The Angband Ladder: Mystique, RohanKnight Possessor by <ragnarokmod@hotmail.com>

  [ToME 2.1.2 Character Dump]

 Name  : Mystique               Age                 78       STR: 18/***       
 Sex   : Male                   Height              21       INT:  18/79       
 Race  : Spectre RohanKnight    Weight              60       WIS: 18/187       
 Class : Possessor              Social Class         1       DEX: 18/***       
 Body  : DarkGod, the Mighty Coder of Hell                   CON: 18/177       
 God   : Tulkas                                              CHR: 18/169       
                                                                               
 + To Melee Hit         100 Level             50    Max Hit Points      6374   
 + To Melee Damage      112 Experience  22339335    Cur Hit Points      5946   
 + To Ranged Hit         78 Max Exp     22339335    Max SP (Mana)         19   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)          9   
   AC                204+63 Gold         7218845    Piety              44467   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Good         Blows/Round:  18        
 Bows/Throw  : Legendary[17]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Fair         Mel.dmg/Rnd:  90d5+2016 
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ALWAYS
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 100 (5000')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body was DarkGod, the Mighty Coder of Hell.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 11th Quelle of the 2890th year of the third age.
 It now is 25 days that you are adventuring.

                    abdefghijkpqsuvx|@          
        Add Str   : +..+..+.......+.+.          
        Add Wis   : ...........+......          
        Add Dex   : +............+..+.          
        Add Con   : ...+..+...........          
        Add Chr   : ...+..+....+......          
        Add Sear. : ...+.......+......          
        Add Tun.. : ................+.          
        Add Speed : +++.............+.          
        Add Blows : .+...+..+.......+.          
        Chaotic   : ................+.          
        Slay Evil : ++................          
        Slay Und. : .+................          
        Slay Demon: .+..............+.          
        Slay Giant: ................+.          
        Slay Drag.: .+................          
        Sharpness : +.................          
        Impact    : .+................          
        Fire Brand: .+................          
        Cold Brand: .+..............+.          
        Sust Str  : ......+...........          
        Sust Int  : ..........+.......          
        Sust Wis  : .+........++......          
        Sust Dex  : ...........+......          
        Sust Con  : ......+...........          
        Sust Chr  : .+....+....+......          
        Invisible : ..................          
        Mul life  : ..................          
        Imm Acid  : ..........+.......          
        Imm Elec  : ..................          
        Imm Fire  : .+.+..............          
        Imm Cold  : ..........+.......          
        Sens Fire : ..................          
        Reflect   : ..........+......+          
        Free Act  : +............+....          
        Hold Life : ......+...........          
        Res Acid  : .+....+....+.+...+          
        Res Elec  : ...........+.....+          
        Res Fire  : .++..............+          
        Res Cold  : ......+...+......+          
        Res Pois  : .+...............+          
        Res Fear  : .+........+......+          
        Res Lite  : ..................          
        Res Dark  : .+....+...++......          
        Res Blind : ..................          
        Res Conf  : ..........+......+          
        Res Sound : ..........+.......          
        Res Shard : ..........+.......          
        Res Neth  : ......+...+......+          
        Res Nexus : ..........+...+...          
        Res Chaos : .+....+...+.......          
        Res Disen : .+........++......          
        Aura Fire : .+...............+          
        Aura Elec : .................+          
        AntiMagic : .........+........          
        EvilCurse : .+................          
        Hide Type : ..++..+....++++...          
        Show Mods : .++....+.....++.+.          
        Insta Art : ...+..+...........          
        Levitate  : .............+...+          
        Lite      : .+.........++.....          
        See Invis : +..+..............          
        Digestion : +.+...............          
        Regen     : +................+          
        Ign Acid  : ++++..+..+++++..+.          
        Ign Elec  : ++++..+..+++++..+.          
        Ign Fire  : ++++..+..+++++..+.          
        Ign Cold  : ++++..+..+++++..+.          
        Activate  : ..++.......+++.+..          
        Drain Exp : .+....+...........          
        Aggravate : .+....+...........          
        Blessed   : .+................          
        Cursed    : ++....+...........          
        Hvy Curse : .+....+...........          
        Fly       : ...+..............          
        Evil.ESP  : ......+...........          
        TLord.ESP : ...+..............          
        Good.ESP  : .+................          

