The Angband Ladder: WanderBitch, DeathMold Sorceror by <andysoft@usa.net>

  [ToME 2.1.2 Character Dump]

 Name  : WanderBitch            Age                  9       STR: 18/***       
 Sex   : Female                 Height               9       INT: 18/***       
 Race  : DeathMold LostSoul     Weight              50       WIS: 18/***       
 Class : Sorceror               Social Class         1       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Nobody                                              CHR:     14       
                                                                               
 + To Melee Hit          37 Level             40    Max Hit Points       483   
 + To Melee Damage       23 Experience   3228169    Cur Hit Points       483   
 + To Ranged Hit         45 Max Exp      3228169    Max SP (Mana)       1075   
 + To Ranged Damage      15 Exp to Adv.  3500000    Cur SP (Mana)       1075   
   AC                13+101 Gold          605345                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Heroic       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+92    
 Stealth     : Legendary[32]Magic Device: Legendary[10]Infra-Vision: 160 feet  
                                                       Tactic:       careful   
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in a pile of dust, created by a kobold                 
          magician. Since then you have given life to about twenty             
          foul offspring.                                                      
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Maze: Level 29 (1450')

 Your body was a Player.
 Your were disguised into a [Gost].

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 It now is 10 days that you are adventuring.

                    adefghmnopuz{|@             
        Add Str   : ...+.....+...+.             
        Add Int   : .+.+++....+....             
        Add Wis   : .+.+.+.........             
        Add Dex   : .+.+.+.........             
        Add Con   : ...+.....+.....             
        Add Chr   : ..++...........             
        Mul Mana  : +.........+....             
        Mul SPower: +..............             
        Add Stea. : .......++......             
        Add Sear. : ..+...+......+.             
        Add Infra : .............+.             
        Add Tun.. : .............+.             
        Add Speed : .+.++..........             
        Slay Orc  : .............+.             
        Slay Troll: .............+.             
        Slay Giant: .............+.             
        Slay Drag.: .............+.             
        Acid Brand: .............+.             
        Sust Str  : ...+.+.........             
        Sust Int  : ..+............             
        Sust Wis  : ...............             
        Sust Dex  : ...++..........             
        Sust Con  : ...++..........             
        Sust Chr  : .....+.........             
        Invisible : ..+............             
        Mul life  : ...............             
        Imm Acid  : .........+.....             
        Imm Elec  : ...+...........             
        Imm Fire  : ...............             
        Imm Cold  : ...............             
        Sens Fire : ...............             
        Reflect   : ...............             
        Free Act  : ...+.....++....             
        Hold Life : ...+..........+             
        Res Acid  : .......+.....+.             
        Res Elec  : .+.....+..+....             
        Res Fire  : .+.....+.......             
        Res Cold  : .++..+.+.......             
        Res Pois  : ..++.....++....             
        Res Fear  : ..+..+.........             
        Res Lite  : .....+.........             
        Res Dark  : ..........+..+.             
        Res Blind : .......+.......             
        Res Conf  : ...............             
        Res Sound : .........+.....             
        Res Shard : ..+.....+......             
        Res Neth  : ...............             
        Res Nexus : ...............             
        Res Chaos : .........+.....             
        Res Disen : ...++........+.             
        WraithForm: ..............+             
        Easy Know : .....+.........             
        Hide Type : ...++.+..+.....             
        Show Mods : +...........+..             
        Insta Art : ...+..+........             
        Levitate  : ...+......+....             
        See Invis : ...+...........             
        Digestion : .+.+...........             
        Regen     : ...+...........             
        Xtra Might: .+.............             
        Xtra Shots: .+.............             
        Ign Acid  : .++++++++++..+.             
        Ign Elec  : .++++++++++..+.             
        Ign Fire  : .++++++++++..+.             
        Ign Cold  : .++++++++++..+.             
        Activate  : ..++..+...+..+.             
        Orc.ESP   : .......+.+...+.             

 Corruption list:

Skills (points left: 0)
 . Sneakiness                                    10.000 [0.900]
 - Magic                                         29.640 [1.000]
	  . Magic-Device                                33.000 [1.000]
	  . Spell-power                                 45.600 [0.600]
	  . Sorcery                                     45.800 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [1.100]
	  . Runecraft                                   00.000 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  10.350 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  02.000 [0.500]
	  . Mimicry                                     01.000 [0.500]

 You saved Bree from a dreadful Nazgul.
 You saved 8 princesses.

 You have defeated 4662 enemies.


