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The Angband Ladder: Matti VI, Nightwalker Monster Master by <matti.v.kantola@gmail.com>

  [FuryBand 5.0.3 Character Sheet]

 Name  : Matti VI               Age                 18       STR!     33       
 Sex   : Male                   Height              72       INT!     40       
 Race  : Nightwalker Monster    Weight             208       WIS!     40       
 Class : Master                 Social Class       100       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     32       
                                                                               
 + To Melee Hit         -57 Level             75    Hit Points     1764/  1764 
 + To Melee Damage      -50 Experience 253141516    Spell Points   6256/  6256 
 + To Ranged Hit        -64 Max Exp    253141516    Sanity         1392/  1392 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety                41623 
   AC                23+156 Gold       366605348    Speed           Fast (+32) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  21        
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Damg./Round:  21d4-1050 
 Stealth     : Legendary[32]Magic Device: Legendary[27]Infra-Vision: 140 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You were one of the first beings to be corrupted,  and you           
          consider that to have been your true birth.  Your watery             
          green eyes  radiate pure evil.                                       
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 100 (5000')
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        The Void: Level 150 (7500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 62 (3100')
        The Old Forest: Level 25 (1250')
        Moria: Level 32 (1600')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 26 (1300')
        A lost temple: Level 46 (2300')
        Emyn Luin: Level 69 (3450')
        Utumno: Level 121 (6050')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 22654 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found 3 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 23rd Hrive of the 2890th year of the third age.
 You have been adventuring for 91 days.

                    adefkmnopsuxz{|@            
        MagicBrand: +...............            
        Sust Str  : ..++....+.......            
        Sust Int  : ...+............            
        Sust Wis  : ...+....+.......            
        Sust Dex  : ..+++...........            
        Sust Con  : ..++....+.......            
        Sust Chr  : .+..............            
        Free Act  : ..+....+..++..+.            
        Hold Life : ..+....+........            
        Blessed   : ..............+.            
        Reflect   : ................            
        No Stun   : .....+..........            
        Protection: ......+.........            
        Imm Acid  : ...+..+.*.......            
        Imm Elec  : ..*+..+..++....+            
        Imm Fire  : ......+.*+.....+            
        Imm Cold  : ......+.*+.....+            
        Res Pois  : ..+.+.....+....+            
        Res Fear  : ........+.......            
        Res Light : .........+.+....            
        Res Dark  : ..........++....            
        Res Blind : ...+.....+......            
        Res Conf  : ...+.....+....+.            
        Res Sound : .........+......            
        Res Shard : ...+..+.........            
        Res Neth  : ...+...+........            
        Res Nexus : ...++...........            
        Res Chaos : .........+......            
        Res Disen : ..+.....+.......            
        Levitate  : ..+......+++....            
        Light     : .....+...+......            
        Digestion : ..+.............            
        Regen     : ..+...+..+......            
        See Invis : ..+....+.+......            
        Magic Brth: .......+........            
        Spell-Hold: +.........+...+.            
        Add Str   : ..3......3......            
        Add Int   : ..3.......33....            
        Add Wis   : ..3......3.....?            
        Add Dex   : ..3*6......3....            
        Add Con   : ..3*.....3......            
        Add Chr   : .23........3..4.            
        Mul Mana  : +...+.+...+....+            
        Add SPower: 5...6...........            
        Add Stlth.: .2.*6.4....3....            
        Add Search: .....4.....3....            
        Add Infra : .2..6...........            
        Add Speed : ..3*6....3.3....            
        Add Blows : ...*............            
        Mul life  : +..............+            
        Add Crits : ...*............            
        Add Luck  : .23..4....3...4.            
        Tunneling : .2..............            
        Acidproof : .+++++++++++..+.            
        Elecproof : .+++++++++++..+.            
        Fireproof : .+++++++++++..+.            
        Coldproof : .+++++++++++..+.            
        Could 2Hnd: +...............            
        Activate  : .++..+.+.++...+.            
        Orc    ESP: ......+.........            
        Good   ESP: ...........+....            
        Unique ESP: ...........+....            