 Corruption list:

Skills (points left: 43)
 - Combat                                        35.200 [0.600]
	  . Weaponmastery                               03.400 [0.800]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    03.100 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         04.398 [0.600]
	  . Magic-Device                                20.000 [1.000]
	  . Necromancy                                  01.000 [0.500]
	  . Runecraft                                   01.000 [0.500]
 - Spirituality                                  02.500 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  30.370 [1.100]
	  . Corpse-preservation                         50.000 [0.900]
	  . Possession                                  50.000 [0.800]

 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved Bree from a dreadful Nazgul.
 You saved 51 princesses.
 You saved Arda and became a famed King.

 You have defeated 6941 enemies.


  [Fates]

You are fated to find something special on level 10.
You may find a Hard Leather Cap on level 3.
You may find a Potion of Berserk Strength on level 2.
You may find a Potion of Restore Dexterity on level 55.
You are fated to meet a Swordfish on level 1.
You are fated to find a Tome of the Blowing Wind on level 80.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {cursed}
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It is cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mephistopheles, Lord of Hell in the
    town of Gondolin .
b) The Dark Sword 'Mormegil' (E:4631788, L:43) (6d7) (+37,+14) [-20] (+5 to
speed)
    It provides light (radius 1) forever.  It generates an antimagic field.
    It increases your speed and attack speed by 5.  It does extra damage
    from fire and frost.  It can cause earthquakes.  It is especially 
    deadly against dragons.  It strikes at demons with holy wrath.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It sustains your wisdom and charisma.  It provides immunity
    to fire.  It makes you completely fearless.  It provides resistance
    to acid, fire, poison, dark, chaos and disenchantment.  It allows 
    you to sense the presence of good beings.  It produces a fiery sheath.
    It drains mana, life and experience.  It has been blessed by the gods.
    It aggravates nearby creatures.  It carries an ancient foul curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns if 
    it is being worn. It increases your speed by 10.  It provides resistance
    to fire.  It slows your metabolism.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 127 of Angband.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of Judge Fire on level 68 of Dol Guldur.
f) a Ring of Damage (+18)
    
    You found it lying in a vault on level 98 of Angband.
g) a Ring of Extra Attacks (+2 attacks)
    It increases your attack speed by 2.  
    You found it in the remains of an Ancient bronze dragon on level 73
    of Angband.
h) The Ring of Durin (+2)
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
i) a Ring of Slaying (+13,+8)
    
    You bought it from the Rare Jewelry Shop.
j) a Ring of Extra Attacks (+3 attacks)
k) an Amulet of Anti-Magic
    It produces an anti-magic shell.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 50
    of Moria.
p) The Small Metal Shield of Eante [3,+13]
    It sustains your intelligence and wisdom.  It provides immunity to
    acid and cold.  It makes you completely fearless.  It provides resistance
    to cold, dark, confusion, sound, shards, nether, nexus, chaos and
disenchantment.
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of Angband.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom,
    dexterity and charisma.  It provides resistance to acid, electricity,
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 70 of Angband.
s) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond 100+d200 turns if it 
    is being worn. It provides light (radius 1) forever.  It decreases
    your luck by 6.  It identifies all items for you.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Nightblade on level 70 of 
    Paths of the Dead.
v) a Set of Gauntlets of Power (+5,+5) [2,+10] (+4)
    It increases your strength by 4.  It provides resistance to nexus.
    
    You found it lying on the ground on level 17 of Mirkwood.
x) a Pair of Hard Leather Boots of Jumping [3,+9]
    It can be activated for phasing every 10+d10 turns if it is being 
    worn. It grants you the power of blink if it is being worn.  
    You bought it from the Footwear Shop.
|) The Shovel 'Morlant' (1d2) (+17,+15) (+3 to speed)
    It increases your strength, dexterity, ability to tunnel, speed and
    attack speed by 3.  It does extra damage from frost.  It produces 
    chaotic effects.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Skull of Ancient Wisdom {special, feed me}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Hezrou on level 70 of Dol Guldur.
b) Balrilbon's Soulgem {geno}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou on level 70 of Dol Guldur.
c) The Wand Construction Kit {restore}
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it in the remains of a Grave wight on level 70 of Dol Guldur.
d) Tenser's Mechanical Magician (charging) {cure sanity}
    It can be activated for cure insanity.  
    You found it lying on the ground on level 127 of Angband.
e) Agannazar's Altruistic Assassin {heal 700}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it lying on the floor of a special level.
f) a Potion of Detonations
g) 7 Potions of Healing
h) 2 Potions of *Healing*
i) 32 Scrolls of Teleportation
j) 34 Scrolls of Word of Recall
k) 2 Scrolls of Magic Mapping
l) 2 Scrolls of *Destruction*
m) a Staff of Vision[5|30]
n) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of 
    Angband.
o) The Large Metal Shield of Anarion [5,+20]
p) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it 
    is being worn. It provides light (radius 1) forever.  It increases
    your strength, wisdom, constitution and speed by 3.  It provides resistance
    to electricity, fire, cold, light, blindness, confusion, sound and
    chaos.  It allows you to see invisible monsters.  It speeds your
regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of 
    Angband.
q) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
r) The Blade of Chaos 'Stormbringer' (6d6) (+15,+15) (+2 attacks)
    It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, confusion,
    nether, nexus and chaos.  It prevents teleportation.  It drains experience.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 67 of Angband.
s) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 4 Sprigs of Athelas
b) a Potion of Life
c) 3 Potions of Restore Mana
d) an Amulet of Resistance
e) an Amulet of the Serpents [+4] (+5)
f) an Amulet of Weaponmastery (+4,+4) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains your
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to disenchantment.
    