  [Fates]

You may find a Horn on level 98.
You are fated to meet a Wolf on level 98.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+8,+7)(80%) (+4)
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your spell power by 4.  It increases your mana capacity 
    by 80%.  
    You found it lying in a vault on level 75 of Halls of Mandos.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 59 of Halls of Mandos.
e) The Ring 'Hilydh' [+10] (+2 to searching)
    It can be activated for ball of cold and resist cold if it is being
    worn. It increases your charisma and searching by 2.  It makes you
    invisible.  It sustains your intelligence.  It makes you completely
    fearless.  It provides resistance to cold, poison and shards.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 96 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200 turns 
    if it is being worn. It increases your strength, intelligence, wisdom,
    dexterity, constitution, charisma, speed and luck by 3.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    electricity.  It provides immunity to paralysis.  It provides resistance
    to life draining, poison and disenchantment.  It allows you to levitate.
    It allows you to see invisible monsters.  It slows your metabolism.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying on the ground on level 94 of Halls of Mandos.
g) The Ring of Uiath (+10)
    It increases your intelligence and speed by 10.  It sustains your dexterity

    and constitution.  It provides resistance to disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Halls of Mandos.
h) The Ring of Undilmel (+3)
    It increases your intelligence, wisdom and dexterity by 3.  It sustains
    your strength and charisma.  It makes you completely fearless.  It
    provides resistance to cold and light.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 70 of Halls
    of Mandos.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 77 of 
    Halls of Mandos.
n) Elven Cord Armour [6,+15] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 61 
    of Halls of Mandos.
o) a Cloak of Mimicry [Ghost] of Aman [1,+18] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc Captain on level 27 of 
    Maze.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to poison, sound and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 97 
    of Halls of Mandos.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being 
    worn. It can be used to store a spell.  It increases your intelligence 
    and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison 
    and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
z) (nothing)
{) 21 Sheaf Arrows (exploding) (1d5) (+7,+5)
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 59 of Halls of Mandos.


  [Character Inventory]

a) a Tome of the Eternal Flame
b) a Fireproof Tome of the Blowing Wind
    It cannot be harmed by electricity.  It cannot be harmed by fire. 
    
    You found it in the remains of a Skeleton Dark elven mage on level
    98 of Halls of Mandos.
c) a Fireproof Tome of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 83 of Halls of Mandos.
d) a Tome of the Everrunning Wave
e) 2 Tomes of Translocation
f) 2 Tomes of Knowledge
g) a Tome of Meta Spells
h) 2 Books of Beginner Cantrips
i) Raal's Voodoo Doll of Revenge
    It can be activated for curing.  
    You found it in the remains of a Dark elven warlock on level 51 of
    Halls of Mandos.
j) 16 Mushrooms of Cure Serious Wounds {100% off}
k) 6 Sprigs of Athelas
l) 3 Potions of Shape of Insect
m) 13 Potions of Restore Mana
n) The Ring of Power of Uvatha the Horseman (+3 attacks) {cursed}
    It increases your intelligence and attack speed by 3.  It makes you
    invisible.  It sustains your intelligence and constitution.  It provides
    immunity to paralysis.  It provides resistance to dark, confusion 
    and nexus.  It drains experience.  It is heavily cursed.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
o) The Cloak of Mimicry [Kobold] of Helpelen [1,+10]
    It sustains your intelligence.  It provides immunity to cold.  It 
    provides resistance to acid, fire and poison.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of Halls of Mandos.
p) a Dagger of Slay Animal (1d4) (+7,+5)
    It is especially deadly against natural creatures.  
    You found it in the remains of a Mummified orc on level 25 of Maze.
q) a Small Sword of *Slay Dragon* (1d6) (+3,+6) (+2)
    It increases your constitution by 2.  It is a great bane of dragons.
    It makes you completely fearless.  It provides resistance to electricity 
    and fire.  It allows you to sense the presence of dragons.  
    You found it in the remains of Brodda, the Easterling on level 28 
    of Maze.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of Maze.
s) a Shadow Blade of Slay Demon (4d4) (+0,+9) (+1 to stealth)
    It increases your stealth by 1.  It strikes at demons with holy wrath.
    It provides resistance to dark.  It cannot be harmed by acid.  
    You found it lying on the ground on level 27 of Maze.
t) a Dark Sword of Extra Attacks (3d7) (+8,+5) (+2 attacks)
    It generates an antimagic field.  It increases your attack speed by
    2.  
    You found it in the remains of Brodda, the Easterling on level 28 
    of Maze.
u) a Spectral Fauchard (1d10) (+7,+6)
    It can be wielded two-handed.  It can be activated for wraith-form
    every 50+d50 turns if it is being worn. It strikes at undead with 
    holy wrath.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It drains life.  
    You found it in the remains of a Young bronze dragon on level 29 of
    Maze.
v) The Mace 'Taratol' (3d4) (+12,+12)
    It can be wielded two-handed.  It can be activated for speed (dur 
    20+d20) every 250 turns if it is being worn. It does extra damage from
    electricity.  It is a great bane of dragons.  It provides immunity
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 27 of Maze.
w) 28 Bolts (1d5) (+5,+5)