Skills (points left: 0)
                   . Hafted-mastery              01.000 [0.600]
 - Sneakiness                                    50.000 [0.900]
          . Stealth                              12.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Powers                                        50.000 [1.500]
          . Devices                              50.000 [1.000]
          . Power                                50.000 [0.600]
          . Mastery                              50.000 [0.700]
          . Energy                               00.900 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       01.000 [1.000]
                   . Air                         01.000 [1.000]
                   . Earth                       01.000 [1.000]
          . Meta                                 01.000 [1.000]
          . Movement                             01.000 [1.000]
          . Knowledge                            01.000 [1.000]
          . Temporal                             01.000 [1.000]
          . Mind                                 01.000 [1.000]
          . Nature                               01.000 [1.000]
          . Runecraft                            50.000 [0.900]
          . Innate                               00.000 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               12.500 [0.500]
          . Mindcraft                            01.000 [0.500]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Sorcery (1d4) (+14,+14)(100%)(100%) (+5)
        It should be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity and 
    hit points by 100%.  It does extra damage from pure magic.  
    You found it in the remains of Sauron, the Sorcerer on level 120 of Utumno.
d) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 61 of Emyn Luin.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 118 of Utumno.
f) The Speed Ring of Lornen (+17 to speed)
    
    It increases your dexterity, constitution, stealth, speed, attack speed
     and ability to score critical hits by 17.  It sustains your strength, 
    intelligence, wisdom, dexterity and constitution.  It provides
    resistance to acid, electricity, blindness, confusion, shards, nether
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 119 of
    Utumno.
k) a Sorcerous Amulet of Trickery (-77,-53)(120%) (+6)
    It increases your dexterity, stealth, infravision, speed and 
    spell power by 6.  It increases your mana capacity by 120%.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 117 of Utumno.
m) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It prevents
    stuns. It increases your searching and luck by 4.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ufthak of Cirith Ungol on level 32 of Moria.
n) an Elven Psychoactive Skin (+5,+5) [10,+20](80%) (+4 to stealth)
    
    It reduces damages you take by 50%, physical and magical. It increases 
    your stealth by 4.  It increases your mana capacity by 80%.  It
    provides resistance to acid, electricity, fire, cold and shards.  It
    allows you to sense the presence of orcs.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 111 of Utumno.
o) an Ethereal Ethereal Cloak [0,+39]
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining and nether.  It allows you to breathe without air.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
p) The Large Mithril Shield 'Arannar' [8,+26]
    It sustains your strength, wisdom
     and constitution.  It provides immunity to acid, fire and cold.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Combat-Echizen "Because it's time" on level
    105 of Utumno.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound and chaos.  It allows you to levitate.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Thunder on level 121 of
    Utumno.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 110 of Utumno.
x) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It
    grants you the power of panic hit if it is being worn.  It increases 
    your intelligence, dexterity, charisma, stealth, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    light and dark.  It allows you to levitate.  It allows you to sense
    the presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 102 of Utumno.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It
    can be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Rhan-Tegoth on level 70 of Emyn Luin.


  [Character Inventory]

a) 2 Indestructible Unholy Tomes of the Hellflame
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Keeper of Secrets on level 122 of Utumno.
b) a Runestone {Element27}
c) 35 Pinches of Longbottom Leaf
d) 93 Potions of Healing
e) 46 Potions of *Healing*
f) 15 Potions of Life
g) 38 Potions of Restore Mana
h) a Silver Rod of the Istari of Home Summoning (200/200)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 105 of Utumno.
i) a Golden Rod of the Istari of Healing (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Sauron, the Sorcerer on level 120 of Utumno.
j) a Golden Rod of the Istari of Healing (250/250)
    
