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The Angband Ladder: Wanderer, Dwarf Mage by Timo Pietilš

  [Angband 3.5.0 Character Dump]

 Name   Wanderer     Age             36          Self  RB  CB  EB   Best
 Sex    Male         Height        3'7"   STR! 18/100  +2  -3  +2 18/110
 Race   Dwarf        Weight    12st 8lb   INT:  18/83  -3  +3 +11 18/193
 Class  Mage         Turns used:          WIS:     12  +2  +0  +2     16
 Title  Warlock      Game       1461723   DEX! 18/100  -2  +0  +2 18/100
 HP     517/517      Standard    181270   CON! 18/100  +2  -2  +6 18/160
 SP     297/297      Resting      49664

 Level                 37    Armor      [34,+68]    Saving Throw     74%
 Cur Exp          1017590                           Stealth       Superb
 Max Exp          1017590    Melee       1d6,+22    Disarming        78%
 Adv Exp          1050000    To-hit       34,+21    Magic Devices    104
                             Blows      4.0/turn    Perception   1 in 20
 Gold              324795                           Searching        23%
 Burden         153.2 lbs    Shoot to-dam    +15    Infravision    50 ft
 Speed                  6    To-hit       25,+22
 Max Depth    2400' (L48)    Shots        1/turn

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


rAcid:......+.+.... Nexus:........+....
rElec:.+....+.+.... Nethr:.............
rFire:.+....+.+.... Chaos:.............
rCold:++....+.+.... Disen:.............
rPois:......+...... Feath:...........+.
rLite:............. pFear:.............
rDark:............. pBlnd:.........+..+
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:............+
Regen:.+..+........ Speed:+..........+.
  ESP:.......+.+... Blows:.............
Invis:+............ Shots:.............
FrAct:..........+.. Might:.+...........
HLife:............. S.Dig:.............
Stea.:+.....+++..+. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Character Equipment]

a) the Spear 'Nimloth' (1d6) (+11,+13) <+3>
     Found lying on the floor at 1850 feet (level 37).
     
     +3 stealth, speed.
     Slays undead.
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.0 blows/round.
     Average damage/round: 134.8 vs. undead, 134.8 vs. creatures not
     resistant to cold, and 105.6 vs. others.
     
b) the Short Bow of Amrod (x4) (+12,+15) <+2>
     Dropped by a Mature blue dragon at 1900 feet (level 38).
     
     +2 strength, constitution, shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
c) a Tiger Eye Ring of Constitution <+4>
     +4 constitution.
     Sustains constitution.
     
d) an Engagement Ring of Intelligence <+5>
     Found lying on the floor at 1850 feet (level 37).
     
     +5 intelligence.
     Sustains intelligence.
     
e) a Tortoise Shell Amulet of Regeneration
     Dropped by a Water troll at 1750 feet (level 35).
     
     Speeds regeneration.  
     
f) the Phial of Galadriel <+3>
     Found lying on the floor at 1350 feet (level 27).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 17 to 32 turns to recharge at your current speed.
     Your chance of success is 97.9%
     
g) Studded Leather Armour of Elvenkind (-1) [12,+18] <+2>
     Found lying on the floor in a pit at 1550 feet (level 31).
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of the Magi [1,+9] <+2, +1>
     Found lying on the floor at 1900 feet (level 38).
     
     +2 intelligence.
     +1 stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
i) a Large Metal Shield of Elvenkind [12,+17] <+2>
     Bought from a store.
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) the Hard Leather Cap of Thranduil [2,+10] <+2>
     Found lying on the floor at 2150 feet (level 43).
     
     +2 intelligence, wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) a Set of Caestus of Free Action (+0,+3) [5,+7]
     Dropped by a Black orc at 1350 feet (level 27).
     
     Prevents paralysis.  
     
l) the Pair of Leather Boots of Wormtongue (-1,-1) [2,+1] <+3, +2> {cursed}
     Dropped by Lorgan, Chief of the Easterlings at 1900 feet (level
     38).
     
     Cursed.
     +3 speed.
     +2 intelligence, dexterity, stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  
     
     When activated, it teleports you randomly up to 10 squares away.
     Takes 32 turns to recharge at your current speed.
     Your chance of success is 97.5%
     


  [Character Quiver]

n) 18 Mithril Arrows of Frost (3d4) (+10,+9)
     Dropped by Rogrog the Black Troll at 2200 feet (level 44).
     