  [Home Inventory - Bree ]

a) a Spellbook of Charm
b) a Golden Rod of Cheapness of Nothing (125/125)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Dread on level 61 of Halls of Mandos.
c) an Adamantite Rod of Charging of Nothing (200/200)
    It regenerates its mana faster.  
    You found it in the remains of an Archlich on level 91 of Halls of
    Mandos.
d) a Rod Tip of Recall (80 Mana to cast)
e) a Rod Tip of Enlightenment (40 Mana to cast)
f) a Ring of Speed (+14)
    It increases your speed by 14.  
    You found it in the remains of a Mature red dragon on level 36 of 
    Halls of Mandos.
g) The Ring 'Oriang' (+3 attacks)
    It increases your wisdom, searching and attack speed by 3.  It sustains
    your strength.  It provides resistance to confusion and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black pudding on level 70 of Halls
    of Mandos.
h) The Ring 'Belos' (+1)
    It increases your intelligence, constitution, stealth, searching and
    speed by 1.  It makes you invisible.  It sustains your dexterity and
    charisma.  It provides resistance to chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 55 of Halls
    of Mandos.
i) The Ring of Erost [+15]
    It can be activated for ball of lightning and resist lightning if 
    it is being worn. It provides resistance to acid, electricity, poison,
    light and shards.  It speeds your regenerative powers.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 83 of Halls of Mandos.
j) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 61 of Halls of Mandos.
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It provides resistance
    to acid, electricity, fire, cold, dark, confusion and disenchantment.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of Halls of Mandos.
l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
    It increases your intelligence and searching by 2.  It increases your
    mana capacity by 40%.  It provides resistance to blindness and confusion.
    It allows you to see invisible monsters.  It is heavily cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) a Halberd (3d5) (+2,+3)
n) a Guisarme (2d5) (+5,+5)
o) a Ball-and-Chain (2d4) (+6,+3)
p) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 49
    of Halls of Mandos.



Posted on 14.6.2003 02:42
Last updated on 22.6.2003 19:07

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8078. on the Ladder (of 18915)
1430. on the ToME Ladder (of 3145)
4. for this player (

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Thank (Dark)God for Automatizer :)

Comments

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On 14.6.2003 02:42 andysoft@usa.net wrote:
So I've been trying to survive the first few levels for a few days. Died over and over and over and over...you get the picture. Then on one level when I spawn I detect monsters and it's novice mages. One or two was spectral and zombie, so they gave me good XP. They got me to like level 6 or 7ish. There was a very small vault close by, so I teleported close to rob them. First item I fetch? 'Elessar'. Thx RNG, I don't have a neck slot dammit :) But the vault had a speed ring too and Gauntlet of Eol, so all is forgiven. Although I'm suspicious, I bet RNG will kill me for the gauntlet, that's just too good of a drop to let me live with it. Even though after I got it a spectral mumak came over and got me to level 24 :) Ehh, even if I die I can die happily cause LostSouls are pretty fun, it's a big worryfest, since I never know when something just gonna show up around the corner and breathe on me or something nasty like that. Thx Darkgod for this mode of play, it's a nice refreshment :)

On 19.6.2003 04:42 andysoft@usa.net wrote:
This is fun :) I only ID stuff which I can use, had some nice vaults already, really could use a Tome or Book with identify in it. But maybe I get lucky if the RNG doesn't look at my current gear. One weird thing is that I still haven't seen any *ID* scrolls, and I went ascended some 18 levels now.

On 20.6.2003 07:00 andysoft@usa.net wrote:
FINALLY, a Tome of Knowledge, thank you RNG :) Now I can take a look at everything and I can decide what I really want. I hate leaving unidentified stuff on the floor all over.

On 22.6.2003 19:07 andysoft@usa.net wrote:
Made it to the surface, but now I'm not an astral being anymore, missing that walking through the walls stuff a lot. However after finishing the lost sword dude's quest in Barrow Downs he presented me with 3 useless skills and Mimicry. I'm in love with this skill :) Too bad I only saved one cloak from the depths, and there were vaults with 7-8 cloak of mimicry in them. Sigh, ohh well I had no clue I'm gonna get this. But once I got to the maze and was really really pissed off about this dungeon. Randomly teleporting around somewhere where you don't know if you been there before sucks. So I spent all the 2 top levels in kobold form, then I found a Ghost mimic cloak and my life was suddenly 100 times easier. Even though it says I'm a [Gost] when I turn it on :) One thing what annoys me and I noticed this in Angband too, when something has a chance of 1% of failing, like my mimicry skill, sometimes I fail 10 times in a row, maybe we should work out a patch for all variants where recent fails have an influence on failing again. Like have a 10 element fifo array which has a history of a skill or spell. When something with a low percent failure rate in those past tries fails (maybe more than once) it should override and not fail till the fail-attempts fall out from the array.

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