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The Angband Ladder: Tarith, Naugrim Belegost no-class by wobbly

  [Sil 1.2.1 Character Dump]

 Name   Tarith        Age       55       Str   2 =  2  +1  -1
 Sex    Male          Height   4'5       Dex   1
 Race   Naugrim       Weight   153       Con   4 =  5      -1
 House  Belegost                         Gra   6 =  4  +1      +1

 Game Turn   13,991   Melee   (+9,2d8)   Melee        9 =  9  +1  -1
 Exp Pool       769   Bows    (-2,2d7)   Archery     -2 =  0  +1  -2  -1
 Total Exp   39,369   Armor  [+5,6-19]   Evasion      5 =  7  +1  -3
 Burden        93.6                      Stealth      8 =  8  +1  -1
 Max Burden   144.0   Health     -1:41   Perception  16 = 10  +6
 Depth         750'   Voice      12:59   Will        22 = 12  +6  +3  +1
 Min Depth     550'                      Smithing    14 =  7  +6      +1
 Light Radius     4                      Song        12 =  6  +6

 You are one of two children of a Dwarven Warrior. You are a credit to
 the family. You have dark brown eyes, straight black hair, a four foot
 beard, and a dark complexion.





  [Last Messages]

> You see a Great Axe (-3,4d5) 9.5 lb.
> You see a Robe [+1] {special} 3.5 lb.
> You have a Robe [+1] {special} (o).
> The Greater werewolf claws you!
> The Greater werewolf bites you... <2x>
> The Greater werewolf claws you.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It lets out a terrible cry.
> You are unafraid.
> The Cat warrior turns to fight!
> The Young fire-drake breathes fire.
> The Throwing Axes burn up!
> The Cat warrior dies.
> You die.


  [Screenshot]

    #M_ #
    #d#  
   ##.## 
   #.@#  
   #..'  
   #.... 
   ##.##C


  [Equipment]

a) a Longsword of Fury (+1,2d6) [+1] {cursed} 4.5 lb
   It enrages nearby creatures and is cursed.  It grants you the
   ability: Whirlwind Attack.  
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
d) an Onyx Ring of Protection [+0,1d1]
e) an Ivory Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Feanorian Lamp of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Venom's End (-1) [-3,2d4]
   It provides resistance to poison.  
h) a Cloak of Stealth [+2] <+3>
   It improves your stealth by 3.  
i) a Mithril Shield of Frost (-1) [+0,1d6]
   It provides resistance to fire.  It cannot be harmed by the
   elements.  
j) a Great Helm of Defiance [-2] <+3>
   It improves your will by 3.  It provides resistance to fear.  
   
k) a Set of Mithril Gauntlets of Strength [+0,1d1] <+1>
   It increases your strength by 1.  It cannot be harmed by the
   elements.  
l) a Pair of Boots of Speed [-1]
   It grants you the ability: Sprinting.  
m) 30 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
n) 19 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 3 Pale Green Herbs of Rage
b) 3 Wrinkled Herbs of Sustenance
c) a Fragment of Lembas
d) a Murky Brown Potion of Orcish Liquor
e) a Dark Blue Potion of Clarity {clarity?}
f) a Grey Potion of Healing
g) 3 Smoky Potions of True Sight
h) a Milky White Potion of Quickness
i) 2 Black Potions of Strength
j) a Silver Horn of Terror
k) a Maple Staff of Understanding (1 charge)
l) an Ivory Staff of Majesty (5 charges)
m) a Lesser Jewel of Grace <+1>
   It increases your grace by 1.  
n) a Lesser Jewel of Brightness
   It burns brightly, increasing your light radius by an
   additional square.  
o) a Robe of Blight [+1]
   It makes you more vulnerable to poison.  
p) The Set of Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  
q) The Set of Gloves of Rumil <+1>
   It increases your grace by 1.  It cannot be harmed by the
   elements.  It grants you the ability: Subtlety.  
r) The Pair of Greaves of the Helcaraxe [-1,1d3]
   It provides resistance to cold.  It sustains all your stats.  
   It cannot be harmed by the elements.  
s) The Dagger of Nargil (+5,1d5) 0.5 lb
   It cuts easily through armour.  It can be thrown effectively
   (11 squares).  It cannot be harmed by the elements.  
t) The Shortsword of Amrod (+1,1d7) [+1] <+2> 1.5 lb
   It improves your stealth and perception by 2.  It grants you 
   freedom of movement.  It cannot be harmed by the elements.  
u) a Longsword of Doriath (+1,2d6) [+1] 2.5 lb
   It slays wolves and spiders.  
v) The Bastard Sword 'Anguirel' (+1,3d3) [+1] 5.0 lb
   It cuts easily through armour.  It increases your hunger.  It
   cannot be harmed by the elements.  It does extra damage when
   wielded with both hands.  


