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The Angband Ladder: Sange, RohanKnight Thaumaturgist by <dzhang@its.caltech.edu>

  [ToME 2.2.0 Character Dump]

 Name  : Sange                  Age                 22       STR:     19       
 Sex   : Male                   Height              48       INT:     26       
 Race  : RohanKnight            Weight              72       WIS:     23       
 Class : Thaumaturgist          Social Class         1       DEX:     17       
 Body  : Player                                              CON:     22       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit          32 Level             31    Max Hit Points       218   
 + To Melee Damage       46 Experience    256786    Cur Hit Points       218   
 + To Ranged Hit         20 Max Exp       256786    Max SP (Mana)        354   
 + To Ranged Damage      17 Exp to Adv.   375000    Cur SP (Mana)        354   
   AC                 14+63 Gold           68792                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Heroic       Blows/Round:  1         
 Bows/Throw  : Excellent    Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Fair         Mel.dmg/Rnd:  4d6+46    
 Stealth     : Bad          Magic Device: Excellent    Infra-Vision: 40 feet   
                                                       Tactic:       furious   
                                                       Explor:       very fast 
                         (Character Background)                                
          You are one of several children of a Serf.  You have hazel           
          eyes, straight black hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 24 (1200')
        Barrow-Downs: Level 10 (500')
        Moria: Level 39 (1950')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 2770 enemies.
 You saved 23 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 51st Yavie of the 2890th year of the third age.
 You have been adventuring for 8 days.

                    adefkmnopsuxz{|@            
        Add Str   : ...........3....            
        Add Int   : 4....22..2......            
        Add Wis   : 4....2...2......            
        Add Con   : ...........3....            
        Add Chr   : .....2..........            
        Mul Mana  : ......+.........            
        Add Stea. : .......1........            
        Add Sear. : 4.4.5.2..2......            
        Add Infra : 4...............            
        Add Tun.. : 4.............4.            
        Add Speed : 4..........3...+            
        Slay Evil : +...............            
        Slay Und. : +...............            
        Slay Demon: +...............            
        Slay Giant: +...............            
        Slay Drag.: +...............            
        Fire Brand: +...............            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .....+..........            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ................            
        Hold Life : +...............            
        Res Acid  : ..+.............            
        Res Elec  : ..+.............            
        Res Fire  : +...............            
        Res Cold  : ..+.............            
        Res Pois  : .......+........            
        Res Fear  : +..........+....            
        Res Lite  : +..........+....            
        Res Dark  : ................            
        Res Blind : .....++..+......            
        Res Conf  : ..+...+.........            
        Res Sound : ..+.............            
        Res Shard : ................            
        Res Neth  : ................            
        Res Nexus : ................            
        Res Chaos : ................            
        Res Disen : ................            
        Levitate  : +...............            
        See Invis : +.....+..+......            
        Activate  : +........+......            
        Blessed   : +...............            
        Giant.ESP : +...............            

Skills (points left: 24)
 - Combat                                        08.500 [0.300]
	  . Weaponmastery                               34.900 [0.600]
 - Sneakiness                                    11.800 [0.900]
	  . Disarming                                   01.000 [0.300]
 - Magic                                         30.531 [0.950]
	  . Magic-Device                                04.150 [1.050]
	  . Spell-power                                 00.000 [0.600]
	  . Sorcery                                     00.000 [0.300]
	  . Mana                                        00.000 [0.600]
	  - Geomancy                                    00.000 [0.500]
	 	  . Fire                                      00.000 [0.700]
	 	  . Water                                     00.000 [0.700]
	 	  . Air                                       00.000 [0.700]
	 	  . Earth                                     00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  00.000 [0.700]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 34.000 [1.000]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4)
        It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) a Wooden Boomerang of Power (1d8) (+3,+17)
e) The Ring 'Lastil' (+4 to searching)
    It increases your searching by 4.  It
    provides resistance to acid, electricity, cold, confusion and sound.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
f) a Ring of Damage (+14)
k) an Amulet of Searching (+5)
m) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+6](40%) (+2 to searching)
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
o) a Cloak of Aman [1,+21] (+1 to stealth) {100% off}
    It 
    increases your stealth by 1.  It provides resistance to poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Armoury.
p) (nothing)
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to light.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (1d2) (+7,+3) (+4) {100% off}
    It increases your ability to tunnel by 
    4.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.


  [Character Inventory]

a) Raal's Voodoo Doll of Revenge {!* teleport}
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
b) The Skull of Ancient Wisdom {!* heal a little}
    It can be
    activated for remove fear & heal 30 hp every 10 turns.  
    You found it lying on the ground on level 16 of Mirkwood.
c) The Wand Construction Kit {teleport level}
    It can be
    activated for teleport level.  
    You found it in the remains of a Grave wight in the town of Bree .
d) a Parchment titled ``Tenser's Last Words'' (charging) {restoration}
    It
    can be activated for restore stats and life levels every 750 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
e) a Parchment titled ``Secrets of the Gnomish Wizards'' {!* heal a little}
    
    It can be activated for heal 4d8 & wounds every 3+d3 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
f) 22 Rations of Food
g) 8 Scrolls of Word of Recall {!*}
h) a Ring of Flying
i) a Glaive of Westernesse (2d6) (+9,+8) (+1) {!*}
    It can be
    wielded two-handed.  It increases your strength, dexterity and 
    constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    It was given to you as a reward.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 6 Scrolls of Word of Recall
b) a Rod Tip of Cold Balls (55 Mana to cast)
c) a Dagger (Defender) (1d4) (+6,+12) [+7] (+3 to stealth)
d) a Broad Sword of Aman (2d5) (+13,+9) [+1] (+1)
e) an Acidic Spear of Slay Evil (1d6) (+7,+2)
f) a Fauchard of *Slay Orc* (1d10) (+1,+8) (+2)
g) a Long Bow of Accuracy (x3) (+22,+4)
h) a Small Metal Boomerang of Slay Troll (3d4) (+3,+8)
i) Portable hole


  [Home Inventory - Gondolin ]

a) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) Dwarven Chain Mail (-2) [14,+15] (+2)
    It increases your 
    strength, constitution and infravision by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Armoury.
c) a Jewel Encrusted Crown of the Magi [0,+14] (+3) {100% off}
    It increases your intelligence by 3.  
    It sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and poison.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.



Posted on 17.6.2003 08:40
Last updated on 17.6.2003 15:38

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6993. on the Ladder (of 12040)
1872. on the ToME Ladder (of 2959)
116. for this player (out of 189)

Comments

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On 17.6.2003 08:40 dzhang@its.caltech.edu wrote:
My first attempt at ToME with something other than an alchemist. Can't complain about the quest rewards so far...

Regarding stealing, I've been batting about 500, with 2 successes and 2 failures.


On 17.6.2003 14:16 arjen5@hotmail.com wrote:
Whoow lucky you. A kinds of nice things. I have a lot less luck with Princesses.

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