The Angband Ladder: Uroshnor, Half-Orc Rogue by <aps@cs.hmc.edu>

  [Angband 3.0.3 Character Dump]

 Name   Uroshnor                                 Self  RB  CB  EB   Best
 Sex    Male              Age        13   STR:  18/66  +2  +2  +2 18/126
 Race   Half-Orc          Height     66   INT:  18/86  -1  +1  +3 18/116
 Class  Rogue             Weight    153   WIS:  18/97  +0  -2  +2  18/97
 Title  Rogue             Status      1   DEX:  18/37  +0  +3  +4 18/107
 HP     522/522           Maximize    Y   CON:  18/52  +1  +1  +2  18/92
 SP     142/142           Preserve    Y   CHR:     17  -4  -1  +4     16

 Level           36       Armor     [42,+83]     Saving Throw     Superb
 Cur Exp     717919       Fight    (+19,+28)     Stealth       Excellent
 Max Exp     717919       Melee    (+29,+43)     Fighting      Legendary
 Adv Exp     742500       Shoot     (+33,+9)     Shooting      Legendary
                          Blows       5/turn     Disarming        Heroic
 Gold        114905       Shots       1/turn     Magic Device     Superb
                                                 Perception    Very Good
 Burden   210.8 lbs       Infra        30 ft     Searching     Excellent

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Serf.  You are the black sheep of the family.  You have
 brown eyes, straight red hair, and an average complexion.



  [Character Equipment]

a) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
   It increases your dexterity by 4.  It increases your speed by 4.  It
   slays orcs, trolls, and all evil creatures.  It is branded with acid.  
   It provides resistance to acid and dark.  It sustains your dexterity.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
b) a Long Bow of Extra Might (x3) (+14,+9) (+1) {!k}
   It increases your shooting power by 1.  
c) a Topaz Ring of Damage (+12)
d) a Platinum Ring of Resist Poison
   It provides resistance to poison.  
e) a Bone Amulet of Charisma (+4)
   It increases your charisma by 4.  It sustains your charisma.  
f) a Brass Lantern (with 9875 turns of light)
   It cannot be harmed by fire.  
g) Red Dragon Scale Mail (-2) [30,+10]
   It provides resistance to fire.  It activates for breathe fire (200)
   every 450+d450 turns.  It cannot be harmed by the elements.  
h) a Cloak of the Magi [1,+12] (+1) {hold life}
   It increases your intelligence by 1.  It increases your stealth by 1.  
   It provides resistance to life draining.  It sustains your intelligence
   .  It cannot be harmed by acid.  
i) a Small Leather Shield of Elvenkind [2,+18] (+2 to stealth) {fear}
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and fear.  It cannot be harmed by the elements.  
   
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  It
   grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Hard Leather Boots of Slow Descent [3,+7]
   It makes you fall like a feather.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {!f!k!d@m1}
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 4 Books of Magic Spells [Incantations and Illusions]
d) 4 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Tenser's Transformations] {@m8}
   It cannot be harmed by the elements.  
g) 10 Pieces of Elvish Waybread
h) 4 Flasks of oil
i) 3 Azure Potions of Speed {!*}
j) 16 Red Potions of Cure Critical Wounds
k) 3 Shimmering Potions of Healing {!*}
l) 9 Scrolls titled "nagsee jou ag" of Phase Door {!*}
m) 2 Scrolls titled "he sorea" of Teleportation {!*}
n) a Platinum Rod of Recall (charging) {!*}
o) a Brass Rod of Lightning Balls
p) 2 Lead Wands of Teleport Other (7 charges) {!*}
q) a Walnut Staff of Teleportation (6 charges) {!*}
r) a Spruce Staff of Power (2 charges) {!k}
s) a Large Metal Shield of Elvenkind [5,+8] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.  
t) a Two-Handed Sword of Slay Dragon (3d6) (+5,+2)
   It slays dragons.  
u) a Great Axe of Acid (4d4) (+4,+5) {Ulfang}
   It is branded with acid.  It provides resistance to acid.  It cannot be
   harmed by acid.  
v) a Lead-Filled Mace of Gondolin (3d4) (+8,+11)
   It slays orcs, trolls, dragons, and demons.  It provides resistance to 
   dark.  It lights the dungeon around you.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by acid and fire.  It might have hidden powers.  
w) 23 Arrows (1d4) (+0,+0) {@f5=g}


  [Home Inventory]

a) 2 Books of Magic Spells [Sorcery and Evocations]
b) 2 Grey Mushrooms of Restoring {!*}
c) 11 Pieces of Elvish Waybread
d) an Azure Potion of Speed {!*}
e) 24 Red Potions of Cure Critical Wounds
f) 10 Shimmering Potions of Healing {!*}
g) a Vermilion Potion of Life {!*}
h) 5 Orange Potions of Restore Mana {!*}
i) 9 Icky Green Potions
j) 9 Clear Potions
k) 4 Light Brown Potions
l) 2 Scrolls titled "seenelg klitue" of Rune of Protection {!*}
m) Rusty Chain Mail of Elvenkind (-5) [14,+2] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.  
n) Full Plate Armour of Resistance (-3) [25,+19]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
o) The Cloak of Thorongil [1,+10]
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
p) The Dagger 'Dethanc' (1d4) (+4,+6)
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
q) The Dagger 'Narthanc' (1d4) (+7,+8) {Smeagol}
   It is branded with fire.  It provides resistance to fire.  It activates
   for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed by the
   elements.  
r) a Battle Axe (Holy Avenger) (2d8) (+13,+9) [+4] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your strength.
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
s) a Morning Star of Extra Attacks (2d6) (+8,+9) (+2) {!k}
   It increases your attack speed by 2.  
t) a Sling of Power (x2) (+9,+17)
u) a Heavy Crossbow of Power (x4) (+7,+20)
v) 36 Mithril Arrows (3d4) (+0,+0)
   It cannot be harmed by acid and fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.6.2003 10:49

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9317. on the Ladder (of 18915)
3892. on the Angband Ladder (of 6466)
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On 16.6.2003 10:49 aps@cs.hmc.edu wrote:
Puttering around at ~1850', and will be diving again when I get a level or three without oodles of goodies on it. At the moment I'm not sure whether I will want to keep the Great Axe or the Lead-Filled Mace for later. If so, the *thancs can probably go, since they're hanging around mostly for nostalgia.

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