     Branded with frost.
     Cannot be harmed by acid, fire, cold.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 227.1 vs. creatures not resistant to cold,
     and 129.7 vs. others.
     35% chance of breaking upon contact.
     
o) 12 Seeker Arrows of Acid (4d4) (+15,+8)
     Dropped by Kavlax the Many-Headed at 2200 feet (level 44).
     
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 237.9 vs. creatures not resistant to acid,
     and 135.9 vs. others.
     35% chance of breaking upon contact.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1!k!d!v=g}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2!k!d!v=g}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3!k!d!v=g}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4!k!d!v=g}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5!k!d!v=g}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6!k!d!v=g}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 18 Grey Potions of Cure Critical Wounds
h) an Indigo Potion of Restore Life Levels
i) 16 Scrolls titled "mis lacia exim" of Phase Door {@r2!k!d!v=g}
j) 2 Scrolls titled "thecus vens" of Teleportation
k) a Copper Rod of Drain Life
l) 5 Chromium Rods of Recall {!*!*!*}
     Cannot be harmed by electricity.
     
m) 3 Zirconium Wands of Teleport Other (25 charges)
n) a Calcite Ring of Strength <+5>
     Dropped by an Ancient white dragon at 2250 feet (level 45).
     
     +5 strength.
     Sustains strength.
     
o) a Jade Ring of Damage (+0,+13)
p) a Robe of Permanence [2,+27]
     Found lying on the floor in a vault at 2400 feet (level 48).
     
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution.
     Sustains your life force.  
     
q) a Cloak of Protection [1,+7]
     Dropped by a Mage at 1900 feet (level 38).
     
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) the Metal Cap of Thengel [3,+12] <+3>
     Dropped by Grishnkh, the Hill Orc at 500 feet (level 10).
     
     +3 wisdom.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) the Long Sword 'And√ļril' (3d5) (+10,+15) [+10] <+4>
     Dropped by a Death knight at 2200 feet (level 44).
     
     +4 strength, dexterity.
     Slays evil creatures, undead, orcs, trolls.
     Branded with flames.
     Provides resistance to fire, disenchantment.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity.
     Blessed by the gods.  Prevents paralysis.  Grants the ability to
     see invisible things.  
     
     When aimed, it creates a fire ball with damage 72.
     Takes 64 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
     Combat info:
     3.8 blows/round.
     With +3 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.0 blows
     Average damage/round: 187.3 vs. evil creatures, 224.6 vs. undead,
     224.6 vs. orcs, 224.6 vs. trolls, 224.6 vs. creatures not
     resistant to fire, and 149.7 vs. others.
     
t) the Quarterstaff of Olórin (2d9) (+10,+13) <+4>
     Dropped by Mm, Betrayer of Turin at 1500 feet (level 30).
     
     +4 intelligence, wisdom.
     Slays evil creatures, orcs, trolls.
     *Slays* demons.
     Branded with flames.
     Provides resistance to fire, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains your life force.  Grants the ability to see invisible
     things.  
     
     When activated, it gives you information on the health and
     abilities of monsters you can see.
     Takes 32 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
     Combat info:
     2.8 blows/round.
     With +2 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 127.6 vs. evil creatures, 158.4 vs. orcs,
     158.4 vs. trolls, 158.4 vs. creatures not resistant to fire, 220
     vs. demons, and 96.9 vs. others.
     


  [Home Inventory]

a) a Book of Magic Spells [Tenser's Transformations] {@m8!k!d!v=g}
     Cannot be harmed by acid, electricity, fire, cold.
     
b) 8 Wrinkled Mushrooms of Vigor
c) 23 Azure Potions of Healing
d) 6 Red Speckled Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
e) 22 Puce Potions of Restore Mana
f) 37 Scrolls titled "thecus vens" of Teleportation
g) 4 Scrolls titled "ius decertus" of Banishment
h) 2 Scrolls titled "do scunduco" of Mass Banishment
i) a Tiger Eye Ring of Constitution <+4>
     +4 constitution.
     Sustains constitution.
     
j) a Topaz Ring of Resist Poison
     Bought from a store.
     
     Provides resistance to poison.
     
k) a Flint Stone Amulet of ESP <+5>
     Found lying on the floor at 1900 feet (level 38).
     
     +25% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
l) the Chain Mail of Arvedui (-2) [40,+15] <+2>
     Dropped by Ulfast, Son of Ulfang at 1250 feet (level 25).
     
     +2 strength.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) Chain Mail (Dwarven) (-2) [32,+23] <+2, +1>
     Dropped by a Maia at 1700 feet (level 34).
     