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Demilich on level 121 of Utumno.
k) The Arrow Trap Set of Naugrim (+17,+27) [+37] (+2)
    It is
    well-hidden. It can only be set off by Maiar.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
l) The Ring 'Fuin' (+15 to speed) {cursed}
    It increases your speed and luck by 15.  It provides immunity 
    to nether.  It provides resistance to life draining.  It renders you
    incorporeal.  It allows you to breathe without air.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
m) The Filthy Rag of Tarin [1,+0]
    
    It sustains your intelligence, dexterity and charisma.  It provides
    immunity to nether.  It provides immunity to paralysis.  It provides
    resistance to life draining, acid and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
n) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It
    makes you completely fearless.  It provides resistance to nexus.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
o) The Scythe 'Menduin' (5d3) (+21,+15) [1,+0] (+1 attack)
p) a Climbing Set
q) Portable hole
r) The Cup of Thror
    It can be activated for alchemy every 500 turns.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Red Arrow of Gondor
    It can be activated
    for mass human summoning every 1000 turns.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 102 of Utumno.
t) 3 Parchments - Adventurer's Guide to Middle-earth
u) The Mage Staff of Manwe (1d4) (-19,-19)(240%) (+12 to infravision)
    It
    is part of the trinity of the ultimate weapons.  It should be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of maiar and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) an Elemental Ring of Levitation
    It provides resistance to acid, electricity, fire
    , cold and chaos.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Magic shop.
b) The Ring of Lachona (+1)
    It increases your intelligence, 
    constitution, infravision and attack speed by 1.  It makes you
    invisible.  It sustains your intelligence, constitution and charisma.  
    It makes you completely fearless.  It provides resistance to 
    electricity, cold, poison, blindness, confusion, shards, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great unclean one on level 117 of Utumno.
c) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Servitor on level 61 of Emyn Luin.
d) an Elemental Amulet of the Magi (-4,-4) (+4 to searching)
    It
    can be used to store a spell.  It increases your intelligence and 
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to acid, electricity, fire, cold
    , blindness, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 119 of Utumno.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Bronze Thunderlord in a plain of grass.
f) The Feanorian Lamp of Taniquetil (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It grants you the power of detect curses if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to light and blindness.  It allows you to breathe
    underwater.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 121 of Utumno.
g) a Psychoactive Skin of Permanence (+5,+5) [10,+25](20%) (+1 to stealth)
    It reduces
    damages you take by 50%, physical and magical. It increases your 
    stealth by 1.  It increases your mana capacity by 20%.  It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to life draining, acid, electricity, 
    fire, cold and blindness.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 122 of Utumno.
h) The Psychoactive Skin of Andor (+5,+5) [10,+18](20%) (+1 to stealth)
    It
    reduces damages you take by 50%, physical and magical. It increases 
    your stealth by 1.  It increases your mana capacity by 20%.  It
    sustains your constitution and charisma.  It provides resistance to 
    electricity, cold, sound and shards.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire gnome on level 119 of Utumno.
i) an Ethereal Cloak of Aman [1,+18] (+2 to stealth)
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your stealth by 2.  It provides immunity to
    paralysis.  It provides resistance to life draining, sound and nether.
    It allows you to breathe without air.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 117 of Utumno.
j) an Ethereal Snakeskin Cloak of Protection [1,+32]
    
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It provides immunity to paralysis.  It provides resistance to 
    life draining and shards.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) a Small Mithril Shield of Preservation (-7,-2) [5,+24]
    It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining, 
    electricity, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Mycen the Gold Dragon on level 118 of
    Utumno.
l) a Jewel Encrusted Crown of the Magi [0,+12] (+2)
    It increases your intelligence and spell power by 2.  It
    sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 117 of Utumno.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated
    for arrows (150) every 90+d90 turns if it is being worn. It grants you
    the power of magic missile if it is being worn.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Munchkin on level 118 of Utumno.
o) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It
    can be activated for ball of cold (100) every 300 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your speed
     by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of Maiar.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Grey wraith on level 119 of Utumno.
p) The Dwarven Pick 'Ossil' (+3,-3) (+3 to speed)
    It 
    increases your constitution, ability to tunnel, speed and attack speed
     by 3.  It does extra damage from light.  It is a great bane of
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 117 of Utumno.
q) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Emyn Luin.
r) a Small Metal Boomerang of the Maiar (3d4) (+8,+9) [+2] (+1 attack)
    It increases 
    your attack speed by 1.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to disenchantment.  It allows you to
    see invisible monsters.  It allows you to sense the presence of trolls
    , giants and evil beings.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless on level 70 of Emyn Luin.
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Multi-hued drake in the town of Gondolin .
t) a Drum of the Eldar (+1)
    