    You found it in the remains of a Nightwalker on level 70 of Dol Guldur.
g) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Uldor the Accursed on level 31 of Mirkwood.
h) The Arkenstone of Thrain (+3) (charging)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archon on level 66 of Dol Guldur.
i) Dwarven Metal Scale Mail (-2) [13,+26] (+1)
j) Ribbed Plate Armour of Resistance (-3) [28,+8]
k) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging)
    It can be activated for genocide every 500 turns if it is being worn.
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold,
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
l) The Soft Studded Leather 'Golaranda' (-39,-9) [5,+15](20%)
    It increases your hit points by 20%.  It sustains your wisdom.  It
    provides immunity to electricity and fire.  It provides immunity to
    paralysis.  It provides resistance to dark and confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Famine on level 127 of Angband.
m) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
n) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if it 
    is being worn. It has a spell stored inside.  It increases your
intelligence,
    wisdom, charisma, stealth, speed and luck by 2.  It makes you invisible.
    It provides resistance to acid, fire, cold and poison.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it 
    is being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely 
    fearless.  It provides resistance to poison and blindness.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bloodletter of Khorne on level 50
    of Moria.
p) The Golden Crown of Beleb [0,+17]
    It makes you completely fearless.  It provides resistance to electricity,
    cold, sound, shards, nexus and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwalker on level 70 of Dol Guldur.
q) a Steel Helm of Teleportation [6,+16]
r) a Pair of Soft Leather Boots of Stealth [2,+6] (+2 to stealth)
    It increases your stealth by 2.  
    You bought it from the Black Market.
s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker 
    and +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is a great bane of demons.  It provides resistance to acid.  It drains
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 127 
    of Angband.
t) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
u) an Awl-Pike of Life (1d8) (+10,+8)(20%)
v) a War Hammer of Westernesse (3d3) (+13,+7) (+1)
w) The Physics Teacher's corpse


  [Home Inventory - Gondolin ]

a) The Ring of Power of Akhorahil the Blind (+2% of critical hits)
    It increases your wisdom, dexterity and ability to score critical 
    hits by 2.  It makes you invisible.  It sustains your strength and
    dexterity.  It provides resistance to fire, poison and nexus.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 98 of 
    Angband.
b) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of 
    Angband.
c) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of 
    Angband.
d) an Amulet of Telepathy
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 31 of Mirkwood.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of The Sacred Land Of
    Mountains.
g) a Cloak of Mimicry [Ent] of Aman [1,+19] (+3 to stealth) {disen}
    It increases your stealth by 3.  It provides resistance to disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon Priest on level 21 of Orc
    Cave.
h) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, nexus and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
i) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Mephistopheles, Lord of Hell in the
    town of Gondolin .
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Master vampire on level 70 of Angband.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level
    99 of Mount Doom.
l) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
m) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your strength,
    dexterity and constitution by 4.  It provides resistance to acid,
electricity,
    fire, cold, light and blindness.  It allows you to see invisible monsters.
    It allows you to sense the presence of dragons and thunderlords.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
n) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your
    constitution.  It provides immunity to paralysis.  It provides resistance
    to light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of Atlas, the Titan on level 127 of Angband.
p) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
q) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It provides resistance to confusion.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) a Two-Handed Sword of Greater Life (3d6) (+9,+12)(60%)
    It must be wielded two-handed.  It increases your hit points by 60%.
    It provides resistance to life draining.  
    You found it in the remains of an Ancient blue dragon in the town 
    of Gondolin .
s) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.
    It does extra damage from fire.  It is especially deadly against natural
    creatures.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the
    town of Gondolin .
v) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength,
    infravision and ability to tunnel by 5.  It does extra damage from
    electricity.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against natural creatures.  It provides resistance
    to blindness, sound and nexus.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient white dragon on level 38
    of Mordor.
w) Eol, the Dark Elf's corpse
x) Maeglin, the Traitor of Gondolin's corpse