     +2 strength, infravision.
     +1 constitution.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     
n) the Soft Leather Armour 'Hithlomir' [10,+20] <+3>
     Dropped by a Druid at 1200 feet (level 24).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) the Leather Shield of Celegorm [8,+20]
     Conjured forth by magic at 1900 feet (level 38).
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Set of Gauntlets of Agility [3,+6] <+4>
     Dropped by a Hill orc at 2000 feet (level 40).
     
     +4 dexterity.
     
q) the Set of Gauntlets 'Pauraegen' [3,+14] <+1>
     Dropped by an Imp at 1850 feet (level 37).
     
     Provides resistance to lightning, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 1 light.
     
     When aimed, it creates a lightning bolt (that always beams) with
     damage 6d6.
     Takes 11 to 19 turns to recharge at your current speed.
     Your chance of success is 98.1%
     
r) a Set of Caestus of Power (+2,+7) [5,+8] <+2>
     Dropped by a Mind flayer at 1350 feet (level 27).
     
     +2 strength.
     
s) the Pair of Leather Boots of Radagast [2,+12] <+5, +3, +1>
     Dropped by a Ranger at 1650 feet (level 33).
     
     +5 infravision.
     +3 stealth.
     +1 wisdom.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  
     
t) a Pair of Steel Shod Boots of Stability [7,+8]
     Bought from a store.
     
     Provides resistance to nexus.
     Cannot be harmed by fire.
     Feather Falling.  
     
u) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
     Dropped by Bolg, Son of Azog at 1150 feet (level 23).
     
     +2 attack speed.
     Slays animals.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     5.5 blows/round.
     With +3 STR and +0 DEX you would get 6.0 blows
     With +0 STR and +2 DEX you would get 6.0 blows
     Average damage/round: 162.6 vs. animals, 186.5 vs. creatures not
     resistant to poison, and 139.2 vs. others.
     
v) the Beaked Axe of Théoden (2d6) (+8,+10) <+3>
     Dropped by a Black ooze at 1100 feet (level 22).
     
     +3 wisdom, constitution.
     Slays dragons.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Grants telepathy.  
     
     When aimed, it drains up to 120 hit points of life from a target
     creature.  Does not affect undead, demons, golems, elementals or
     vortices.
     Takes 64 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
     Combat info:
     2.8 blows/round.
     With +5 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 122.2 vs. dragons, and 78.9 vs. others.
     
w) the Battle Axe 'Lotharang' (2d8) (+14,+13) <+3, +1>
     Found lying on the floor at 2150 feet (level 43).
     
     +3 strength, dexterity.
     +1 attack speed.
     Slays orcs, trolls.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals 40 hitpoints, cut damage, and cures
     blindness and confusion.
     Takes 6 to 9 turns to recharge at your current speed.
     Your chance of success is 96.0%
     
     Combat info:
     4.3 blows/round.
     With +1 STR and +0 DEX you would get 4.8 blows
     With +0 STR and +2 DEX you would get 5.0 blows
     Average damage/round: 243.3 vs. orcs, 243.3 vs. trolls, and 157.6
     vs. others.
     
x) the Lochaber Axe 'Mundwine' (3d8) (+12,+17)
     Dropped by Beorn, the Shape-Changer at 1650 feet (level 33).
     
     Slays animals, evil creatures, demons.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2.8 blows/round.
     With +11 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 165.3 vs. animals, 165.3 vs. evil creatures,
     208 vs. demons, and 122.8 vs. others.
     