    It increases your strength and charisma by 1.  It provides resistance 
    to acid and disenchantment.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) a Drum of Power (+3)
    It increases your strength and 
    charisma by 3.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and nexus.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
v) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection
    every 99 turns if it is being worn. It increases your stealth, 
    searching and infravision by 4.  It provides resistance to poison and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sir Physt on level 61 of Emyn Luin.
w) a Harp of the Eldar (+3)
    It 
    increases your charisma by 3.  It provides resistance to acid and 
    blindness.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 103 of Utumno.
x) a Dragon Horn (+1)
    It can be
    activated for large acid ball (300) every 100 turns if it is being
    worn. It increases your constitution by 1.  It provides resistance to 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) The Maiashield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Byakhee on level 107 of Utumno.
b) 13 Indestructible Unholy Tomes of the Hellflame
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Keeper of Secrets on level 122 of Utumno.
c) 3 Runes [Power Surge]
d) The Crumpled Scroll of Mass Resurrection
    
    It cannot be harmed by acid, cold, lightning or fire.  
e) a Rod Tip of Healing (120 Mana to cast)
f) an Elemental Ring of Speed (+7)
    It increases 
    your speed by 7.  It provides resistance to acid, electricity, fire, 
    cold and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Nightwalker on level 120 of Utumno.
g) The Ring of Galdad
    It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to dark, shards, nexus and disenchantment.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 119 of Utumno.
h) a Sorcerous Amulet of Searching (-60,-55)(140%) (+7)
    
    It increases your searching and spell power by 7.  It increases your 
    mana capacity by 140%.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 121 of
    Utumno.
i) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a spell.  It increases your 
    intelligence and searching by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
j) a Dwarven Lantern of the Magi (+1)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It increases your intelligence, wisdom and charisma by 1.  It makes
    you invisible.  It provides resistance to blindness.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
k) a Dragon Shield [8,+14]
l) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to sound, nexus and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 120 of Utumno.
m) a Small Mithril Shield of Preservation (-4,-4) [5,+19]
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Moire, Queen of Rebma on level 62 of Emyn
    Luin.
n) a Golden Crown of the Magi [0,+6] (+3)
    It can be used to store a spell.  It increases your intelligence
     by 3.  It sustains your intelligence.  It provides resistance to acid
    , electricity, fire, cold and nexus.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 120 of
    Utumno.
o) a Jewel Encrusted Crown of the Magi [0,+7] (+2)
    It increases your intelligence by 2.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and sound.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black drake on level 117 of Utumno.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.
q) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of Maiar.  
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
r) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It increases your dexterity, 
    stealth and infravision by 3.  It provides immunity to paralysis.  It
    allows you to sense the presence of orcs.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Chaos on level 99 of
    Orodruin.
s) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Shadowlord on level 120 of Utumno.
t) a Great Worm of Many Colours corpse
u) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It
    can be activated for ball of cold (48) every 400 turns if it is being
    worn. It grants you the power of weigh magic if it is being worn.  It
    can be used to store a spell.  It increases your intelligence, speed
     and spell power by 4.  It increases your mana capacity by 80%.  It
    does extra damage from dark and pure magic.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 62 of Emyn Luin.
v) a Mage Staff of Sorcery (1d4) (-45,-1)(100%)(100%) (+5)
    It
    should be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity and 
    hit points by 100%.  It does extra damage from pure magic.  
    You found it in the remains of a Nightcrawler on level 99 of Orodruin.
w) a Mage Staff of Sorcery (1d4) (-7,-32)(100%)(100%) (+5)
    
    It should be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  It increases your mana capacity and 
    hit points by 100%.  It does extra damage from pure magic.  
    You found it in the remains of a Shadowlord on level 119 of Utumno.
x) The Mage Staff of Enoron (1d4) (-5,-10) [+3](80%) (+4)
    It
    should be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your intelligence and spell power by 4.  It increases
     your mana capacity by 80%.  It does extra damage from pure magic.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Blubbering idiot, agent of black
    market, Simon the weak in the wilderness or in a town.