  [Notes]

Tarith of the Naugrim
Entered Angband on 11 Jul 2014

   Turn     Depth   Note

      0     50 ft   (Song of Elbereth)
    294    100 ft   (Jeweller)
    660    100 ft   Made an Onyx Ring of Protection [+0,1d1]  0.1 lb
    662    100 ft   (Enchantment)
    761    100 ft   Made a Lesser Jewel of Brightness  0.1 lb
    832    100 ft   Made a Silver Horn of Terror  1.0 lb
    833    100 ft   (Channeling)
  1,183    200 ft   Studded Leather of Stealth<+3>
  1,447    250 ft   (Disguise)
  1,551    250 ft   (Charge)
  1,726    250 ft   (Crowd Fighting)
  2,265    300 ft   Fell through a false floor
  2,265    350 ft   (Song of Freedom)
  2,922    400 ft   Encountered Boldog, the Merciless
  3,419    400 ft   Slew Boldog, the Merciless
  3,462    400 ft   Found The Set of Gloves of Celebrimbor
  3,471    400 ft   :)
  3,542    400 ft   (Majesty)
  4,197    400 ft   (Hardiness)
  4,749    450 ft   Found The Spear of Boldog (from 400 ft)
  5,108    450 ft   Found The Shortsword of Amrod
  6,085    450 ft   speed boots
  6,924    400 ft   (Armoursmith)
  7,063    400 ft   Made a Cloak of Warmth [+1]  1.5 lb
  7,215    400 ft   Made a Lesser Jewel of Grace <+1>  0.1 lb
  7,367    400 ft   Made an Ivory Amulet of Grace <+1>  0.1 lb
  7,567    450 ft   Encountered Uldor, the Accursed
  7,767    500 ft   Encountered Gilim, the Giant of Eruman
  7,816    550 ft   Found The Dagger of Nargil
  8,149    600 ft   (Momentum)
  9,349    550 ft   Encountered Ulfang the Black
  9,737    600 ft   Made a Feanorian Lamp of Brightness  1.0 lb
  9,984    600 ft   Made a Set of Mithril Gauntlets of Strength [+0,1d1] 
                    <+1>  1.5 lb 
 10,218    600 ft   Made a Mithril Shield of Frost (-1) [+0,1d6]  2.5 lb
 10,515    550 ft   (Vanish)
 10,697    550 ft   Encountered Nan, the Giant
 11,067    550 ft   Found The Set of Gloves of Rumil
 11,366    550 ft   (Rauko-Bane)
 12,424    750 ft   (Grace)
 12,972    750 ft   Found The Bastard Sword 'Anguirel'
 12,973    750 ft   Found The Pair of Greaves of the Helcaraxe
 13,106    750 ft   Encountered Scatha the Worm
 13,804    750 ft   Found The Serpentine Ring of Barahir

 13,991    750 ft   Slain by a Young fire-drake.
 13,991    750 ft   Died on 13 July 2014.




  ['Score' 015086009]


Posted on 11.7.2014 09:59
Last updated on 12.7.2014 19:34

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1072. on the Sil Ladder (of 2161)

Related screenshot:
Well Lit Forge

Comments

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On 11.7.2014 10:00 wobbly wrote:
Belegost fear tank. That Dex is pretty annoying.

On 11.7.2014 10:55 wobbly wrote:
Stealth Belegost?

On 11.7.2014 12:20 taptap wrote:
Can you explain the fear tank concept a bit? I notice Elbereth, Terror and Channeling, but I have no clue what you are doing with all the other abilities. (My attempt at a fear based char: http://angband.oook.cz/ladder-show.php?id=16188)

On 11.7.2014 12:21 taptap wrote:
Ah, of course you have already Majesty as well.

On 11.7.2014 18:51 wobbly wrote:
Yep majesty/elbereth/horn of terror. Just high protection/high con/high light radius & enough fear to chase away a balrog or vampire lord. Horn for spiders early & serpents late-game.

On 11.7.2014 19:57 wobbly wrote:
Vanish is nice too if I can get it. I'll want the dex pt from stealth anyway.

On 11.7.2014 20:46 taptap wrote:
Warding staff would fit as well. Some opponents probably flee towards chasms - do you have any experience when they jump into it? Can you combine fear with knockback horn?

On 11.7.2014 20:58 wobbly wrote:
Horns of Force are very fiddly. He has enough con that it's probably more effective to drop the roof when I find/build horn of blasting. I'd actually like a shield of wrath so things I'd like to kill stop running.

On 11.7.2014 21:48 wobbly wrote:
It's actually easier to push something in to a chasm with a horn of terror then with a horn of force.

On 12.7.2014 19:27 wobbly wrote:
That ring's pretty much the artifact I most wanted to see on this guy.

On 12.7.2014 19:34 wobbly wrote:
Aggh. Rounded the corner at just the wrong time. & was mixing up song of este with song of staying.

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