[Player history]
      Turn   Depth  Note
    181270      0'  Began the quest to destroy Morgoth.
    181270     50'  Reached level 2
    181270    100'  Killed Fang, Farmer Maggot's dog
    181270    100'  Reached level 3
    181270    100'  Reached level 4
    181270    150'  Reached level 5
    181270    150'  Reached level 6
    181270      0'  Killed Farmer Maggot
    181270      0'  Reached level 7
    181270    150'  Reached level 8
    181270    200'  Reached level 9
    181270    300'  Reached level 10
    181270    300'  Reached level 11
    181270    300'  Reached level 12
    181270    350'  Reached level 13
    181270    450'  Reached level 14
    181270    450'  Killed Brodda, the Easterling
    181270    450'  Reached level 15
    181270    500'  Reached level 16
    181270    500'  Killed Grishn√°kh, the Hill Orc
    181270    500'  Found the Metal Cap of Thengel
    181270    500'  Killed Lagduf, the Snaga
    181270    500'  Reached level 17
    181270    650'  Killed Bullroarer the Hobbit
    181270    700'  Reached level 18
    181270    700'  Reached level 19
    181270    800'  Reached level 20
    181270    800'  Killed Sméagol
    181270    850'  Killed Gorbag, the Orc Captain
    181270    850'  Reached level 21
    181270   1100'  Killed Wormtongue, Agent of Saruman
    181270   1100'  Reached level 22
    181270   1100'  Found the Long Sword 'Elvagil' (LOST)
    181270   1100'  Killed Shagrat, the Orc Captain
    181270   1100'  Reached level 23
    181270   1100'  Found the Beaked Axe of Théoden
    181270   1150'  Killed Bolg, Son of Azog
    181270   1150'  Found the Short Sword 'Dagmor'
    181270   1150'  Killed Azog, King of the Uruk-Hai
    181270   1150'  Reached level 24
    181270   1200'  Killed Angamait√ę of Umbar
    181270   1200'  Killed Sangahyando of Umbar
    181270   1200'  Found the Soft Leather Armour 'Hithlomir'
    181270   1200'  Reached level 25
    181270   1250'  Killed Kh√ģm, Son of M√ģm
    181270   1250'  Killed Ulwarth, Son of Ulfang
    181270   1250'  Killed Ulfast, Son of Ulfang
    181270   1250'  Found the Chain Mail of Arvedui
    181270   1300'  Reached level 26
    181270   1350'  Found the Phial of Galadriel
    181270   1350'  Killed Ibun, Son of M√ģm
    181270   1350'  Reached level 27
    181270   1350'  Killed Lugdush, the Uruk
    181270   1350'  Killed Ugl√ļk, the Uruk
    181270   1350'  Found the Dagger 'Nimthanc' (LOST)
    181270   1350'  Reached level 28
    181270   1450'  Killed Orfax, Son of Boldor
    181270   1450'  Killed Boldor, King of the Yeeks
    181270   1500'  Killed M√ģm, Betrayer of Turin
    181270   1500'  Found the Quarterstaff of Olórin
    181270   1500'  Found the Iron Helm of Gorlim (LOST)
    181270   1500'  Reached level 29
    181270   1500'  Killed N√°r, the Dwarf
    181270   1600'  Reached level 30
    181270   1550'  Reached level 30
    181270   1600'  Killed Golfimbul, the Hill Orc Chief
    181270   1650'  Killed Beorn, the Shape-Changer
    181270   1650'  Found the Lochaber Axe 'Mundwine'
    181270   1650'  Found the Pair of Leather Boots of Radagast
    181270   1700'  Reached level 31
    181270   1750'  Found the Rapier 'Forasgil' (LOST)
    181270   1800'  Found the Zweihander 'Mormegil' (LOST)
    181270   1900'  Killed Uldor the Accursed
    181270   1900'  Killed Ulfang the Black
    181270   1900'  Reached level 32
    181270   1850'  Killed Grip, Farmer Maggot's dog
    181270   1900'  Killed Lorgan, Chief of the Easterlings
    181270   1900'  Found the Pair of Leather Boots of Wormtongue
    181270   1900'  Found the Leather Shield of Celegorm
    181270   1850'  Killed Lokkak, the Ogre Chieftain
    181270   1850'  Reached level 32
    181270   1850'  Found the Spear 'Nimloth'
    181270   1850'  Found the Set of Gauntlets 'Pauraegen'
    181270   1850'  Found the Set of Gauntlets 'Paurhach' (LOST)
    181270   1850'  Reached level 33
    181270   1900'  Reached level 33
    181270      0'  Reached level 33
    181270   1900'  Killed The Queen Ant
    181270   1900'  Found the Cloak 'Holcolleth' (LOST)
    181270   1900'  Found the Short Bow of Amrod
    181270   2000'  Killed Uvatha the Horseman
    181270   2000'  Reached level 34
    181270   2050'  Found the Dagger 'Dethanc' (LOST)
    181270   2150'  Killed Bill the Stone Troll
    181270   2150'  Reached level 35
    181270   2150'  Killed Bert the Stone Troll
    181270   2150'  Killed Tom the Stone Troll
    181270   2150'  Found the Hard Leather Cap of Thranduil
    181270   2150'  Found the Battle Axe 'Lotharang'
    181270   2150'  Killed Ariel, Queen of Air
    181270   2200'  Killed Rogrog the Black Troll
    181270   2200'  Reached level 36
    181270   2200'  Found the Long Sword 'And√ļril'
    181270   2200'  Killed Adunaphel the Quiet
    181270   2200'  Killed Kavlax the Many-Headed
    181270   2300'  Reached level 37
    181270   2300'  Killed Akhorahil the Blind
    181270   2350'  Killed Gorlim, Betrayer of Barahir