  [Home Inventory - Minas Anor ]

a) The Ring of Power of Ji Indur Dawndeath (+1 attack)
    It increases 
    your attack speed by 1.  It makes you invisible.  It provides
    resistance to cold, dark and blindness.  It allows you to levitate.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 103 of Utumno.
b) a Ring of Intelligence (+4) {25% off}
    
    It increases your intelligence by 4.  It sustains your intelligence.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
c) a Blessed Ring of Speed [+7] (+9)
    It increases your wisdom and speed
     by 9.  It provides resistance to life draining.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Balance on level 104 of
    Utumno.
d) The Ring 'Hiriri' (+3 to infravision)
    It increases your constitution, charisma and infravision by 3.  
    It provides resistance to fire, confusion, shards, nether and chaos.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
e) The Palantir of Orthanc (+2)
    It can be activated for 
    clairvoyance every 100+d100 turns if it is being worn. It provides
    light (radius 2) forever.  It increases your intelligence, wisdom, 
    searching and infravision by 2.  It provides resistance to blindness.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It drains mana.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Shooting Star the Red Dragon on level 104
    of Utumno.
f) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    decreases your stealth by 3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Mandor, Master of the Chaos on level 65 of
    Emyn Luin.
g) The Silmaril of Flames (+2)
    It can be activated for invulnerability (dur 8+d8) every
    1000 turns if it is being worn. It grants you the power of banish evil
     if it is being worn.  It provides light (radius 5) forever.  It 
    increases your strength by 2.  It provides resistance to fire, light, 
    dark, shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodthirster on level 104 of Utumno.
h) The Silmaril of the Seas (+2)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It grants you the power of banish evil if it is being worn.  It
    provides light (radius 5) forever.  It increases your intelligence by 
    2.  It provides resistance to light, dark, nether, nexus and chaos.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of evil beings.  It drains life and experience.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Worm of Balance on level 104 of
    Utumno.
i) a Psychoactive Skin of Permanence (+5,+5) [10,+21](20%) (+1 to stealth)
    It reduces damages you take by 50%, physical and magical. It 
    increases your stealth by 1.  It increases your mana capacity by 20%.  
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, electricity, fire, cold and dark.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Byakhee on level 105 of Utumno.
j) a Psychoactive Skin of Sanctity (+5,+5) [10,+25](60%) (+3 to stealth)
    It can
    be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It reduces damages you take by
    50%, physical and magical. It increases your stealth by 3.  It
    increases your mana capacity by 60%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , poison, blindness and confusion.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 121 of
    Utumno.
k) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is
    being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 120 of Utumno.
l) The Cloak 'Menelcol' [1,+25] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma, searching and infravision by 5.  It sustains your charisma.  
    It provides immunity to electricity.  It provides resistance to cold, 
    light and dark.  It allows you to breathe without air.  It allows you
    to fly.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Metal Babble on level 115 of Utumno.
m) The Cloak of Thorongil [1,+10]
    