  [Home Inventory - Minas Anor ]

a) 99 Potions of Cure Light Insanity {25% off}
b) 20 Potions of Cure Serious Insanity
c) 13 Potions of Cure Critical Insanity
d) 27 Potions of Cure Insanity
e) 19 Potions of Speed
f) a Potion of Life
g) 3 Potions of Restore Mana
h) 3 Potions of Resistance
i) 3 Potions of Curing
j) The Crumpled Scroll of Mass Resurrection
k) a Scroll of Mass Genocide
l) The Ring of Barahir (+1)
m) The Cloak of Mimicry [Mana ball] of Rogrion [1,+11]
    It sustains your constitution.  It provides resistance to acid,
electricity,
    fire, poison and nether.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 66 of Dol Guldur.
n) a Cloak of Mimicry [Ghost] of Aman [1,+28] (+2 to stealth) {blind}
    It increases your stealth by 2.  It provides resistance to blindness.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 31 of Mirkwood.
o) a Cloak of Mimicry [Kobold] of Electricity [1,+9]
p) a Jewel Encrusted Crown of Telepathy [0,+14]
    It gives telepathic powers.  It cannot be harmed by acid.  
    You found it in the remains of a Great crystal drake on level 57 of
    Dol Guldur.
q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 66 
    of Dol Guldur.
r) an Executioner's Sword of Westernesse (4d5) (+14,+15) (+2)
s) The Philosophy Teacher's corpse
t) Bull Gates's corpse
u) Durin's Bane's corpse
v) Marylene, Heartbreakeress of the Netherworld's corpse


  [Home Inventory - Lothlorien ]

a) 3 Rings of Speed (+12)
b) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns 
    if it is being worn. It increases your strength, dexterity, constitution 
    and speed by 4.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 73 of
    Angband.
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of 
    Angband.
d) an Indestructible Amulet of the Serpents [+3] (+5)
e) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Greater Balrog in the town of Gondolin
    .
f) The Anchor of Space-Time
g) The Metal Brigandine Armour 'Turuma' (-3) [19,+11]
    It provides immunity to cold.  It provides resistance to dark, sound,
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 73 of
    Angband.
h) The Soft Studded Leather of Arsil [5,+18]
    It sustains your constitution.  It provides immunity to acid.  It 
    provides resistance to acid and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young white dragon on level 98 of
    Angband.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    It was given to you as a reward.
k) The Cloak of Mimicry [Giant] 'Sulme' [1,+14]
    It sustains your constitution.  It provides immunity to cold.  It 
    provides resistance to poison.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 66 
    of Dol Guldur.
l) a Large Leather Shield of Preservation (-2,-1) [4,+33]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, acid, sound and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 98 of
    Angband.
m) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to blindness and confusion.  It allows you to sense the presence of
    orcs, trolls and evil beings.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of a Death drake on level 63 of Dol Guldur.
n) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to life draining, nexus, chaos and disenchantment.
    It allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs
    on level 127 of Angband.
o) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity 
    and speed by 2.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It fights against evil with holy fury.  It
    makes you completely fearless.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of 
    Angband.
p) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance
    to acid, electricity, fire and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 37 of
    Mordor.
r) a Player corpse
s) Azog, King of the Uruk-Hai's corpse
t) Bill the Stone Troll's corpse
u) Utgard-Loke's corpse
v) The Necromancer of Dol Guldur's corpse
w) The Watcher in the Water's corpse



Posted on 15.6.2003 12:30

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1552. on the Ladder (of 18915)
607. on the ToME Ladder (of 3145)
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On 15.6.2003 12:30 ragnarokmod@hotmail.com wrote:
woot. Finally finished Morgoth with this character, after what felt like far too much time. Yes, I went and killed DarkGod and Marylene before Morgoth; they're so much easier to find :-) Time to pack up ship for the nether realm. Hopefully dual-weaponing Grond + Mormegil, it should be fairly straightforward.

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