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : yes (notify_recharge)
Show flavors in object descriptions          : yes (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : no  (show_target)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : no  (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : yes (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)


Posted on 20.7.2014 06:18
Last updated on 23.7.2014 17:42

Download this dump

7035. on the Ladder (of 15839)
2667. on the Angband Ladder (of 4979)
5. for this player (out of 5)

Comments

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On 20.7.2014 06:18 Timo Pietilš wrote:
Trying something different: Dwarf Mage

On 20.7.2014 06:26 Timo Pietilš wrote:
Lucky, lucky, lucky. Just trying on first gloves in dungeon and they don't hinder my spellcasting!! {excellent}. Have to be FA gloves. First one I even saw in dungeon.

On 20.7.2014 07:13 Timo Pietilš wrote:
Luck continues. First shooter in dungeon: a short bow of power. What next? the One Ring just laying onto floor at 300'?

On 20.7.2014 09:33 Timo Pietilš wrote:
This is crazy. First unique orc drops Thengel. I haven't had this much luck in early game in ages. Nothing really insane, but still...

On 20.7.2014 11:11 TheOtherMITZE@yahoo.com wrote:
Just watch. The game's going to give you a bunch of good early-game stuff, and then not give you anything decent for most of the game.

On 21.7.2014 02:51 Malak Darkhunter wrote:
Just curious Timo are you playing the official release or the last released development version? I downloaded and compiled the febuary dev version and I'm not having a lot of luck lol, it's been a slow grind around DL 30-40.

On 21.7.2014 09:30 Timo Pietilš wrote:
Mages are weak. Even with Dwarf extra dice and CON-bonus I still need to run from things I would easily kill with different class. I actually need to use rings of escaping to make sure that I escape.

On 21.7.2014 16:32 Timo Pietilš wrote:
Great items from BM.

On 22.7.2014 11:05 Timo Pietilš wrote:
Good Treasures? Where haven't I yet been..., hmm potion of enlightement. Unknown amulet: Amulet of ESP. Wohoo!!. Last room in there. Lorgan almost killed me. I'm not good with mages. Need stats. (1900')

On 22.7.2014 12:35 Timo Pietilš wrote:
Hey, Wormtongue boots. More speed, cursed, but who cares...oops, that was my only source to FA. No matter, I just avoid things that paralyze.

What's there, carrion crawlers? CHAARGE!!!

Hm, why does game keep saying me "you resist the effect"? Oh, sh*t.

Survived. Switched gear to cover FA.

On 22.7.2014 18:25 Timo Pietilš wrote:
@TheOther;

Basic vanilla angband. No development version, no special editing nothing extra.

Malak is right, I have already used more turns than my hobbit warrior did in entire game, and I'm hardly even at half-way thru. I just found my first INT potion. Raise in INT is due gain one-lose one potions. Every time those hit WIS it's permanent + to other stats.

I would love to use more CON but I also need to be able to distance-damage monsters, so INT is currently what I need to use (and just run away from too tough monsters).

On 22.7.2014 18:38 Timo Pietilš wrote:
ARGH! Gravity hounds that my detection didn't see. Must have spawned after I did detection. Escaped with 2HP and heavy stun. Need a break. Coffee-time.

On 23.7.2014 07:49 Timo Pietilš wrote:
Got Raal's. Now it's whole new ballgame. I start to feel the power of mage. I still need stats badly. WIS sucks, which means low saving throw, and I noticed that when afraid your failure rate goes up.

On 23.7.2014 14:09 Timo Pietilš wrote:
Close call with Gelugon. It had one turn in my view before I cast 0% failure TO and it used it to breathe shards. Only reason I survived is that I swapped in my cloak of protection with shard resist before dealing with it. From 461 to 33 in single turn. Worst thing was that in that vault where it was was only potion of DEX and absolutely nothing (useful) else, so I risked it for nothing. I hate Gelugons.

On 23.7.2014 14:10 Timo Pietilš wrote:
I also found Tensers. Pretty much useless to mage. I hate that. I should have access to all possible spells, useful or not. Pure spellcasters should have all spells in their type.

On 23.7.2014 20:54 krazyhades wrote:
I'm with you on that last. I sometimes toy with the mage edit files, mostly to give them the superior Rogue item detection spell, but I really hate how Tensers for mage is an at-home book that encourages bow-mage build (which I hate to play) and does nothing else.

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