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
n) The Wolf Pelt of Halain [1,+10]
    It
    sustains your strength.  It provides immunity to fire.  It provides
    resistance to life draining, electricity, poison, dark, confusion, 
    sound, shards, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) an Ethereal Snakeskin Cloak [1,+22]
    It can be activated for 
    wraith-form every 50+d50 turns if it is being worn. It provides
    immunity to paralysis.  It provides resistance to life draining and 
    nether.  It allows you to breathe without air.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 104 of Utumno.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains 
    your strength, intelligence, wisdom, dexterity, constitution and 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 119 of Utumno.
q) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 62 of Emyn Luin.
r) The Gnomish Helm 'Arath' [5,+10] (+5)
    It 
    increases your searching and infravision by 5.  It sustains your 
    strength, intelligence and dexterity.  It provides resistance to life
    draining, electricity, fire and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Banor=Rupart on level 103 of Utumno.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Jack of Shadows on level 62 of Emyn Luin.
u) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bloodthirster on level 104 of Utumno.
v) a Harp of the Eldar (+3)
    
    It increases your charisma by 3.  It provides resistance to acid and 
    nether.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mornungol on level 122 of Utumno.
w) a Dragon Horn (+3)
    It
    can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 3.  It provides
    resistance to disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
x) a Mage Staff of Sorcery (1d4) (-48,+13)(100%)(100%) (+5)
    It should be wielded two-handed.  
    It can be used to store a spell.  It increases your spell power by 5.  
    It increases your mana capacity and hit points by 100%.  It does extra
    damage from pure magic.  
    You found it in the remains of an Archlich on level 118 of Utumno.


  [Home Inventory - Caras Galadhon ]

a) The Ring of Power of The Witch-King of Angmar (+3 to speed)
    It 
    increases your constitution, stealth, speed, attack speed and ability
    to score critical hits by 3.  It makes you invisible.  It provides
    resistance to fire, dark and chaos.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Witch-King of Angmar on level 120 of
    Utumno.
b) The Ring of Power of Khamul, the Black Easterling (+3)
    It increases your strength and dexterity by 3.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    light, dark, confusion, nether and nexus.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 109
    of Utumno.
c) The Ring of Power of Khamul, the Black Easterling (+2 to stealth)
    It increases your charisma and stealth by 2.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    cold, light, dark and nexus.  It allows you to fly.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 108
    of Utumno.
d) The Ring of Aradrod (+1)
    It increases your searching and speed by 1.  It makes you
    invisible.  It sustains your constitution.  It provides resistance to 
    fire, poison, light, dark, blindness and sound.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 103 of Utumno.
e) a Psychoactive Skin of Resistance (+5,+5) [10,+25](20%) (+1 to stealth)
    
    It reduces damages you take by 50%, physical and magical. It increases 
    your stealth by 1.  It increases your mana capacity by 20%.  It
    provides resistance to acid, electricity, fire, cold and nether.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Black Balrog on level 117 of Utumno.
f) The Small Metal Shield 'Laneleg' [3,+7]
    
    It sustains your dexterity and constitution.  It provides immunity to 
    acid.  It provides immunity to paralysis.  It provides resistance to 
    life draining, electricity, poison, confusion and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Large kobold on level 102 of Utumno.
g) The Large Leather Shield of Celegorm [4,+20]
    
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, light and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 102 of Utumno.
h) a Dragon Shield of Preservation (-4,-10) [8,+44]
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, electricity, light, confusion and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ancalagon the Black on level 102 of Utumno.
i) a Dragon Shield of Preservation (-2,-3) [8,+31]
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, acid and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 102 of Utumno.
j) a Dragon Shield [8,+19]
k) an Iron Crown of the Magi [0,+10] (+3)
    
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to life draining, acid, 
    electricity, fire, cold and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon in the town of
    Gondolin .
l) a Blazing Golden Crown of the Magi [0,+14] (+2)
    It provides light (radius 1) forever.  It can be used to
    store a spell.  It increases your intelligence by 2.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and light.  It gives telepathic powers.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Godzilla on level 104 of Utumno.
m) The Golden Crown of Debrie [0,+2]
    It
    sustains your constitution.  It provides resistance to life draining, 
    fire, poison, sound, nexus and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 116 of Utumno.
n) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
o) a Jewel Encrusted Crown of the Magi [0,+8] (+2)
    
