 59 Morphic Oils of Eagle {!k}
b) 2 Fireproof Scrolls of Reset Recall {100% off}
    It cannot be harmed by fire.  
    You stole it from the Expensive Black Market.
c) a Rod Tip of Restoration (140 Mana to cast)
d) The Ring of Baran (+6) {100% off}
    It increases your speed and attack speed by 6.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    blindness and shards.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
e) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
h) The Ring Mail of Briendur (-2 to accuracy) [12,+12]
    It provides immunity to fire and cold.  It provides resistance to life
    draining, electricity, poison, confusion, sound, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
i) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
j) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.



Posted on 29.6.2014 23:46

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2572. on the Ladder (of 15884)
817. on the ToME Ladder (of 3072)
21. for this player (out of 31)

Comments

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On 29.6.2014 23:46 Yottle wrote:
This is the first time I have beaten Melkor with a thaumaturgist.

My kill spell at the end was Area/Meteors which was 9d93, and hitting a monster right next to me 36 times/turn. It took out Tiki in one round and took about six to kill Melkor.

I also had a level 32 Area/Inertia spell, but that wasn't much use in the Void-NR.

I had no useful View spells.

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