    It can be used to store a spell.  It increases your intelligence by 2.
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and sound.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Itangast the Fire Drake on level 104 of
    Utumno.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to light and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Knight archer on level 67 of Emyn Luin.
q) The Pair of Soft Leather Boots called 'M05 Combat boots' [2,+12]
    
    It sustains your dexterity.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , nether and nexus.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You made it yourself.
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.
    It provides resistance to electricity, fire and cold.  It speeds your
    regenerative powers.  It fires missiles with extra might.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in a plain of grass.
s) The Long Bow of Arahad (x5) (+23,+21) (+2 to speed)
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 2
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bahamut, Celestial Dragon of Good on level
    104 of Utumno.
t) a Harp of Power (+3)
    It increases your charisma by 3.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Yellow yeek on level 104 of Utumno.
u) The Player corpse
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Worm on level 68 of Emyn Luin.
v) a Mage Staff of Sorcery (1d4) (-30,-36)(100%)(100%) (+5)
w) a Mage Staff of Sorcery (1d4) (-64,-45)(80%)(80%) (+4)
    
    It should be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 4.  It increases your mana capacity and 
    hit points by 80%.  It does extra damage from pure magic.  
    You found it in the remains of a Lord of Change on level 117 of Utumno.
x) a Mage Staff of Sorcery (1d4) (-45,-15)(80%)(80%) (+4)


  [Home Inventory - Khazad-dum ]

a) a Mithril Rod of the Istari of Nothing (320/320)
b) a Radiant Ring of Speed (+9)
    
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It increases your speed by 9.  It
    provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 103 of Utumno.
c) an Elemental Ring of Nether Resistance
    
    It provides resistance to life draining, acid, electricity, fire, cold
     and nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) an Elemental Ring of Blindness Resistance
    It provides resistance to acid, 
    electricity, fire, cold, blindness and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring of Durin (+2) {cursed}
    It grants you the power of midas
    touch if it is being worn.  It increases your strength, constitution
     and charisma by 2.  It sustains your strength, constitution and 
    charisma.  It provides resistance to life draining, acid, cold, dark, 
    nether and chaos.  It allows you to sense the presence of evil beings.
    It drains experience.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
f) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a spell.  It increases your 
    intelligence and searching by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Sky Drake on level 121 of Utumno.
g) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
h) an Amulet of the Serpents [+5] (+3)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your dexterity by 3.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 61 of Emyn Luin.
i) an Amulet of Trickery (+3)
    It increases 
    your dexterity, stealth, infravision and speed by 3.  It sustains your 
    dexterity.  It provides resistance to poison and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Atlach-Nacha, the Spider on level 104 of
    Utumno.
j) an Elemental Amulet of Devotion (+3) {100% off}
    It provides light (radius 1) forever.  It increases your wisdom
     and charisma by 3.  It sustains your wisdom and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    light, dark and blindness.  
    You stole it from the Black Market.
k) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle
     if it is being worn.  It provides light (radius 3) forever.  It 
    increases your searching and infravision by 1.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark dwarven warrior on level 67 of Emyn
    Luin.
l) a Psychoactive Skin (+5,+5) [10,+14](20%) (+1 to stealth)
m) a Psychoactive Skin (+5,+5) [10,+13](20%) (+1 to stealth)
n) The Shadow Cloak 'Eoros' [6,+6] (+1 to stealth)
    It increases your stealth by 1.  It makes you completely
    fearless.  It provides resistance to electricity, fire, poison, light, 
    dark and nether.  It produces a fiery sheath.  It produces an electric
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hagen, son of Alberich on level 104 of
    Utumno.
o) The Entish Bark of Amalas [1,+0] (+4 to stealth)
    It increases your stealth by 4.  It sustains your constitution.
    It provides immunity to electricity and fire.  It provides resistance 
    to life draining and poison.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Barney the Dinosaur on level 103 of Utumno.
p) a Dragon Shield of Preservation (-6,-1) [8,+28]
    
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, poison, confusion and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 103 of Utumno.
q) The Shield of Deflection of Rahtan [10,+24]
    It sustains 
    your strength, intelligence and dexterity.  It provides immunity to 
    electricity, fire and cold.  It provides resistance to poison, sound, 
    shards, chaos and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 109 of Utumno.
r) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
s) a Golden Crown of Might [0,+13] (+3)
    It increases your strength, dexterity and constitution by 3.
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to shards.  It cannot
    be harmed by acid.  
    You found it in the remains of a Great Worm of Chaos on level 108 of
    Utumno.
t) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Balrog Captain in the town of Khazad-dum .
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Hastur the Unspeakable on level 62 of Emyn
    Luin.
v) a Drum of Power (+5)
    It increases your strength and charisma by 5.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
w) a Dragon Horn (+2)
    It can be activated for large acid
    ball (300) every 100 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
x) 5 Portable hole


  [The Museum Inventory - Gondolin ]

a) The Balance Dragon Scale Mail 'Loknare' (-8 to accuracy) [50,+35]
    It can be activated for breathe
    elements (300), berserk rage, bless, and resistance every 400 turns if
    it is being worn. It provides resistance to confusion, sound, shards, 
    nexus, chaos and disenchantment.  It allows you to levitate.  It
    allows you to fly.  It allows you to sense the presence of dragons.  
    It speeds your regenerative powers.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 119 of Utumno.
b) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    
    It provides light (radius 1) forever.  It decreases your strength, 
    dexterity and constitution by 5.  It provides immunity to paralysis.  
    It allows you to see invisible monsters.  It gives telepathic powers.  
    It is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Norsa on level 122 of Utumno.
c) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed}
    It increases your 
    strength, constitution and attack speed by 2.  It produces chaotic
    effects.  It drains life from your foes.  It provides immunity to
    paralysis.  It provides resistance to life draining, confusion, nether
    , nexus and chaos.  It prevents teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Stormbringer on level 70 of Emyn Luin.


  [The Museum Inventory - Minas Anor ]

a) The Maiablade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Monastic lich on level 65 of Emyn Luin.
b) The Robe of Great Luck [2,+0] (+60)
    
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dagorrog on level 117 of Utumno.
c) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire and dark.  It is especially
    deadly against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Santa Claus on level 62 of Emyn Luin.
d) The Key of Thorin
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.



Posted on 1.7.2014 21:57
Last updated on 2.7.2014 20:37

Download this dump

2. on the Ladder (of 15404)
2. on the FuryBand Ladder (of 156)
Best for this player (out of 3)

Comments

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On 1.7.2014 21:57 matti.v.kantola@gmail.com wrote:
This time I tried a monster master

On 2.7.2014 01:21 HugoTheGreat2011 wrote:
Time for the Void?

On 2.7.2014 01:22 HugoTheGreat2011 wrote:
Nether Realm: Level 666 (33300')
The Void: Level 148 (7400')

Nevermind...You're all set!

On 2.7.2014 02:36 krazyhades wrote:
Cool! I have no idea how to read a furyband dump, but it looks sweet.

On 2.7.2014 20:41 matti.v.kantola@gmail.com wrote:
VOID WINNER!!! Melkor was tough but I made it.

On 2.7.2014 21:09 debo wrote:
You saved no princesses. :(

On 3.7.2014 20:47 AnonymousHero wrote:
"Master" is sort-of like a bookless mage except there's not really any downside relative to a Sorceror (who must carry books or inscribed items). Unless, of course, you willingly play one of the weaker races like a Wraith Spider.

On 7.7.2014 01:27 matti.v.kantola@gmail.com wrote:
First of all, there are no sorcerors in this version of FuryBand. Secondly, a master buys their exceptional magic abilities with hit points, one per cent from hit points for every point in mastery skill.

On 7.7.2014 20:37 AnonymousHero wrote:
Yeah, like I said: like a Sorceror(*) without the downsides. I believe they also get a lot more SP (Mul Mana innate on the character sheet)?

(*) Sorcerors exist in T2 which FB is immediately descended from, so I thought everyone would get the reference. Sorry about not being clearer about that :).

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